TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
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@ubernaut : finished :germany: go for :russia:
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TripleA Move Summary: Russia round 8
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianFighter moved from Urals to Eastern Karelia 1 russianFighter moved from Volgarod to Eastern Karelia 1 russianFighter moved from Volgarod to Astrakhan 1 russianStrategicBomber moved from Stalingrad to Eastern Karelia 1 russianFighter moved from Stalingrad to Astrakhan 2 russianMarines moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Eastern Karelia 2 russianInfantrys moved from Southern Caucasus to Caucasus 2 russianInfantrys moved from Southern Caucasus to Astrakhan 3 russianAlpineInfantrys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran -
@nothingtoseehere no real decisions but a few battle if u r around want to run them live

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@ubernaut ok going to lobby
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TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,3,11,4,5,3,6,8,12,2,10,11,1,1,3,7,11,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianFighter moved from Urals to Eastern Karelia 1 russianFighter moved from Volgarod to Eastern Karelia 1 russianFighter moved from Volgarod to Astrakhan 1 russianStrategicBomber moved from Stalingrad to Eastern Karelia 1 russianFighter moved from Stalingrad to Astrakhan 2 russianMarines moved from Archangel to Eastern Karelia 2 russianInfantrys moved from Novgorod to Eastern Karelia 2 russianInfantrys moved from Southern Caucasus to Caucasus 2 russianInfantrys moved from Southern Caucasus to Astrakhan 3 russianAlpineInfantrys and 2 russianInfantrys moved from Southern Caucasus to Northern Iran Combat - Russia Battle in Astrakhan Russia attack with 2 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 2 russianFighters and 2 russianInfantrys in Astrakhan, round 2 : 2/4 hits, 1.17 expected hits Germany roll dice for 1 germanInfantry in Astrakhan, round 2 : 0/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Astrakhan Russia win, taking Astrakhan from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Eastern Karelia Russia attack with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber in Eastern Karelia, round 2 : 3/7 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Eastern Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Eastern Karelia Russia win, taking Eastern Karelia from Germany with 2 russianFighters, 2 russianInfantrys, 2 russianMarines and 1 russianStrategicBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Northern Iran Russia attack with 3 russianAlpineInfantrys and 2 russianInfantrys Turkey defend with 1 Flagpole and 1 turkishInfantry Russia roll dice for 3 russianAlpineInfantrys and 2 russianInfantrys in Northern Iran, round 2 : 1/5 hits, 0.92 expected hits Turkey roll dice for 1 turkishInfantry in Northern Iran, round 2 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia lost in Northern Iran 1 turkishInfantry owned by the Turkey lost in Northern Iran Russia win, taking Northern Iran from Turkey with 3 russianAlpineInfantrys and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Turkey: 1 turkishInfantry Battle in Caucasus Russia attack with 2 russianInfantrys Italy defend with 1 Flagpole and 1 italianAntiAirGun Russia roll dice for 2 russianInfantrys in Caucasus, round 2 : 0/2 hits, 0.33 expected hits Italy roll dice for 1 italianAntiAirGun in Caucasus, round 2 : 0/1 hits, 0.08 expected hits Russia roll dice for 2 russianInfantrys in Caucasus, round 3 : 1/2 hits, 0.33 expected hits Italy roll dice for 1 italianAntiAirGun in Caucasus, round 3 : 0/1 hits, 0.08 expected hits 1 italianAntiAirGun owned by the Italy lost in Caucasus Russia win, taking Caucasus from Italy with 2 russianInfantrys remaining. Battle score for attacker is 4 Casualties for Italy: 1 italianAntiAirGun Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianStrategicBomber moved from Eastern Karelia to Stalingrad 2 russianFighters moved from Eastern Karelia to Volgarod 2 russianFighters moved from Astrakhan to Stalingrad 1 Material and 1 russianAirTransport moved from Volgarod to Stalingrad 2 russianArtillerys moved from Yakut to Lake Baikal 2 russianArtillerys moved from Lake Baikal to Western Evenki 1 russianDestroyer moved from 108 Sea Zone to 102 Sea Zone 1 russianSubmarine and 1 russianTransport moved from 108 Sea Zone to 120 Sea Zone 1 Train and 2 russianAntiAirGuns moved from Stalingrad to Vologda 1 Train moved from Vologda to Stalingrad 2 Trains, 1 Truck, 2 russianAntiAirGuns, 5 russianArtillerys, 2 russianMech.Infantrys and 2 russianTanks moved from Stalingrad to Moscow 1 Train moved from Moscow to Stalingrad 1 Train and 2 russianInfantrys moved from Stalingrad to Moscow 1 Truck moved from Moscow to Volgarod 1 Truck moved from Volgarod to Moscow 1 Truck and 1 russianAntiAirGun moved from Moscow to Tula 1 Truck moved from Tula to Volgarod 1 Truck moved from Volgarod to Stalingrad 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Tula 1 Truck moved from Tula to Volgarod 2 Trucks, 2 russianAntiAirGuns, 1 russianAntiTankGun, 1 russianArtillery and 2 russianMech.Infantrys moved from Southern Caucasus to Stalingrad 2 Trucks moved from Stalingrad to Volgarod 1 Truck and 1 russianAntiTankGun moved from Novosibirsk to Stalingrad 1 Truck moved from Kansk to Yakut 1 Truck, 1 russianAntiAirGun, 3 russianArtillerys and 5 russianInfantrys moved from Yakut to Irkutsk 2 russianAntiTankGuns, 5 russianArtillerys, 1 russianCombatEngineer and 18 russianInfantrys moved from Novgorod to Moscow 2 russianInfantrys moved from Volgarod to Moscow 1 russianInfantry moved from Volgarod to Tula 3 russianInfantrys moved from Stalingrad to Tula 1 russianArtillery moved from Novosibirsk to Altay 2 russianInfantrys moved from Irkutsk to Western Evenki Purchase Units - Russia Russia buy 3 russianArtillerys, 10 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianArtillerys and 2 russianInfantrys placed in Moscow 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad 1 russianArtillery and 1 russianMech.Infantry placed in Novosibirsk 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating AdvancedAntiAircraft Trigger russianAdvAA1: Setting defense to 3 for unitAttachment attached to russianAntiAirGun Trigger russianAdvAA1: Setting attackAA to 3 for unitAttachment attached to russianAntiAirGun Trigger russianAdvAA2: Setting targetsAA to germanRocket:germanAdvancedRocket:italianRocket:italianAdvancedRocket:japaneseRocket:japaneseAdvancedRocket for unitAttachment attached to russianFighter Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 54 PUs; end with 54 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Italy regular : -0.17 Germany regular : -0.92 Russia regular : 2.75 Turkey regular : 0.67 -
@nothingtoseehere
is on deck -
TripleA Move Summary: Japan round 8
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - Japan Japan removing all Technology Tokens after successful research. Japan discover AdvancedDestroyers Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai 2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut Manchuria take Yakut from Russia 1 japaneseFighter moved from Manchuria to Kansu 1 japaneseFighter moved from French Indochina to Kansu 1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone 2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone 2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone 1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia 3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia 2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia 2 japaneseTanks moved from Hupeh to Northern China 1 japaneseInfantry moved from Rangoon to Bengal 2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal 2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia 1 japaneseMech.Infantry moved from Hupeh to Kansu 1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu -
@ubernaut battles on deck.
