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    EXP crockett Victory Panzer beelee

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 62 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 55 Sea Zone
              1 infantry moved from New Guinea to Dutch New Guinea
              1 transport moved from 42 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 fighter moved from Malaya to India
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 carrier and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 19 PUs
              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
              EDIT: Adding units owned by ANZAC to Sumatra: 2 fighters
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 81 Sea Zone to 95 Sea Zone
              1 fighter moved from United Kingdom to French West Africa
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 94 Sea Zone to 92 Sea Zone
              1 cruiser moved from 92 Sea Zone to 94 Sea Zone
      
          Combat - French
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - French
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0 @crockett36
        last edited by Panzerstahl-Helm 0

        @crockett36 said in EXP crockett Victory Panzer beelee:

        The bombers should be in Novgorod. I don't exactly understand anything else you said. I'll keep reading, but I need to be able to bomb the crap out of Germany or their navy!

        I moved your 2 bombers to Novgorod.

        @crockett36

        Game History

        Round: 3
        
            Research Technology - Germans
        
            Purchase Units - Germans
                triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                Germans buy 1 G_air_transport, 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 2 Waffen_Obersts, 1 destroyer, 1 elite, 1 german_para, 5 infantry, 5 mine_unarmeds and 2 waffen_infantrys; Remaining resources: 0 PUs; 
        
            Place Units - Germans
                Units in Germany being upgraded or consumed: 2 infantry and 2 waffen_infantrys
                2 Waffen_Obersts and 2 waffen_infantrys placed in Germany
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                1 GermanUBoat moved from 93 Sea Zone to 94 Sea Zone
                1 GermanUBoat moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 Me_109T and 1 fighter moved from 93 Sea Zone to 94 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 tactical_bomber moved from Western Germany to 95 Sea Zone
                1 tactical_bomber moved from Western Germany to 94 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
        
            Combat - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 92 Sea Zone
                    Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 destroyer
                Battle in 95 Sea Zone
                    Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                        Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 95 Sea Zone
                    Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for French: 1 destroyer
                Battle in French West Africa
                    Germans attack with 1 artillery and 3 infantry
                    French defend with 1 fighter
                        Germans roll dice for 1 battleship and 1 cruiser in French West Africa, round 2 : 2/2 hits, 1,17 expected hits
                        French roll dice for 1 fighter in French West Africa, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in French West Africa
                        1 fighter owned by the French lost in French West Africa
                    Germans win, taking French West Africa from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter
                Battle in 94 Sea Zone
                    Germans attack with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 GermanUBoat in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 Me_109T, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                        1 cruiser owned by the French lost in 94 Sea Zone
                    Germans win with 1 GermanUBoat, 1 Me_109T, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for French: 1 cruiser
        
            Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 87 Sea Zone
                1 Me_109T and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Western Germany
                1 tactical_bomber moved from 95 Sea Zone to Western Germany
                1 armour moved from Greece to Romania
                1 tactical_bomber moved from Romania to Poland
                1 elite moved from Germany to Poland
                2 german_paras moved from Germany to Romania
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
                EDIT: 1 1stWaffenArmy moved from 1st Waffen to Slovakia Hungary
                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                EDIT: 1 infantry moved from Slovakia Hungary to Germany
                1 1stPanzerArmy moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Poland
                1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 G_Rail moved from Germany to Greece
                1 G_Rail and 1 infantry moved from Greece to Slovakia Hungary
                1 G_Rail moved from Germany to Greece
                1 G_Rail and 1 infantry moved from Greece to Germany
                2 bombers moved from Norway to Western Germany
                1 fighter moved from Norway to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 infantry moved from Greece to Bulgaria
                1 GermanUBoat moved from 123 Sea Zone to 119 Sea Zone
                3 GermanUBoats moved from 112 Sea Zone to 91 Sea Zone
                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Slovakia Hungary to Army Group Centre
                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary
        
