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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: Americans round 19

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 19
      
          Purchase Units - Americans
              Americans buy 4 ArmoredInfantrys, 2 bombers, 2 submarines, 5 transports and 3 usa_fighters; Remaining resources: 0 PUs; 
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0
              EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
              EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
              EDIT: Turning off Edit Mode
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 artillery moved from Kwangtung to 20 Sea Zone
              1 submarine moved from 35 Sea Zone to 20 Sea Zone
              1 infantry moved from Aleutian Islands to 8 Sea Zone
              1 artillery moved from Aleutian Islands to 8 Sea Zone
              1 destroyer moved from 10 Sea Zone to 7 Sea Zone
              1 carrier moved from 4 Sea Zone to 16 Sea Zone
              1 cruiser moved from 10 Sea Zone to 4 Sea Zone
              1 carrier moved from 10 Sea Zone to 8 Sea Zone
              2 usa_fighters moved from 10 Sea Zone to 8 Sea Zone
              1 artillery, 1 elite and 1 infantry moved from British Columbia to Alaska
              2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
              1 transport moved from 37 Sea Zone to 41 Sea Zone
              1 artillery moved from Sumatra to 41 Sea Zone
              1 infantry moved from Sumatra to 41 Sea Zone
              3 bombers moved from Russia to Bryansk
              1 bomber moved from Volgograd to Ukraine
              5 bombers moved from Urals to Ukraine
              1 bomber moved from Volgograd to Ukraine
              1 Heavy_Transport moved from 100 Sea Zone to 97 Sea Zone
              1 transport moved from 110 Sea Zone to 105 Sea Zone
              1 infantry moved from Spain to 105 Sea Zone
              1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
              1 marine moved from Southern Italy to 95 Sea Zone
              1 usa_fighter and 1 usa_tactical_bomber moved from Spain to Northern Italy
              2 usa_fighters moved from Spain to Northern Italy
              1 bomber moved from Spain to Ukraine
              1 transport moved from 110 Sea Zone to 105 Sea Zone
              1 artillery and 1 infantry moved from Spain to 105 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              2 usa_fighters moved from 110 Sea Zone to Northern Italy
              1 usa_fighter moved from 110 Sea Zone to Northern Italy
              1 usa_fighter moved from 110 Sea Zone to Northern Italy
              6 infantry moved from Eastern United States to 101 Sea Zone
              1 marine moved from Kwangtung to 20 Sea Zone
              1 Heavy_Transport and 1 marine moved from 20 Sea Zone to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 Heavy_BB moved from 110 Sea Zone to 109 Sea Zone
              1 Heavy_BB moved from 109 Sea Zone to 110 Sea Zone
              2 cruisers moved from 110 Sea Zone to 109 Sea Zone
              2 cruisers moved from 109 Sea Zone to 110 Sea Zone
              1 artillery moved from Southern Italy to 95 Sea Zone
              1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 100 Sea Zone
              1 artillery and 1 marine moved from 100 Sea Zone to Ukraine
              3 bombers moved from Bryansk to Ukraine
              1 infantry moved from Spain to 91 Sea Zone
              1 artillery moved from Spain to 91 Sea Zone
              1 Heavy_Transport, 1 artillery and 1 infantry moved from 91 Sea Zone to 95 Sea Zone
              1 infantry moved from 95 Sea Zone to Northern Italy
              1 artillery moved from 95 Sea Zone to Northern Italy
              6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery and 1 pacific_transport moved from 20 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 artillery moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              2 usa_fighters moved from 20 Sea Zone to Malaya
              1 Heavy_Transport and 1 marine moved from 36 Sea Zone to 37 Sea Zone
              1 marine moved from 37 Sea Zone to Malaya
              1 artillery moved from Kwangtung to 20 Sea Zone
              1 Heavy_Transport and 1 artillery moved from 20 Sea Zone to 37 Sea Zone
              1 artillery moved from 37 Sea Zone to Malaya
              1 Heavy_BB, 6 NavyFighters, 8 carriers, 1 cruiser, 1 destroyer and 1 pacific_BB moved from 20 Sea Zone to 37 Sea Zone
              1 destroyer moved from 20 Sea Zone to 37 Sea Zone
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
              1 artillery, 1 carrier, 1 infantry, 1 transport and 2 usa_fighters moved from 8 Sea Zone to 3 Sea Zone
              1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
              5 usa_fighters moved from 20 Sea Zone to Malaya
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 submarine moved from 35 Sea Zone to 19 Sea Zone
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery and 2 infantry