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@nothingtoseehere heading to lobby
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TripleA Turn Summary: Thailand round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan roll 2,2,3,12,3,7 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedDestroyers Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAirTransport and 1 japaneseParatrooper moved from Shansi to Tsinghai 2 japaneseAlpineInfantrys and 2 japaneseInfantrys moved from Inner Mongolia to Northern China 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseInfantry moved from Khabarovskiy Kray to Yakut Manchuria take Yakut from Russia 1 japaneseFighter moved from Manchuria to Kansu 1 japaneseFighter moved from French Indochina to Kansu 1 japaneseDestroyer moved from 100 Sea Zone to 102 Sea Zone 2 japaneseNavalFighters moved from Vladivostok to 102 Sea Zone 2 japaneseNavalFighters moved from 100 Sea Zone to 102 Sea Zone 1 japaneseSubmarine moved from 91 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 128 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 128 Sea Zone to 92 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 92 Sea Zone 1 japaneseDestroyer moved from 93 Sea Zone to 92 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseTacticalBomber moved from Inner Mongolia to Eastern Mongolia 3 japaneseArtillerys, 4 japaneseInfantrys and 2 japaneseMech.Infantrys moved from Northern Manchuria to Eastern Mongolia 2 japaneseFighters moved from Eastern Manchuria to Eastern Mongolia 2 japaneseTanks moved from Hupeh to Northern China 1 japaneseInfantry moved from Rangoon to Bengal 2 japaneseArtillerys and 4 japaneseInfantrys moved from Burma to Bengal 2 japaneseMech.Infantrys and 1 japaneseTank moved from Hupeh to Eastern Mongolia 1 japaneseMech.Infantry moved from Hupeh to Kansu 1 japaneseArtillery, 2 japaneseFighters and 4 japaneseInfantrys moved from Hupeh to Kansu Combat - Japan Japan lands units in Tsinghai Japan creates battle in territory Tsinghai Battle in 102 Sea Zone Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters Usa defend with 1 americanSubmarine; Russia defend with 1 russianDestroyer Japan roll DepthChargeAttack dice in 102 Sea Zone : 0/1 hits, 0,25 expected hits 1 americanSubmarine owned by the Usa submerged Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 102 Sea Zone, round 2 : 3/5 hits, 2,58 expected hits Usa roll dice for 1 russianDestroyer in 102 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits 1 japaneseDestroyer owned by the Japan lost in 102 Sea Zone 1 russianDestroyer owned by the Russia lost in 102 Sea Zone Japan win, taking Tsinghai from China with 4 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseDestroyer Casualties for Russia: 1 russianDestroyer Battle in 92 Sea Zone Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters Britain defend with 1 britishSubmarine Japan roll DepthChargeAttack dice in 92 Sea Zone : 1/1 hits, 0,25 expected hits 1 britishSubmarine owned by the Britain lost in 92 Sea Zone Japan win, taking 92 Sea Zone from Neutral with 1 japaneseDestroyer and 4 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 129 Sea Zone Japan attack with 3 japaneseNavalFighters and 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 3 japaneseNavalFighters in 129 Sea Zone, round 2 : 2/3 hits, 1,75 expected hits Britain roll dice for 1 britishDestroyer in 129 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 129 Sea Zone Japan win with 3 japaneseNavalFighters and 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in Bengal Japan attack with 2 japaneseArtillerys and 5 japaneseInfantrys Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry Japan roll dice for 2 japaneseArtillerys and 5 japaneseInfantrys in Bengal, round 2 : 2/7 hits, 1,33 expected hits Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Bengal 1 britishInfantry owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 2 japaneseArtillerys and 4 japaneseInfantrys remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Kansu Japan attack with 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry China defend with 1 Flagpole and 4 chineseInfantrys Japan roll dice for 1 japaneseArtillery, 4 japaneseFighters, 4 japaneseInfantrys and 1 japaneseMech.Infantry in Kansu, round 2 : 4/10 hits, 2,92 expected