North Africa - TripleA Module
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Based on the boardgame: Axis & Allies North Africa (2024)
This is a pre-release. The map has not reached its final state. We are making the map publically available so that people can playtest, check for bugs, offer suggestions and help out with fine-tuning the map.
There are numerous things still left to work on.
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Better map art
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Defender can retreat from combat
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Target Selection
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Supply Rules
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Rerolls
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Convoy system
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Armored Car automatically retreat after first round of combat
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Placement restrictions for naval units
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Territory-specific stacking limits
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Victory Conditions
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Mine Detonation
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Coast Road Movement
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Sea Mine Token Placement
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Game Notes
Download the map here: https://github.com/VictoryFirst2/north_africa
Creators: VictoryFirst and DomanMacgee (DouchemanMacgee)
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@victoryfirst I don't like the name "North Africa - Rommel Scenario". As with the "Torch" one, I would rather call it after the name of the operation with which the game starts or a date. If the game is meant to be about Rommel since the start of the Afrika Korp, that is early 1941, that would be "North Africa - Sunflower Scenario" (alternatively, "North Africa - February 1941 Scenario" or "North Africa - March 1941 Scenario": whatever is the starting month of the game).
I also don't like much this old style (like the old "Europe" and "Pacific") way of assuming that whatever TripleA map or game is WW2 as default, so I'm not liking much the "North Africa" phrase as the unifying name for the two scenarios. I would rather change it to something specifying it is at least WW2, which can be done by calling it something like "World War 2 North Africa" (instead of just "North Africa") or "North Africa 194X", with "X" being the last digit of the actual year. Same story for the map's name ("world_war_ii_north_africa" or something like that instead of just "north_africa"), just my opinion.
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@cernel Thank you. Yes, I agree the names need some improvement. We like to stick to the rulebook as much as possible. So therefore I think the following names for the scenarios would be best.
Rommel's Last Push
Operation TorchAs for the name of the game, I am not a fan of adding "World War II" as the majority of the games have this. It will become buried in the list of available maps among all the other ones that also have World War II. My idea is to call it A&A North Africa or AnA North Africa so that everyone knows it's based on the Axis and Allies game (and thus WW2).
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@victoryfirst said in North Africa - TripleA Module:
Rommel's Last Push
Ah. So it is 1942 (after "Crusader")? Is it known which month? January 1942? That is why I also found the "Rommel" thing to be very vague.
In this case, I would change my suggestion to "World War 2 North Africa - Theseus Scenario" (instead of "World War 2 North Africa - Sunflower Scenario").
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I'm unable to load North Africa - Torch, map.yml call for TorchScenario.xml but the xml is named torchScenario.
The xml has problems with comments within comments at lines 1174 and 1333. It also calls for F-armour, G-anti-Tank, armour, scout, navelmine and UK-armour.
Cheers...
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@victoryfirst You have made a good start here. Unfortunately, everything else will require engine changes.
Defender retreat, target selection and suppy rules will be useful for many mods, not only North Africa.
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@wc_sumpton We have not really worked on the Torch Scenario yet so it's probably no surprise it doesn't work anymore. Our plan is to completely finish Rommel first and then update Torch accordingly because the XML is essentially the same, only some with some bits here and there being different.
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@rogercooper Thanks. Eric (DomanMacgee) would love to start working on these engine things but he doesn't know where to start and asks for your help. Can I share his email-adress with you?
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I would be hesitant to use any type of "A&A" in the name. I agree with not using WWII, at least not at the beginning, as there are a pile of those names already.
It will spread by word of mouth fast enough once it's available.
You will probably just have to use edit for things that triplea can't do for now. I'm not real familiar with the rules, but for the 1st rd retreat, maybe make them suicide and respawn ?
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@victoryfirst said in North Africa - TripleA Module:
@rogercooper Thanks. Eric (DomanMacgee) would love to start working on these engine things but he doesn't know where to start and asks for your help. Can I share his email-adress with you?
I have only worked on mods not the engine level. I would not be of much help.
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What program is your friend using? I use IntelliJ.
