TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    42 G15 Woods vs. Wylie

    Scheduled Pinned Locked Moved Play By Forum
    120 Posts 2 Posters 28.9k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      redanto
      last edited by

      TripleA Turn Summary: ANZAC round 14

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 14
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 armour moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              2 destroyers moved from 62 Sea Zone to 42 Sea Zone
              1 destroyer moved from 45 Sea Zone to 44 Sea Zone
              1 destroyer moved from 46 Sea Zone to 44 Sea Zone
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 1 armour and 1 infantry
                  Japanese defend with 2 infantry
                      ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the ANZAC lost in Java
                      1 infantry owned by the Japanese lost in Java
                  Japanese win with no units remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 armour and 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in 44 Sea Zone
                  ANZAC attack with 2 destroyers
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : 0.50
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • R Offline
        redanto
        last edited by

        TripleA Turn Summary: Russians round 15

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 15
        
            Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
        
            Combat Move - Russians
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Buryatia to Ulaanbaatar
        
            Non Combat Move - Russians
        
            Turn Complete - Russians
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • W Offline
          wylie1070
          last edited by

          TripleA Turn Summary: Japanese round 15

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 15
          
              Purchase Units - Japanese
                  Japanese buy 4 armour, 2 bombers, 4 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  1 unit repaired.
                  2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
                  1 bomber and 3 fighters moved from Japan to Amur
                  4 armour moved from Eastern Persia to Iraq
                        Japanese take Persia from British
                  1 bomber moved from India to Iraq
                  1 armour moved from Rostov to Northwest Persia
                        Japanese take Northwest Persia from Americans
                  1 armour moved from Rostov to Northwest Persia
                  1 armour moved from Tambov to Caucasus
                  1 mech_infantry moved from Turkmenistan to Persia
                  1 artillery moved from Kazakhstan to Turkmenistan
                  1 infantry moved from Kazakhstan to Turkmenistan
                  2 mech_infantrys moved from West India to Persia
                  2 armour and 1 mech_infantry moved from India to Eastern Persia
                  3 fighters moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                  4 infantry moved from Korea to Amur
                  1 armour moved from Szechwan to Suiyuyan
                  1 mech_infantry moved from Szechwan to Suiyuyan
                  1 mech_infantry moved from Shantung to Chahar
                  1 armour moved from Shantung to Jehol
                  1 armour moved from Shantung to Chahar
                  1 mech_infantry moved from Jehol to Buyant-Uhaa
                        Japanese take Buyant-Uhaa from Russians
                  1 mech_infantry moved from Kansu to Tsagaan Olom
                        Japanese take Tsagaan Olom from Russians
                  1 mech_infantry moved from Kansu to Olgiy
                        Japanese take Olgiy from Russians
          
              Combat - Japanese
                  Battle in Amur
                      Japanese attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
                      Americans defend with 1 armour, 3 artilleries and 6 infantry
                          Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Amur, round 2 : 5/1 hits, 5.50 expected hits
                          Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits
                          3 infantry owned by the Japanese lost in Amur
                          5 infantry owned by the Americans lost in Amur
                          Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Amur, round 3 : 5/0 hits, 5.00 expected hits
                          Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1.83 expected hits
                          1 infantry owned by the Japanese lost in Amur
                          1 armour owned by the Americans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Amur
                      Japanese win, taking Amur from Americans with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                      Casualties for Japanese: 4 infantry
                      Casualties for Americans: 1 armour, 3 artilleries and 6 infantry
                  Battle in Iraq
                      Japanese attack with 4 armour and 1 bomber
                      Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 fighter
                          Japanese roll dice for 4 armour and 1 bomber in Iraq, round 2 : 3/1 hits, 2.67 expected hits
                          Americans roll dice for 3 armour and 1 fighter in Iraq, round 2 : 3/1 hits, 2.17 expected hits
                          3 armour owned by the Japanese lost in Iraq
                          3 armour owned by the Americans lost in Iraq
                          Japanese roll dice for 1 armour and 1 bomber in Iraq, round 3 : 1/1 hits, 1.17 expected hits
                          Americans roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.67 expected hits
                          1 bomber owned by the Japanese lost in Iraq
                          1 fighter owned by the Americans lost in Iraq
                      Japanese win, taking Iraq from Americans with 1 armour remaining. Battle score for attacker is -2
                      Casualties for Japanese: 3 armour and 1 bomber
                      Casualties for Americans: 3 armour and 1 fighter
                  Battle in 42 Sea Zone
                      Japanese attack with 1 destroyer and 3 fighters
                      ANZAC defend with 2 destroyers and 1 transport
                          Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                          ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                          2 destroyers owned by the ANZAC lost in 42 Sea Zone
                          1 transport owned by the ANZAC lost in 42 Sea Zone
                      Japanese win with 3 fighters remaining. Battle score for attacker is 15
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 2 destroyers and 1 transport
          
