TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4
-
@nothingtoseehere
is up -
TripleA Manual Gamesave Post: Japan round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 3 Research Technology - Japan Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan roll 6,12,12,2,7,9 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone 1 japaneseBattleship owned by the Japan added in 96 Sea Zone 2 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 1 japaneseCruiser moved from 128 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from 122 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Phillippines to 128 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 92 Sea Zone 1 japaneseMarine moved from Celebes to 147 Sea Zone 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship-damaged moved from 93 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines Islands 1 japaneseNavalFighter moved from 129 Sea Zone to Malay 1 japaneseStrategicBomber moved from Thailand to Malay 4 japaneseNavalFighters moved from 129 Sea Zone to Sumatra 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 1 japaneseBattleship moved from 96 Sea Zone to 127 Sea ZoneCombat Hit Differential Summary :
-
@ubernaut A few scramble and ool decisions for u
-
@nothingtoseehere im here lmk if u r around
-
@ubernaut I can do it now if you are still around.
-
TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan roll 6,12,12,2,7,9 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone 1 japaneseBattleship owned by the Japan added in 96 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseMarines moved from Tokyo to 99 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 1 japaneseCruiser moved from 128 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from 122 Sea Zone to Phillippines Islands 1 japaneseMarine moved from Phillippines to 128 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 92 Sea Zone 1 japaneseMarine moved from Celebes to 147 Sea Zone 1 japaneseCruiser, 1 japaneseDestroyer, 1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 92 Sea Zone 1 japaneseBattleship-damaged moved from 93 Sea Zone to 92 Sea Zone 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseNavalFighter moved from 129 Sea Zone to Phillippines Islands 1 japaneseNavalFighter moved from 129 Sea Zone to Malay 1 japaneseStrategicBomber moved from Thailand to Malay 4 japaneseNavalFighters moved from 129 Sea Zone to Sumatra 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 4 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseMarines moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 98 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 1 japaneseBattleship moved from 96 Sea Zone to 127 Sea Zone Combat - Japan Battle in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Battle in Malay Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 4 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseStrategicBomber Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Britain roll AntiAircraftGun dice in Malay : 1/1 hits, 0,17 expected hits 1 japaneseStrategicBomber owned by the Japan lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 4 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 2 : 2/8 hits, 1,50 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 1/4 hits, 1,75 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 3 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 3 : 1/7 hits, 1,33 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Malay, round 3 : 1/2 hits, 1,08 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishInfantry owned by the Britain lost in Malay Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseNavalFighter in Malay, round 4 : 2/6 hits, 1,17 expected hits Britain roll dice for 1 britishEntrenchment in Malay, round 4 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Malay 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Hong Kong from Britain, taking Malay from Britain with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is -6 Casualties for Japan: 3 japaneseInfantrys and 1 japaneseStrategicBomber Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Sumatra Japan attack with 2 japaneseMarines and 4 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun, 1 britishFighter, 1 britishInfantry and 1 britishMarine Britain roll AntiAircraftGun dice in Sumatra : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseBattleship-damaged and 1 japaneseCruiser in Sumatra, round 2 : 0/2 hits, 0,67 expected hits Japan roll dice for 2 japaneseMarines and 4 japaneseNavalFighters in Sumatra, round 2 : 2/6 hits, 1,83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun, 1 britishFighter, 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 3/4 hits, 1,67 expected hits 2 japaneseMarines owned by the Japan and 1 japaneseNavalFighter owned by the Japan lost in Sumatra 1 britishInfantry owned by the Britain and 1 britishAntiAirGun owned by the Britain lost in Sumatra 3 japaneseNavalFighters owned by the Japan retreated ExiledAllies win with 1 britishFighter and 1 britishMarine remaining. Battle score for attacker is -12 Casualties for Japan: 2 japaneseMarines and 1 japaneseNavalFighter Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Phillippines Islands Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Phillippines Islands, round 2 : 2/3 hits, 1,08 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 1/1 hits, 0,42 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines Islands 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 3 japaneseNavalFighters moved from Sumatra to 92 Sea Zone 1 japaneseNavalFighter moved from Malay to 92 Sea Zone 1 japaneseInfantry moved from Burma to Rangoon 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from Yunnan to Kwangsi 1 japaneseCarrier moved from 122 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 127 Sea Zone 1 japaneseDestroyer moved from 99 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Phillippines Islands to 127 Sea Zone 3 japaneseCarriers moved from 129 Sea Zone to 92 