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    42 G15 Woods vs. Wylie

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    • W Offline
      wylie1070
      last edited by

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 4 armour, 2 bombers, 4 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
              1 bomber and 3 fighters moved from Japan to Amur
              4 armour moved from Eastern Persia to Iraq
                    Japanese take Persia from British
              1 bomber moved from India to Iraq
              1 armour moved from Rostov to Northwest Persia
                    Japanese take Northwest Persia from Americans
              1 armour moved from Rostov to Northwest Persia
              1 armour moved from Tambov to Caucasus
              1 mech_infantry moved from Turkmenistan to Persia
              1 artillery moved from Kazakhstan to Turkmenistan
              1 infantry moved from Kazakhstan to Turkmenistan
              2 mech_infantrys moved from West India to Persia
              2 armour and 1 mech_infantry moved from India to Eastern Persia
              3 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 destroyer moved from 35 Sea Zone to 42 Sea Zone
              2 destroyers moved from 6 Sea Zone to 35 Sea Zone
              4 infantry moved from Korea to Amur
              1 armour moved from Szechwan to Suiyuyan
              1 mech_infantry moved from Szechwan to Suiyuyan
              1 mech_infantry moved from Shantung to Chahar
              1 armour moved from Shantung to Jehol
              1 armour moved from Shantung to Chahar
              1 mech_infantry moved from Jehol to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              1 mech_infantry moved from Kansu to Tsagaan Olom
                    Japanese take Tsagaan Olom from Russians
              1 mech_infantry moved from Kansu to Olgiy
                    Japanese take Olgiy from Russians
      
          Combat - Japanese
              Battle in Amur
                  Japanese attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry
                  Americans defend with 1 armour, 3 artilleries and 6 infantry
                      Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Amur, round 2 : 5/1 hits, 5.50 expected hits
                      Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits
                      3 infantry owned by the Japanese lost in Amur
                      5 infantry owned by the Americans lost in Amur
                      Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Amur, round 3 : 5/0 hits, 5.00 expected hits
                      Americans roll dice for 1 armour, 3 artilleries and 1 infantry in Amur, round 3 : 1/1 hits, 1.83 expected hits
                      1 infantry owned by the Japanese lost in Amur
                      1 armour owned by the Americans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Amur
                  Japanese win, taking Amur from Americans with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
                  Casualties for Japanese: 4 infantry
                  Casualties for Americans: 1 armour, 3 artilleries and 6 infantry
              Battle in Iraq
                  Japanese attack with 4 armour and 1 bomber
                  Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 fighter
                      Japanese roll dice for 4 armour and 1 bomber in Iraq, round 2 : 3/1 hits, 2.67 expected hits
                      Americans roll dice for 3 armour and 1 fighter in Iraq, round 2 : 3/1 hits, 2.17 expected hits
                      3 armour owned by the Japanese lost in Iraq
                      3 armour owned by the Americans lost in Iraq
                      Japanese roll dice for 1 armour and 1 bomber in Iraq, round 3 : 1/1 hits, 1.17 expected hits
                      Americans roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0.67 expected hits
                      1 bomber owned by the Japanese lost in Iraq
                      1 fighter owned by the Americans lost in Iraq
                  Japanese win, taking Iraq from Americans with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Japanese: 3 armour and 1 bomber
                  Casualties for Americans: 3 armour and 1 fighter
              Battle in 42 Sea Zone
                  Japanese attack with 1 destroyer and 3 fighters
                  ANZAC defend with 2 destroyers and 1 transport
                      Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                      ANZAC roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                      2 destroyers owned by the ANZAC lost in 42 Sea Zone
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 3 fighters remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer
                  Casualties for ANZAC: 2 destroyers and 1 transport
      
          Non Combat Move - Japanese
              3 fighters moved from 42 Sea Zone to 35 Sea Zone
              1 bomber moved from Amur to Japan
              3 fighters moved from Amur to Jehol
      
          Place Units - Japanese
              4 destroyers placed in 6 Sea Zone
              2 bombers placed in Japan
              2 armour and 1 mech_infantry placed in Shantung
              2 armour and 1 mech_infantry placed in India
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3
              Japanese collect 78 PUs (4 lost to blockades); end with 79 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : -0.17
      ANZAC regular : 0.33
      

      Savegame

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      • R Offline
        redanto
        last edited by

        TripleA Turn Summary: Americans round 15

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 15
        
            Purchase Units - Americans
                Americans buy 2 armour, 2 bombers, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 artillery moved from Alaska to 1 Sea Zone
        
            Non Combat Move - Americans
                1 armour moved from Central Mongolia to Yenisey
                2 artilleries moved from Siberia to Soviet Far East
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 artillery moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                4 destroyers moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 80 Sea Zone to 78 Sea Zone
                2 fighters moved from 80 Sea Zone to 78 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
        
            Place Units - Americans
                2 armour and 2 infantry placed in Western United States
                2 bombers placed in Alaska
                2 fighters placed in Eastern United States
                1 infantry placed in Alaska
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
        
            Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • W Offline
          wylie1070
          last edited by

          TripleA Turn Summary: Germans round 15

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 15
          
              Purchase Units - Germans
                  Germans buy 3 artilleries, 2 bombers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
          
              Combat Move - Germans
                  3 fighters moved from Norway to 110 Sea Zone
                  3 destroyers moved from 113 Sea Zone to 110 Sea Zone
                  3 fighters moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Western Germany to 110 Sea Zone
                  2 fighters moved from Northern Italy to 110 Sea Zone
                  6 armour moved from Volgograd to Northwest Persia
                  3 armour moved from Ukraine to Caucasus
                  3 armour moved from Rostov to Northwest Persia
                  1 bomber moved from Kansu to Novgorod
                  3 fighters moved from Volgograd to Novgorod
                  2 armour moved from Russia to Urals
                  1 mech_infantry moved from Russia to Urals
          
              Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in 110 Sea Zone
                      Germans attack with 3 destroyers, 8 fighters and 1 tactical_bomber
                      British defend with 5 destroyers and 3 fighters; Americans defend with 2 destroyers and 1 transport
                          Germans roll dice for 3 destroyers, 8 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits
                          British roll dice for 7 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits
                          3 destroyers owned by the Germans and 2 fighters owned by the Germans lost in 110 Sea Zone
                          4 destroyers owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone
                          Germans roll dice for 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.67 expected hits
                          British roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits
                          2 fighters owned by the Germans lost in 110 Sea Zone
                          1 destroyer owned by the British and 3 fighters owned by the British lost in 110 Sea Zone
                          1 transport owned by the Americans lost in 110 Sea Zone
                      Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
                      Casualties for Germans: 3 destroyers and 4 fighters
                      Casualties for British: 5 destroyers and 3 fighters
                      Casualties for Americans: 2 destroyers and 1 transport
          
              Non Combat Move - Germans
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  4 fighters moved from 110 Sea Zone to Western Germany
          
              Place Units - Germans
                  2 bombers placed in Western Germany
                  2 destroyers and 1 transport placed in 113 Sea Zone
                  1 transport placed in 97 Sea Zone
                  1 artillery and 1 infantry placed in Yugoslavia
                  2 artilleries and 3 infantry placed in Western Germany
          
              Turn Complete - Germans
                  Germans collect 63 PUs; end with 63 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
          

          Combat Hit Differential Summary :

          Germans regular : 0.67
          British regular : 0.33
          

          Savegame

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          • R Offline
            redanto
            last edited by

            TripleA Turn Summary: UK_Pacific round 15

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 15
            
                Purchase Units - British
                    British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - British
                    2 armour moved from Egypt to Iraq
                    1 fighter moved from Egypt to Iraq
                    1 transport moved from 71 Sea Zone to 72 Sea Zone
                    2 infantry moved from Tanganyika Territory to 72 Sea Zone
                    2 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
            
