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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators @Nothingtoseehere
      last edited by

      @nothingtoseehere heading to lobby

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • N Offline
        Nothingtoseehere
        last edited by

        TripleA Turn Summary: Italy round 3

        TripleA Turn Summary for game: Total World War: December 1941 3.0

        Game History

        Round: 3
        
            Research Technology - Italy
                Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                    Italy roll 4,3,8,11,11,10 and gets 0 hits
        
            Combat Move - Italy
                Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                1 italianInfantry moved from Sicily to 46 Sea Zone
                1 italianInfantry moved from Southern Italy to 46 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                2 italianInfantrys moved from 48 Sea Zone to Malta
                2 italianInfantrys moved from Sicily to 48 Sea Zone
                1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                1 italianNavalFighter moved from Algeria to 43 Sea Zone
                1 italianFighter moved from Southern Spain to 43 Sea Zone
                2 italianInfantrys moved from 43 Sea Zone to Gibraltar
        
            Combat - Italy
                Strategic bombing raid in Southern Caucasus
                        Russia roll AntiAircraftGun dice in Southern Caucasus : 0/1 hits, 0,08 expected hits
                    Bombing raid in Southern Caucasus rolls: 4 and causes: 4 damage to unit: Rail
                    Bombing raid in Southern Caucasus causes 4 damage total. 
                Battle in Malta
                    Italy attack with 2 italianInfantrys
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber
                        Italy roll dice for 1 italianBattleship and 1 italianCruiser in Malta, round 2 : 1/3 hits, 1,08 expected hits
                        Italy roll dice for 2 italianInfantrys in Malta, round 2 : 0/2 hits, 0,17 expected hits
                        Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber in Malta, round 2 : 4/8 hits, 4,42 expected hits
                        2 italianInfantrys owned by the Italy lost in Malta
                        1 britishAntiAirGun owned by the Britain lost in Malta
                    Britain win with 1 britishEntrenchment, 1 britishFighter, 1 britishFortification, 1 britishInfantry, 1 britishNavalFighter, 1 britishParatrooper and 1 britishTacticalBomber remaining. Battle score for attacker is -2
                    Casualties for Italy: 2 italianInfantrys
                    Casualties for Britain: 1 britishAntiAirGun
                Battle in Gibraltar
                    Italy attack with 2 italianInfantrys
                    Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishArtillery, 1 britishDocks, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers
                        Italy roll dice for 1 italianBattleship in Gibraltar, round 2 : 1/2 hits, 0,83 expected hits
                        Italy roll dice for 2 italianInfantrys in Gibraltar, round 2 : 0/2 hits, 0,17 expected hits
                        Britain roll dice for 1 britishAntiAirGun, 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers in Gibraltar, round 2 : 2/9 hits, 3,75 expected hits
                        2 italianInfantrys owned by the Italy lost in Gibraltar
                        1 britishAntiAirGun owned by the Britain lost in Gibraltar
                    Britain win with 1 britishArtillery, 1 britishFortification, 2 britishInfantrys, 2 britishMarines, 1 britishStrategicBomber and 2 britishTacticalBombers remaining. Battle score for attacker is -2
                    Casualties for Italy: 2 italianInfantrys
                    Casualties for Britain: 1 britishAntiAirGun
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                1 italianStrategicBomber moved from Southern Caucasus to Romania
                1 italianFighter moved from Cyrenaica to Sicily
                1 italianNavalFighter moved from 43 Sea Zone to Sicily
                1 Truck and 1 italianAntiAirGun moved from Southern Italy to Northern Italy
                1 Truck and 1 italianInfantry moved from Northern Italy to Northern Spain
                1 Truck, 1 italianAntiAirGun, 1 italianInfantry and 1 italianTank moved from Vichy France to Northern Spain
                1 italianAirTransport moved from Cyrenaica to Sicily
                1 Material and 1 Truck moved from Tripolitania to Cyrenaica
                1 italianCombatEngineer moved from Al Kufrah to Cyrenaica
                1 italianMarine moved from Al Kufrah to Cyrenaica
                1 italianAlpineInfantry, 1 italianArtillery and 1 italianInfantry moved from Cyrenaica to Al Kufrah
                1 italianFighter moved from 43 Sea Zone to Cyrenaica
                1 italianAntiAirGun, 1 italianArtillery, 2 italianMech.Infantrys and 1 italianTank moved from Southern Ukraine to Kharkov
                1 italianInfantry moved from Kharkov to Orel Kursk
                1 italianInfantry moved from Orel Kursk to Pskov
                1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone
                1 Train moved from Northern Italy to Rome
                1 Train, 1 italianAlpineInfantry and 1 italianInfantry moved from Rome to Southern Spain
                1 Truck moved from Northern Spain to Vichy France
                1 italianInfantry moved from Rome to Northern Italy
        
            Purchase Units - Italy
                Italy buy 1 italianAirfield, 1 italianAlpineInfantry, 2 italianInfantrys, 1 italianParatrooper, 1 italianSubmarine and 1 italianTransport; Remaining resources: 0 PUs; 6 techTokens; 
        
            Place Units - Italy
                Units in Cyrenaica being upgraded or consumed: 1 Material
                1 italianAirfield placed in Cyrenaica
                1 italianAlpineInfantry, 1 italianInfantry and 1 italianParatrooper placed in Sicily
                1 italianSubmarine placed in 50 Sea Zone
                1 italianInfantry placed in Rome
                1 italianTransport placed in 47 Sea Zone
        
