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    TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Usa round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0

      Game History

      Round: 10
      
          Research Technology - Usa
              Trigger americanaTAH: Usa gains access to AdvancedHulls
              Trigger americanaTIC: Usa gains access to ImprovedCarriers
              Usa spend 0 on tech rolls
                  Usa roll 3,6,1,12,7,12,12,12,1,12,5,2,9,2,1,11,6,6 and gets 5 hits
              Usa removing all Technology Tokens after successful research.
              Usa discover AdvancedGunLaying
      
          Politics - Usa
              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                  Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 6 = Failure!
                  Usa fails on action: Political Action AlliesProposeAlliancewithBrazil
      
          Combat Move - Usa
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
              1 americanTransport moved from 61 Sea Zone to 40 Sea Zone
              1 americanInfantry moved from Azores to 40 Sea Zone
              1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 61 Sea Zone
              1 americanInfantry moved from 61 Sea Zone to Morrocco
              1 americanNavalFighter moved from Western Sahara to 61 Sea Zone
      
          Combat - Usa
              VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco
              Battle in Morrocco
                  Usa attack with 1 americanInfantry
                  VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail and 1 germanAirfield; Italy defend with 2 italianInfantrys, 1 italianMech.Infantry and 1 italianNavalFighter; Germany defend with 1 Truck, 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper and 2 germanTanks; Spain defend with 1 spanishFighter
                      Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 2/2 hits, 1.00 expected hits
                      Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0.17 expected hits
                      VichyFrance roll dice for 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanInfantry, 1 germanParatrooper, 2 germanTanks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter in Morrocco, round 2 : 7/13 hits, 5.42 expected hits
                      1 americanInfantry owned by the Usa lost in Morrocco
                      1 germanInfantry owned by the Germany and 1 italianInfantry owned by the Italy lost in Morrocco
                  VichyFrance win with 1 germanAirTransport, 1 germanCombatEngineer, 3 germanEntrenchments, 1 germanParatrooper, 2 germanTanks, 1 italianInfantry, 1 italianMech.Infantry, 1 italianNavalFighter and 1 spanishFighter remaining. Battle score for attacker is 3
                  Casualties for Usa: 1 americanInfantry
                  Casualties for Germany: 1 germanInfantry
                  Casualties for Italy: 1 italianInfantry
              Moving scrambled unit from Morrocco  back to originating territory: Algeria
              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
              Trigger americanProd1: Usa has 1 Material placed in Washington
              1 americanNavalFighter moved from 61 Sea Zone to Azores
              1 americanAirTransport moved from Azores to Washington
              2 americanNavalFighters moved from Alaska to 109 Sea Zone
              2 americanNavalFighters moved from Hawaiian Islands to 109 Sea Zone
              1 americanNavalFighter moved from Hawaiian Islands to Johnston Island
              4 americanInfantrys moved from Washington to 30 Sea Zone
              1 americanArtillery moved from New York to 30 Sea Zone
              3 americanInfantrys moved from Northeastern US to 30 Sea Zone
              1 americanArtillery, 7 americanInfantrys and 4 americanTransports moved from 30 Sea Zone to 39 Sea Zone
              1 americanArtillery and 7 americanInfantrys moved from 39 Sea Zone to Azores
              1 americanArtillery and 1 americanInfantry moved from Azores to 39 Sea Zone
              1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 61 Sea Zone
              3 americanTransports moved from 61 Sea Zone to 40 Sea Zone
              1 americanInfantry and 5 americanMarines moved from Azores to 40 Sea Zone
              1 americanInfantry, 5 americanMarines and 3 americanTransports moved from 40 Sea Zone to 61 Sea Zone
              1 americanArtillery, 2 americanInfantrys and 5 americanMarines moved from 61 Sea Zone to Western Sahara
              1 americanInfantry and 1 americanMarine moved from Dutch New Guinea to 146 Sea Zone
              1 americanCombatEngineer and 1 americanInfantry moved from Dutch New Guinea to 146 Sea Zone
              4 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
              2 americanInfantrys moved from Dutch New Guinea to 146 Sea Zone
              1 americanAdvancedSubmarine, 4 americanCarriers, 1 americanCombatEngineer, 1 americanCruiser, 5 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 8 americanNavalFighters, 2 americanSubmarines and 6 americanTransports moved from 146 Sea Zone to 127 Sea Zone
              4 americanTransports moved from 39 Sea Zone to 30 Sea Zone
              1 americanSubmarine moved from 126 Sea Zone to 127 Sea Zone
              2 americanAdvancedSubmarines and 2 americanSubmarines moved from 131 Sea Zone to 127 Sea Zone
              1 americanSubmarine moved from 124 Sea Zone to 127 Sea Zone
              1 americanDestroyer moved from 111 Sea Zone to 108 Sea Zone
              2 americanCarriers and 1 americanDestroyer moved from 156 Sea Zone to 109 Sea Zone
              1 Train moved from Central US to Los Angeles
              1 Train and 1 americanCombatEngineer moved from Los Angeles to Washington
              1 Train moved from Central US to Washington
              1 Truck moved from West Africa to Western Sahara
      