                  Germans defend with 1 Panzer_Grndrs, 1 SubPen, 1 harbour and 1 mech_infantry
                      Americans roll dice for 1 Heavy_BB and 2 cruisers in Normandy Bordeaux, round 2 : 4/4 hits, 2.67 expected hits
                      Germans roll dice for 1 Panzer_Grndrs and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                      1 Panzer_Grndrs owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 Panzer_Grndrs and 1 mech_infantry
              Battle in Soviet Far East
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Soviet Far East
                      Americans roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Soviet Far East
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in 19 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 Japan_destroyer
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Japan_destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 19 Sea Zone
                      1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 Japan_destroyer
              Battle in Malaya
                  Americans attack with 3 artilleries, 1 infantry, 1 marine and 7 usa_fighters
                  Japanese defend with 1 aaGun, 1 elite and 2 infantry
                      Japanese roll AA dice in Malaya : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 Heavy_BB, 1 cruiser and 1 pacific_BB in Malaya, round 2 : 2/4 hits, 2.83 expected hits
                      Americans roll dice for 3 artilleries, 1 infantry, 1 marine and 7 usa_fighters in Malaya, round 2 : 6/12 hits, 5.33 expected hits
                      Japanese roll dice for 1 aaGun, 1 elite and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                      1 usa_fighter owned by the Americans lost in Malaya
                      2 infantry owned by the Japanese, 1 elite owned by the Japanese and 1 aaGun owned by the Japanese lost in Malaya
                  Americans win, taking Malaya from Japanese with 3 artilleries, 1 infantry, 1 marine and 6 usa_fighters remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 usa_fighter
                  Casualties for Japanese: 1 aaGun, 1 elite and 2 infantry
                  Turning on Edit Mode
              EDIT: Battle in Ukraine
                  EDIT: Americans attack with 1 artillery, 11 bombers and 1 marine
                  EDIT: Germans defend with 2 G_air_transports, 1 German_Hvy_Bmbr, 1 LuftwaffeAce, 2 artilleries, 1 fighter, 2 tactical_bombers and 1 waffen_infantry
                      EDIT: 7/13 hits, 8.17 expected hits
                      EDIT: 5/10 hits, 4.67 expected hits
                  EDIT: 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 bombers owned by the Americans lost in Ukraine
                  EDIT: 1 waffen_infantry owned by the Germans, 1 German_Hvy_Bmbr owned by the Germans, 2 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine
                      EDIT: 6/8 hits, 5.33 expected hits
                      EDIT: 1/2 hits, 1.33 expected hits
                  EDIT: 1 bomber owned by the Americans lost in Ukraine
                  EDIT: 2 G_air_transports owned by the Germans and 1 LuftwaffeAce owned by the Germans lost in Ukraine
                  EDIT: Americans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 19
                  EDIT: Turning off Edit Mode
              Battle in Northern Italy
                  Americans attack with 1 artillery, 1 infantry, 7 usa_fighters and 1 usa_tactical_bomber
                  Germans defend with 1 King_Tiger, 1 Panzer_Grndrs, 4 armour, 1 factory_minor and 1 infantry
                      Americans roll dice for 1 artillery, 1 infantry, 7 usa_fighters and 1 usa_tactical_bomber in Northern Italy, round 2 : 5/10 hits, 4.83 expected hits
                  Units damaged: 1 King_Tiger owned by the Germans
                      Germans roll dice for 1 King_Tiger, 1 Panzer_Grndrs, 4 armour and 1 infantry in Northern Italy, round 2 : 2/7 hits, 3.50 expected hits
                      1 usa_tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
                  1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Northern Italy
                      1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Northern Italy
                      Americans roll dice for 1 artillery and 7 usa_fighters in Northern Italy, round 3 : 6/8 hits, 3.83 expected hits
                      Germans roll dice for 1 Tiger_Damaged and 2 armour in Northern Italy, round 3 : 2/3 hits, 1.67 expected hits
                      2 usa_fighters owned by the Americans lost in Northern Italy
                      2 armour owned by the Germans and 1 Tiger_Damaged owned by the Germans lost in Northern Italy
                  Americans win, taking Northern Italy from Germans with 1 artillery and 5 usa_fighters remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 infantry, 2 usa_fighters and 1 usa_tactical_bomber
                  Casualties for Germans: 1 King_Tiger, 1 Panzer_Grndrs, 1 Tiger_Damaged, 4 armour and 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Caucasus
      