            Place Units - Germans
                1 G_air_transport, 1 German_Engineer, 1 German_LCV, 1 elite, 1 german_para and 5 mine_unarmeds placed in Germany
                1 GermanUBoat and 1 destroyer placed in 112 Sea Zone
                2 GermanUBoats placed in 93 Sea Zone
                2 infantry placed in Germany
                3 infantry placed in Western Germany
        
            Turn Complete - Germans
                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
                Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        

        Combat Hit Differential Summary :

        French regular : -0,83
        Germans regular : 1,33
        

        triplea_4020_3Ger_edit 2nd SS+russian tanks to Moscow.tsvg

        EDIT: I placed the 2nd Waffen-SS symbol to Poland and moved 2 tanks from Novgorod to Moscoa in exchange for the 2 bombers

        B 1 Reply Last reply Reply Quote 2
        • B Online
          beelee
          last edited by beelee

          @crockett36

          Hi crockett

          As Panzer stated above, he moved your Bmbrs but that means that two of the tanks in novgorod have to go to the other Fctrys

          Edit
          @Panzerstahl-Helm-0 2nd Waffen is ? Poland ?
          🙂

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0

            Sweet 🙂

            Just got the Panzerjaeger done lol Bolshies next

            Screenshot from 2024-12-15 09-00-45.png
            Screenshot from 2024-12-15 09-18-01.png

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Manual Gamesave Post: Russians round 3

              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 3
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                      Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                      Trigger TankGeneral: buyTank_General added to productionRussians
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Russians buy 1 Tank_General, 1 elite, 8 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 armour moved from Karelia to Novgorod
                      3 infantry moved from Novgorod to Karelia
                      1 infantry moved from Novgorod to Karelia
                      1 infantry moved from Novgorod to Karelia
                      1 mech_infantry moved from Karelia to Novgorod
                      1 tactical_bomber moved from Novgorod to Karelia
                      2 fighters moved from Novgorod to Karelia
                      1 artillery and 9 infantry moved from Baltic States to Novgorod
                      1 Soviet_Commisar moved from Belarus to Karelia
                      1 artillery moved from Novgorod to Karelia
                      1 armour moved from Novgorod to Karelia
              
                  Combat - Russians
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                      1 aaGun moved from Baltic States to Novgorod
                      1 aaGun moved from Baltic States to Novgorod
                      1 infantry moved from Belarus to Novgorod
                      1 Soviet_Commisar moved from Belarus to Novgorod
                      2 aaGuns moved from Belarus to Novgorod
                      1 artillery moved from Belarus to Novgorod
                      1 armour moved from Ukraine to Smolensk
                      1 russian_para moved from Russia to Novgorod
                      2 armour moved from Russia to Smolensk
                      1 armour moved from Novgorod to Smolensk
                      1 Russian_Engineer moved from Russia to Smolensk
                      1 elite and 5 infantry moved from Bryansk to Smolensk
                      1 submarine moved from 125 Sea Zone to 123 Sea Zone
                      1 Soviet_Commisar moved from Novosibirsk to Timguska
                      1 armour moved from Urals to Yenisey
                      7 infantry moved from Amur to Buryatia
                      5 infantry moved from Amur to Buryatia
                      1 aaGun moved from Amur to Buryatia
              
                  Place Units - Russians
                      3 infantry placed in Novgorod
                      1 Tank_General, 1 elite, 5 infantry and 2 mine_unarmeds placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 37 PUs
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Smolensk: 1 Russian_Engineer
                      EDIT: Removing units owned by Russians from Novgorod: 1 armour
                      EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack
                      EDIT: Adding units owned by Russians to Smolensk: 1 armour
                      EDIT: Turning off Edit Mode
              

              Combat Hit Differential Summary :

              Savegame

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                @crockett36 I was trying to form armies in Kar, Nov and a tank army in Smo. Did I succeed? I tried to imitate the German ones. The tank general wanted to go to Smo, but couldn't. The mines wanted to go to the front, but couldn't. The engineer, I assumed needed to be near the mines? There you go.