First get GitHub access. Fork a copy of TripleA. Use GitHub Desktop to link to the copy and create a process directory.
Cheers...
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There is already defensive submarine retreat, expanding this is not that hard. Tying attack/defense to supportAttachment is already there, but supportAttachment are such a mess. Target selection is AA targeting.
Cheers.
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@cernel The rulebook calls both scenarios Rommel's Last Push and Operation Torch. I think if we are going to call one "Theseus Scenario", although historically correct, that might confuse everyone who has played the game face-to-face before and tried the TripleA version for the first time.
@beelee No A&A in the name? Is that to prevent lawsuits or something?
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@victoryfirst said in North Africa - TripleA Module:
@cernel The rulebook calls both scenarios Rommel's Last Push and Operation Torch. I think if we are going to call one "Theseus Scenario", although historically correct, that might confuse everyone who has played the game face-to-face before and tried the TripleA version for the first time.
@beelee No A&A in the name? Is that to prevent lawsuits or something?
"Rommel's Last Push" sounds better than just "Rommel". I agree with not having the same name of some other non-TripleA game, but you could go with something like "Rommel's Gamble" or "Rommel 1942". That would also possibly reduce confusion in case someone makes a modification of this game featuring Rommel's offensives since the start if I understand correctly that this game starts a long time after the Afrika Korp and Rommel arrived in North Africa.
Is it even known what is the starting month and year of this game you are making or adapting for TripleA? Just curious.
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According to the rule book, Rommel's Last Push on January 21, 1942, and Operation Torch on November 8, 1942.
Cheers...
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yea here a partial quote from Elk
"...should give him the heads up about avoiding the copy written stuff, like exact wording from the manual or whatever. I think to pass muster it just all has have an all original wording when it comes to rules, like saying the same thing but with a thesaurus I guess? I’d compare it to say the way Veq wrote shit for G40. It’s similar but never exactly the same, or exact copy, cause the words of the rules and the artwork are what is copywritten and owned by Hasbro/WotC/Renegade, or at least that’s my understanding. It’s also their most recent release so might get dmca’d if it takes off too quickly. ... "
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@beelee I assume that the little circles on the map are to handle the flanking attack bonus.
Somewhere in the engine the engine there must be a way of splitting the attacking units because that is how amphibious invasions are handled. As engine changes are required anyhow, I would avoid the little circles.
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@rogercooper said in North Africa - TripleA Module:
Somewhere in the engine the engine there must be a way of splitting the attacking units because that is how amphibious invasions are handled. As engine changes are required anyhow, I would avoid the little circles.
Yes and... No. The attack from is not maintained. Amphibious attacking units are marked for bonus. For retreats, only the attacked from territories are needed, not what units came from which. Air units are handled differently.
Cheers...
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Right on! Saw this the other day, but I had trouble logging in for a few from my phone. Yeah I mean that's what I recall reading from the old days, although I don't really know the full specs there so like don't take my word for it. Also that was way before Renegade days, and they're clearly way cooler and more on the ball, involved with the community than the publishers of yesteryear. least in my view. It's kinda glorious for a table top era revival! New games coming out, always badass. I think there's gotta be like some kinda grace period honeymoon for sure, just cause trying to make anything in tripleA takes forever, esp if it's got the novel rules and new mechanics. Trying to bend the engine to do new things just takes like 3 times longer than one might hope no doubt. I feel like tripleA projects would be analogous to customizations on the home board and painted sculpts with the extras, but just using the digital tools, but I think if it has the educational or artistic fair use it's a bit different, long as it's not all branded out. Plus tripleA is sorta niche, just cause of how it's installed and runs using an a program pretty oldschool, so it's mainly for the enthusiasts of the hobby. I still need to swoop my board for N.Africa! RL got me with the limited closet space lately and kinda broke joking it, but hopefully we'll snap it up next time we head to the local shop. I was kicking around at A&A org for a few, trying to take a break from the dungeon crawls and all the fires around and such, or I guess where WW2 is somehow the comfort zone, go figure lol.
Anyhow, looks cool! Nice work!