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    42 G15 Woods vs. Wylie

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    • R Offline
      redanto
      last edited by

      TripleA Turn Summary: Americans round 16

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Americans
              Americans buy 7 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 4 Sea Zone
              2 destroyers moved from 25 Sea Zone to 16 Sea Zone
              2 destroyers moved from 25 Sea Zone to 7 Sea Zone
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              1 destroyer moved from 25 Sea Zone to 7 Sea Zone
              1 destroyer moved from 25 Sea Zone to 4 Sea Zone
              1 bomber moved from Alaska to 4 Sea Zone
              1 bomber moved from Alaska to 7 Sea Zone
              1 carrier moved from 78 Sea Zone to 60 Sea Zone
              2 fighters moved from 78 Sea Zone to 60 Sea Zone
              1 fighter moved from Gibraltar to Egypt
              1 fighter moved from Gibraltar to Egypt
              2 fighters moved from Eastern United States to Gibraltar
              1 armour moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 3 destroyers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 destroyers remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in 7 Sea Zone
                  Americans attack with 1 bomber and 3 destroyers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                      Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 7 Sea Zone
                      1 destroyer owned by the Japanese lost in 7 Sea Zone
                  Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in 4 Sea Zone
                  Americans attack with 1 bomber and 2 destroyers
                  Japanese defend with 2 destroyers
                      Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                      Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the Americans lost in 4 Sea Zone
                      2 destroyers owned by the Japanese lost in 4 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - Americans
              1 bomber moved from 7 Sea Zone to Midway
              1 bomber moved from 4 Sea Zone to Alaska
              2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
              2 armour moved from 3 Sea Zone to Soviet Far East
              2 infantry moved from 3 Sea Zone to Soviet Far East
              1 transport moved from 3 Sea Zone to 2 Sea Zone
              1 infantry moved from Alaska to 2 Sea Zone
              1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Soviet Far East
      
          Place Units - Americans
              7 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 1.67
      

      Savegame

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      • R Offline
        redanto
        last edited by

        TripleA Turn Summary: Chinese round 16

        TripleA Turn Summary for game: World War II Global 1942 2nd Edition

        Game History

        Round: 16
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        
            Combat Move - Chinese
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • W Offline
          wylie1070 @redanto
          last edited by

          @redanto triplea_4090_16chi.tsvg

          1 Reply Last reply Reply Quote 0
          • R Offline
            redanto
            last edited by

            TripleA Turn Summary: UK_Pacific round 16

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 16
            
                Purchase Units - British
                    British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
            
                Combat Move - British
                    2 infantry moved from Tunisia to Libya
            
                Non Combat Move - British
            
                Place Units - British
                    1 submarine placed in 71 Sea Zone
                    2 fighters placed in Egypt
                    1 artillery and 1 infantry placed in United Kingdom
                    1 transport placed in 106 Sea Zone
            
                Turn Complete - British
                    British collect 32 PUs; end with 32 PUs
            
                Turn Complete - UK_Pacific
            

            Combat Hit Differential Summary :

            Savegame

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            • W Offline
              wylie1070 @redanto
              last edited by

              @redanto triplea_4090_16uk_ (2).tsvg

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              • R Offline
                redanto
                last edited by

                TripleA Turn Summary: Russians round 17

                TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                Game History

                Round: 17
                
                    Combat Move - Russians
                
                    Turn Complete - Russians
                

                Combat Hit Differential Summary :

                Savegame

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                • W Offline
                  wylie1070 @redanto
                  last edited by

                  @redanto triplea_4090_17rus.tsvg

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    redanto
                    last edited by

                    TripleA Turn Summary: Americans round 17

                    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                    Game History

                    Round: 17
                    
                        Purchase Units - Americans
                            Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                    
                        Combat Move - Americans
                            3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                            1 transport moved from 91 Sea Zone to 101 Sea Zone
                            2 fighters moved from Gibraltar to Egypt
                            1 carrier moved from 60 Sea Zone to 41 Sea Zone
                            2 fighters moved from 60 Sea Zone to 39 Sea Zone
                            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                            2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                            1 bomber moved from Midway to 16 Sea Zone
                            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                            1 bomber moved from Alaska to 7 Sea Zone
                            3 transports moved from 3 Sea Zone to 1 Sea Zone
                            7 fighters moved from Eastern United States to Gibraltar
                    
                        Combat - Americans
                            Battle in 16 Sea Zone
                                Americans attack with 1 bomber and 2 destroyers
                                Japanese defend with 1 destroyer
                                    Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                                Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                Casualties for Japanese: 1 destroyer
                            Battle in 39 Sea Zone
                                Americans attack with 2 fighters
                                Japanese defend with 1 destroyer and 1 transport
                                    Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                    Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                    1 fighter owned by the Americans lost in 39 Sea Zone
                                    1 destroyer owned by the Japanese lost in 39 Sea Zone
                                    1 transport owned by the Japanese lost in 39 Sea Zone
                                Americans win with 1 fighter remaining. Battle score for attacker is 5
                                Casualties for Americans: 1 fighter
                                Casualties for Japanese: 1 destroyer and 1 transport
                            Battle in 7 Sea Zone
                                Americans attack with 1 bomber and 2 destroyers
                                Japanese defend with 2 destroyers
                                    Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                    Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                    1 destroyer owned by the Americans lost in 7 Sea Zone
                                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                                    Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                Casualties for Americans: 1 destroyer
                                Casualties for Japanese: 2 destroyers
                    
                        Non Combat Move - Americans
                            1 bomber moved from 7 Sea Zone to Alaska
                            1 bomber moved from 16 Sea Zone to Midway
                            1 fighter moved from 39 Sea Zone to 41 Sea Zone
                    
                        Place Units - Americans
                            3 destroyers placed in 2 Sea Zone
                            3 destroyers placed in 101 Sea Zone
                            2 artilleries and 2 infantry placed in Eastern United States
                            1 artillery and 1 infantry placed in Western United States
                    
                        Turn Complete - Americans
                            Americans collect 50 PUs; end with 51 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : -0.67
                    Japanese regular : 0.33
                    

                    Savegame

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                    • R Offline
                      redanto
                      last edited by

                      TripleA Turn Summary: Chinese round 17

                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                      Game History

                      Round: 17
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      
                          Combat Move - Chinese
                      
                          Turn Complete - Chinese
                              Chinese collect 0 PUs; end with 0 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      W 1 Reply Last reply Reply Quote 0
                      • W Offline
                        wylie1070 @redanto
                        last edited by

                        @redanto triplea_4090_17chi (2).tsvg

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