hits China roll dice for 4 chineseInfantrys in Kansu, round 2 : 2/4 hits, 1,33 expected hits 2 japaneseInfantrys owned by the Japan lost in Kansu 4 chineseInfantrys owned by the China lost in Kansu Japan win, taking Kansu from China with 1 japaneseArtillery, 4 japaneseFighters, 2 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Casualties for China: 4 chineseInfantrys Battle in Northern China Japan attack with 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks China defend with 1 Flagpole, 1 chineseArtillery and 1 chineseInfantry Japan roll dice for 2 japaneseAlpineInfantrys, 2 japaneseInfantrys and 2 japaneseTanks in Northern China, round 2 : 2/6 hits, 1,33 expected hits China roll dice for 1 chineseArtillery and 1 chineseInfantry in Northern China, round 2 : 1/2 hits, 0,75 expected hits 1 japaneseInfantry owned by the Japan lost in Northern China 1 chineseArtillery owned by the China and 1 chineseInfantry owned by the China lost in Northern China Japan win, taking Northern China from China with 2 japaneseAlpineInfantrys, 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseArtillery and 1 chineseInfantry Battle in Eastern Mongolia Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 2 japaneseFighters, 4 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseTacticalBomber and 1 japaneseTank Neutral defend with 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment, 1 Flagpole and 4 Infantrys Neutral roll AntiAircraftGun dice in Eastern Mongolia : 1/1 hits, 0,08 expected hits Neutral roll AntiTankGun dice in Eastern Mongolia : 1/1 hits, 0,17 expected hits 1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Eastern Mongolia Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 4 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 2 : 5/14 hits, 3,83 expected hits Units damaged: 1 Entrenchment owned by the Neutral Neutral roll dice for 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys in Eastern Mongolia, round 2 : 2/9 hits, 2,67 expected hits 2 japaneseInfantrys owned by the Japan lost in Eastern Mongolia 2 Infantrys owned by the Neutral, 1 AntiTankGun owned by the Neutral and 1 AntiAirGun owned by the Neutral lost in Eastern Mongolia Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 3 : 4/12 hits, 3,50 expected hits Neutral roll dice for 2 Artillerys, 1 Entrenchment and 2 Infantrys in Eastern Mongolia, round 3 : 0/5 hits, 1,83 expected hits 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Eastern Mongolia Japan roll dice for 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 2 japaneseInfantrys, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber in Eastern Mongolia, round 4 : 2/12 hits, 3,50 expected hits Neutral roll dice for 1 Entrenchment in Eastern Mongolia, round 4 : 1/1 hits, 0,50 expected hits 1 japaneseInfantry owned by the Japan lost in Eastern Mongolia 1 Entrenchment owned by the Neutral lost in Eastern Mongolia Japan loses 0 PUs for violating Eastern Mongolias neutrality. Japan win, taking Eastern Mongolia from Neutral with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseFighter, 1 japaneseInfantry, 4 japaneseMech.Infantrys and 1 japaneseTacticalBomber remaining. Battle score for attacker is 8 Casualties for Japan: 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseTank Casualties for Neutral: 1 AntiAirGun, 1 AntiTankGun, 2 Artillerys, 1 Entrenchment and 4 Infantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseInfantry moved from Shansi to Inner Mongolia 2 japaneseFighters moved from Kansu to Hupeh 2 japaneseFighters moved from Kansu to Inner Mongolia 1 japaneseFighter and 1 japaneseTacticalBomber moved from Eastern Mongolia to Inner Mongolia 1 japaneseInfantry moved from Hupeh to Hunan 1 japaneseInfantry moved from Yunnan to Kwangsi 1 japaneseInfantry moved from Burma to Yunnan 2 japaneseAlpineInfantrys moved from Burma to Bengal 1 Material and 1 japaneseAirTransport moved from Korea to Burma 1 japaneseInfantry moved from Rangoon to Bengal 2 japaneseNavalFighters moved from 92 Sea Zone to Burma 1 japaneseInfantry moved from Thailand to Burma 1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone 1 japaneseAirTransport moved from Tsinghai to Hupeh 1 japaneseNavalFighter moved from 92 Sea Zone to 91 Sea Zone 1 japaneseNavalFighter moved from 92 Sea Zone to Thailand 1 Train and 1 japaneseArtillery