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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36 @crockett36
      last edited by

      @crockett36 If Tambov had gone well, ironically in the non com I would have moved everything in Moscow except the tanks to tambov. The machines hate me.

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @crockett36
        last edited by beelee

        @crockett36

        Yea if they attack by themselves, no other units, they need a ParaBoost. Edit one in before CM if they don't have one. They will auto spawn if by themselves.

        Regular Para M2 M3 w/AB Waffen Para M3 M4 w/AB

        Rail can move anywhere they have an unbroken GLOC before combat. Can't move into newly conquered TTys. Europe Rail border is Bess, E POL, Baltic STs, and everything west including Finland, Sweden and Norway.

        Russia Rail can move to any original soviet TTy and then the Europe as listed above.

        The Rail tokens should auto limit to where they can go correctly. You may need to edit on a few occasions such as if the UK Rail is blocked and you want to use it India or somewhere.

        I thought I made the LL tokens so they'd disappear. Maybe I didn't as you have to use edit to remove/replace the units anyway. I'll check it.

        Screenshot from 2025-08-11 19-38-36.png
        Screenshot from 2025-08-11 19-39-03.png

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        • B Online
          beelee @crockett36
          last edited by beelee

          @crockett36 said in EXP crockett Victory Panzer beelee:

          The machines hate me.

          They are a fickle bunch 🙂

          Edit
          Yea the LL units auto remove at start of CM. You have to manually delete and replace the unit being lended.

          Also, they replace in the TTy they are at. So one UK Ftr would switch in Caucasus and the other in Moscow. I just remove them as I add the new ones. Don't need to fly them on a suicide mission.

          The ones you placed in Samara had enough range to do what they did, so no harm no foul.

          Also Arty will boost Grds +1 on the attack. Since you just bought one 🙂

          Edit

          Game History

          Round: 17
          
              Purchase Units - Japanese
                  Japanese buy 2 Japan_destroyers, 1 Japanese_LCV, 1 armour, 1 elite and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                  Trigger Banzai: Japanese has 1 Banzai placed in Japan
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  Turning on Edit Mode
                      EDIT: Japanese takes Soviet Far East from Russians
                      EDIT: Japanese takes Siberia from Russians
                      EDIT: Turning off Edit Mode
                  1 elite moved from Japan to 6 Sea Zone
                  1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 2 Sea Zone
                  1 elite moved from 2 Sea Zone to Alaska
                  EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Soviet Far East
                  EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia
                  1 infantry moved from Central Mongolia to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  3 fighters and 1 tactical_bomber moved from Kweichow to Tsinghai
                  1 infantry moved from Sikang to Tsinghai
                  1 infantry moved from Shensi to Tsinghai
                  1 bomber moved from Yunnan to 43 Sea Zone
                  1 tactical_bomber moved from Malaya to 43 Sea Zone
          
              Combat - Japanese
                  Battle in Alaska
                  Battle in Tsinghai
                      Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                      Chinese defend with 2 infantry; Russians defend with 1 artillery
                          Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/6 hits, 2.50 expected hits
                          Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the Japanese lost in Tsinghai
                          1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Tsinghai
                      Japanese win, taking Alaska from Americans, taking Tsinghai from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                      Casualties for Russians: 1 artillery
                  Battle in 43 Sea Zone
                      Japanese attack with 1 bomber and 1 tactical_bomber
                      Americans defend with 1 submarine; ANZAC defend with 1 transport
                      1 submarine owned by the Americans submerged
                          Japanese roll dice for 1 bomber and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                          Americans roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                          1 transport owned by the ANZAC lost in 43 Sea Zone
                      Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 transport
          
              Non Combat Move - Japanese
                  Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                  Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shan State
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya
                  1 bomber moved from 43 Sea Zone to French Indo China
                  1 tactical_bomber moved from 43 Sea Zone to Malaya
                  1 armour moved from Siam to Malaya
                  2 armour moved from Kwangtung to French Indo China
                  1 tactical_bomber moved from Yunnan to Malaya
                  2 air_transports and 2 infantry moved from Kweichow to Malaya
                  1 J_Rail moved from Kiangsu to Yunnan
                  1 J_Rail and 1 aaGun moved from Yunnan to Malaya
                  1 J_Rail moved from Kiangsu to Shantung
                  1 J_Rail and 1 infantry moved from Shantung to Shan State
                  1 infantry moved from Kweichow to Yunnan
                  1 infantry moved from Kiangsu to Kiangsi
                  1 infantry moved from Hopei to Shensi
                  3 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
                  1 infantry moved from Chahar to Suiyuyan
                  1 infantry moved from Hopei to Kweichow
                  4 fighters moved from Japan to Philippines
                  1 Escort moved from 6 Sea Zone to 35 Sea Zone
                  2 air_transports moved from Philippines to Japan
                  1 air_transport moved from Malaya to Japan
                  2 infantry moved from Chahar to Jehol
          
              Place Units - Japanese
                  2 Japan_destroyers placed in 6 Sea Zone
                  1 armour and 2 infantry placed in Kweichow
                  3 infantry placed in Kiangsu
                  3 infantry placed in Shantung
                  1 Japanese_LCV, 1 elite and 4 infantry placed in Japan
          
              Turn Complete - Japanese
                  Japanese collect 51 PUs; end with 51 PUs
                  Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 PUs; end with 50 PUs
                  Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
                  Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 0.00
          Americans regular : -0.17
          Japanese regular : 1.33
          

          I deactivated 3rd Corps as 1st Tank is active and activated 2nd Tank. I didn't move it to it's Box though.

          Reminder, The Tank Army has to start together and move together to be active for combat.

          EXP Multi Game 1 J 17.tsvg

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @beelee
            last edited by

            @beelee just had a heat wave AND my granddaughter has been in town AND she is very possessive! Today the other two grandkids arrive. So zero time for a week to 10 days.

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 I'm assuming I can't use technology like long range air craft. I'm assuming I can't upgrade the Spanish factory.

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              • B Online
                beelee @crockett36
                last edited by

                @crockett36
                Can't upgrade the Fctry but you can move it underground. Can only update original Factories from game start.

                I don't think we turned tech on. Have to do it end of France turn and then it'll show up start of Germany.

                You can buy Hvy Bmbrs with US and UK. They have long range.

                Take your time. Enjoy the visit with the grandkids 🙂

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                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee us 17.tsvg screwed up caroline attack and left the men in the water. This is a mock turn. Trout?

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by

                    @crockett36

                    we'll do the @Trout thing to make sure he sees it 🙂 He has a technical issue that came up. Not sure when he'll be back online.

                    I'll look at it after bit

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee I see he has 7 air transports and I'm clueless. Can he jump into London? What can go on those? I assume only infantry but he doesn't have 7 infantry. So Captain puts transports for GE that can carry tanks. Yikes!

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                      • C Offline
                        crockett36
                        last edited by

                        air transport in London. How far can I go and with how many?

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                        • C Offline
                          crockett36 @crockett36
                          last edited by

                          @crockett36 How do paras work again?

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                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 I think paras in se asia might make a difference?

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 can air transports drop into Calcutta?

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                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Air Trprts can only move in NCM. The units they move have to start in the same TTy they do.

                                German ATrprt can move Armor units. They move 4 spaces loaded +1 w/AB and 6 unloaded 7 w/AB. This is Player Enforced.

                                They move correctly and no edit is needed.

                                Paras are explained on page 18 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                                They can only be produced in your Capital. Not in India. So they are hard for USA to get into the fight or get to farther areas from their Capitals.

                                They count as Armor for transport purposes.

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                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee thank you.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    I'll look at your turn in a bit. I kinda forgot about it. Dementia creeping in and all 🙂

                                    Edit
                                    Also you can't attack Capitals with Paratroopers, unless they move on land like Infantry and they would then fight as Inf even if they are the only ones attacking.

                                    That's Player enforced.

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee UK rail out of India can go all the way to moscow?

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                                      • B Online
                                        beelee @crockett36
                                        last edited by beelee

                                        @crockett36

                                        Yes if there is an unbroken ground line of communication at start of UK turn. You will have to edit the rail movers from S Africa to India and then move them and the 2 dudes to Moscow.

                                        Also, reminder, Marines are basically Infantry unless they are paired with Arty. They receive no bonus otherwise.

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                                        • C Offline
                                          crockett36 @crockett36
                                          last edited by

                                          @crockett36 probably won't buy paras or air transpprts. probably won't do cruise missile attack on rostov.

                                          B C 2 Replies Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            I'm looking right now. I'll give yo an opinion in a few 🙂

                                            1 Reply Last reply Reply Quote 0

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