              Non Combat Move - Japanese
                  3 fighters moved from 42 Sea Zone to 35 Sea Zone
                  1 bomber moved from Amur to Japan
                  3 fighters moved from Amur to Jehol
          
              Place Units - Japanese
                  4 destroyers placed in 6 Sea Zone
                  2 bombers placed in Japan
                  2 armour and 1 mech_infantry placed in Shantung
                  2 armour and 1 mech_infantry placed in India
          
              Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3
                  Japanese collect 78 PUs (4 lost to blockades); end with 79 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -0.17
          Japanese regular : -0.17
          ANZAC regular : 0.33
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • R Offline
            redanto
            last edited by

            TripleA Turn Summary: Americans round 15

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 15
            
                Purchase Units - Americans
                    Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                    1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                    1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                    1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                    1 infantry moved from Alaska to 1 Sea Zone
                    1 artillery moved from Alaska to 1 Sea Zone
            
                Non Combat Move - Americans
                    1 armour moved from Central Mongolia to Yenisey
                    2 artilleries moved from Siberia to Soviet Far East
                    1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                    1 artillery moved from 3 Sea Zone to Soviet Far East
                    1 infantry moved from 3 Sea Zone to Soviet Far East
                    1 transport moved from 1 Sea Zone to 10 Sea Zone
                    4 destroyers moved from 10 Sea Zone to 25 Sea Zone
                    2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                    1 mech_infantry moved from 91 Sea Zone to Gibraltar
                    1 carrier moved from 80 Sea Zone to 78 Sea Zone
                    2 fighters moved from 80 Sea Zone to 78 Sea Zone
                    1 infantry moved from 91 Sea Zone to Gibraltar
            
                Place Units - Americans
                    2 armour and 2 infantry placed in Western United States
                    2 bombers placed in Alaska
                    2 fighters placed in Eastern United States
                    1 infantry placed in Alaska
                    1 destroyer placed in 10 Sea Zone
                    1 transport placed in 101 Sea Zone
            
                Turn Complete - Americans
                    Americans collect 50 PUs; end with 50 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              wylie1070
              last edited by

              TripleA Turn Summary: Germans round 15

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 15
              
                  Purchase Units - Germans
                      Germans buy 3 artilleries, 2 bombers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
              
                  Combat Move - Germans
                      3 fighters moved from Norway to 110 Sea Zone
                      3 destroyers moved from 113 Sea Zone to 110 Sea Zone
                      3 fighters moved from Western Germany to 110 Sea Zone
                      1 tactical_bomber moved from Western Germany to 110 Sea Zone
                      2 fighters moved from Northern Italy to 110 Sea Zone
                      6 armour moved from Volgograd to Northwest Persia
                      3 armour moved from Ukraine to Caucasus
                      3 armour moved from Rostov to Northwest Persia
                      1 bomber moved from Kansu to Novgorod
                      3 fighters moved from Volgograd to Novgorod
                      2 armour moved from Russia to Urals
                      1 mech_infantry moved from Russia to Urals
              
                  Combat - Germans
                      British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                      Battle in 110 Sea Zone
                          Germans attack with 3 destroyers, 8 fighters and 1 tactical_bomber
                          British defend with 5 destroyers and 3 fighters; Americans defend with 2 destroyers and 1 transport
                              Germans roll dice for 3 destroyers, 8 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits
                              British roll dice for 7 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits
                              3 destroyers owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
                              4 destroyers owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone
                              Germans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.67 expected hits
                              British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                              2 fighters owned by the Germans lost in 110 Sea Zone
                              1 destroyer owned by the British and 3 fighters owned by the British lost in 110 Sea Zone
                              1 transport owned by the Americans lost in 110 Sea Zone
                          Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
                          Casualties for Germans: 3 destroyers and 4 fighters
                          Casualties for British: 5 destroyers and 3 fighters
                          Casualties for Americans: 2 destroyers and 1 transport
              
