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    A New Year and a New Mod

    Maps & Mods
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    • RogerCooper
      RogerCooper last edited by

      I becoming semi-retired this year, leaving me with more time for mods. I am looking to do a major boardgame conversion. Whats mods are people are looking for? You can check this list A&A-style games at https://axisandallies.fandom.com/wiki/Category:Similar_Games

      Some possibilities are.

      • National advantages for Axis & Allies: Revised

      • Axis & Allies: Battle of the Bulge

      • Axis & Allies: North Africa

      • Reinforcement Cards for Fortress: America

      • The Global War games from https://www.historicalboardgaming.com

      • Any other games from https://www.historicalboardgaming.com

      • Buck Rogers: Battle for the 25th Century

      • Conquest of Nerath

      • East & West (WW3 in 1948)

      • Any of the games from https://combatminiatures.org/

      • The Wargame: World War II

      • Superpowers

      • World War IV: One World, One King

      • War Room

      Note that I do not expect to be able to duplicate a boardgame in TripleA. I will make the best possible approximation.

      C ubernaut 2 Replies Last reply Reply Quote 5
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        Cernel Moderators @RogerCooper last edited by

        @rogercooper I think it would help if you would put your replicative confidence beside each, meaning how close to the original you would expect to get. Something like Perfect / Almost Perfect / Very High / Quite High / Mediocre / Quite Low / Very Low.

        My suggestion would be rather to do those which can come closer to the original.

        By the way, there is also this map, which should be relatively easy to do, being close to Anniversary,
        https://www.axisandallies.org/forums/topic/37631/aa50-on-steroids/92?page=4
        but (if you want to add it to the list) it may be necessary to ask consent from the creator to make it into a TripleA map (not to be a copyright violation).

        RogerCooper 1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper @Cernel last edited by

          @cernel A nice map. Do you have the national advantage cards?

          26f13a9d-c862-4857-9bce-3b2ef130195a-image.png

          It is hard to determine the fidelity to TripleA without giving the game a close look. Rating are quite arbitrary. Note that I avoid rating mods in my scenario thread for that reason.

          I don't view fidelity as the only standard. There are many mods covering WW2 on a global scale, and I prefer not to create another one unless it used an existing map or had some interesting feature.

          When I ported Axis & Allies & Zombies, the TripleA engine provided no ability to handle the zombie rules from the boardgame. Instead, I sought to recreate the feel of the game by having zombies pop up as random events.

          C ubernaut 2 Replies Last reply Reply Quote 3
          • C
            Cernel Moderators @RogerCooper last edited by

            @rogercooper said in A New Year and a New Mod:

            @cernel A nice map. Do you have the national advantage cards?

            26f13a9d-c862-4857-9bce-3b2ef130195a-image.png

            No, and it seems that the author has not finished the rules-set, and he does not appear to be responsive. Anyway, NO are not mandatory.

            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @Cernel last edited by

              @cernel If it is only a new map, I don't see the point to creating a mod. I already have 39 world maps for TripleA. Most of the work of creating a mod is the map.

              1 Reply Last reply Reply Quote 2
              • ubernaut
                ubernaut Moderators @RogerCooper last edited by

                @rogercooper all of those options sound pretty awesome war room and global war wud be my top 2. would be nice if someone could pickup on that TWW style 1918 map that veq and redrum wer working on

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                • ubernaut
                  ubernaut Moderators @RogerCooper last edited by

                  @rogercooper love this map

                  RogerCooper 1 Reply Last reply Reply Quote 0
                  • C
                    Cernel Moderators @ubernaut last edited by

                    @ubernaut said in A New Year and a New Mod:

                    @rogercooper all of those options sound pretty awesome war room and global war wud be my top 2. would be nice if someone could pickup on that TWW style 1918 map that veq and redrum wer working on

                    Good point. Over the years, TripleA has accumulated a lot of unfinished games which are screaming for someone to pick them up rather than adding more clones. However, I don't know if @Hepps is around to provide the map to anyone assuming he's not working on it any longer.

                    1 Reply Last reply Reply Quote 2
                    • RogerCooper
                      RogerCooper @ubernaut last edited by

                      @ubernaut The map is identical to the Global 1940 Bloodbath Edition available from combatminiatures.org

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                      • B
                        beelee @RogerCooper last edited by beelee

                        @rogercooper

                        Congrats on the retirement 🙂

                        Just a heads up but I believe @VictoryFirst is working on the latest N Africa map. Obviously you can still do your own but just in case it might influence your decision.

                        Edit
                        Idk if triplea can do it but I think this would be a fun solo game
                        https://boardgamegeek.com/boardgame/113873/the-hunters-german-u-boats-at-war-1939-43

                        1 Reply Last reply Reply Quote 2
                        • VictoryFirst
                          VictoryFirst last edited by

                          @RogerCooper

                          I would love to see a Triplea implementation of HBG's Global War 1936, and I'm willing to offer my full assistance in the development process.

                          @beelee is right, I am currently working on a module for A&A North Africa with DoManMacgee. The map is 95% finished XML-wise, however there are a number of unfortunate engine limitations that make the game not very comfortable to play. Also, the map art is not of the highest quality. Any help from outside would be greatly appreciated.