          Non Combat Move - Americans
              Trigger ParaBoost atCaucasus: Germans has 1 german_paraBoost placed in Caucasus
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              3 usa_fighters moved from Northern Italy to 110 Sea Zone
              2 usa_fighters moved from Northern Italy to Southern Italy
              6 infantry moved from 91 Sea Zone to Spain
              7 bombers moved from Ukraine to Russia
              1 bomber moved from British Columbia to Alaska
              1 bomber moved from British Columbia to Scotland
              6 usa_fighters moved from Malaya to 37 Sea Zone
              1 submarine moved from 97 Sea Zone to 99 Sea Zone
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              5 transports placed in 10 Sea Zone
              3 ArmoredInfantrys placed in Southern Italy
              1 ArmoredInfantry and 2 usa_fighters placed in Spain
              Americans undo move 3.
              2 bombers placed in Spain
              Americans undo move 3.
              Americans undo move 2.
              Americans undo move 1.
              2 bombers and 1 usa_fighter placed in Southern Italy
              Americans undo move 1.
              1 ArmoredInfantry, 1 bomber and 1 usa_fighter placed in Southern Italy
              3 transports placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
              1 ArmoredInfantry, 1 bomber and 1 usa_fighter placed in Spain
              Americans undo move 1.
              2 ArmoredInfantrys and 1 bomber placed in Southern Italy
              1 ArmoredInfantry placed in Eastern United States
              2 usa_fighters placed in Western United States
              2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 76 PUs; end with 76 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 90 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 93 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 90 PUs
              Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 91 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.17
      Japanese regular : 1.67
      Japanese AA : -0.50
      Germans regular : -2.00
      EDIT: : -0.50
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        TripleA Manual Gamesave Post: French round 19

        TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

        Game History

        Round: 19
        
            Combat Move - French
        
            Combat - French
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: French round 19

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 19
          
              Purchase Units - ANZAC
                  ANZAC buy 3 transports; Remaining resources: 5 PUs; 
          
              Combat Move - ANZAC
                  2 destroyers moved from 62 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                  1 submarine moved from 62 Sea Zone to 57 Sea Zone
                  1 bomber moved from Sumatra to Siam
                  1 submarine moved from 37 Sea Zone to 35 Sea Zone
                  1 submarine moved from 36 Sea Zone to 37 Sea Zone
                  2 carriers moved from 20 Sea Zone to 37 Sea Zone
                  1 fighter moved from 20 Sea Zone to Siam
                  1 fighter moved from Queensland to 37 Sea Zone
          
              Combat - ANZAC
                  Battle in Siam
                      ANZAC attack with 1 bomber and 1 fighter
                      Japanese defend with 1 armour
                          ANZAC roll dice for 1 bomber and 1 fighter in Siam, round 2 : 1/2 hits, 1.17 expected hits
                          Japanese roll dice for 1 armour in Siam, round 2 : 0/1 hits, 0.50 expected hits
                          1 armour owned by the Japanese lost in Siam
                      ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                      Casualties for Japanese: 1 armour
          
              Non Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  1 fighter moved from Siam to 37 Sea Zone
                  1 bomber moved from Siam to India
                  EDIT: 1 air_transport and 1 artillery moved from Persia to Russia
          
              Place Units - ANZAC
                  3 transports placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 19 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
          
              Combat Move - French
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : -0.50
          ANZAC regular : -0.17
          

          Savegame

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            Hi crockett

            Pretty clean, just a couple things. As I mentioned above, you have to pay to repair damaged CVs and BBs. There 3 bucks a piece. You had 2 CV hits and 2 BB hits, so you will need to remove 2 subs, 2 Trprts or 1 of each from USA deployment.

            You don't need edit to use the Air Trprt. They work correctly. You moved 2 Inf and a A Trprt to moscow from Iran, A Trprt can only move 1 Inf at a time. So we will need to put one of the Inf back in Persia.

