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    Continuation of Trout - VF

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    • B Offline
      beelee @VictoryFirst
      last edited by beelee

      @victoryfirst

      I hate those Partisans. Might have to send Banzai after their ass lol

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 4 TotalWarNavyFtrs, 3 armour, 1 demo_harbour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              2 bombers moved from Japan to Hopei
              1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
              2 armour moved from Jehol to Hopei
              1 infantry moved from Anhwe to Hopei
              1 armour moved from Kiangsu to Hopei
              2 infantry moved from Kiangsu to 19 Sea Zone
              2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to Kwangsi
              2 infantry moved from 36 Sea Zone to Kwangsi
              1 Banzai moved from Japan to Kwangsi
              2 fighters moved from 6 Sea Zone to Amur
              2 fighters moved from 6 Sea Zone to Siberia
              1 infantry moved from Manchuria to Amur
              1 infantry moved from Soviet Far East to Siberia
      
          Combat - Japanese
              Battle in Kwangsi
                  Japanese attack with 1 Banzai and 3 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 Banzai and 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      Japanese roll dice for 1 Banzai and 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kwangsi
                      1 infantry owned by the British lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 Banzai and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Siberia
                  Japanese attack with 2 fighters and 1 infantry
                  Russians defend with 1 Soviet_Partisan
                      Japanese roll dice for 2 fighters and 1 infantry in Siberia, round 2 : 3/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Siberia, round 2 : 0/1 hits, 0.17 expected hits
                      1 Soviet_Partisan owned by the Russians lost in Siberia
                  Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 Soviet_Partisan
              Battle in Hopei
                  Japanese attack with 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 8 infantry; Russians defend with 1 guard_infantry
                      Japanese roll dice for 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 4.17 expected hits
                      Chinese roll dice for 1 guard_infantry and 8 infantry in Hopei, round 2 : 5/9 hits, 3.17 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 armour owned by the Japanese lost in Hopei
                      3 infantry owned by the Chinese lost in Hopei
                  1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese retreated
                  Chinese win with 1 guard_infantry and 5 infantry remaining. Battle score for attacker is -18
                  Casualties for Japanese: 3 armour, 1 fighter and 1 infantry
                  Casualties for Chinese: 3 infantry
              Battle in Amur
                  Japanese attack with 2 fighters and 1 infantry
                  Russians defend with 1 Soviet_Partisan
                      Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 Soviet_Partisan in Amur, round 2 : 0/1 hits, 0.17 expected hits
                      1 Soviet_Partisan owned by the Russians lost in Amur
                  Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 Soviet_Partisan
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Kwangsi
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan
              2 fighters moved from Siberia to 6 Sea Zone
              2 fighters moved from Amur to 6 Sea Zone
              1 elite moved from Japan to 6 Sea Zone
              1 elite and 1 pacific_transport moved from 6 Sea Zone to 5 Sea Zone
              1 elite moved from 5 Sea Zone to Soviet Far East
              1 infantry moved from Shantung to Jehol
              1 infantry moved from Shantung to Anhwe
              1 aaGun moved from Anhwe to Shantung
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Hunan
              2 bombers and 1 tactical_bomber moved from Hopei to Shantung
              1 Japan_destroyer moved from 19 Sea Zone to 35 Sea Zone
              2 Heavy_BBs, 1 Japan_destroyer, 2 NavyFighters, 1 battleship, 1 carrier, 1 pacific_cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              Units in Philippines being upgraded or consumed: 1 harbour
              1 demo_harbour placed in Philippines
              4 TotalWarNavyFtrs placed in 6 Sea Zone
              2 armour and 1 infantry placed in Kiangsu
              1 armour and 2 infantry placed in Shantung
              1 elite and 2 infantry placed in Japan
              Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
              Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
              Japanese collect 43 PUs; end with 43 PUs
              Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 PUs; end with 42 PUs
              Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 39 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Japanese regular : 0.83
      Russians regular : -0.33
      

      EXP Trout Cont J8.tsvg

      Game report seems not that bad compared to jpn lol

      Edit
      Actually I'm gonna put a Escort in 22

      EXP Trout Cont J8 edit.tsvg

      1 Reply Last reply Reply Quote 0
      • VictoryFirstV Offline
        VictoryFirst
        last edited by

        Remember the partisans cannot be attacked by air 🙂

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @VictoryFirst
          last edited by

          @victoryfirst

          oops I forgot 😊

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @beelee
            last edited by beelee

            @VictoryFirst I'll just put em back

            EXP Trout Cont J8 edit2.tsvg

            Edit
            I wonder if redrawing the Partisan with Plane circle/ above it's shoulder would help to remember ?
            Instead of that thing that's there. idk. probably to small to see but if it could be like the CV it might work/help