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Hi crockett

                  A few things. It looks as if you used edit to DOW JPN. The Soviet/JPN NAP works a little different in EXP.

                  The first two rounds are same as OOB. Begining Early 1941/Rd3, there is a IPC fee you must pay and your opponent then receives that amount and can either place units in non combat Territories that turn or put them in the bank.

                  Screenshot from 2024-12-18 06-28-30.png

                  Screenshot from 2024-12-18 06-29-17.png

                  Usually, we just add the dudes or the money on the Players turn but in some cases you might want to do it sooner ( adding units to non combat zones ).
                  For example, if Italy attacked first or JPN attacked Russia first.

                  Anyway, Politics come after Purchase, so you need to save enough dough to be able to DOW. In this case, it'd be 8 bucks.

                  What I'll do is, rescind the DOW, since you didn't attack any JPN TTys and there is no advantage for you to do so.

                  If you really wanted to though 🙂 You'd have to remove 8 dollars worth of buys and then JPN gets it added to it's Treasury or can place up to that amount of units on the board.

                  I'll brb with how to form your Armies/Corps.

                  Edit
                  Armies and Corps are a little complex and as is usually true with most new things, there is a bit of a learning curve. You will pick it up quick though 🙂

                  The Soviets have godless Commisars leading their Corps. Generally, what you want is to have them activate the most powerful unit in the Corps. Usually a Tank.

                  We'll do Karelia first. You have a Commisar, Tank, Arty and Inf for your ideal Corps makeup of the available units.
                  The best way, is after NCM but before you end it, turn on Edit, go to Perform Move or Other Actions and then move them to the appropriate box.

                  Then move the corresponding Token back to the appropriate TTy.
                  However, since G and Russia aren't at war yet, triplea won't let you do that.

                  So, since it's just a Corps and not a Army Group, it's better to finish NCM and just edit them in and out.

                  Also, to activate the Army/Corps, you will need to edit in the correct Commisar. Commisar3 is what activates the Tank and is the most common.

                  When you go to use them in combat, you move them with edit to the desired TTy and move the token back.
                  NOTE you must move all Defenders to said TTy first or the Attackers edited units won't do anything.
                  But you don't need to worry about that just yet 🙂

                  Tank Army next
                  Edit 2
                  The Tank General has to be present to form a Tank Army and the five Tanks also have to be present. So, you can't form a Tank Army in Smolensk just yet.

                  Also, All of the required units must be present at turn start to move as a Army.
                  You can't move the TG into Smolensk in CM and then activate it and keep moving.

                  Basically, they will form at the end of your turn. Although Waffen Armies can be an exception.

                  What I'm gonna do, is move one of the Smolensk Tanks back to Novgorod, so they can form 2nd Corps with a Tank.
                  You can always restructure it next turn by moving it to join the other Tanks and the TG in order to form 1st Tank.

                  Landmines can only be armed the turn they are bought in the TTy they're in. They can't move after that.
                  The Engineer and the LMs all have to be present at the start of the turn for the Engnr to be able to transport them that turn. Otherwise, they can only move 1 space.
                  They can use Rail movement though, but only one LM per Rail.

                  To Arm the LMs, you have to edit them out and edit the correct "Changer Player" ones in. If there is not a specific LM for the TTy/Border you want, use the suggested colored one and make a note in Comments.