                  Non Combat Move - Germans
                      1 tactical_bomber moved from 110 Sea Zone to Western Germany
                      4 fighters moved from 110 Sea Zone to Western Germany
              
                  Place Units - Germans
                      2 bombers placed in Western Germany
                      2 destroyers and 1 transport placed in 113 Sea Zone
                      1 transport placed in 97 Sea Zone
                      1 artillery and 1 infantry placed in Yugoslavia
                      2 artilleries and 3 infantry placed in Western Germany
              
                  Turn Complete - Germans
                      Germans collect 63 PUs; end with 63 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                      Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
              

              Combat Hit Differential Summary :

              Germans regular : 0.67
              British regular : 0.33
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • R Offline
                redanto
                last edited by

                TripleA Turn Summary: UK_Pacific round 15

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 15
                
                    Purchase Units - British
                        British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - British
                        2 armour moved from Egypt to Iraq
                        1 fighter moved from Egypt to Iraq
                        1 transport moved from 71 Sea Zone to 72 Sea Zone
                        2 infantry moved from Tanganyika Territory to 72 Sea Zone
                        2 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
                
                    Combat - British
                        Battle in Iraq
                            British attack with 2 armour and 1 fighter
                            Japanese defend with 1 airfield, 1 armour and 1 factory_minor
                                British roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/1 hits, 1.50 expected hits
                                Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                                1 armour owned by the Japanese lost in Iraq
                            British win, taking Iraq from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 armour
                
                    Non Combat Move - British
                        1 transport moved from 123 Sea Zone to 106 Sea Zone
                        1 fighter moved from Iraq to Egypt
                
                    Place Units - British
                        1 fighter and 7 infantry placed in United Kingdom
                        3 infantry placed in Egypt
                
                    Turn Complete - British
                        British collect 35 PUs; end with 35 PUs
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
                
                    Turn Complete - UK_Pacific
                

                Combat Hit Differential Summary :

                Japanese regular : -0.50
                British regular : -0.50
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • W Offline
                  wylie1070
                  last edited by

                  TripleA Turn Summary: Italians round 15

                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                  Game History

                  Round: 15
                  
                      Purchase Units - Italians
                          Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          1 fighter moved from Volgograd to Yugoslavia
                          2 fighters moved from Volgograd to Yugoslavia
                          1 armour moved from Caucasus to Northwest Persia
                          1 armour moved from Volgograd to Northwest Persia
                          2 mech_infantrys moved from Volgograd to Northwest Persia
                  
                      Combat - Italians
                  
                      Non Combat Move - Italians
                  
                      Place Units - Italians
                          1 transport placed in 97 Sea Zone
                          1 artillery and 1 infantry placed in Southern Italy
                  
                      Turn Complete - Italians
                          Italians collect 14 PUs; end with 14 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    redanto
                    last edited by

                    triplea_4090_15ita.tsvg

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      wylie1070
                      last edited by

                      TripleA Turn Summary: Japanese round 16

                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                      Game History