                Combat - British
                    Battle in Iraq
                        British attack with 2 armour and 1 fighter
                        Japanese defend with 1 airfield, 1 armour and 1 factory_minor
                            British roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/1 hits, 1.50 expected hits
                            Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                            1 armour owned by the Japanese lost in Iraq
                        British win, taking Iraq from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 armour
            
                Non Combat Move - British
                    1 transport moved from 123 Sea Zone to 106 Sea Zone
                    1 fighter moved from Iraq to Egypt
            
                Place Units - British
                    1 fighter and 7 infantry placed in United Kingdom
                    3 infantry placed in Egypt
            
                Turn Complete - British
                    British collect 35 PUs; end with 35 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
            
                Turn Complete - UK_Pacific
            

            Combat Hit Differential Summary :

            Japanese regular : -0.50
            British regular : -0.50
            

            Savegame

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            • W Offline
              wylie1070
              last edited by

              TripleA Turn Summary: Italians round 15

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 15
              
                  Purchase Units - Italians
                      Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
              
                  Combat Move - Italians
                      1 fighter moved from Volgograd to Yugoslavia
                      2 fighters moved from Volgograd to Yugoslavia
                      1 armour moved from Caucasus to Northwest Persia
                      1 armour moved from Volgograd to Northwest Persia
                      2 mech_infantrys moved from Volgograd to Northwest Persia
              
                  Combat - Italians
              
                  Non Combat Move - Italians
              
                  Place Units - Italians
                      1 transport placed in 97 Sea Zone
                      1 artillery and 1 infantry placed in Southern Italy
              
                  Turn Complete - Italians
                      Italians collect 14 PUs; end with 14 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • R Offline
                redanto
                last edited by

                triplea_4090_15ita.tsvg

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                • W Offline
                  wylie1070
                  last edited by

                  TripleA Turn Summary: Japanese round 16

                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                  Game History

                  Round: 16
                  
                      Purchase Units - Japanese
                          Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          2 infantry moved from Amur to Siberia
                                Japanese take Siberia from Russians
                          1 armour moved from Amur to Sakha
                                Japanese take Sakha from Russians
                          1 armour moved from Sakha to Buryatia
                                Japanese take Buryatia from Russians
                          1 armour moved from Amur to Ulaanbaatar
                                Japanese take Ulaanbaatar from Russians
                          1 armour moved from Ulaanbaatar to Yakut S.S.R.
                                Japanese take Yakut S.S.R. from Russians
                          1 armour moved from Suiyuyan to Central Mongolia
                                Japanese take Central Mongolia from Russians
                          1 armour moved from Central Mongolia to Dzavhan
                          1 mech_infantry moved from Tsagaan Olom to Dzavhan
                          1 mech_infantry moved from Olgiy to Dzavhan
                          2 mech_infantrys moved from Suiyuyan to Dzavhan
                          1 armour moved from Chahar to Dzavhan
                          1 mech_infantry moved from Chahar to Central Mongolia
                          1 mech_infantry moved from Chahar to Tsagaan Olom
                          1 mech_infantry moved from Kansu to Olgiy
                          2 artilleries moved from Amur to Siberia
                          1 mech_infantry moved from Amur to Siberia
                          1 infantry moved from Amur to Siberia
                          1 fighter moved from Jehol to Dzavhan
                          2 fighters moved from Jehol to Japan
                          1 armour moved from Jehol to Central Mongolia
                          1 armour moved from Shantung to Buyant-Uhaa
                          1 armour moved from Shantung to Buyant-Uhaa
                          1 mech_infantry moved from Shantung to Buyant-Uhaa
                          1 bomber moved from Japan to 7 Sea Zone
                          1 bomber moved from Japan to 16 Sea Zone
                          1 bomber moved from Japan to 4 Sea Zone
                          2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                          2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                          2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                          2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                          3 fighters moved from 35 Sea Zone to 44 Sea Zone
                          2 armour moved from Northwest Persia to Iraq
                          3 mech_infantrys moved from Persia to Iraq
                          2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                          1 infantry moved from Turkmenistan to Eastern Persia
                          1 artillery moved from Turkmenistan to Eastern Persia
                          1 armour moved from Caucasus to Iraq
                  
