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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: Russians round 20

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 20
      
          Purchase Units - Russians
              Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              1 armour moved from Urals to Timguska
              1 infantry moved from Urals to Timguska
              1 armour moved from Russia to Novosibirsk
                    Russians take Samara from Japanese
              1 russian_para moved from Russia to Smolensk
              1 artillery moved from Russia to Smolensk
              1 elite moved from Tambov to Rostov
              1 russian_para moved from Russia to Rostov
              1 elite moved from Russia to Vologda
              1 russian_para moved from Russia to Vologda
      
          Combat - Russians
              Battle in Timguska
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Timguska
                  Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Novosibirsk
                  Russians attack with 1 armour
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Vologda
                  Russians attack with 1 elite and 1 russian_para
                  Germans defend with 1 infantry
                      Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                      1 russian_para owned by the Russians lost in Vologda
                      Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                      1 elite owned by the Russians lost in Vologda
                  Germans win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 elite and 1 russian_para
              Battle in Smolensk
                  Russians attack with 1 artillery and 1 russian_para
                  Germans defend with 1 elite
                      Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                      1 russian_para owned by the Russians lost in Smolensk
                      Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Russians lost in Smolensk
                  Germans win with 1 elite remaining. Battle score for attacker is -8
                  Casualties for Russians: 1 artillery and 1 russian_para
              Battle in Rostov
                  Russians attack with 1 elite and 1 russian_para
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                      1 russian_para owned by the Russians lost in Rostov
                      1 mech_infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 russian_para
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
      
          Place Units - Russians
              6 TotalWar_Artys placed in Russia
              Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
              Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      Germans regular : 0.67
      Russians regular : -2.83
      

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @crockett36
        last edited by

        @crockett36

        Hi crockett

        Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen πŸ™‚

        Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.

        Also those Arty will boost the Guard Inf to A3. Just a reminder πŸ™‚ And the Trprts will block his LCV in the Black Sea.

        J after bit

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee I am not sure what A3 means?

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @crockett36
            last edited by

            @crockett36

            Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee Is that manually done or auto?

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @crockett36
                last edited by beelee

                @crockett36

                triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty

                Game History

                Round: 20
                
                    Purchase Units - Japanese
                        Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                
                    Combat Move - Japanese
                        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                        Trigger Banzai: Japanese has 1 Banzai placed in Japan
                        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                        1 infantry moved from Kiangsi to Kwangtung
                        1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                        1 infantry moved from Yunnan to Burma
                        1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
                        1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                        1 elite moved from Buryatia to Yakut S.S.R.
                              Japanese take Yakut S.S.R. from Russians
                        1 elite moved from Japan to 6 Sea Zone
                        1 infantry moved from Japan to 6 Sea Zone
                        1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
                              Japanese take 17 Sea Zone from Americans
                        1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
                        1 infantry moved from 25 Sea Zone to Midway
                        1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
                        1 elite moved from 31 Sea Zone to Wake Island
                        1 Escort moved from 18 Sea Zone to 16 Sea Zone
                        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
                        2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
                        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
                        1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                        1 fighter moved from Japan to 7 Sea Zone
                        1 fighter moved from Japan to 16 Sea Zone
                
                    Combat - Japanese
                        Battle in Kwangtung
                            Japanese attack with 1 infantry
                            British defend with 1 harbour; Americans defend with 1 aaGun
                                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                                Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                                British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                                1 aaGun owned by the Americans lost in Kwangtung
                            Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
                            Casualties for Americans: 1 aaGun
                        Battle in Midway
                        Battle in Wake Island
                        Battle in Shan State
                            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                            British defend with 2 infantry
                                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                                British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                1 infantry owned by the British lost in Shan State
                                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                                British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Shan State
                                1 infantry owned by the British lost in Shan State
                            Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                            Casualties for British: 2 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Burma
                            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                            British defend with 1 uk_armour
                                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                                British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                                1 infantry owned by the Japanese lost in Burma
                                1 uk_armour owned by the British lost in Burma
                            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                            Casualties for Japanese: 1 infantry
                            Casualties for British: 1 uk_armour
                        Battle in 4 Sea Zone
                            Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
                            Americans defend with 1 cruiser
                                Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                                Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                1 cruiser owned by the Americans lost in 4 Sea Zone
                            Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                            Casualties for Americans: 1 cruiser
                        Battle in 7 Sea Zone
                            Japanese attack with 2 NavyFighters and 3 fighters
                            Americans defend with 1 destroyer
                                Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                                Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 destroyer owned by the Americans lost in 7 Sea Zone
                            Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
                            Casualties for Americans: 1 destroyer
                        Battle in 16 Sea Zone
                            Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
                            Americans defend with 1 carrier
                                Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                                Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                                1 carrier owned by the Americans lost in 16 Sea Zone
                            Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 NavyFighter
                            Casualties for Americans: 1 carrier
                