                      Round: 16
                      
                          Purchase Units - Japanese
                              Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              2 infantry moved from Amur to Siberia
                                    Japanese take Siberia from Russians
                              1 armour moved from Amur to Sakha
                                    Japanese take Sakha from Russians
                              1 armour moved from Sakha to Buryatia
                                    Japanese take Buryatia from Russians
                              1 armour moved from Amur to Ulaanbaatar
                                    Japanese take Ulaanbaatar from Russians
                              1 armour moved from Ulaanbaatar to Yakut S.S.R.
                                    Japanese take Yakut S.S.R. from Russians
                              1 armour moved from Suiyuyan to Central Mongolia
                                    Japanese take Central Mongolia from Russians
                              1 armour moved from Central Mongolia to Dzavhan
                              1 mech_infantry moved from Tsagaan Olom to Dzavhan
                              1 mech_infantry moved from Olgiy to Dzavhan
                              2 mech_infantrys moved from Suiyuyan to Dzavhan
                              1 armour moved from Chahar to Dzavhan
                              1 mech_infantry moved from Chahar to Central Mongolia
                              1 mech_infantry moved from Chahar to Tsagaan Olom
                              1 mech_infantry moved from Kansu to Olgiy
                              2 artilleries moved from Amur to Siberia
                              1 mech_infantry moved from Amur to Siberia
                              1 infantry moved from Amur to Siberia
                              1 fighter moved from Jehol to Dzavhan
                              2 fighters moved from Jehol to Japan
                              1 armour moved from Jehol to Central Mongolia
                              1 armour moved from Shantung to Buyant-Uhaa
                              1 armour moved from Shantung to Buyant-Uhaa
                              1 mech_infantry moved from Shantung to Buyant-Uhaa
                              1 bomber moved from Japan to 7 Sea Zone
                              1 bomber moved from Japan to 16 Sea Zone
                              1 bomber moved from Japan to 4 Sea Zone
                              2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                              2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                              2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                              2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                              3 fighters moved from 35 Sea Zone to 44 Sea Zone
                              2 armour moved from Northwest Persia to Iraq
                              3 mech_infantrys moved from Persia to Iraq
                              2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                              1 infantry moved from Turkmenistan to Eastern Persia
                              1 artillery moved from Turkmenistan to Eastern Persia
                              1 armour moved from Caucasus to Iraq
                      
                          Combat - Japanese
                              Battle in 16 Sea Zone
                                  Japanese attack with 1 bomber and 2 destroyers
                                  Americans defend with 1 destroyer
                                      Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                                      1 destroyer owned by the Americans lost in 16 Sea Zone
                                  Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 destroyer
                                  Casualties for Americans: 1 destroyer
                              Battle in 7 Sea Zone
                                  Japanese attack with 1 bomber and 2 destroyers
                                  Americans defend with 1 destroyer
                                      Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                      Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                                      1 destroyer owned by the Americans lost in 7 Sea Zone
                                  Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 destroyer
                                  Casualties for Americans: 1 destroyer
                              Battle in 4 Sea Zone
                                  Japanese attack with 1 bomber and 2 destroyers
                                  Americans defend with 1 destroyer
                                      Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                      Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 destroyer owned by the Americans lost in 4 Sea Zone
                                  Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                  Casualties for Americans: 1 destroyer
                              Battle in 44 Sea Zone
                                  Japanese attack with 2 destroyers and 3 fighters
                                  ANZAC defend with 2 destroyers
                                      Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                                      ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                      2 destroyers owned by the ANZAC lost in 44 Sea Zone
                                  Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                                  Casualties for ANZAC: 2 destroyers
                              Battle in Iraq
                                  Japanese attack with 5 armour and 4 mech_infantrys
                                  British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                                      Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                                      British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                                      2 mech_infantrys owned by the Japanese lost in Iraq
                                      3 infantry owned by the French lost in Iraq
                                      Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                                      British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                                      1 mech_infantry owned by the Japanese lost in Iraq
                                      2 armour owned by the British lost in Iraq
                                  Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                                  Casualties for Japanese: 3 mech_infantrys
                                  Casualties for French: 3 infantry
                                  Casualties for British: 2 armour
                              Battle in Dzavhan
                                  Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                                  Russians defend with 5 infantry
                                      Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                                      Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                                      2 mech_infantrys owned by the Japanese lost in Dzavhan
                                      2 infantry owned by the Russians lost in Dzavhan
                                      Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                                      Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                                      1 mech_infantry owned by the Japanese lost in Dzavhan
                                      2 infantry owned by the Russians lost in Dzavhan
                                      Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                                      Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Dzavhan
                                  Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 3 mech_infantrys
                                  Casualties for Russians: 5 infantry
                      
                          Non Combat Move - Japanese
                              2 fighters moved from 44 Sea Zone to 35 Sea Zone
                              1 fighter moved from 44 Sea Zone to 35 Sea Zone
                              1 bomber moved from 7 Sea Zone to Japan
                              1 bomber moved from 16 Sea Zone to Japan
                              1 bomber moved from 4 Sea Zone to Japan
                              1 fighter moved from Dzavhan to Tsagaan Olom
                      