            He could move to NW Persia on his own or you could Rail him to Turkey or India as you didn't use any rail. The German units in Greece are unable to blitz without Panzer support.

            Also, you don't need to fight the Battle in edit when there are Air Trprts present. Just don't take them as casualties. So you didn't need to fight the UKR battle in edit.

            Lastly, from a strategic/tactical standpoint, you may want to move out of range of those U-boats so that they can't keep moving back into there Pens. I imagine the Reich will continue to produce them 🙂

            Anyway, let me know what you want to do with the USA place and the UK Persia Inf and I'll adjust for Panzer.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Manual Gamesave Post: Germans round 20

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 20
              
                  Purchase Units - Germans
                      EDIT: Removing units owned by British from Russia: 1 infantry
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee couldn't fix the infantry. the pop up screen didn't fit in the screen. lost two transports.

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Ok do you want me to just move him, the Inf ? Probably Turkey, NW Persia or India be most logical or maybe rail him to the coast if you have a Trprt that can reach him.

                  Edit
                  Ah I missed you had moved a Tank to Turkey in NCM. I'm just gonna Rail the other Inf to Turkey. If you want it somewhere else, let me or Panzer know.

                  Actually just let @Panzerstahl-Helm-0 as he's up next. Remember the Rail was blocked at start of UK turn to go to Moscow, so have to use the pre combat route if you decide you want to move him by Rail

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee yeah if he was if he could make it to Moscow great if he can’t, he can go to Turkey thank you

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @crockett36

                      Game History

                      Round: 20
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Germans buy 1 King_Tiger, 1 Repair_Hvy_Tank, 1 Repair_Tiger, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 9 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 2 german_paras and 3 infantry
                              2 Waffen_Paras and 3 waffen_infantrys placed in Germany
                              1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Bryansk
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              2 units repaired.
                                  1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Bryansk
                                  1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Bryansk
                              Turning on Edit Mode
                              EDIT: Adding units owned by Germans to 110 Sea Zone: 5 Type_XXI_UBoats
                              EDIT: Removing units owned by Changer from 112 Sea Zone: 5 XXI_UBoatPens
                              EDIT: Turning off Edit Mode
                              Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Bryansk
                              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Bryansk
                              1 infantry moved from Archangel to Vologda
                                    Germans take Vologda from Russians
                              1 elite moved from Belarus to Smolensk
                                    Germans take Smolensk from Russians
                              1 tactical_bomber moved from Novgorod to Tambov
                              1 infantry moved from France to Northern Italy
                              1 infantry moved from France to Normandy Bordeaux
                              1 infantry moved from France to Normandy Bordeaux
                              2 infantry moved from Western Germany to Holland Belgium
                              1 mech_infantry moved from Western Germany to Holland Belgium
                              1 mech_infantry moved from Western Germany to Normandy Bordeaux
                              1 mech_infantry moved from Western Germany to Normandy Bordeaux
                              1 mech_infantry moved from Western Germany to Northern Italy
                              1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                              1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                              1 armour moved from Germany to Northern Italy
                              1 mech_infantry moved from Western Ukraine to Rostov
                              1 mech_infantry moved from Bryansk to Rostov
                              1 tactical_bomber moved from Tambov to Rostov
                              1 Panzer_Grndrs moved from Southern France to Holland Belgium
                      