                      Combat - Japanese
                          Battle in 16 Sea Zone
                              Japanese attack with 1 bomber and 2 destroyers
                              Americans defend with 1 destroyer
                                  Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                                  Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 destroyer owned by the Japanese lost in 16 Sea Zone
                                  1 destroyer owned by the Americans lost in 16 Sea Zone
                              Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                              Casualties for Japanese: 1 destroyer
                              Casualties for Americans: 1 destroyer
                          Battle in 7 Sea Zone
                              Japanese attack with 1 bomber and 2 destroyers
                              Americans defend with 1 destroyer
                                  Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                  Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 destroyer owned by the Japanese lost in 7 Sea Zone
                                  1 destroyer owned by the Americans lost in 7 Sea Zone
                              Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                              Casualties for Japanese: 1 destroyer
                              Casualties for Americans: 1 destroyer
                          Battle in 4 Sea Zone
                              Japanese attack with 1 bomber and 2 destroyers
                              Americans defend with 1 destroyer
                                  Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                  Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 destroyer owned by the Americans lost in 4 Sea Zone
                              Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                              Casualties for Americans: 1 destroyer
                          Battle in 44 Sea Zone
                              Japanese attack with 2 destroyers and 3 fighters
                              ANZAC defend with 2 destroyers
                                  Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                                  ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                                  2 destroyers owned by the ANZAC lost in 44 Sea Zone
                              Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                              Casualties for ANZAC: 2 destroyers
                          Battle in Iraq
                              Japanese attack with 5 armour and 4 mech_infantrys
                              British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                                  Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                                  British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                                  2 mech_infantrys owned by the Japanese lost in Iraq
                                  3 infantry owned by the French lost in Iraq
                                  Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                                  British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                                  1 mech_infantry owned by the Japanese lost in Iraq
                                  2 armour owned by the British lost in Iraq
                              Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                              Casualties for Japanese: 3 mech_infantrys
                              Casualties for French: 3 infantry
                              Casualties for British: 2 armour
                          Battle in Dzavhan
                              Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                              Russians defend with 5 infantry
                                  Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                                  Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                                  2 mech_infantrys owned by the Japanese lost in Dzavhan
                                  2 infantry owned by the Russians lost in Dzavhan
                                  Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                                  Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                                  1 mech_infantry owned by the Japanese lost in Dzavhan
                                  2 infantry owned by the Russians lost in Dzavhan
                                  Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                                  Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Russians lost in Dzavhan
                              Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                              Casualties for Japanese: 3 mech_infantrys
                              Casualties for Russians: 5 infantry
                  
                      Non Combat Move - Japanese
                          2 fighters moved from 44 Sea Zone to 35 Sea Zone
                          1 fighter moved from 44 Sea Zone to 35 Sea Zone
                          1 bomber moved from 7 Sea Zone to Japan
                          1 bomber moved from 16 Sea Zone to Japan
                          1 bomber moved from 4 Sea Zone to Japan
                          1 fighter moved from Dzavhan to Tsagaan Olom
                  
                      Place Units - Japanese
                          3 destroyers placed in 39 Sea Zone
                          3 destroyers placed in 36 Sea Zone
                          Japanese undo move 2.
                          2 destroyers and 1 transport placed in 36 Sea Zone
                          2 armour and 1 mech_infantry placed in Shantung
                          3 destroyers placed in 6 Sea Zone
                  
                      Turn Complete - Japanese
                          Japanese collect 86 PUs; end with 88 PUs
                          Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                          Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
                  

                  Combat Hit Differential Summary :

                  Americans regular : 1.00
                  Japanese regular : -0.83
                  ANZAC regular : -0.67
                  Russians regular : -0.00
                  British regular : 0.00
                  