            VictoryFirstV 1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              TripleA Turn Summary: British round 8

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 8
              
                  Purchase Units - Americans
                      Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                      Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                      Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                      Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                      Americans buy 1 Heavy_Transport, 2 NavyFighters, 1 USA_Hvy_Bomber, 3 artilleries, 1 carrier, 1 elite, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
              
                  Place Units - Americans
                      Units in Western United States being upgraded or consumed: 1 infantry
                      1 marine placed in Western United States
              
                  Combat Move - Americans
                      Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 pacific_submarine moved from 33 Sea Zone to 21 Sea Zone
                      1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                      2 usa_fighters moved from 33 Sea Zone to 21 Sea Zone
                      2 usa_fighters moved from 33 Sea Zone to 35 Sea Zone
                      1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                      1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                      1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                      1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                      1 submarine moved from 26 Sea Zone to 22 Sea Zone
                      2 transports moved from 93 Sea Zone to 92 Sea Zone
                      1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
                      2 infantry moved from Gibraltar to 92 Sea Zone
                      2 infantry moved from Gibraltar to 91 Sea Zone
                      2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                      1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                      1 artillery, 4 infantry and 1 marine moved from 93 Sea Zone to Southern France
                      2 usa_fighters moved from 93 Sea Zone to Southern France
                      2 bombers moved from Gibraltar to Southern France
                      1 usa_fighter moved from 91 Sea Zone to Southern France
              
                  Combat - Americans
                      Battle in 22 Sea Zone
                          Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                          Japanese defend with 1 Escort
                              Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Escort in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 Escort owned by the Japanese lost in 22 Sea Zone
                          Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 Escort
                      Battle in 35 Sea Zone
                          Americans attack with 1 destroyer, 1 transport and 2 usa_fighters
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 destroyer, 1 transport and 2 usa_fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                          Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 transport and 2 usa_fighters remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in Southern France
                          Americans attack with 1 artillery, 2 bombers, 4 infantry, 1 marine and 3 usa_fighters
                          Germans defend with 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 factory_minor, 1 harbour, 1 waffen_infantry and 1 waffen_panzer
                              Americans roll dice for 2 Heavy_BBs and 1 battleship in Southern France, round 2 : 5/5 hits, 4,00 expected hits
                              Germans roll dice for 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer in Southern France, round 2 : 4/7 hits, 4,83 expected hits
                              4 infantry owned by the Americans lost in Southern France
                              1 Waffen_Oberst_4 owned by the Germans, 1 Panzer_Grndrs owned by the Germans, 1 waffen_panzer owned by the Germans, 1 waffen_infantry owned by the Germans and 1 WaffenPnzrGrndr owned by the Germans lost in Southern France
                          Americans win, taking Southern France from Germans with 1 artillery, 2 bombers, 1 marine and 3 usa_fighters remaining. Battle score for attacker is 13
                          Casualties for Americans: 4 infantry
                          Casualties for Germans: 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer
                      Battle in Philippines
                      Battle in 21 Sea Zone
                          Americans attack with 1 pacific_submarine and 2 usa_fighters
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 1 pacific_submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                              1 pacific_submarine owned by the Americans lost in 21 Sea Zone
                              Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 2 usa_fighters in 21 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 21 Sea Zone
                          Americans win, taking Philippines from Japanese with 2 usa_fighters remaining. Battle score for attacker is 7
                          Casualties for Americans: 1 pacific_submarine
                          Casualties for Japanese: 1 Japan_destroyer
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 usa_fighter and 1 usa_tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                      2 usa_fighters moved from 21 Sea Zone to 33 Sea Zone
                      1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                      2 NavyFighters, 2 destroyers and 1 pacific_carrier moved from 26 Sea Zone to 33 Sea Zone
                      1 transport moved from 33 Sea Zone to 22 Sea Zone
                      2 infantry moved from Marianas to 22 Sea Zone
                      2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                      2 infantry moved from 35 Sea Zone to Philippines
                      1 transport moved from 33 Sea Zone to 26 Sea Zone
                      1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                      2 NavyFighters, 1 artillery, 1 carrier, 1 destroyer, 1 marine, 1 pacific_BB, 1 pacific_transport and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                      1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                      1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                      1 carrier moved from 33 Sea Zone to 35 Sea Zone
                      1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                      2 destroyers moved from 33 Sea Zone to 35 Sea Zone
                      1 battleship moved from 33 Sea Zone to 35 Sea Zone
                      1 usa_tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                      1 carrier moved from 33 Sea Zone to 35 Sea Zone
                      1 pacific_cruiser moved from 33 Sea Zone to 35 Sea Zone
                      1 usa_fighter moved from 33 Sea Zone to 35 Sea Zone
                      1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from Eastern United States to 101 Sea Zone
                      1 elite, 3 infantry, 1 mech_infantry, 3 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                      2 transports moved from 91 Sea Zone to 101 Sea Zone
                      3 usa_fighters moved from Southern France to 93 Sea Zone
                      2 bombers moved from Southern France to Gibraltar
                      1 elite, 3 infantry, 1 mech_infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
                      3 mech_infantrys moved from Western United States to Eastern United States
                      1 carrier moved from 91 Sea Zone to 93 Sea Zone
              
