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    42 G15 Woods vs. Wylie

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    • R Offline
      redanto
      last edited by

      TripleA Turn Summary: UK_Pacific round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - British
              British buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour moved from Egypt to Iraq
              1 fighter moved from Egypt to Iraq
              1 transport moved from 71 Sea Zone to 72 Sea Zone
              2 infantry moved from Tanganyika Territory to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 58 Sea Zone
      
          Combat - British
              Battle in Iraq
                  British attack with 2 armour and 1 fighter
                  Japanese defend with 1 airfield, 1 armour and 1 factory_minor
                      British roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/1 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Iraq
                  British win, taking Iraq from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 transport moved from 123 Sea Zone to 106 Sea Zone
              1 fighter moved from Iraq to Egypt
      
          Place Units - British
              1 fighter and 7 infantry placed in United Kingdom
              3 infantry placed in Egypt
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      British regular : -0.50
      

      Savegame

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      • W Offline
        wylie1070
        last edited by

        TripleA Turn Summary: Italians round 15

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 15
        
            Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - Italians
                1 fighter moved from Volgograd to Yugoslavia
                2 fighters moved from Volgograd to Yugoslavia
                1 armour moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
        
            Combat - Italians
        
            Non Combat Move - Italians
        
            Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
        
            Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • R Offline
          redanto
          last edited by

          triplea_4090_15ita.tsvg

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          • W Offline
            wylie1070
            last edited by

            TripleA Turn Summary: Japanese round 16

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 16
            
                Purchase Units - Japanese
                    Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    2 infantry moved from Amur to Siberia
                          Japanese take Siberia from Russians
                    1 armour moved from Amur to Sakha
                          Japanese take Sakha from Russians
                    1 armour moved from Sakha to Buryatia
                          Japanese take Buryatia from Russians
                    1 armour moved from Amur to Ulaanbaatar
                          Japanese take Ulaanbaatar from Russians
                    1 armour moved from Ulaanbaatar to Yakut S.S.R.
                          Japanese take Yakut S.S.R. from Russians
                    1 armour moved from Suiyuyan to Central Mongolia
                          Japanese take Central Mongolia from Russians
                    1 armour moved from Central Mongolia to Dzavhan
                    1 mech_infantry moved from Tsagaan Olom to Dzavhan
                    1 mech_infantry moved from Olgiy to Dzavhan
                    2 mech_infantrys moved from Suiyuyan to Dzavhan
                    1 armour moved from Chahar to Dzavhan
                    1 mech_infantry moved from Chahar to Central Mongolia
                    1 mech_infantry moved from Chahar to Tsagaan Olom
                    1 mech_infantry moved from Kansu to Olgiy
                    2 artilleries moved from Amur to Siberia
                    1 mech_infantry moved from Amur to Siberia
                    1 infantry moved from Amur to Siberia
                    1 fighter moved from Jehol to Dzavhan
                    2 fighters moved from Jehol to Japan
                    1 armour moved from Jehol to Central Mongolia
                    1 armour moved from Shantung to Buyant-Uhaa
                    1 armour moved from Shantung to Buyant-Uhaa
                    1 mech_infantry moved from Shantung to Buyant-Uhaa
                    1 bomber moved from Japan to 7 Sea Zone
                    1 bomber moved from Japan to 16 Sea Zone
                    1 bomber moved from Japan to 4 Sea Zone
                    2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                    2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                    2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                    2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                    3 fighters moved from 35 Sea Zone to 44 Sea Zone
                    2 armour moved from Northwest Persia to Iraq
                    3 mech_infantrys moved from Persia to Iraq
                    2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                    1 infantry moved from Turkmenistan to Eastern Persia
                    1 artillery moved from Turkmenistan to Eastern Persia
                    1 armour moved from Caucasus to Iraq
            
                Combat - Japanese
                    Battle in 16 Sea Zone
                        Japanese attack with 1 bomber and 2 destroyers
                        Americans defend with 1 destroyer
                            Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                            Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 destroyer owned by the Japanese lost in 16 Sea Zone
                            1 destroyer owned by the Americans lost in 16 Sea Zone
                        Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 destroyer
                        Casualties for Americans: 1 destroyer
                    Battle in 7 Sea Zone
                        Japanese attack with 1 bomber and 2 destroyers
                        Americans defend with 1 destroyer
                            Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                            Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 destroyer owned by the Japanese lost in 7 Sea Zone
                            1 destroyer owned by the Americans lost in 7 Sea Zone
                        Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 destroyer
                        Casualties for Americans: 1 destroyer
                    Battle in 4 Sea Zone
                        Japanese attack with 1 bomber and 2 destroyers
                        Americans defend with 1 destroyer
                            Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                            Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 destroyer owned by the Americans lost in 4 Sea Zone
                        Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                        Casualties for Americans: 1 destroyer
                    Battle in 44 Sea Zone
                        Japanese attack with 2 destroyers and 3 fighters
                        ANZAC defend with 2 destroyers
                            Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                            ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                            2 destroyers owned by the ANZAC lost in 44 Sea Zone
                        Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                        Casualties for ANZAC: 2 destroyers
                    Battle in Iraq
                        Japanese attack with 5 armour and 4 mech_infantrys
                        British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                            Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                            British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                            2 mech_infantrys owned by the Japanese lost in Iraq
                            3 infantry owned by the French lost in Iraq
                            Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                            British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                            1 mech_infantry owned by the Japanese lost in Iraq
                            2 armour owned by the British lost in Iraq
                        Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                        Casualties for Japanese: 3 mech_infantrys
                        Casualties for French: 3 infantry
                        Casualties for British: 2 armour
                    Battle in Dzavhan
                        Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                        Russians defend with 5 infantry
                            Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                            Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                            2 mech_infantrys owned by the Japanese lost in Dzavhan
                            2 infantry owned by the Russians lost in Dzavhan
                            Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                            Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                            1 mech_infantry owned by the Japanese lost in Dzavhan
                            2 infantry owned by the Russians lost in Dzavhan
                            Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                            Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Russians lost in Dzavhan
                        Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 3 mech_infantrys
                        Casualties for Russians: 5 infantry
            