                  I will post an updated R3 and go ahead with Nippon. If you would want to do something different, just let us know. 🙂

                  @crockett36
                  Here is adjusted save. Let us know if that works for you.
                  EXP Game 1 Multi Russia3 Adjusted.tsvg

                  B C 2 Replies Last reply Reply Quote 2
                  • B Online
                    beelee @beelee
                    last edited by

                    @VictoryFirst

                    Hallo

                    Game History

                    Round: 3
                    
                        Purchase Units - Japanese
                            Japanese buy 1 Fortification, 5 armour, 1 elite, 4 infantry, 1 japanese_para and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                    
                        Combat Move - Japanese
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            1 infantry moved from Hopei to Shensi
                                  Japanese take Shensi from Chinese
                            3 infantry moved from Yunnan to Szechwan
                            3 fighters and 3 tactical_bombers moved from Hunan to Szechwan
                            2 bombers moved from Kwangsi to Szechwan
                            3 fighters moved from Kwangsi to Szechwan
                    
                        Combat - Japanese
                            Battle in Szechwan
                                Japanese attack with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers
                                Chinese defend with 1 infantry
                                    Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 6.83 expected hits
                                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Szechwan
                                Japanese win, taking Szechwan from Chinese with 2 bombers, 6 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                                Casualties for Chinese: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                            1 infantry moved from Suiyuyan to Shensi
                            1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
                            3 artilleries and 8 infantry moved from Kweichow to Shensi
                            1 armour moved from Yunnan to Shensi
                            4 infantry moved from Chahar to Hopei
                            2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
                            1 fighter moved from Hunan to Chahar
                            2 bombers moved from Szechwan to Kwangsi
                            1 artillery moved from Yunnan to Kwangsi
                            3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                            2 fighters moved from Szechwan to Kwangsi
                            1 aaGun and 1 infantry moved from Anhwe to Kweichow
                            2 armour and 1 mech_infantry moved from Shantung to Kweichow
                            1 fighter moved from Szechwan to Kwangsi
                            1 J_Rail moved from Kiangsu to Korea
                            1 J_Rail and 1 elite moved from Korea to Yunnan
                            1 J_Rail moved from Kiangsu to Korea
                            1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                            1 infantry moved from Yunnan to Kwangsi
                            1 artillery and 1 elite moved from Japan to 6 Sea Zone
                            1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                            1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
                            2 transports moved from 19 Sea Zone to 6 Sea Zone
                            2 Japan_Engineers and 2 infantry moved from Japan to 6 Sea Zone
                            2 Japan_Engineers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                            2 Japan_Engineers and 2 infantry moved from 19 Sea Zone to Shantung
                            EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                            1 infantry moved from Manchuria to Jehol
                            1 infantry moved from Korea to Manchuria
                            1 Japan_destroyer moved from 33 Sea Zone to 36 Sea Zone
                    
                        Place Units - Japanese
                            1 Fortification placed in Caroline Islands
                            3 armour placed in Shantung
                            2 armour and 1 infantry placed in Kiangsu
                            1 elite, 3 infantry and 1 japanese_para placed in Japan
                            1 transport placed in 6 Sea Zone
                    
                        Turn Complete - Japanese
                            Japanese collect 35 PUs; end with 35 PUs
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -0.33
                    Japanese regular : -0.83
                    

                    EXP Game 1 Multi J 3.tsvg

                    Nippon has sent a delegation to America. They don't want war. Just Texaco oil and old Buicks. 🙂

                    Uncle Sam is up

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee Thanks for the help. I didn't actually declare war. The software auto declared for me. So thank you for undoing that.

                      B 2 Replies Last reply Reply Quote 1
                      • B Online
                        beelee @crockett36
                        last edited by

                        @crockett36

                        oh ? I tried to find it in History and couldn't find it. I noticed edit turned on and then turned off and then they were at war.

                        Well, we will keep an eye on it. I've never noticed it before but sometimes there are unintended changes with the prereleases 🙂

                        C 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          Just noticed you edited in the "Engineer Attack" unit. He won't be able to transport anybody, so you need to change him back to just "Engineer".

                          The "Attack" is just for offensive battle. They both work correctly on defense.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee Yeah, I didn't do that and I don't know what that means. The software must have done that.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee I did turn on edit for something and then did nothing with it. just trying to fill in the history.