            Turn Complete - Italy
                Italy collect 26 PUs; end with 26 PUs
                Units generate 6 techTokens; Italy end with 12 techTokens
        

        Combat Hit Differential Summary :

        Italy regular : -0,25
        Russia AntiAircraftGun : -0,08
        Britain regular : -2,17
        

        Savegame

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        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut :united_states: is up

          ubernautU 2 Replies Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @Nothingtoseehere
            last edited by

            @nothingtoseehere first chance to look at it today weighing a few options tomorrow is knocked out too but will keep u posted

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              TripleA Move Summary: Usa round 3

              TripleA Move Summary for game: Total World War: December 1941 3.0

              Game History

              Round: 3
              
                  Research Technology - Usa
                      Usa spend 0 on tech rolls
                      Usa removing all Technology Tokens after successful research.
                      Usa discover ImprovedGunLaying
              
                  Combat Move - Usa
                      Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                      Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                      Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                      Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                      Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
                      Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                      Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                      Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                      Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                      Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                      1 americanStrategicBomber moved from Cameroon to 61 Sea Zone
                      1 americanNavalFighter moved from Azores to 61 Sea Zone
                      1 americanDestroyer moved from 12 Sea Zone to 24 Sea Zone
              

              Savegame

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • ubernautU Offline
                ubernaut Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere prolly an obvious scramble but figured id let u choose if u wer around

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • N Offline
                  Nothingtoseehere @ubernaut
                  last edited by

                  @ubernaut Still up

                  ubernautU 4 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Nothingtoseehere
                    last edited by

                    @nothingtoseehere going to lobby

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @Nothingtoseehere
                      last edited by

                      @nothingtoseehere that last battle i disabled two fo the neutrals i dont think i can reenable them so im going to replay the battle locally with same results

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere looks like it goes back to my tech roll 😕 gonna have to reroll that as well

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @Nothingtoseehere
                          last edited by

                          @nothingtoseehere ok the last save file that’s not screwed up is actually my british turn must have gotten disabled during italy's turn 😕

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators @Nothingtoseehere
                            last edited by

                            @nothingtoseehere ok i looks like it got screwed up during the battle we did for your italy turn i think it’s too far back to try to fix it at this point. unless someone knows a way to change that i think we just have leave the remaining neutrals untouched no moar bidding and no invasions. lmk wat u think

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            N 2 Replies Last reply Reply Quote 0
                            • N Offline
                              Nothingtoseehere @ubernaut
                              last edited by

                              @ubernaut I think I wouldn't mind redoing Italy. I can just edit the rolls for tech and combat and redo ncm and prod. Are you okay with that?

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nothingtoseehere @Nothingtoseehere
                                last edited by Nothingtoseehere

                                @ubernaut wouldn't even need to redo tech and cm since I have an unscrewed save after it. just reroll battles and redo ncm and prod.
                                Edit: Actually the cm save from here also seems fine to me.

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                                • N Offline
                                  Nothingtoseehere @ubernaut
                                  last edited by

                                  @ubernaut If you'd rather reroll, that's fine with me too.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Nothingtoseehere
                                    last edited by

                                    @nothingtoseehere well if u want to redo the battle we can i suppose lmk

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Nothingtoseehere @ubernaut
                                      last edited by

                                      @ubernaut As I said I don't mind doing Italy again. Not right now though. Dinner time again over here. I'll ping you when I got the time.

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @Nothingtoseehere
                                        last edited by

                                        @nothingtoseehere no worries

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        N 2 Replies Last reply Reply Quote 0
                                        • N Offline
                                          Nothingtoseehere @ubernaut
                                          last edited by

                                          @ubernaut Hey, I have a bit of time now.

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            Nothingtoseehere
                                            last edited by

                                            TripleA Manual Gamesave Post: Italy round 3

                                            TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0

                                            Game History

                                            Round: 3
                                            
                                                Research Technology - Italy
                                                    Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare
                                                        Italy roll 4,3,8,11,11,10 and gets 0 hits
                                            
                                                Combat Move - Italy
                                                    Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban
                                                    Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain
                                                    Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills
                                                    Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                                    Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                                    Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                                    Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
                                                    Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                                    1 italianSubmarine moved from 41 Sea Zone to 43 Sea Zone
                                                    1 italianStrategicBomber moved from Southern Ukraine to Southern Caucasus
                                                    1 italianTransport moved from 48 Sea Zone to 46 Sea Zone
                                                    1 italianBattleship moved from 49 Sea Zone to 48 Sea Zone
                                                    1 italianInfantry moved from Sicily to 46 Sea Zone
                                                    1 italianInfantry moved from Southern Italy to 46 Sea Zone
                                                    2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 48 Sea Zone
                                                    2 italianInfantrys moved from 48 Sea Zone to Malta
                                                    2 italianInfantrys moved from Sicily to 48 Sea Zone
                                                    1 italianBattleship moved from 48 Sea Zone to 43 Sea Zone
                                                    2 italianInfantrys and 1 italianTransport moved from 48 Sea Zone to 43 Sea Zone
                                                    1 italianSubmarine moved from 42 Sea Zone to 43 Sea Zone
                                                    1 italianNavalFighter moved from Algeria to 43 Sea Zone
                                                    1 italianFighter moved from Southern Spain to 43 Sea Zone
                                                    2 italianInfantrys moved from 43 Sea Zone to Gibraltar
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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