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from Okinawa to 122 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 122 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from 127 Sea Zone to Luzon 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone 1 japaneseAlpineInfantry moved from Shansi to Inner Mongolia 1 japaneseMech.Infantry moved from Shensi to Shansi 1 japaneseAntiAirGun and 1 japaneseMech.Infantry moved from Shansi to Inner Mongolia 1 japaneseArtillery moved from Suiyuan to Inner Mongolia 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 94 Sea Zone 1 japaneseInfantry moved from Brunei to 94 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 94 Sea Zone to 91 Sea Zone 2 japaneseInfantrys moved from 91 Sea Zone to Malay 1 japaneseInfantry moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Brunei 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 Truck and 2 japaneseArtillerys moved from Japan to 98 Sea Zone 1 japaneseArtillery moved from Hokkaido to 98 Sea Zone 1 Truck and 3 japaneseArtillerys moved from 98 Sea Zone to Korea 1 japaneseArtillery moved from Eastern Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Tokyo to Japan 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseArtillery moved from Shansi to Inner Mongolia 1 japaneseCombatEngineer moved from Shansi to Shensi 2 Trucks moved from Shansi to Peking 2 Trucks, 1 japaneseArtillery and 1 japaneseInfantry moved from Peking to Shensi 1 japaneseFighter moved from Suiyuan to Shensi 1 Truck moved from Shensi to Hong Kong 2 japaneseFighters moved from French Indochina to Shensi 1 Train moved from Korea to Manchuria 1 Material, 1 Train and 1 japaneseAlpineInfantry moved from Manchuria to Shensi 1 japaneseNavalFighter moved from Kwangtung to 92 Sea Zone 1 japaneseTransport moved from 95 Sea Zone to 97 Sea Zone 2 japaneseArtillerys moved from Korea to 97 Sea Zone 2 japaneseArtillerys moved from 97 Sea Zone to Shantung 1 japaneseNavalFighter moved from Kwangtung to Shensi 1 japaneseTacticalBomber moved from Okinawa to Shensi 1 japaneseInfantry moved from Peking to Shansi 2 japaneseTanks moved from Northern Manchuria to Shansi 1 Train, 1 japaneseArtillery and 1 japaneseInfantry moved from French Indochina to Shensi 1 Train moved from Shensi to Manchuria 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi 2 japaneseInfantrys moved from Manchuria to Peking 1 Truck and 1 japaneseCombatEngineer moved from Kwangtung to Shensi 1 Truck moved from Shensi to Shansi 3 japaneseArtillerys and 2 japaneseInfantrys moved from Shensi to Inner Mongolia 1 japaneseInfantry moved from Hunan to Shensi 1 japaneseInfantry moved from Shensi to Inner Mongolia 3 japaneseAlpineInfantrys moved from Shensi to Inner Mongolia 1 Train moved from Shensi to Shantung 1 japaneseAirTransport moved from Kwangtung to Kyushu Shikoku Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 65 PUs; 0 techTokens; Japan buy 1 Material, 1 japaneseAirfield, 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseFighter, 4 japaneseInfantrys, 2 japaneseMarines, 1 japaneseMech.Infantry, 1 japaneseNavalFighter and 1 japaneseParatrooper; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan Units in Shensi being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Shensi 2 japaneseMarines placed in Luzon 3 japaneseInfantrys placed in Tokyo 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseParatrooper placed in Kyushu Shikoku 1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea 1 japaneseFighter and 1 japaneseNavalFighter placed in Japan Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Units generate 6 techTokens; Japan end with 6 techTokens Units Change Ownership Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Manchuria Manchuria buy 1 Material and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseFortification Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Malay change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 2 japaneseInfantrysCombat Hit Differential Summary :
Britain AntiAircraftGun : 0,67 Japan regular : 1,42 ExiledAllies regular : 1,33 Usa regular : 0,58 Britain regular : -0,42 -
@ubernaut :china: is up.
-
@nothingtoseehere haha called it on those dice stats got a crap load of work on my plate atm might not be able to look at it till later in the week
-
@ubernaut take your time
-
@nothingtoseehere only had abt 5 minutes so far but hoping to have some time friday and over the weekend
-
@nothingtoseehere sorry had just a little of time to look at it yesterday even china is gonna be moar of a thinker than i was expecting and i got the end of year stuff i gotta deal with on top of a bunch of work stuff still this week
so it's prolly gonna be a while yet will keep u posted -
@ubernaut Any Chance for China this weekend?
-
@nothingtoseehere not looking great haven't had any time to look at it since like a week ago but possibly i will have moar time tomorrow
-
@nothingtoseehere still got alot of stuff i have to do before year's end but should get a litle better after new year's
-
@nothingtoseehere still havent had time to look at it again yet sorry for the delay i know it sucks when the other person is taking forever. my end of year stuff is all cleared out but still got a couple of days backlog on work
-
@nothingtoseehere still trying to make time over here hopefully things will open up towards the end of the week
-
@nothingtoseehere sorry man still buried

-
@nothingtoseehere good news finally got myself unburied. and got another chance to look at this today i think i basically got china figured out need to crunch the numbers on my defensive positions a bit moar and take a quick look at britain before i can move. pretty sure i had britain basically figured out before but just to be sure i always like to look at that first.
-
@ubernaut glad to hear it. I was starting to wonder if the game would stall out entirely.
-
@nothingtoseehere i hear yeah nope i was just rly busy hopefully i dont get dumped agn before i can finish this turn at least

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login