                  Savegame

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                  • R Offline
                    redanto
                    last edited by

                    TripleA Turn Summary: Americans round 16

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                    Game History

                    Round: 16
                    
                        Purchase Units - Americans
                            Americans buy 7 fighters; Remaining resources: 0 PUs; 
                    
                        Combat Move - Americans
                            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                            2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                            2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                            1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                            1 bomber moved from Alaska to 4 Sea Zone
                            1 bomber moved from Alaska to 7 Sea Zone
                            1 carrier moved from 78 Sea Zone to 60 Sea Zone
                            2 fighters moved from 78 Sea Zone to 60 Sea Zone
                            1 fighter moved from Gibraltar to Egypt
                            1 fighter moved from Gibraltar to Egypt
                            2 fighters moved from Eastern United States to Gibraltar
                            1 armour moved from Western United States to 10 Sea Zone
                            1 armour moved from Western United States to 10 Sea Zone
                            2 infantry moved from Western United States to 10 Sea Zone
                    
                        Combat - Americans
                            Battle in 16 Sea Zone
                                Americans attack with 3 destroyers
                                Japanese defend with 1 destroyer
                                    Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Americans lost in 16 Sea Zone
                                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                                Americans win with 2 destroyers remaining. Battle score for attacker is 0
                                Casualties for Americans: 1 destroyer
                                Casualties for Japanese: 1 destroyer
                            Battle in 7 Sea Zone
                                Americans attack with 1 bomber and 3 destroyers
                                Japanese defend with 1 destroyer
                                    Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Americans lost in 7 Sea Zone
                                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                                Casualties for Americans: 1 destroyer
                                Casualties for Japanese: 1 destroyer
                            Battle in 4 Sea Zone
                                Americans attack with 1 bomber and 2 destroyers
                                Japanese defend with 2 destroyers
                                    Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                    1 destroyer owned by the Americans lost in 4 Sea Zone
                                    2 destroyers owned by the Japanese lost in 4 Sea Zone
                                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                Casualties for Americans: 1 destroyer
                                Casualties for Japanese: 2 destroyers
                    
                        Non Combat Move - Americans
                            1 bomber moved from 7 Sea Zone to Midway
                            1 bomber moved from 4 Sea Zone to Alaska
                            2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                            2 armour moved from 3 Sea Zone to Soviet Far East
                            2 infantry moved from 3 Sea Zone to Soviet Far East
                            1 transport moved from 3 Sea Zone to 2 Sea Zone
                            1 infantry moved from Alaska to 2 Sea Zone
                            1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                            1 infantry moved from 3 Sea Zone to Soviet Far East
                    
                        Place Units - Americans
                            7 fighters placed in Eastern United States
                    
                        Turn Complete - Americans
                            Americans collect 50 PUs; end with 50 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : 1.00
                    Japanese regular : 1.67
                    

                    Savegame

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                    • R Offline
                      redanto
                      last edited by

                      TripleA Turn Summary: Chinese round 16

                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                      Game History

                      Round: 16
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      
                          Combat Move - Chinese
                      
                          Turn Complete - Chinese
                              Chinese collect 0 PUs; end with 0 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • W Offline
                        wylie1070 @redanto
                        last edited by

                        @redanto triplea_4090_16chi.tsvg

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                        • R Offline
                          redanto
                          last edited by

                          TripleA Turn Summary: UK_Pacific round 16

                          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                          Game History

                          Round: 16
                          
                              Purchase Units - British
                                  British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                          
                              Combat Move - British
                                  2 infantry moved from Tunisia to Libya
                          
                              Non Combat Move - British
                          
                              Place Units - British
                                  1 submarine placed in 71 Sea Zone
                                  2 fighters placed in Egypt
                                  1 artillery and 1 infantry placed in United Kingdom
                                  1 transport placed in 106 Sea Zone
                          
                              Turn Complete - British
                                  British collect 32 PUs; end with 32 PUs
                          