                    Non Combat Move - Japanese
                        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
                        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
                        3 fighters moved from 16 Sea Zone to Japan
                        1 fighter moved from 7 Sea Zone to Japan
                        3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
                        2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
                        3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                        2 air_transports and 2 infantry moved from Japan to Philippines
                        2 air_transports moved from Philippines to Japan
                        1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
                        3 infantry moved from Kweichow to Yunnan
                        1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                        4 infantry moved from Kiangsi to Hunan
                        1 Japanese_LCV moved from Amur to Buryatia
                        1 elite moved from Korea to Amur
                        EDIT: 2 Japanese_LCVs moved from Korea to Japan
                        1 J_Rail and 1 infantry moved from Kiangsu to Kansu
                        1 J_Rail moved from Kiangsu to Shantung
                        1 J_Rail and 1 infantry moved from Shantung to Sikang
                        1 infantry moved from Kiangsu to Anhwe
                        5 infantry moved from Shantung to Anhwe
                        1 infantry moved from Jehol to Chahar
                        1 fighter moved from 6 Sea Zone to Shantung
                
                    Place Units - Japanese
                        Units in Kwangsi being upgraded or consumed: 1 harbour
                        1 demo_harbour placed in Kwangsi
                        2 Fortifications placed in Philippines
                        1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
                        3 infantry placed in Kweichow
                        3 infantry placed in Kiangsu
                        1 infantry placed in Shantung
                        1 elite and 2 infantry placed in Japan
                        1 infantry placed in Japan
                
                    Turn Complete - Japanese
                        Total Cost from Convoy Blockades: 4
                            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
                            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
                            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                        Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
                        Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
                        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
                        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                        Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                        Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
                        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                

                Combat Hit Differential Summary :

                Americans regular : -0.17
                Japanese regular : 3.50
                British regular : 0.50
                

                EXP Multi J 20.tsvg

                Edit
                @crockett36

                To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this

                You buy 2 BB and CV repair and change UK to USA control

                Screenshot from 2025-09-27 01-16-22.png

                Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.

                Screenshot from 2025-09-27 01-18-07.png

                Switck back to UK control and the Ships will now repair on their own.

                Screenshot from 2025-09-27 01-19-17.png
                Screenshot from 2025-09-27 01-19-26.png

                The repair units will go away on their own too. Start of combat I believe.

                Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out πŸ™‚

                Edit 2
                I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.

                Well worth the additional cost.

                The never ending war continues. Games are normally decided much sooner πŸ™‚ The Neutral attack switched things up quite a bit πŸ™‚

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @beelee
                  last edited by

                  @beelee Thank you friend!

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    crockett36 @crockett36
                    last edited by

                    @crockett36 Would you consider, not soon, an audio review of the game on my Youtube channel?

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Manual Gamesave Post: French round 20

                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 20
                      
                          Combat Move - French
                      
                          Non Combat Move - French
                      

                      Combat Hit Differential Summary :

                      Savegame

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 I got 190!

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @crockett36
                          last edited by

                          @crockett36

                          Well done πŸ™‚ Nice Clean turn :thumbs_up_light_skin_tone:

                          Lets add up the Islands.

                          Allies start at 190

                          -3 Midway
                          -2 Wake
                          -1 Guam
                          -3 PHI

                          -9 total = 181

                          +1 Formosa
                          +1 Hainan
                          +3 Carolines
                          +1 Celebes
                          +2 DNG

                          +8 total = 189 for an Economic Victory ! Right on the nose πŸ™‚

                          Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. πŸ™‚

                          Nice move on Chile. I didn't see it coming.

                          Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.

                          I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway πŸ™‚

                          I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it. You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.

                          The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it πŸ™‚

                          I know it's a quite complex mod and not for everyone and some rules you didn't care for πŸ™‚ but I hope you enjoyed giving it a try. πŸ™‚

                          Once again

                          Congratulations !

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.

                            1 Reply Last reply Reply Quote 1
                            • Panzerstahl-Helm 0P Online
                              Panzerstahl-Helm 0
                              last edited by

                              @crockett36

                              Congratulation sir! Herzlichen GlΓΌckwunsch to victory!
                              That ws quit a fine battle all the way with ups and downs on both sites.
                              You played some unique and very unexpected moves and once again proved the wide range of options on how to play the game and gain victory!
                              I hope you enjoyed the game at least half the way I did and whenever you up for a re-match, let me/us know!
                              I will surely follow you on your YT channel and hopefully see some EXP mod games there in the future πŸ˜‰

                              BR und Viele Grüße

                              Panzer

                              1 Reply Last reply Reply Quote 2
                              • C Offline
                                crockett36
                                last edited by

                                Thanks! Just saw this!

                                1 Reply Last reply Reply Quote 1

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

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                                With your input, this post could be even better πŸ’—

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