                          Place Units - Japanese
                              3 destroyers placed in 39 Sea Zone
                              3 destroyers placed in 36 Sea Zone
                              Japanese undo move 2.
                              2 destroyers and 1 transport placed in 36 Sea Zone
                              2 armour and 1 mech_infantry placed in Shantung
                              3 destroyers placed in 6 Sea Zone
                      
                          Turn Complete - Japanese
                              Japanese collect 86 PUs; end with 88 PUs
                              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : 1.00
                      Japanese regular : -0.83
                      ANZAC regular : -0.67
                      Russians regular : -0.00
                      British regular : 0.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        redanto
                        last edited by

                        TripleA Turn Summary: Americans round 16

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                        Game History

                        Round: 16
                        
                            Purchase Units - Americans
                                Americans buy 7 fighters; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                                2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                                1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                                1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                                1 bomber moved from Alaska to 4 Sea Zone
                                1 bomber moved from Alaska to 7 Sea Zone
                                1 carrier moved from 78 Sea Zone to 60 Sea Zone
                                2 fighters moved from 78 Sea Zone to 60 Sea Zone
                                1 fighter moved from Gibraltar to Egypt
                                1 fighter moved from Gibraltar to Egypt
                                2 fighters moved from Eastern United States to Gibraltar
                                1 armour moved from Western United States to 10 Sea Zone
                                1 armour moved from Western United States to 10 Sea Zone
                                2 infantry moved from Western United States to 10 Sea Zone
                        
                            Combat - Americans
                                Battle in 16 Sea Zone
                                    Americans attack with 3 destroyers
                                    Japanese defend with 1 destroyer
                                        Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 destroyer owned by the Americans lost in 16 Sea Zone
                                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                                    Americans win with 2 destroyers remaining. Battle score for attacker is 0
                                    Casualties for Americans: 1 destroyer
                                    Casualties for Japanese: 1 destroyer
                                Battle in 7 Sea Zone
                                    Americans attack with 1 bomber and 3 destroyers
                                    Japanese defend with 1 destroyer
                                        Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 destroyer owned by the Americans lost in 7 Sea Zone
                                        1 destroyer owned by the Japanese lost in 7 Sea Zone
                                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                                    Casualties for Americans: 1 destroyer
                                    Casualties for Japanese: 1 destroyer
                                Battle in 4 Sea Zone
                                    Americans attack with 1 bomber and 2 destroyers
                                    Japanese defend with 2 destroyers
                                        Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                                        Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                        1 destroyer owned by the Americans lost in 4 Sea Zone
                                        2 destroyers owned by the Japanese lost in 4 Sea Zone
                                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                    Casualties for Americans: 1 destroyer
                                    Casualties for Japanese: 2 destroyers
                        
                            Non Combat Move - Americans
                                1 bomber moved from 7 Sea Zone to Midway
                                1 bomber moved from 4 Sea Zone to Alaska
                                2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                                2 armour moved from 3 Sea Zone to Soviet Far East
                                2 infantry moved from 3 Sea Zone to Soviet Far East
                                1 transport moved from 3 Sea Zone to 2 Sea Zone
                                1 infantry moved from Alaska to 2 Sea Zone
                                1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                                1 infantry moved from 3 Sea Zone to Soviet Far East
                        
                            Place Units - Americans
                                7 fighters placed in Eastern United States
                        
                            Turn Complete - Americans
                                Americans collect 50 PUs; end with 50 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 1.00
                        Japanese regular : 1.67
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          redanto
                          last edited by

                          TripleA Turn Summary: Chinese round 16

                          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                          Game History

                          Round: 16
                          
                              Purchase Units - Chinese
                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          
                              Combat Move - Chinese
                          
                              Turn Complete - Chinese
                                  Chinese collect 0 PUs; end with 0 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

                          W 1 Reply Last reply Reply Quote 0
                          • W Offline
                            wylie1070 @redanto
                            last edited by

                            @redanto triplea_4090_16chi.tsvg

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              redanto
                              last edited by

                              TripleA Turn Summary: UK_Pacific round 16

                              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                              Game History

                              Round: 16
                              
                                  Purchase Units - British
                                      British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                              
                                  Combat Move - British
                                      2 infantry moved from Tunisia to Libya
                              