moved from Korea to Northern Manchuria 1 Train moved from Northern Manchuria to Manchuria 1 Material and 1 Train moved from Manchuria to Inner Mongolia 1 japaneseCombatEngineer moved from Hupeh to Inner Mongolia 1 Truck and 1 japaneseAntiAirGun moved from Northern Manchuria to Northern China 1 Truck moved from Northern China to Eastern Mongolia 3 japaneseInfantrys and 3 japaneseMarines moved from Luzon to 128 Sea Zone 1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone 2 japaneseInfantrys moved from Shanghai to 96 Sea Zone 2 japaneseInfantrys and 2 japaneseTransports moved from 96 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Luzon 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 3 japaneseInfantrys, 3 japaneseMarines and 4 japaneseTransports moved from 128 Sea Zone to 91 Sea Zone 3 japaneseInfantrys and 3 japaneseMarines moved from 91 Sea Zone to Thailand 1 japaneseNavalFighter moved from 129 Sea Zone to 91 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine moved from 96 Sea Zone to 128 Sea Zone 1 japaneseCarrier moved from 128 Sea Zone to 96 Sea Zone 2 japaneseNavalFighters moved from 129 Sea Zone to 128 Sea Zone 2 japaneseNavalFighters moved from Kyushu Shikoku to 96 Sea Zone 2 japaneseDestroyers moved from 98 Sea Zone to 128 Sea Zone 1 japaneseSubmarine moved from 97 Sea Zone to 128 Sea Zone 2 japaneseNavalFighters moved from 102 Sea Zone to 96 Sea Zone 2 japaneseNavalFighters moved from 102 Sea Zone to Kyushu Shikoku 1 japaneseDestroyer moved from 100 Sea Zone to 121 Sea Zone 1 japaneseDestroyer moved from 100 Sea Zone to 119 Sea Zone 2 Trucks moved from Inner Mongolia to Shanghai 1 japaneseTransport moved from 100 Sea Zone to 98 Sea Zone 1 japaneseParatrooper moved from Kamchatka to 100 Sea Zone 1 japaneseArtillery moved from Soviet Far East to 100 Sea Zone 3 japaneseAlpineInfantrys and 1 japaneseCombatEngineer moved from Soviet Far East to 100 Sea Zone 3 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCombatEngineer, 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseParatrooper and 3 japaneseTransports moved from 100 Sea Zone to 96 Sea Zone 2 japaneseAlpineInfantrys moved from 96 Sea Zone to Luzon 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseParatrooper moved from 96 Sea Zone to Shanghai 1 Truck moved from Hupeh to Shansi 1 japaneseMech.Infantry moved from Hupeh to Inner Mongolia 2 Trucks moved from Northern Manchuria to Manchuria 1 japaneseInfantry moved from Phillippines to 128 Sea Zone 1 japaneseInfantry moved from 128 Sea Zone to Luzon Purchase Units - Japan Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseCarrier, 1 japaneseDestroyer, 4 japaneseInfantrys, 2 japaneseNavalFighters, 1 japaneseParatrooper and 2 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Inner Mongolia being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Inner Mongolia Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier placed in 98 Sea Zone 2 japaneseNavalFighters placed in 98 Sea Zone 1 Material placed in Japan 1 japaneseAlpineInfantry and 1 japaneseParatrooper placed in Hupeh 2 japaneseInfantrys placed in Luzon 1 japaneseInfantry placed in Kyushu Shikoku 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone 1 japaneseSubmarine placed in 96 Sea Zone 1 japaneseInfantry placed in Shansi Activate Technology - Japan Japan activating AdvancedDestroyers Turn Complete - Japan Japan collect 79 PUs; end with 79 PUs Units generate 6 techTokens; Japan end with 6 techTokens Units Change Ownership Some Units in Burma change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs; Place Units - Manchuria 1 Material and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 14 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand buy 1 japaneseAirfield and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand Units in Burma being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Burma 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : 3,00 China regular : 0,92 Neutral AntiTankGun : 0,83 Japan DepthChargeAttack : 0,50 Neutral AntiAircraftGun : 0,92 Usa regular : 0,75 Neutral regular : -2,00 Britain regular : 0,42 -
@ubernaut Finished
. Go for :china: -
@nothingtoseehere sorry been busy think i know what im doing basically but still need to look at it a bit more