                  Place Units - Americans
                      1 carrier and 1 transport placed in 10 Sea Zone
                      1 artillery and 1 infantry placed in Western United States
                      1 submarine placed in 10 Sea Zone
                      1 Heavy_Transport placed in 101 Sea Zone
                      1 USA_Hvy_Bomber, 2 artilleries, 1 elite and 3 infantry placed in Eastern United States
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                      EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                      EDIT: Turning off Edit Mode
                      2 NavyFighters placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                      Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                      Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                      Americans collect 56 PUs; end with 57 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                      Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 72 PUs
                      Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 75 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                      Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      5 infantry moved from Hopei to Anhwe
                      1 infantry moved from Kweichow to Anhwe
              
                  Combat - Chinese
                      Battle in Anhwe
                          Chinese attack with 6 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 1,00 expected hits
                              Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                              1 infantry owned by the Japanese lost in Anhwe
                          Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Anglo Egyptian Sudan
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      Trigger ParaBoost atAnglo Egyptian Sudan: Germans has 1 german_paraBoost placed in Anglo Egyptian Sudan
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 infantry moved from Szechwan to Kweichow
              
                  Place Units - Chinese
                      1 artillery and 4 infantry placed in Anhwe
              
                  Turn Complete - Chinese
                      Chinese collect 11 PUs; end with 12 PUs
                      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
              
                  Purchase Units - British
                      Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                      Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                      British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 submarines, 2 uk_armours and 6 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Removing units owned by Americans from 91 Sea Zone: 3 destroyers
                      EDIT: Adding units owned by Americans to 93 Sea Zone: 3 destroyers
                      EDIT: Turning off Edit Mode
                      5 uk_armours moved from Egypt to Anglo Egyptian Sudan
                      1 bomber and 2 uk_fighters moved from Egypt to Anglo Egyptian Sudan
                      1 uk_armour moved from Iraq to 80 Sea Zone
                      1 infantry moved from Persia to 80 Sea Zone
                      1 battleship, 1 cruiser, 1 infantry, 1 transport and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
                      1 infantry and 1 uk_armour moved from 81 Sea Zone to Anglo Egyptian Sudan
                      1 infantry moved from Siam to French Indo China
                            British take French Indo China from Japanese
                      1 infantry and 1 uk_armour moved from Malaya to 37 Sea Zone
                      1 infantry, 1 transport and 1 uk_armour moved from 37 Sea Zone to 20 Sea Zone
                      1 infantry and 1 uk_armour moved from 20 Sea Zone to Kwangtung
                      2 infantry and 1 uk_armour moved from Yunnan to Kwangsi
                      5 infantry moved from Yunnan to Hunan
              
                  Combat - British
                      Battle in Kwangtung
                      Battle in Hunan
                          British attack with 5 infantry
                          Japanese defend with 1 infantry
                              British roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 0,83 expected hits
                              Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                              1 infantry owned by the Japanese lost in Hunan
                          British win, taking Kwangtung from Japanese, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in Anglo Egyptian Sudan
                          British attack with 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters
                          Germans defend with 4 german_paras and 1 german_paraBoost
                              British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1,17 expected hits
                              British roll dice for 1 bomber, 1 infantry, 6 uk_armours and 2 uk_fighters in Anglo Egyptian Sudan, round 2 : 3/10 hits, 4,83 expected hits
                              Germans roll dice for 4 german_paras and 1 german_paraBoost in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,00 expected hits
                              1 infantry owned by the British and 2 uk_armours owned by the British lost in Anglo Egyptian Sudan
                              4 german_paras owned by the Germans lost in Anglo Egyptian Sudan
                              1 german_paraBoost owned by the Germans lost in Anglo Egyptian Sudan
                          British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 4 uk_armours and 2 uk_fighters remaining. Battle score for attacker is 3
                          Casualties for British: 1 infantry and 2 uk_armours
                          Casualties for Germans: 4 german_paras and 1 german_paraBoost
                      Battle in Kwangsi
                          British attack with 2 infantry and 1 uk_armour
                          Japanese defend with 1 infantry
                              British roll dice for 2 infantry and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                              Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                              1 infantry owned by the Japanese lost in Kwangsi
                          British win, taking Kwangsi from Japanese with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anhwe
                      1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                      1 uk_armour moved from India to Yunnan
                      3 infantry moved from Burma to Yunnan
                      2 Rails moved from Union of South Africa to India
                      2 Rails and 2 infantry moved from India to Anhwe
                      3 infantry moved from India to Burma
                      1 uk_armour moved from Tobruk to Libya
                      2 uk_fighters moved from Anglo Egyptian Sudan to Iraq
                      1 bomber moved from Anglo Egyptian Sudan to Iraq
                      2 infantry moved from Brazil to British Guiana
              