                          W RogerCooper 2 Replies Last reply Reply Quote 2
                          • W
                            wc_sumpton @VictoryFirst last edited by

                            @victoryfirst said in A New Year and a New Mod:

                            there are a number of unfortunate engine limitations that make the game not very comfortable to play

                            Maybe open a new thread to discuss the problems.

                            Cheers...

                            1 Reply Last reply Reply Quote 4
                            • RogerCooper
                              RogerCooper @VictoryFirst last edited by

                              @victoryfirst I have looked at Global War 1936. Like many other games it takes A&A and adds more areas, units & complexity. I don't see this as the right direction to go in. The extensive political rules dealing with the period are of some interest but I would rather not do yet another WW2 mod for TripleA.

                              As for AA North Africa, I don't expect a perfect implementation. The implementation of official A&A games such as 1914, D-Day, Zombies & the original Nova Games editions are imperfect, but they are all fun to play (1914 has gotten fairly close). I would certainly like to see what you have already accomplished. The heart of the North Africa game is the supply rules, which would require engines changes. Implementing supply rules would be a major advance in realism. Supply is important in the Bulge game and likely be used in the forthcoming Stalingrad game.

                              VictoryFirst 1 Reply Last reply Reply Quote 2
                              • VictoryFirst
                                VictoryFirst @RogerCooper last edited by VictoryFirst

                                @rogercooper Yeah... perhaps you are right. GW36 is indeed a very complex game so it will probably take a very long time and not even be remotely automated by the engine anyway. However I'd love to play that game someday, as a kid I remember being so obsessed with the game that I printed out the map on several sheets of paper so that it would combine into a large map , then I used anything I could find to represent the units, Risk soldiers, marbles, small plastic chips from a different game, etc. The map was still quite small so the board was extremely crowded. However I did not have the money nor the space to buy the actual game, so I did all that stuff to still have a possibility of playing the game.

                                Sure about AA NA, right now there is a sort of "cease fire" as Eric and I are both pretty busy so we have not made any progress the last few weeks. So I think, as @wc_sumpton suggested, that now it might be time to create an official TripleA thread for the module as the majority of the game mechanics have been implemented. So now it's just a matter of playtesting, suggestions, and help from outside to get most of the special NA rules to work. Eric is a software engineer so he knows how to code in JAVA very well but he doesn't know how to exactly implement new stuff to the TripleA engine specifically, so if someone could help him with that that would be great. If he gets on the right track, I think we can experience some large improvements to TripleA in general. Defender retreat from combat, target selection to name a few would be very useful additions.

                                In any case in the course of this week I will create a thread for NA and upload the relevent files so that you and others can take a look.

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                                • B
                                  beelee @VictoryFirst last edited by

                                  @victoryfirst

                                  in case he's not aware your dev buddy will probably want to check here https://github.com/triplea-game/triplea/blob/master/docs/contribute.md#wrench-Developer-wo-Merge-Rights

                                  1 Reply Last reply Reply Quote 3
                                  • VictoryFirst
                                    VictoryFirst last edited by VictoryFirst

                                    I've set up a thread for the North Africa module here: https://forums.triplea-game.org/topic/4074/north-africa-triplea-module

                                    All suggestions are welcome.

                                    RogerCooper 1 Reply Last reply Reply Quote 3
                                    • RogerCooper
                                      RogerCooper @VictoryFirst last edited by RogerCooper

                                      @victoryfirst I decided to go with East & West, a variant published in 2025 covering WW3 in 1948. https://axisandallies.fandom.com/wiki/East_%26_West

                                      74ff6ecf-cbe6-4b89-8340-717c228fabf0-image.png

                                      This is fairly straightforward game, using the Classic rules for the most part and reasonable map size. There are special rules for tech and politics.

                                      My roadmap is to implement the rules and setup using an existing map, probably the Anniversary edition or Big World and then implement the new map. This way I get 2 scenarios.

                                      RogerCooper 1 Reply Last reply Reply Quote 3
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        @rogercooper After reviewing maps, I concluded that the East & West map is closest to the TripleA Big World map, so I will implement it first on Big World and then use the actual map.

                                        In terms of neutral handling I see the following possibilties

                                        • Major neutrals impassable except that Russia may attack the Arab League.

                                        • Major neutrals are fully playable and can be allied through the diplomacy technology table.

                                        • Major neutrals can be allied through the diplomacy technology table and are absorbed into the allying power. They are impassable until then.

                                        RogerCooper 1 Reply Last reply Reply Quote 1
                                        • RogerCooper
                                          RogerCooper @RogerCooper last edited by

                                          @rogercooper East & West has a rule that allows tanks to move out of a territory in non-combat movement. As TripleA does not support this, should I just ignore it or increase the defense of tanks to 3 in compensation.

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                                          • B
                                            beelee @RogerCooper last edited by

                                            @rogercooper said in A New Year and a New Mod:

                                            East & West has a rule that allows tanks to move out of a territory in non-combat movement.

                                            You mean after already having been in combat ?

                                            If so, you could suggest players use edit or make a map option they can turn on at game start boosting the Tank if they don't want to.

                                            RogerCooper 1 Reply Last reply Reply Quote 1
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