42 G15 Woods vs. Wylie
-
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Suiyuyan to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Dzavhan 1 mech_infantry moved from Tsagaan Olom to Dzavhan 1 mech_infantry moved from Olgiy to Dzavhan 2 mech_infantrys moved from Suiyuyan to Dzavhan 1 armour moved from Chahar to Dzavhan 1 mech_infantry moved from Chahar to Central Mongolia 1 mech_infantry moved from Chahar to Tsagaan Olom 1 mech_infantry moved from Kansu to Olgiy 2 artilleries moved from Amur to Siberia 1 mech_infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 fighter moved from Jehol to Dzavhan 2 fighters moved from Jehol to Japan 1 armour moved from Jehol to Central Mongolia 1 armour moved from Shantung to Buyant-Uhaa 1 armour moved from Shantung to Buyant-Uhaa 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 bomber moved from Japan to 7 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 4 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 2 destroyers moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 35 Sea Zone to 44 Sea Zone 3 fighters moved from 35 Sea Zone to 44 Sea Zone 2 armour moved from Northwest Persia to Iraq 3 mech_infantrys moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Turkmenistan to Eastern Persia 1 artillery moved from Turkmenistan to Eastern Persia 1 armour moved from Caucasus to Iraq Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 4 Sea Zone Japanese attack with 1 bomber and 2 destroyers Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 destroyers and 3 fighters ANZAC defend with 2 destroyers Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 destroyers Battle in Iraq Japanese attack with 5 armour and 4 mech_infantrys British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese lost in Iraq 3 infantry owned by the French lost in Iraq Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Iraq 2 armour owned by the British lost in Iraq Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 mech_infantrys Casualties for French: 3 infantry Casualties for British: 2 armour Battle in Dzavhan Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys Russians defend with 5 infantry Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese lost in Dzavhan 2 infantry owned by the Russians lost in Dzavhan Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Dzavhan 2 infantry owned by the Russians lost in Dzavhan Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Dzavhan Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 mech_infantrys Casualties for Russians: 5 infantry Non Combat Move - Japanese 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from 7 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 4 Sea Zone to Japan 1 fighter moved from Dzavhan to Tsagaan Olom Place Units - Japanese 3 destroyers placed in 39 Sea Zone 3 destroyers placed in 36 Sea Zone Japanese undo move 2. 2 destroyers and 1 transport placed in 36 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 86 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.83 ANZAC regular : -0.67 Russians regular : -0.00 British regular : 0.00 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 2 destroyers moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 4 Sea Zone 1 bomber moved from Alaska to 4 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 1 carrier moved from 78 Sea Zone to 60 Sea Zone 2 fighters moved from 78 Sea Zone to 60 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Eastern United States to Gibraltar 1 armour moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 7 Sea Zone Americans attack with 1 bomber and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 4 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 4 Sea Zone 2 destroyers owned by the Japanese lost in 4 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 7 Sea Zone to Midway 1 bomber moved from 4 Sea Zone to Alaska 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 2 armour moved from 3 Sea Zone to Soviet Far East 2 infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Tunisia to Libya Non Combat Move - British Place Units - British 1 submarine placed in 71 Sea Zone 2 fighters placed in Egypt 1 artillery and 1 infantry placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
-
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 carrier moved from 60 Sea Zone to 41 Sea Zone 2 fighters moved from 60 Sea Zone to 39 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 bomber moved from Alaska to 7 Sea Zone 3 transports moved from 3 Sea Zone to 1 Sea Zone 7 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 39 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 39 Sea Zone 1 destroyer owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer and 1 transport Battle in 7 Sea Zone Americans attack with 1 bomber and 2 destroyers Japanese defend with 2 destroyers Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 bomber moved from 7 Sea Zone to Alaska 1 bomber moved from 16 Sea Zone to Midway 1 fighter moved from 39 Sea Zone to 41 Sea Zone Place Units - Americans 3 destroyers placed in 2 Sea Zone 3 destroyers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login