                          Combat - Germans
                              Germans creates battle in territory 110 Sea Zone
                              Turning on Edit Mode
                              EDIT: Battle in 110 Sea Zone
                                  EDIT: Germans attack with 5 Type_XXI_UBoats
                                  EDIT: British defend with 1 elite, 1 infantry and 2 uk_armours; Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 3 transports and 3 usa_fighters
                                      EDIT: 0/1 hits, 0,17 expected hits
                                      EDIT: 4/5 hits, 3,33 expected hits
                                  EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                                      EDIT: 10/18 hits, 8,00 expected hits
                                  EDIT: 1 submarine owned by the Americans submerged
                                      EDIT: 3/5 hits, 3,33 expected hits
                                      EDIT: 10/18 hits, 8,00 expected hits
                                      EDIT: 3/5 hits, 3,33 expected hits
                                      EDIT: 9/18 hits, 8,00 expected hits
                                  EDIT: 5 Type_XXI_UBoats owned by the Germans lost in 110 Sea Zone
                                  EDIT: Americans win
                                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -30
                                  EDIT: Turning off Edit Mode
                              Battle in Northern Italy
                                  Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                                  Americans defend with 1 artillery and 1 factory_minor
                                      Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
                                      Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                                      1 infantry owned by the Germans lost in Northern Italy
                                      Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                                      Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                                      1 mech_infantry owned by the Germans lost in Northern Italy
                                      Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
                                      Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                                      Germans roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
                                      Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                                      1 artillery owned by the Americans lost in Northern Italy
                                  Germans win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -3
                                  Casualties for Germans: 1 infantry and 1 mech_infantry
                                  Casualties for Americans: 1 artillery
                              Battle in Normandy Bordeaux
                                  Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                                  Americans defend with 1 SubPen, 1 artillery, 1 harbour and 2 infantry
                                      Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1,83 expected hits
                                      Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                                      1 infantry owned by the Americans lost in Normandy Bordeaux
                                      Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 1,83 expected hits
                                      Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                                      1 infantry owned by the Germans lost in Normandy Bordeaux
                                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                                  Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                                  Casualties for Americans: 1 artillery and 2 infantry
                                  Casualties for Germans: 1 infantry
                              Battle in Holland Belgium
                                  Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                                  British defend with 2 infantry
                                      Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                                      British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                                      2 infantry owned by the British lost in Holland Belgium
                                  Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                  Casualties for British: 2 infantry
                              Battle in Rostov
                                  Germans attack with 2 mech_infantrys and 1 tactical_bomber
                                  Russians defend with 1 guard_infantry
                                      Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                                      Russians roll dice for 1 guard_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                      1 mech_infantry owned by the Germans lost in Rostov
                                      1 guard_infantry owned by the Russians lost in Rostov
                                  Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for Germans: 1 mech_infantry
                                  Casualties for Russians: 1 guard_infantry
                      
                          Non Combat Move - Germans
                              Turning on Edit Mode
                              EDIT: Adding units owned by Changer to 112 Sea Zone: 5 XXI_UBoatPens
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                              1 tactical_bomber moved from Rostov to Bryansk
                              1 mech_infantry moved from Eastern Poland to Ukraine
                              1 armour moved from Baltic States to Western Ukraine
                              1 mech_infantry moved from Bulgaria to Bessarabia
                              1 mech_infantry moved from Archangel to Eastern Poland
                              1 infantry moved from Novgorod to Belarus
                              1 armour moved from Norway to Karelia
                              1 infantry moved from Karelia to Novgorod
                              1 armour moved from Norway to Karelia
                              1 elite moved from Germany to Poland
                              1 G_air_transport and 1 waffen_panzer moved from Germany to Bryansk
                              2 Waffen_Paras moved from Germany to Bulgaria
                              1 Panzer_Grndrs and 1 mech_infantry moved from Greece to Bulgaria
                              1 armour moved from Germany to Baltic States
                              1 G_air_transport and 1 waffen_infantry moved from Germany to Bryansk
                              2 G_air_transports and 2 mech_infantrys moved from Western Germany to Bryansk
                              1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                              1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                              2 WaffenPnzrGrndrs and 1 waffen_infantry moved from Germany to Romania
                              4 armour moved from Germany to Baltic States
                      
                          Place Units - Germans
                              6 TotalWar_Tanks placed in Germany
                              6 TotalWarMechInfs placed in Western Germany
                              3 infantry placed in France
                              1 King_Tiger placed in Western Germany
                              5 infantry placed in Western Germany
                              1 infantry placed in Germany
                              Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                              Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                              Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                              Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                      
                          Turn Complete - Germans
                              Total Cost from Convoy Blockades: 6
                                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
                              Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 76 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : 0,00
                      Russians regular : 0,50
                      Germans regular : -1,00
                      EDIT: : 4,83
                      British regular : -0,67
                      

                      triplea_4020_20GER.tsvg

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                      • B Online
                        beelee @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0

                        You used a previous save without the updates. No biggie. It doesn't affect anything 🙂

                        @crockett36 here is adjusted with the two Trprts removed and the UK Inf in Turkey.