          Purchase Units - Usa
              Usa buy 1 americanDestroyer, 5 americanInfantrys, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanParatrooper, 1 americanSubmarine and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
      
          Place Units - Usa
              2 americanNavalFighters placed in Hawaiian Islands
              1 americanDestroyer and 1 americanSubmarine placed in 30 Sea Zone
              1 americanMech.Infantry and 1 americanTank placed in New York
              3 americanInfantrys and 1 americanParatrooper placed in Washington
              2 americanInfantrys placed in Northeastern US
      
          Activate Technology - Usa
              Usa activating AdvancedGunLaying
              Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged
              Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship
              Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser
              Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser
              Trigger americanAGL3: Setting bombard to 7 for unitAttachment attached to americanBattleship-damaged
              Trigger americanAGL1: Setting bombard to 5 for unitAttachment attached to americanCruiser
              Trigger americanAGL2: Setting bombard to 7 for unitAttachment attached to americanBattleship
      
          Turn Complete - Usa
              Usa collect 72 PUs; end with 72 PUs
              Units generate 9 techTokens; Usa end with 9 techTokens
      

      Combat Hit Differential Summary :

      VichyFrance regular : 1.58
      Usa regular : 0.83
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Nothingtoseehere
        last edited by

        @nothingtoseehere 🇹🇷 time

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        N 2 Replies Last reply Reply Quote 0
        • N Offline
          Nothingtoseehere @ubernaut
          last edited by

          @ubernaut I'm having trouble posting from Tripea.

          1 Reply Last reply Reply Quote 1
          • LaFayetteL Offline
            LaFayette Admin
            last edited by

            There's a good chance the in-game posting is broken after we upgraded the forums.

            N 1 Reply Last reply Reply Quote 1
            • N Offline
              Nothingtoseehere @LaFayette
              last edited by

              @LaFayette Is there a workaround?

              1 Reply Last reply Reply Quote 1
              • N Offline
                Nothingtoseehere @ubernaut
                last edited by

                @ubernaut Hmm ok just posting by hand: triplea_3915_10tur_cm.tsvg

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @Nothingtoseehere
                  last edited by

                  @Nothingtoseehere firing it up now

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  N 1 Reply Last reply Reply Quote 0
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    2.7 might have this fixed. Though, we may need to patch it.
                    Manual upload should work fine. Though... please wait before uploading anything for about an hour. I'm in process of running restore.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nothingtoseehere @ubernaut
                      last edited by

                      @ubernaut: Would you mind if I changed my losses from the last round of combat via edit? To be specific, I would prefer to keep the Engineer instead of the one Artillery?

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Nothingtoseehere
                        last edited by

                        @Nothingtoseehere no problem 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0

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