                              Turn Complete - UK_Pacific
                          

                          Combat Hit Differential Summary :

                          Savegame

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                            wylie1070 @redanto
                            last edited by

                            @redanto triplea_4090_16uk_ (2).tsvg

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                              redanto
                              last edited by

                              TripleA Turn Summary: Russians round 17

                              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                              Game History

                              Round: 17
                              
                                  Combat Move - Russians
                              
                                  Turn Complete - Russians
                              

                              Combat Hit Differential Summary :

                              Savegame

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                                wylie1070 @redanto
                                last edited by

                                @redanto triplea_4090_17rus.tsvg

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                                  redanto
                                  last edited by

                                  TripleA Turn Summary: Americans round 17

                                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                  Game History

                                  Round: 17
                                  
                                      Purchase Units - Americans
                                          Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                                  
                                      Combat Move - Americans
                                          3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                                          2 fighters moved from Gibraltar to Egypt
                                          1 carrier moved from 60 Sea Zone to 41 Sea Zone
                                          2 fighters moved from 60 Sea Zone to 39 Sea Zone
                                          1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                          2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                          1 bomber moved from Midway to 16 Sea Zone
                                          1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                          1 bomber moved from Alaska to 7 Sea Zone
                                          3 transports moved from 3 Sea Zone to 1 Sea Zone
                                          7 fighters moved from Eastern United States to Gibraltar
                                  
                                      Combat - Americans
                                          Battle in 16 Sea Zone
                                              Americans attack with 1 bomber and 2 destroyers
                                              Japanese defend with 1 destroyer
                                                  Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 destroyer owned by the Japanese lost in 16 Sea Zone
                                              Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                              Casualties for Japanese: 1 destroyer
                                          Battle in 39 Sea Zone
                                              Americans attack with 2 fighters
                                              Japanese defend with 1 destroyer and 1 transport
                                                  Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 fighter owned by the Americans lost in 39 Sea Zone
                                                  1 destroyer owned by the Japanese lost in 39 Sea Zone
                                                  1 transport owned by the Japanese lost in 39 Sea Zone
                                              Americans win with 1 fighter remaining. Battle score for attacker is 5
                                              Casualties for Americans: 1 fighter
                                              Casualties for Japanese: 1 destroyer and 1 transport
                                          Battle in 7 Sea Zone
                                              Americans attack with 1 bomber and 2 destroyers
                                              Japanese defend with 2 destroyers
                                                  Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                                  Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 destroyer owned by the Americans lost in 7 Sea Zone
                                                  1 destroyer owned by the Japanese lost in 7 Sea Zone
                                                  Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                                  Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 destroyer owned by the Japanese lost in 7 Sea Zone
                                              Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                              Casualties for Americans: 1 destroyer
                                              Casualties for Japanese: 2 destroyers
                                  
                                      Non Combat Move - Americans
                                          1 bomber moved from 7 Sea Zone to Alaska
                                          1 bomber moved from 16 Sea Zone to Midway
                                          1 fighter moved from 39 Sea Zone to 41 Sea Zone
                                  
                                      Place Units - Americans
                                          3 destroyers placed in 2 Sea Zone
                                          3 destroyers placed in 101 Sea Zone
                                          2 artilleries and 2 infantry placed in Eastern United States
                                          1 artillery and 1 infantry placed in Western United States
                                  
                                      Turn Complete - Americans
                                          Americans collect 50 PUs; end with 51 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Americans regular : -0.67
                                  Japanese regular : 0.33
                                  

                                  Savegame

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                                    redanto
                                    last edited by

                                    TripleA Turn Summary: Chinese round 17

                                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                                    Game History

                                    Round: 17
                                    
                                        Purchase Units - Chinese
                                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    
                                        Combat Move - Chinese
                                    
                                        Turn Complete - Chinese
                                            Chinese collect 0 PUs; end with 0 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                      wylie1070 @redanto
                                      last edited by

                                      @redanto triplea_4090_17chi (2).tsvg

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