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@nothingtoseehere sorry didnt have a chance to wrap it up today still been very busy there wer no choices in the two battles i did tho so figured it made sense to just do them via marti
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@ubernaut All good
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@nothingtoseehere sorry still havent had a chance to look at ncm agn may or may not have time tomorrow going on a trip for the next week on tuesday so prolly will not get much of a chance to look at uk till i get back anyway fyi
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TripleA Turn Summary: China round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Research Technology - China China spend 0 on tech rolls China roll 5,8,12,5,6,4,8,11,7 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters and 5 chineseInfantrys moved from Ningsia to Tsinghai 2 chineseFighters moved from Chungking to Kwangsi 2 chineseFighters moved from Eastern Szechwan to Kwangsi 1 chineseInfantry moved from Kweichow to Kwangsi 4 chineseTanks moved from Eastern Szechwan to Tsinghai 3 chineseInfantrys moved from Singkiang to Tsinghai Combat - China Battle in Tsinghai China attack with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks Japan defend with 1 Flagpole and 1 japaneseParatrooper China roll dice for 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks in Tsinghai, round 2 : 3/16 hits, 3.83 expected hits Japan roll dice for 1 japaneseParatrooper in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseParatrooper owned by the Japan lost in Tsinghai China win, taking Tsinghai from Japan with 2 chineseAntiTankGuns, 1 chineseArtillery, 1 chineseCombatEngineer, 2 chineseFighters, 8 chineseInfantrys and 4 chineseTanks remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseParatrooper Battle in Kwangsi China attack with 4 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 4 chineseFighters and 1 chineseInfantry in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Japan roll dice for 1 japaneseInfantry in Kwangsi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Kwangsi China win, taking Kwangsi from Japan with 4 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 2 chineseFighters moved from Tsinghai to Singkiang 2 chineseFighters moved from Kwangsi to Eastern Szechwan 2 chineseFighters moved from Kwangsi to Chungking 3 Trucks and 1 chineseAntiAirGun moved from Ningsia to Tsinghai 1 Truck and 1 chineseAntiAirGun moved from Chungking to Tsinghai 1 chineseMech.Infantry moved from Chungking to Eastern Szechwan 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Eastern Szechwan to Chungking 2 chineseInfantrys moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Kweichow to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 6 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; Place Units - China 3 chineseInfantrys placed in Chungking 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 17 PUs; end with 19 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
Japan regular : -0.58 China regular : -1.67 -
@nothingtoseehere lol thought i had done pretty good on the dice this time
go for :spain:
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TripleA Turn Summary: Spain round 8
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 8 Combat Move - Spain Non Combat Move - Spain 1 spanishDestroyer moved from 46 Sea Zone to 43 Sea Zone 1 spanishFighter moved from Southern Spain to Algeria 2 spanishInfantrys moved from Madrid to Northern Spain 1 Truck and 1 spanishAntiAirGun moved from Southern Spain to Northern Spain Purchase Units - Spain Spain buy 1 spanishSubmarine; Remaining resources: 1 PUs; Place Units - Spain 1 spanishSubmarine placed in 43 Sea Zone Turn Complete - Spain Spain collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
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@ubernaut : go for :united_kingdom:
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@nothingtoseehere hey there still visiting with with family having a bit of health issue im dealing with (was part of the reason i was so busy last week) got a bit worse out here not sure how much of my time it will be taking up but high likelihood i will continue to be busy once i am back i will keep you posted tho
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