                        triplea_4020_20gerAdjustedInfToTurkey.tsvg

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                        • C Offline
                          crockett36
                          last edited by

                          TripleA Turn Summary: Russians round 20

                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                          Game History

                          Round: 20
                          
                              Purchase Units - Russians
                                  Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  1 armour moved from Urals to Timguska
                                  1 infantry moved from Urals to Timguska
                                  1 armour moved from Russia to Novosibirsk
                                        Russians take Samara from Japanese
                                  1 russian_para moved from Russia to Smolensk
                                  1 artillery moved from Russia to Smolensk
                                  1 elite moved from Tambov to Rostov
                                  1 russian_para moved from Russia to Rostov
                                  1 elite moved from Russia to Vologda
                                  1 russian_para moved from Russia to Vologda
                          
                              Combat - Russians
                                  Battle in Timguska
                                      Russians attack with 1 armour and 1 infantry
                                      Japanese defend with 1 infantry
                                          Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                                          Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Timguska
                                      Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Novosibirsk
                                      Russians attack with 1 armour
                                      Japanese defend with 1 infantry
                                          Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                                          Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Novosibirsk
                                      Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Vologda
                                      Russians attack with 1 elite and 1 russian_para
                                      Germans defend with 1 infantry
                                          Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                                          Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                                          Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                                          Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                                          1 russian_para owned by the Russians lost in Vologda
                                          Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                                          Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                                          Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                                          Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                                          Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                                          Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Russians lost in Vologda
                                      Germans win with 1 infantry remaining. Battle score for attacker is -7
                                      Casualties for Russians: 1 elite and 1 russian_para
                                  Battle in Smolensk
                                      Russians attack with 1 artillery and 1 russian_para
                                      Germans defend with 1 elite
                                          Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                          Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                                          Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                                          Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                                          1 russian_para owned by the Russians lost in Smolensk
                                          Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                                          Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                                          1 artillery owned by the Russians lost in Smolensk
                                      Germans win with 1 elite remaining. Battle score for attacker is -8
                                      Casualties for Russians: 1 artillery and 1 russian_para
                                  Battle in Rostov
                                      Russians attack with 1 elite and 1 russian_para
                                      Germans defend with 1 mech_infantry
                                          Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                                          Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                                          Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                                          Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                                          1 russian_para owned by the Russians lost in Rostov
                                          1 mech_infantry owned by the Germans lost in Rostov
                                      Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
                                      Casualties for Russians: 1 russian_para
                                      Casualties for Germans: 1 mech_infantry
                          
                              Non Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                          
                              Place Units - Russians
                                  6 TotalWar_Artys placed in Russia
                                  Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
                                  Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 18 PUs; end with 18 PUs
                          

                          Combat Hit Differential Summary :

                          Japanese regular : -0.67
                          Germans regular : 0.67
                          Russians regular : -2.83
                          

                          Savegame

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by

                            @crockett36

                            Hi crockett

                            Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen 🙂

                            Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.

                            Also those Arty will boost the Guard Inf to A3. Just a reminder 🙂 And the Trprts will block his LCV in the Black Sea.

                            J after bit

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                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee I am not sure what A3 means?

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                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.

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                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee Is that manually done or auto?

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                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

                                    Game History

                                    Round: 20
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Combat Move - Japanese
                                            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            1 infantry moved from Kiangsi to Kwangtung
                                            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                                            1 infantry moved from Yunnan to Burma
                                            1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                                            1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                                            1 elite moved from Buryatia to Yakut S.S.R.
                                                  Japanese take Yakut S.S.R. from Russians
                                            1 elite moved from Japan to 6 Sea Zone
                                            1 infantry moved from Japan to 6 Sea Zone
                                            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                                                  Japanese take 17 Sea Zone from Americans
                                            1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                                            1 infantry moved from 25 Sea Zone to Midway
                                            1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                                            1 elite moved from 31 Sea Zone to Wake Island
                                            1 Escort moved from 18 Sea Zone to 16 Sea Zone
                                            2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                                            2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                                            2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                                            1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                                            1 fighter moved from Japan to 7 Sea Zone
                                            1 fighter moved from Japan to 16 Sea Zone
                                    