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                yea, so if you go back to your posted turn, you can see at the bottom that the Engineer got swapped out for a EngineerAttack.
                                I assumed you just wanted to move it to Russia and forgot.
                                Screenshot from 2024-12-21 04-19-28.png

                                Anyway, you will need to change it to Engineer or it won't be able to transport the Landmines.

                                The Attack Engnr is for offensive combat only, otherwise, you want the Engineer only.

                                Here's how triplea does it:
                                Screenshot from 2024-12-21 04-26-04.png

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                                • C Offline
                                  crockett36
                                  last edited by

                                  The software did that, just saying.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36

                                    That's fine. We'll have to keep an eye on it as I haven't seen that before.

                                    At any rate, you will want to change the Engnr so it can move the LMs.

                                    Edit
                                    Looking through it again and there are two Elites in Moscow. Can only have one per territory.

                                    Since you didn't use any Rail movement last turn, you can move one of the Elites to any TTy you control before your next turn.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      TripleA Manual Gamesave Post: Americans round 3

                                      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                                      Game History

                                      Round: 3
                                      
                                          Purchase Units - Americans
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                              EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                              EDIT: Removing units owned by Russians from Russia: 1 elite
                                              EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                              EDIT: Turning off Edit Mode
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      C 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36 @crockett36
                                        last edited by

                                        @crockett36 two questions. I moved the elite to NOV. Is that possible by rail?

                                        Secondly, I noticed the cost of an engineer attack is 1 ipc. Did I pay 1 ipc in rd 2? 56 ipc in rd 2. 4 tanks for 20, two bombers 24. paratrooper 4, engineer 5, elite 3. That is correct actually.

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                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          yea Engnr is 5 bucks and the combat one you just edit in before attacking. It says 1 buck because triplea used to require a PU cost in order to work.

                                          That's not necesssary anymore thanks to redrum 🙂

                                          Anyway, it doesn't cost anything.

                                          Yes, for Rail movement, you can move to any original Russian TTy or the "E" Europe one,can move in Europe as well.

                                          You click on the Rail unit and then click on the unit you want to move.

                                          Newly conquered TTys from the same turn are Player enforced not to move into.

                                          @VictoryFirst
                                          Gentle reminder the Yanks are up 🙂

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                                          • VictoryFirstV Offline
                                            VictoryFirst
                                            last edited by

                                            TripleA Turn Summary: British round 3

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 3
                                            
                                                Purchase Units - Americans
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Russians from Russia: 1 Russian_EngineerAttack
                                                    EDIT: Adding units owned by Russians to Russia: 1 Russian_Engineer
                                                    EDIT: Removing units owned by Russians from Russia: 1 elite
                                                    EDIT: Adding units owned by Russians to Novgorod: 1 elite
                                                    EDIT: Turning off Edit Mode
                                                    Americans buy 1 carrier, 2 destroyers, 1 elite, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                            
                                                Combat - Americans
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                    2 usa_fighters moved from Western United States to 101 Sea Zone
                                                    1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                                                    1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                                    1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                    2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                                    2 usa_fighters moved from Guam to 26 Sea Zone
                                            
                                                Place Units - Americans
                                                    1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                                                    1 transport placed in 101 Sea Zone
                                                    1 elite and 1 infantry placed in Eastern United States
                                                    1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                                            
                                                Turn Complete - Americans
                                                    Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                                    Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                                    Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                    Americans collect 52 PUs; end with 52 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 2 infantry; Remaining resources: 2 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    1 infantry moved from Kansu to Suiyuyan
                                                    1 fighter moved from Kansu to Suiyuyan
                                            