                Non Combat Move - Japanese
                    2 fighters moved from 44 Sea Zone to 35 Sea Zone
                    1 fighter moved from 44 Sea Zone to 35 Sea Zone
                    1 bomber moved from 7 Sea Zone to Japan
                    1 bomber moved from 16 Sea Zone to Japan
                    1 bomber moved from 4 Sea Zone to Japan
                    1 fighter moved from Dzavhan to Tsagaan Olom
            
                Place Units - Japanese
                    3 destroyers placed in 39 Sea Zone
                    3 destroyers placed in 36 Sea Zone
                    Japanese undo move 2.
                    2 destroyers and 1 transport placed in 36 Sea Zone
                    2 armour and 1 mech_infantry placed in Shantung
                    3 destroyers placed in 6 Sea Zone
            
                Turn Complete - Japanese
                    Japanese collect 86 PUs; end with 88 PUs
                    Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                    Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 1.00
            Japanese regular : -0.83
            ANZAC regular : -0.67
            Russians regular : -0.00
            British regular : 0.00
            

            Savegame

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            • R Offline
              redanto
              last edited by

              TripleA Turn Summary: Americans round 16

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 16
              
                  Purchase Units - Americans
                      Americans buy 7 fighters; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                      2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                      2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                      1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                      1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                      1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                      1 bomber moved from Alaska to 4 Sea Zone
                      1 bomber moved from Alaska to 7 Sea Zone
                      1 carrier moved from 78 Sea Zone to 60 Sea Zone
                      2 fighters moved from 78 Sea Zone to 60 Sea Zone
                      1 fighter moved from Gibraltar to Egypt
                      1 fighter moved from Gibraltar to Egypt
                      2 fighters moved from Eastern United States to Gibraltar
                      1 armour moved from Western United States to 10 Sea Zone
                      1 armour moved from Western United States to 10 Sea Zone
                      2 infantry moved from Western United States to 10 Sea Zone
              
                  Combat - Americans
                      Battle in 16 Sea Zone
                          Americans attack with 3 destroyers
                          Japanese defend with 1 destroyer
                              Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                              Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 destroyer owned by the Americans lost in 16 Sea Zone
                              1 destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win with 2 destroyers remaining. Battle score for attacker is 0
                          Casualties for Americans: 1 destroyer
                          Casualties for Japanese: 1 destroyer
                      Battle in 7 Sea Zone
                          Americans attack with 1 bomber and 3 destroyers
                          Japanese defend with 1 destroyer
                              Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                              Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 destroyer owned by the Americans lost in 7 Sea Zone
                              1 destroyer owned by the Japanese lost in 7 Sea Zone
                          Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                          Casualties for Americans: 1 destroyer
                          Casualties for Japanese: 1 destroyer
                      Battle in 4 Sea Zone
                          Americans attack with 1 bomber and 2 destroyers
                          Japanese defend with 2 destroyers
                              Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                              Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                              1 destroyer owned by the Americans lost in 4 Sea Zone
                              2 destroyers owned by the Japanese lost in 4 Sea Zone
                          Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                          Casualties for Americans: 1 destroyer
                          Casualties for Japanese: 2 destroyers
              
                  Non Combat Move - Americans
                      1 bomber moved from 7 Sea Zone to Midway
                      1 bomber moved from 4 Sea Zone to Alaska
                      2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                      2 armour moved from 3 Sea Zone to Soviet Far East
                      2 infantry moved from 3 Sea Zone to Soviet Far East
                      1 transport moved from 3 Sea Zone to 2 Sea Zone
                      1 infantry moved from Alaska to 2 Sea Zone
                      1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                      1 infantry moved from 3 Sea Zone to Soviet Far East
              
                  Place Units - Americans
                      7 fighters placed in Eastern United States
              
                  Turn Complete - Americans
                      Americans collect 50 PUs; end with 50 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 1.00
              Japanese regular : 1.67
              