                                        Combat - Japanese
                                            Battle in Kwangtung
                                                Japanese attack with 1 infantry
                                                British defend with 1 harbour; Americans defend with 1 aaGun
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                                                    Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                                                    British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                                                    1 aaGun owned by the Americans lost in Kwangtung
                                                Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                                                Casualties for Americans: 1 aaGun
                                            Battle in Midway
                                            Battle in Wake Island
                                            Battle in Shan State
                                                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                                                British defend with 2 infantry
                                                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                                                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                    1 infantry owned by the British lost in Shan State
                                                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                                                    British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Shan State
                                                    1 infantry owned by the British lost in Shan State
                                                Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                                                Casualties for British: 2 infantry
                                                Casualties for Japanese: 1 infantry
                                            Battle in Burma
                                                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                                                British defend with 1 uk_armour
                                                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                                                    British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 infantry owned by the Japanese lost in Burma
                                                    1 uk_armour owned by the British lost in Burma
                                                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                                                Casualties for Japanese: 1 infantry
                                                Casualties for British: 1 uk_armour
                                            Battle in 4 Sea Zone
                                                Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                                                Americans defend with 1 cruiser
                                                    Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                                                    Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                    1 cruiser owned by the Americans lost in 4 Sea Zone
                                                Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                                                Casualties for Americans: 1 cruiser
                                            Battle in 7 Sea Zone
                                                Japanese attack with 2 NavyFighters and 3 fighters
                                                Americans defend with 1 destroyer
                                                    Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                                    Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 destroyer owned by the Americans lost in 7 Sea Zone
                                                Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                                                Casualties for Americans: 1 destroyer
                                            Battle in 16 Sea Zone
                                                Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                                                Americans defend with 1 carrier
                                                    Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                                                    Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                                    1 carrier owned by the Americans lost in 16 Sea Zone
                                                Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                                                Casualties for Japanese: 1 NavyFighter
                                                Casualties for Americans: 1 carrier
                                    
                                        Non Combat Move - Japanese
                                            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                                            3 fighters moved from 16 Sea Zone to Japan
                                            1 fighter moved from 7 Sea Zone to Japan
                                            3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                                            2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                                            3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                                            2 air_transports and 2 infantry moved from Japan to Philippines
                                            2 air_transports moved from Philippines to Japan
                                            1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                                            3 infantry moved from Kweichow to Yunnan
                                            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                                            4 infantry moved from Kiangsi to Hunan
                                            1 Japanese_LCV moved from Amur to Buryatia
                                            1 elite moved from Korea to Amur
                                            EDIT: 2 Japanese_LCVs moved from Korea to Japan
                                            1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                                            1 J_Rail moved from Kiangsu to Shantung
                                            1 J_Rail and 1 infantry moved from Shantung to Sikang
                                            1 infantry moved from Kiangsu to Anhwe
                                            5 infantry moved from Shantung to Anhwe
                                            1 infantry moved from Jehol to Chahar
                                            1 fighter moved from 6 Sea Zone to Shantung
                                    
                                        Place Units - Japanese
                                            Units in Kwangsi being upgraded or consumed: 1 harbour
                                            1 demo_harbour placed in Kwangsi
                                            2 Fortifications placed in Philippines
                                            1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                                            3 infantry placed in Kweichow
                                            3 infantry placed in Kiangsu
                                            1 infantry placed in Shantung
                                            1 elite and 2 infantry placed in Japan
                                            1 infantry placed in Japan
                                    
                                        Turn Complete - Japanese
                                            Total Cost from Convoy Blockades: 4
                                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                                                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                                                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                                                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                                            Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                                            Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                                            Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                                            Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Americans regular : -0.17
                                    Japanese regular : 3.50
                                    British regular : 0.50
                                    

                                    EXP Multi J 20.tsvg

                                    Edit
                                    @crockett36

                                    To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

                                    You buy 2 BB and CV repair and change UK to USA control

                                    Screenshot from 2025-09-27 01-16-22.png

                                    Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

                                    Screenshot from 2025-09-27 01-18-07.png

                                    Switck back to UK control and the Ships will now repair on their own.

                                    Screenshot from 2025-09-27 01-19-17.png
                                    Screenshot from 2025-09-27 01-19-26.png

                                    The repair units will go away on their own too. Start of combat I believe.

                                    Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out 🙂

                                    Edit 2
                                    I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

                                    Well worth the additional cost.

                                    The never ending war continues. Games are normally decided much sooner 🙂 The Neutral attack switched things up quite a bit 🙂

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee Thank you friend!

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

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                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Manual Gamesave Post: French round 20

                                          TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 20
                                          
                                              Combat Move - French
                                          
                                              Non Combat Move - French
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • C Offline
                                            crockett36 @crockett36
                                            last edited by

                                            @crockett36 I got 190!

                                            B 1 Reply Last reply Reply Quote 1

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