                                                Combat - Chinese
                                                    Battle in Suiyuyan
                                                        Chinese attack with 1 fighter and 1 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                                                            Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                                                            1 infantry owned by the Chinese lost in Suiyuyan
                                                        1 fighter owned by the Chinese retreated
                                                        Japanese win with 1 infantry remaining. Battle score for attacker is -3
                                                        Casualties for Chinese: 1 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Sikang
                                                    2 Rails and 2 infantry moved from Kansu to Sikang
                                                    8 infantry moved from Kansu to Tsinghai
                                                    1 fighter moved from Suiyuyan to Sikang
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Sikang
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 3 PUs; end with 5 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                            
                                                Purchase Units - British
                                                    British buy 1 destroyer, 5 infantry, 6 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    1 infantry moved from Ethiopia to Italian Somaliland
                                                    1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                                                    1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                                                    2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Italian Somaliland
                                                    1 bomber, 2 uk_fighters and 1 uk_tactical_bomber moved from Persia to Italian Somaliland
                                                    1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                                            
                                                Combat - British
                                                    Battle in Italian Somaliland
                                                        British attack with 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers
                                                        Italians defend with 1 artillery and 3 infantry
                                                            British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0,50 expected hits
                                                            British roll dice for 1 artillery, 1 bomber, 2 infantry, 4 uk_fighters and 2 uk_tactical_bombers in Italian Somaliland, round 2 : 6/10 hits, 4,83 expected hits
                                                            Italians roll dice for 1 artillery and 3 infantry in Italian Somaliland, round 2 : 2/4 hits, 1,33 expected hits
                                                            2 infantry owned by the British lost in Italian Somaliland
                                                            1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Italian Somaliland
                                                        British win, taking Italian Somaliland from Italians with 1 artillery, 1 bomber, 4 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is 7
                                                        Casualties for British: 2 infantry
                                                        Casualties for Italians: 1 artillery and 3 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                    1 bomber moved from Italian Somaliland to Egypt
                                                    4 uk_fighters and 2 uk_tactical_bombers moved from Italian Somaliland to Ethiopia
                                                    1 uk_armour moved from Union of South Africa to Belgian Congo
                                                    1 infantry moved from Persia to Northwest Persia
                                                          British take Northwest Persia from Neutral_Allies
                                                    1 transport moved from 41 Sea Zone to 39 Sea Zone
                                                    2 infantry moved from India to 39 Sea Zone
                                                    2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                                    2 infantry moved from 41 Sea Zone to Sumatra
                                                    2 destroyers and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                                                    1 uk_armour moved from Iraq to Egypt
                                                    1 mech_infantry moved from Iraq to Egypt
                                                    1 uk_armour moved from Egypt to Anglo Egyptian Sudan
                                                    1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                                    1 infantry moved from Egypt to Anglo Egyptian Sudan
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                    1 destroyer placed in 109 Sea Zone
                                                    3 uk_paras placed in United Kingdom
                                                    3 uk_armours placed in Egypt
                                                    3 infantry and 2 uk_armours placed in India
                                                    2 infantry and 1 uk_armour placed in Union of South Africa
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by British from India: 1 infantry
                                                    EDIT: Adding units owned by British to India: 1 infantry
                                                    EDIT: Removing units owned by British from India: 1 uk_armour
                                                    EDIT: Removing units owned by British from India: 1 factory_major
                                                    EDIT: Adding units owned by British to India: 1 UndrgroundFctry
                                                    EDIT: Changing PUs for British from 0 to 1
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by British from India: 1 uk_armour
                                                    EDIT: Removing units owned by British from Malaya: 1 harbour
                                                    EDIT: Changing PUs for British from 1 to 2
                                                    EDIT: Turning off Edit Mode
                                            
                                                Turn Complete - British
                                                    Total Cost from Convoy Blockades: 7
                                                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                                                        Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,3,1
                                                    British collect 47 PUs (7 lost to blockades); end with 49 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -0,67
                                            Italians regular : 0,67
                                            Japanese regular : 0,67
                                            British regular : 1,67
                                            

                                            Savegame

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