                  Place Units - British
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      3 infantry and 2 uk_armours placed in India
                      2 submarines placed in 98 Sea Zone
                      2 UK_LCVs, 1 artillery and 6 uk_paras placed in United Kingdom
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,3,6,1
                      British collect 53 PUs (3 lost to blockades); end with 53 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUs
                      Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 69 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 2,00
              Americans regular : -0,33
              Japanese regular : -2,00
              Germans regular : 0,17
              British regular : -1,67
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst @beelee
                last edited by

                @beelee or a plane with a red line through it 🙂

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @VictoryFirst
                  last edited by

                  @victoryfirst said in Continuation of Trout - VF:

                  or a plane with a red line through it

                  yea that's what I meant. Stick a rocket on his other shoulder 🙂

                  Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.

                  Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.

                  Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now 🙂

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee
                    last edited by

                    @VictoryFirst

                    Got sucked up into the multi. That one is looking more interesting every turn 🙂

                    Looking at this now

                    VictoryFirstV 1 Reply Last reply Reply Quote 0
                    • VictoryFirstV Offline
                      VictoryFirst @beelee
                      last edited by

                      @beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by beelee

                        @victoryfirst

                        heh heh coming right up. Not much for them to do lol

                        Game History

                        Round: 8
                        
                            Purchase Units - Italians
                                Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
                        
                            Place Units - Italians
                                Units in Southern Italy being upgraded or consumed: 1 factory_minor
                                1 UndergroundMinr placed in Southern Italy
                        
                            Combat Move - Italians
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                1 fighter moved from Southern Italy to Southern France
                                1 infantry moved from Northern Italy to Southern France
                        
                            Combat - Italians
                                Battle in Southern France
                                    Italians attack with 1 fighter and 1 infantry
                                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                                        Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                        Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                                        Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                                        Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                                        1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                                        1 marine owned by the Americans lost in Southern France
                                    Americans win with 1 artillery remaining. Battle score for attacker is -8
                                    Casualties for Italians: 1 fighter and 1 infantry
                                    Casualties for Americans: 1 marine
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                        
                            Place Units - Italians
                                1 Escort placed in 95 Sea Zone
                        
                            Turn Complete - Italians
                                Total Cost from Convoy Blockades: 3
                                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                                Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 0.67
                        Italians regular : -0.33
                        

                        EXP Trout Cont I 8.tsvg

                        Well this will probably do it lol Still enjoyed playing it 🙂

                        One needs a way to evac those aaGuns or ... well yea ha ha ha

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                        • VictoryFirstV Offline
                          VictoryFirst
                          last edited by

                          Perhaps the air transport can lend a hand? lol

                          B 1 Reply Last reply Reply Quote 0
                          • VictoryFirstV Offline
                            VictoryFirst
                            last edited by

                            So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

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                            • B Offline
                              beelee @VictoryFirst
                              last edited by beelee

                              @victoryfirst
                              G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

                              Edit
                              hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                              VictoryFirstV B 2 Replies Last reply Reply Quote 0
                              • VictoryFirstV Offline
                                VictoryFirst @beelee
                                last edited by

                                @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                                I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @VictoryFirst
                                  last edited by

                                  @victoryfirst said in Continuation of Trout - VF:

                                  So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                                  oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                                  Rock On !!!.png

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                                  • B Offline
                                    beelee @VictoryFirst
                                    last edited by

                                    @victoryfirst said in Continuation of Trout - VF:

                                    @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                                    I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                                    I don't think it would survive to complete it's mission 🙂

                                    Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                                    VictoryFirstV 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @beelee
                                      last edited by

                                      @beelee said in Continuation of Trout - VF:

                                      hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                                      @VictoryFirst

                                      I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                                      This the Revised rules. I guess I'll bug on him and ask lol

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                                      • VictoryFirstV Offline
                                        VictoryFirst @beelee
                                        last edited by

                                        @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @VictoryFirst
                                          last edited by

                                          @victoryfirst

                                          Right Arm

                                          I need to get back to my report too 🙂

                                          1 Reply Last reply Reply Quote 1

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