EXP crockett Victory Panzer beelee
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 17 Purchase Units - Russians Russians buy 2 AirLLs, 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Place Units - Russians 1 AirLL placed in Caucasus 1 AirLL placed in Russia Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Russia Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 elite moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 armour moved from Caucasus to Volgograd EDIT: 2 fighters moved from Samara to Smolensk 1 infantry moved from Russia to Smolensk EDIT: 1 uk_fighter moved from Caucasus to 100 Sea Zone EDIT: 1 uk_fighter moved from Russia to 100 Sea Zone 1 infantry moved from Russia to Bryansk 1 guard_infantry moved from Russia to Tambov 1 guard_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Bryansk Russians attack with 1 elite and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 elite and 2 infantry in Bryansk, round 3 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 guard_infantry and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 guard_infantry and 2 infantry in Tambov, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 guard_infantry and 1 infantry in Tambov, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 guard_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 guard_infantry owned by the Russians lost in Tambov 1 mech_infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 2 guard_infantrys and 2 infantry Germans defend with 1 elite and 1 mech_infantry Russians roll dice for 2 fighters, 2 guard_infantrys and 2 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 elite and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 guard_infantrys and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 elite and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 uk_fighters could not land in 100 Sea Zone and were removed 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Kansu to Tsinghai 2 fighters moved from Smolensk to Russia 1 3rdCorps moved from Russia to Volgograd 1 1stTankArmy moved from Russia to Volgograd 1 russian_para moved from Russia to Volgograd EDIT: 1 fighter moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Place Units - Russians 1 Tank_General, 1 artillery, 1 elite and 3 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.17
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@crockett36 If Tambov had gone well, ironically in the non com I would have moved everything in Moscow except the tanks to tambov. The machines hate me.
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Yea if they attack by themselves, no other units, they need a ParaBoost. Edit one in before CM if they don't have one. They will auto spawn if by themselves.
Regular Para M2 M3 w/AB Waffen Para M3 M4 w/AB
Rail can move anywhere they have an unbroken GLOC before combat. Can't move into newly conquered TTys. Europe Rail border is Bess, E POL, Baltic STs, and everything west including Finland, Sweden and Norway.
Russia Rail can move to any original soviet TTy and then the Europe as listed above.
The Rail tokens should auto limit to where they can go correctly. You may need to edit on a few occasions such as if the UK Rail is blocked and you want to use it India or somewhere.
I thought I made the LL tokens so they'd disappear. Maybe I didn't as you have to use edit to remove/replace the units anyway. I'll check it.
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@crockett36 said in EXP crockett Victory Panzer beelee:
The machines hate me.
They are a fickle bunch
Edit
Yea the LL units auto remove at start of CM. You have to manually delete and replace the unit being lended.Also, they replace in the TTy they are at. So one UK Ftr would switch in Caucasus and the other in Moscow. I just remove them as I add the new ones. Don't need to fly them on a suicide mission.
The ones you placed in Samara had enough range to do what they did, so no harm no foul.
Also Arty will boost Grds +1 on the attack. Since you just bought one
Edit
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 Japanese_LCV, 1 armour, 1 elite and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 2 Sea Zone 1 elite moved from 2 Sea Zone to Alaska EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 3 fighters and 1 tactical_bomber moved from Kweichow to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 bomber moved from Yunnan to 43 Sea Zone 1 tactical_bomber moved from Malaya to 43 Sea Zone Combat - Japanese Battle in Alaska Battle in Tsinghai Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry; Russians defend with 1 artillery Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Alaska from Americans, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 1 artillery Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya 1 bomber moved from 43 Sea Zone to French Indo China 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 armour moved from Siam to Malaya 2 armour moved from Kwangtung to French Indo China 1 tactical_bomber moved from Yunnan to Malaya 2 air_transports and 2 infantry moved from Kweichow to Malaya 1 J_Rail moved from Kiangsu to Yunnan 1 J_Rail and 1 aaGun moved from Yunnan to Malaya 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hopei to Shensi 3 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Kweichow 4 fighters moved from Japan to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 2 air_transports moved from Philippines to Japan 1 air_transport moved from Malaya to Japan 2 infantry moved from Chahar to Jehol Place Units - Japanese 2 Japan_destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kweichow 3 infantry placed in Kiangsu 3 infantry placed in Shantung 1 Japanese_LCV, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 50 PUs Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : 1.33
I deactivated 3rd Corps as 1st Tank is active and activated 2nd Tank. I didn't move it to it's Box though.
Reminder, The Tank Army has to start together and move together to be active for combat.