                                  Non Combat Move - British
                              
                                  Place Units - British
                                      1 submarine placed in 71 Sea Zone
                                      2 fighters placed in Egypt
                                      1 artillery and 1 infantry placed in United Kingdom
                                      1 transport placed in 106 Sea Zone
                              
                                  Turn Complete - British
                                      British collect 32 PUs; end with 32 PUs
                              
                                  Turn Complete - UK_Pacific
                              

                              Combat Hit Differential Summary :

                              Savegame

                              W 1 Reply Last reply Reply Quote 0
                              • W Offline
                                wylie1070 @redanto
                                last edited by

                                @redanto triplea_4090_16uk_ (2).tsvg

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  redanto
                                  last edited by

                                  TripleA Turn Summary: Russians round 17

                                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                  Game History

                                  Round: 17
                                  
                                      Combat Move - Russians
                                  
                                      Turn Complete - Russians
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  W 1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    wylie1070 @redanto
                                    last edited by

                                    @redanto triplea_4090_17rus.tsvg

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      redanto
                                      last edited by

                                      TripleA Turn Summary: Americans round 17

                                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                      Game History

                                      Round: 17
                                      
                                          Purchase Units - Americans
                                              Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - Americans
                                              3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                                              1 transport moved from 91 Sea Zone to 101 Sea Zone
                                              2 fighters moved from Gibraltar to Egypt
                                              1 carrier moved from 60 Sea Zone to 41 Sea Zone
                                              2 fighters moved from 60 Sea Zone to 39 Sea Zone
                                              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                              2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                              1 bomber moved from Midway to 16 Sea Zone
                                              1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                              1 bomber moved from Alaska to 7 Sea Zone
                                              3 transports moved from 3 Sea Zone to 1 Sea Zone
                                              7 fighters moved from Eastern United States to Gibraltar
                                      
                                          Combat - Americans
                                              Battle in 16 Sea Zone
                                                  Americans attack with 1 bomber and 2 destroyers
                                                  Japanese defend with 1 destroyer
                                                      Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                                                  Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                                  Casualties for Japanese: 1 destroyer
                                              Battle in 39 Sea Zone
                                                  Americans attack with 2 fighters
                                                  Japanese defend with 1 destroyer and 1 transport
                                                      Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 fighter owned by the Americans lost in 39 Sea Zone
                                                      1 destroyer owned by the Japanese lost in 39 Sea Zone
                                                      1 transport owned by the Japanese lost in 39 Sea Zone
                                                  Americans win with 1 fighter remaining. Battle score for attacker is 5
                                                  Casualties for Americans: 1 fighter
                                                  Casualties for Japanese: 1 destroyer and 1 transport
                                              Battle in 7 Sea Zone
                                                  Americans attack with 1 bomber and 2 destroyers
                                                  Japanese defend with 2 destroyers
                                                      Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                                      Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                                      1 destroyer owned by the Americans lost in 7 Sea Zone
                                                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                                                      Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                                                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                                  Casualties for Americans: 1 destroyer
                                                  Casualties for Japanese: 2 destroyers
                                      
                                          Non Combat Move - Americans
                                              1 bomber moved from 7 Sea Zone to Alaska
                                              1 bomber moved from 16 Sea Zone to Midway
                                              1 fighter moved from 39 Sea Zone to 41 Sea Zone
                                      
                                          Place Units - Americans
                                              3 destroyers placed in 2 Sea Zone
                                              3 destroyers placed in 101 Sea Zone
                                              2 artilleries and 2 infantry placed in Eastern United States
                                              1 artillery and 1 infantry placed in Western United States
                                      
                                          Turn Complete - Americans
                                              Americans collect 50 PUs; end with 51 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Americans regular : -0.67
                                      Japanese regular : 0.33
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        redanto
                                        last edited by

                                        TripleA Turn Summary: Chinese round 17

                                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                        Game History

                                        Round: 17
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        
                                            Combat Move - Chinese
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 0 PUs; end with 0 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        W 1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          wylie1070 @redanto
                                          last edited by

                                          @redanto triplea_4090_17chi (2).tsvg

                                          1 Reply Last reply Reply Quote 0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 2 / 6
                                          • First post
                                            Last post
                                          Powered by NodeBB Forums