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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • N Offline
      Nothingtoseehere @ubernaut
      last edited by

      @ubernaut You mean it's playing against type?

      ubernautU 2 Replies Last reply Reply Quote 1
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere yeah lol should have sometime to look at it today had enough to look at your move but not mine yesterday

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Move Summary: Usa round 10

          TripleA Move Summary for game: Total World War: December 1941 3.0

          Game History

          Round: 10
          
              Research Technology - Usa
                  Trigger americanaTAH: Usa gains access to AdvancedHulls
                  Trigger americanaTIC: Usa gains access to ImprovedCarriers
                  Usa spend 0 on tech rolls
                  Usa removing all Technology Tokens after successful research.
                  Usa discover AdvancedGunLaying
          
              Politics - Usa
                  Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                      Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                      Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
          
              Combat Move - Usa
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                  1 americanInfantry moved from Azores to 40 Sea Zone
                  1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                  1 americanInfantry moved from 61 Sea Zone to Morrocco
                  1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere quickie potential ool for whenever

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Nothingtoseehere @ubernaut
              last edited by

              @ubernaut I'm still up randomly. So we could do it now.

              ubernautU 2 Replies Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere cool firing it up now

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Turn Summary: Usa round 10

                  TripleA Turn Summary for game: Total World War: December 1941 3.0

                  Game History

                  Round: 10
                  
                      Research Technology - Usa
                          Trigger americanaTAH: Usa gains access to AdvancedHulls
                          Trigger americanaTIC: Usa gains access to ImprovedCarriers
                          Usa spend 0 on tech rolls
                              Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
                          Usa removing all Technology Tokens after successful research.
                          Usa discover AdvancedGunLaying
                  
                      Politics - Usa
                          Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                              Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                              Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
                  
                      Combat Move - Usa
                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                          Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                          Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                          1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
                          1 americanInfantry moved from Azores to 40 Sea Zone
                          1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
                          1 americanInfantry moved from 61 Sea Zone to Morrocco
                          1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
                  
                      Combat - Usa
                          VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
                          Battle in Morrocco
                              Usa attack with 1 americanInfantry
                              VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                                  Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                                  Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                                  VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                                  1 americanInfantry owned by the Usa lost in Morrocco
                                  1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                              VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                              Casualties for Usa: 1 americanInfantry
                              Casualties for Germany: 1 germanInfantry
                              Casualties for Italy: 1 italianInfantry
                          Moving scrambled unit from Morrocco  back to originating territory: Algeria
                          Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                          Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                          Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                          Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                          Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                          Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                          Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                          Trigger americanProd1: Usa has 1 Material placed in Washington
                          1 americanNavalFighter moved from 61 Sea Zone to Azores
                          1 americanAirTransport moved from Azores to Washington
                          2 americanNavalFighters moved from Alaska to 109 Sea Zone
                          2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
                          1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
                          4 americanInfantrys moved from Washington to 30 Sea Zone
                          1 americanArtillery moved from New York to 30 Sea Zone
                          3 americanInfantrys moved from Northeastern US to 30 Sea Zone
                          1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
                          1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
                          1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
                          1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
                          3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
                          1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
                          1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
                          1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
                          1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
                          1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
                          4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                          2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
                          1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
                          4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                          1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
                          2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
                          1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
                          1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
                          2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
                          1 Train moved from Central US to Los Angeles
                          1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
                          1 Train moved from Central US to Washington
                          1 Truck moved from West Africa to Western Sahara
                  
                      Purchase Units - Usa
                          Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
                          Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                  
                      Place Units - Usa
                          2 americanNavalFighters placed in Hawaiian Islands
                          1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
                          1 americanMech.Infantry and 1 americanTank placed in New York
                          3 americanInfantrys and 1 americanParatrooper placed in Washington
                          2 americanInfantrys placed in Northeastern US
                  
                      Activate Technology - Usa
                          Usa activating AdvancedGunLaying
                          Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
                          Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
                          Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
                          Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
                          Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
                          Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
                          Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
                  
                      Turn Complete - Usa
                          Usa collect 72 PUs; end with 72 PUs
                          Units generate 9 techTokens; Usa end with 9 techTokens
                  

                  Combat Hit Differential Summary :

                  VichyFrance regular : 1.58
                  Usa regular : 0.83
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere 🇹🇷 time

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    N 2 Replies Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut I'm having trouble posting from Tripea.

                      1 Reply Last reply Reply Quote 1
                      • LaFayetteL Online
                        LaFayette Admin
                        last edited by

                        There's a good chance the in-game posting is broken after we upgraded the forums.

                        N 1 Reply Last reply Reply Quote 1
                        • N Offline
                          Nothingtoseehere @LaFayette
                          last edited by

                          @LaFayette Is there a workaround?

                          1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nothingtoseehere @ubernaut
                            last edited by

                            @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Nothingtoseehere
                              last edited by

                              @Nothingtoseehere firing it up now

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              N 1 Reply Last reply Reply Quote 0
                              • LaFayetteL Online
                                LaFayette Admin
                                last edited by

                                2.7 might have this fixed. Though, we may need to patch it.
                                Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @Nothingtoseehere no problem 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0

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