              Savegame

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              • R Offline
                redanto
                last edited by

                TripleA Turn Summary: Chinese round 16

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 16
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                
                    Combat Move - Chinese
                
                    Turn Complete - Chinese
                        Chinese collect 0 PUs; end with 0 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  wylie1070 @redanto
                  last edited by

                  @redanto triplea_4090_16chi.tsvg

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                  • R Offline
                    redanto
                    last edited by

                    TripleA Turn Summary: UK_Pacific round 16

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                    Game History

                    Round: 16
                    
                        Purchase Units - British
                            British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                    
                        Combat Move - British
                            2 infantry moved from Tunisia to Libya
                    
                        Non Combat Move - British
                    
                        Place Units - British
                            1 submarine placed in 71 Sea Zone
                            2 fighters placed in Egypt
                            1 artillery and 1 infantry placed in United Kingdom
                            1 transport placed in 106 Sea Zone
                    
                        Turn Complete - British
                            British collect 32 PUs; end with 32 PUs
                    
                        Turn Complete - UK_Pacific
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • W Offline
                      wylie1070 @redanto
                      last edited by

                      @redanto triplea_4090_16uk_ (2).tsvg

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                      • R Offline
                        redanto
                        last edited by

                        TripleA Turn Summary: Russians round 17

                        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                        Game History

                        Round: 17
                        
                            Combat Move - Russians
                        
                            Turn Complete - Russians
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • W Offline
                          wylie1070 @redanto
                          last edited by

                          @redanto triplea_4090_17rus.tsvg

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                          • R Offline
                            redanto
                            last edited by

                            TripleA Turn Summary: Americans round 17

                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                            Game History

                            Round: 17
                            
                                Purchase Units - Americans
                                    Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                            
                                Combat Move - Americans
                                    3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                                    1 transport moved from 91 Sea Zone to 101 Sea Zone
                                    2 fighters moved from Gibraltar to Egypt
                                    1 carrier moved from 60 Sea Zone to 41 Sea Zone
                                    2 fighters moved from 60 Sea Zone to 39 Sea Zone
                                    1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                    2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                    1 bomber moved from Midway to 16 Sea Zone
                                    1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                    1 bomber moved from Alaska to 7 Sea Zone
                                    3 transports moved from 3 Sea Zone to 1 Sea Zone
                                    7 fighters moved from Eastern United States to Gibraltar
                            
                                Combat - Americans
                                    Battle in 16 Sea Zone
                                        Americans attack with 1 bomber and 2 destroyers
                                        Japanese defend with 1 destroyer
                                            Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                            Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                            1 destroyer owned by the Japanese lost in 16 Sea Zone
                                        Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                        Casualties for Japanese: 1 destroyer
                                    Battle in 39 Sea Zone
                                        Americans attack with 2 fighters
                                        Japanese defend with 1 destroyer and 1 transport
                                            Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                            Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                            1 fighter owned by the Americans lost in 39 Sea Zone
                                            1 destroyer owned by the Japanese lost in 39 Sea Zone
                                            1 transport owned by the Japanese lost in 39 Sea Zone
                                        Americans win with 1 fighter remaining. Battle score for attacker is 5
                                        Casualties for Americans: 1 fighter
                                        Casualties for Japanese: 1 destroyer and 1 transport
                                    Battle in 7 Sea Zone
                                        Americans attack with 1 bomber and 2 destroyers
                                        Japanese defend with 2 destroyers
                                            Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                            Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                            1 destroyer owned by the Americans lost in 7 Sea Zone
                                            1 destroyer owned by the Japanese lost in 7 Sea Zone
                                            Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                            Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                            1 destroyer owned by the Japanese lost in 7 Sea Zone
                                        Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                        Casualties for Americans: 1 destroyer
                                        Casualties for Japanese: 2 destroyers
                            
                                Non Combat Move - Americans
                                    1 bomber moved from 7 Sea Zone to Alaska
                                    1 bomber moved from 16 Sea Zone to Midway
                                    1 fighter moved from 39 Sea Zone to 41 Sea Zone
                            
                                Place Units - Americans
                                    3 destroyers placed in 2 Sea Zone
                                    3 destroyers placed in 101 Sea Zone
                                    2 artilleries and 2 infantry placed in Eastern United States
                                    1 artillery and 1 infantry placed in Western United States
                            
                                Turn Complete - Americans
                                    Americans collect 50 PUs; end with 51 PUs
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                            

                            Combat Hit Differential Summary :

                            Americans regular : -0.67
                            Japanese regular : 0.33
                            

                            Savegame

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                            • R Offline
                              redanto
                              last edited by

                              TripleA Turn Summary: Chinese round 17

                              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                              Game History

                              Round: 17
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              
                                  Combat Move - Chinese
                              
                                  Turn Complete - Chinese
                                      Chinese collect 0 PUs; end with 0 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • W Offline
                                wylie1070 @redanto
                                last edited by

                                @redanto triplea_4090_17chi (2).tsvg

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