🚂 1888A Steam & Steel - Official Thread
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@ebbe said in
1888A Steam & Steel - Official Thread:
we're working on a bridge concept...
Just wondering what you mean...
Cheers...
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we are looking for a way that a kind of bridge can be introduced,
to cross big rivers...
but it likely will not be possible to make it with all realistic bridge features
( so within the possibilites of Triple A code making some choices)
Like: can a bridge be conquered by land units from land? unlikely
can it be entered only when water TT it is in , is controlled ?
could it be damaged and repaired?
should a bridge be allways friendly neutral and by this accessable
by all sides all the time?
And with limited capacity a crossing point with slight bottleneck ?
just some thoughts....to testI realy would like a Bridge type close to reality also for other projects...
it would be an interesting -
@wc_sumpton
Currently in test is a
Bridge it is 0-0-0 (its really 0-0-1) with AA defence and 14TC, the AI does buy them.
So its 2 barges in 1 bridge that doesnt move, but its still a sea unit.
Like the current Coastal-Fort. -
SaS_fullsetup_semirealisticish.tsvg
the randomization in this map is neat but I also made a save with edit mode as an alternate consistent setup
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Latest version v010 ready for download.
- Updated manual
- New Unit Bridge that can be placed in Rivers and Channels, it is a non moving 'transport'
- New canal Hellespont & Anatolia
- Post 2 on 1st page for Code Raiders has a summary of how Winter works
- Winter is coming, well on turns 4, 8,12, etc (with a Winter symbol . With a popup to warn & remind you of its effects for 1 turn
Winter in a territory and Sea Zone (Arctic, North and Antarctic)
Winter Terrain Effect for this turn
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Your comments are most welcome.
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Link to 1st post that has;
Google Drive download link
Latest 1888a SAS manual
Latest TripleA versionhttps://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread