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    Mega New Elk WIP

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Offline
      beelee @wc_sumpton
      last edited by

      @wc_sumpton

      That's an excellent explanation. Too bad it's not in POS2 to summarize how all that works 🙂 It's probably all in there but for layman like me, it'd be helpful 🙂

      wc_sumptonW 1 Reply Last reply Reply Quote 2
      • wc_sumptonW Offline
        wc_sumpton @beelee
        last edited by wc_sumpton

        @beelee

        There is no mention of "_damage" icon or why it might be needed. But 2.5 use to call for it all the time, "Missing Unit Icon xxx_damaged". So that is how I put it together.

        PoS2 lacking in many places...

        Cheers...

        Black_ElkB 1 Reply Last reply Reply Quote 3
        • Black_ElkB Offline
          Black_Elk @wc_sumpton
          last edited by Black_Elk

          @wc_sumpton

          If it makes sense to do so, we could call this Pact of Steel 3 PoS3 and explain whatever newer incidentals in the docs that way. That'd be above my pay grade though hehe. I'm sorta terrible at that stuff, no gift for brevity on this end hehe, but one thing PoS2 is sorta missing is the explanations about how the map folder itself might be organized with an eye towards modularity or for the relief, like explaining some of the map.props type customizations in more detail, or just like to have whatever basics say HEX colors, and then maybe I could do actual variant unit tints, which would probably be a better use of unit folder space than the endless damaged factories heheh. I mean you know we could have the Green Chinese, or Blue Germans, Lime Green Brits, Red Japanese (basically cover all the old school sculpts from the old boxes with those tints) and then provided some suggested Hexes, or whatever and probably still be at the same overall space if we get all the factories and airbases to be generico. Of course tripleA can also tint the units directly once the player has a hex, the visual there is a little different because all units then become monotone but does work. I don't think we ever got unit flips to work. There's also stuff with how to change how the blends/relief mixes for things like making the ocean lighter, passing it through grays instead of white, but that's all stuff I'm not really sure how to phrase conveniently. Also some stuff referred to I think is a little older probably. I also like the idea of having a general repository for random graphics and map making elements, which I otherwise don't really have a singular place to heap em all together in one spot. Might as well be this one 🙂

          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @Black_Elk
            last edited by

            @black_elk The Pact of Steel mod uses its own distinct map and the name should not be used for another mod. As for using this mod to explain stuff, go right ahead.

            Black_ElkB 1 Reply Last reply Reply Quote 2
            • Black_ElkB Offline
              Black_Elk @RogerCooper
              last edited by

              I just meant if one wanted to use this map as some sort of documentation/ref type tool that's totally chill with me. I just don't know how to set that all up, or where to even begin for that. Veq and the gang used my other map Pact of Steel map to layer on the stuff that serves to document all manner of tripleA things well beyond my paygrade hehe, but the map itself is pretty old and modelled on Revised. I just edited Logan's for that. I think it was used mainly because it was just the first tripleA mod, but then there are maybe newer features that could get put into something similar? To create a pact of steel scale board from this or the UHD global would basically just be like collapsing the polys down to match whatever sized game makes sense for a more tutorial type thing. Another option would just be to make an upscale for Pact of Steel, but I don' think it's really played these days, like as an actual game, more just like a depo for the tools and code type stuff. Or I don't know I guess I meant, one could think of it like that, not necessarily name it that hehe. 😉

              wc_sumptonW 1 Reply Last reply Reply Quote 3
              • wc_sumptonW Offline
                wc_sumpton @Black_Elk
                last edited by

                @black_elk, @beelee

                UHD WIP 1940-45-1.36.1.zip

                (No gameplay changes)
                name changed "UHD WIP 1940-45" for 2.5 display
                More comments added

                Cheers...

                1 Reply Last reply Reply Quote 3
                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  @wc_sumpton Looks good!

                  I think at this point we are well on our way to having something pretty serviceable! Great work gang! It will mostly be working things up at the margins and to handle whatever of my goofs and gripes might remain I think, but overall feels pretty clean to me. 🙂

                  More thoughts, some random... So basic goal for the scenario for me would be a game that can resolve somewhere between a dozen and two dozen rounds typically, just depending on whether the player is playing PvP or solo vs the computer. I think whether in a PvP or Solo the endgame would be somewhat similar, in that it takes maybe 10 rounds for players to work themselves into an end rush, or some kind of stalemate (dividing the world in 2 along endgame lines) - and then if a failed rush or stalemate, maybe another 10 rounds to break out of that stalemate or work back into closing positions. In either sort of game the board might reset at any point, on account of a major TUV swing, failed press, that sort of thing, but I think it can be tough if this then resets the game's sense of internal timeline by several rounds. This is why I like an overall timeline or narrative sweep which is very flexible and allows for the player to sort of re-imagine, compress or extend the sense of time based on the board state at any point. So not being too terribly strict with a game round = yearly calendar, or at some set interval of time, and rather allowing this one to be a bit more nebulous in that regard.

                  I just like the idea that we have these sorta bookended at 1940-45, to cover the broad scope, and give it more of a sense of range over some specific date. Also because doing that reminds me of The World at War or The Century of Warfare or any of those old docs where they'd refer to the conflicts with that sort of date range, depending on the episode and what it was covering hehe.

                  I think it's good if the game can become a bit like an accordion and extend when that makes sense, without breaking the internal sense of pacing. It often happens where 2 players of comparable skill may play games that are much much longer sometimes, or perhaps much shorter sometimes, but I think that if a game goes 20 rounds when it's more designed to go 10, that needn't necessarily be thought of as like going on well into the 1950s. Just about establishing a narrative conceit for winding down the clock, or an interpretation that's more of an overall gloss there, or where the endgame does that Zeno's paradox thing and kick the can endlessly for the last mile if needs be hehe. Similar to the way production is somewhat abstracted and units are heavily abstracted based on location/region relative to elsewhere on the board, so also the sense of time per game round I think can be made slightly more abstract in that way. I don't know like as if it was some sort of WW2 black hole interstellar event horizon, where we stretch across the line more in that way hehe. That's sorta more broad strokes and player interpretation, for the nitty gritty more just like clean up work and noodling it till it feels satisfying and produces a fun pattern that seems engaging.

                  I think it could reinforce the sort of standard A&A gameplay we see in global, and allow the user to see how units/forces work at scale, but in a slightly less pressure cooker environment than standard. You know since the economy is relatively higher, production placement TUV etc all relatively higher, hopefully higher unit attrition over time, that all this would coalesce into a situation where the player feels like they have a bit more room to experiment or try and fail - but with a chance at recovery. I think the last part is sorta critical to making it work, and having a bit more cash makes recovery more likely. Also mitigates somewhat the pitfalls of any one given tactical error in isolation. I mean sure, the game can always turn on one sub doing a kickass opening strike, but just generally that it wouldn't have to hinge as hard on an opening script. Or at least, that it would be more unknown compared to the standard boards, so at least the promise of recovery might be enough to keep it going. Honey Moon period for that I guess. I mean by the player's sense of balance by sides, or overall play pace being on target, whether the war is going well or poorly, to concede or fight on etc. based more on the board state than the number of rounds.

                  All that said, I think the coolest would be if we could somehow make like a local High Score, that works beyond TKO or concession, or perhaps as a replay type feature. For a solo say, where players can try to beat their own best score, or up against the clock, and have a type of tally on that. I have no idea if such a thing is possible, I just think it would be cool. You know with extra stats like Battles won/lost, TUV purchased, Enemy TUV destroyed, Cities captured, factions destroyed, Connected Empire etc. probably pipe dreaming that it might somehow produce a Stats Graph that displays at the very end of the game, but I don't know maybe we just start small there and do the sort of classic by VCs or some total conquest mode where it's more about trying to hit a high score type goal. Examples would be things like invasion USA for Axis, which we know takes forever to even get to that point, but sometimes could be fun for the last hour. Or similarly if it was like KJF, but now player has to turn around and also take Berlin by round whatever, for a sense of completion hehe. I could easily go off the rails there, so we can dial it back down, but I just liked that idea so thought I'd float it as a goal potentially achievable.

                  TripleA local high scores for Solo vs the machine, like the old local arcade game, just seem like something that would be fun. That's probably a bit overly ambitious though for now.

                  For now more little things...

                  I saw when playing as Brits trial that Madras was at 1 PU, but it has that starting_factory minor, so probably need to bump that one to 2 for parity with the other spots.

                  Could take the PU from Malaya to keep it even. I'd thought about shifting that factory and all the units to Bombay, but this felt a bit more global-ish somehow. Also what Victory had laid down initially so I kept that. Basically where Brits can stack in a bit easier to E. India Sea zone, W. India is minor capable but doesn't have one, and serves more like a fallback or secondary build option, which would be like Bombay, New Delhi, perhaps Baghdad in this treatment. It's a bit of a balancing act there because Japan has a lot of production/placement nearby, and India is further away from direct support from other teammates via say air skipping around compared to say standard global. I mean that still works, just takes a bit longer to get there. In any case, it's working pretty well right now so I think I'd just raise Madras rather than moving the factory and all the stuff to Bombay, though I was considering the merits of either.

                  Oh also, for capital capture, I think this probably needs to be a one time occurrence in order not to be too overpronounced. What happens sometimes in actual play is that, after a capital is liberated the first time, if it is then immediately contested again it can create awkwardness where the conservative player avoids liberation for fear of risking another purse steal back to back. Or where the player might avoid conquering a spot initially just to prevent it's being taken over later on by a more dangerous nation. Say wanting a territory to go to France as opposed to USA, because the former has less cash, whereas the later might build more fiercely out of the same spot. Anyhow, just something to keep an eye, right now I think it actually works out alright, except that sometimes China would be strange. It may be necessary to just use the more standard China rules, and I table my idea of somehow getting them all to harmonize together in one sweep for now. Certain things will go down otherwise, like where Factories are auto-removed if on the chinese spots, just from the global type treatment tripleA has going on for the default behavior there.

                  Ramble on haha

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Black_Elk
                    last edited by

                    @black_elk

                    Screenshot from 2025-03-16 05-34-38.png

                    No git just the xml and the other stuff.

                    Elk 1.36.2 2-16-25.zip

                    Name changes
                    Krakow
                    N. Italy
                    Rome
                    S. Italy

                    Can make rome just Italy if you want. They're almost same charachter length.

                    Moved the notification to fire after tech for working purposes. Switch it back when we're done.

                    @wc_sumpton here's just xml it's in the above as well. This is off of 1.36.1

                    mega_new_elk_1940.xml

                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @beelee
                      last edited by

                      @beelee

                      Why not Milan (N. Italy) or Naples (S. Italy). There are approximately 150 hyphenated territory names. If you want, I can provide you with a list. Or I can "select" just the first/second part (I would use Excell to do it automatically).

                      Just curious about how you would handle this.

                      Cheers...

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @wc_sumpton
                        last edited by Black_Elk

                        That'd probably be the way to go. Also might catch the sp errors in review tab if any left over. I don't have it on this rig, I cheaped out on Office when I got the new laptop hehe. But the auto wizardry would probably work to at least knock em down to just the one name, and then maybe can see that way if any others had a typo in like a one fell swoop. 🙂

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @Black_Elk
                          last edited by

                          @black_elk said in Mega New Elk WIP:

                          I don't have it on this rig, I cheaped out on Office when I got the new laptop hehe.

                          Same, but there are online port of office that can be used for free. This is what I use.
                          Screenshot 2025-03-16 094213.png

                          Please note that he formular bar at the top show the formular used to only take the left most portion of the name, Aleppo-Deir ez Zor, is just Aleppo. This is setup to be able to change all x,y quadrantes with single entries in column I1 and J1.

                          I've been using this to change name_place and pu_place uniformly.

                          Just wastin' time and having fun.

                          Cheers...

                          B 1 Reply Last reply Reply Quote 3
                          • B Offline
                            beelee @wc_sumpton
                            last edited by

                            @wc_sumpton

                            If someone wants to change all the names, that'd be great. The long hyphenated ones don't work imo.

                            Screenshot from 2025-03-16 17-52-37.png

                            Ideally the names are done first then PU then place.

                            No point in doing any place if the names are just gonna keep changing.

                            You guys let me know when they're done and I'll do the place then

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @beelee
                              last edited by Black_Elk

                              I'm super content to pass the buck on this one as well 🙂

                              I mean when I keyed it out initially I wasn't sure of the conventions to be used, mainly on account of wanting it to harmonize somehow with G40 and those labelling peculiarities.

                              So for example, in Global you might have a name like say "Western Germany" then another simply called "Germany" and then yet another called "Greater Southern Germany" etc.

                              Or similarly "Poland" right next to an "Eastern Poland." Then elsewhere you might have a spot called say "Libya" and then "Tobruk" or "Egypt" and then "Alexandria" when the latter is a much smaller locality within the larger region but they're treated separately. To me this all seemed not particularly consistent, frequently conflating a smaller region with a larger region, lacking in specificity and often redundant.

                              I mean it works I suppose, or seems less jarring when the territories are fewer in number, but you get into this situation we're in now. When dividing tiles again, I think different naming conventions might have suggested themselves. Whereas now it's not Poland and Eastern Poland anymore, instead we have what would be Poland divided into 7 or 8 tiles, to the point where it starts making less sense to call any one of those tiles just "Poland" even if its the regional capital around Warsaw because it makes a much larger region seem like a much smaller metro. Hence the use of hyphenated redundancies there to clarify. I assumed one name would probably get subsumed into the other after feedback. Or like the Highlander approach of "there can be only one!" heheh

                              Then we also have other conventions where instead of dividing tiles I added them together from the Dom map. So if I had Italy divided into 20 some odd provinces, I probably picked the two names that were farthest apart geographically within a given tile, and added a hyphen between them when collapsing.

                              Using the G40 comparison with Germany, Eastern Germany, it might make sense to divide Italy into N. Italy, Italy, S. Italy, but then I also feel like that's not doing a lot of heavy lifting in the geography department for adding to the memorization index. I mean it's a bit like Northwestern Europe of 1942.2, which is replaced with Holland Belgium, and also Denmark, and a sliver of what would be Western Germany on the G40 board. Northwestern Europe while an ok technical description for the tile, didn't do us much good when going up to the more divided out thing. So sorta a similar issue here, where the older remains might not make as much sense when adding in a bunch of new tiles, and so the search for maybe better names as we go down. The larger regional names cease to make sense. I mean we used to be able to get away with Eastern Europe and Western Europe, now it's more legwork.

                              Other times there was probably some thematic reason for choosing names initially based on the earlier period. So for example maybe it made more sense to say Istria or Zagreb, as opposed to say Slovenia or Croatia, because of the way that G40 (or Hepps) sometimes used a metro name rather than a larger region for reasons that might have made sense for the period/board. For example on the G40 board we get Tobruk instead of Cyrenaica. These are locations in Libya, or Eastern Libya, but Larry didn't name it Western Libya and Eastern Libya. He used Libya, and then Tobruk, which can be a little confusing I think, although that was the convention we got handed there.

                              When I see Tobruk, I don't have many associations there outside of a WW2 context. Whereas Cyrenaica I can go back like a couple thousand years in time all the way to the Roman empire, and everyone still calls it that. But then there is probably not some famous WW2 Hollywood movie featuring Cyrenaica, and so everyone scratches their head on that one, whereas Tobruk everyone says 'oh ok I guess WW2 then, I remember that movie.' hehe I mean not to go for the lowest common denominator here, but it's a bit of a cliche that American highschoolers are terrible at geography. So guilty as charged here, although I'd probably dispute the characterization. Part of the point would be, if someone doesn't know or recognize something immediately, maybe they just need a more detailed Axis and Allies or Risk map to help fix that spot in mind, and to help get us over the hump here. I'm pretty sure I wouldn't know where say Novosibirsk was, if not for A&A. Just like I probably wouldn't know where Kamchatka was, were it not for Risk - that sort of thing. I mean there's that whole Seinfeld Newman joke about Ukraine on the Risk board, so we know that this is all a bit fraught right. You can sorta see the dilemma here, particularly for somebody like me, who is also somewhat indecisive about these things. So yeah, I'm all for just strongarming it across the finish lines. 😉

                              1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee
                                last edited by

                                @black_elk

                                Well at least @Trout 's kid Pizza kickin ass in geometry lol. Yea only reason I know where Kamchatka is, because of risk lol

                                Although after the soviets imploded, I did get a job offer to go there when in Alaska.

                                Actually thought about it, but I was happy enough where I was and I woulda had to leave the dog behind 🙂

                                wc_sumptonW 1 Reply Last reply Reply Quote 2
                                • wc_sumptonW Offline
                                  wc_sumpton @beelee
                                  last edited by wc_sumpton

                                  @beelee, @Black_Elk

                                  Sorry, this took me so long:
                                  UHD WIP 1940-45-1.36.2.zip

                                  Updated xml, place, polygons with no hyphenated names
                                  #centers old centers with no hyphenated names
                                  centers, name_place, pu_place with no hyphenated names

                                  After I removed all hyphenated names, I tried using Excel to balance out some of the names and PUs. This was not working as I had wanted. So, I loaded the map making utility and loaded the centers file. With the map also running, I could see where information looked out of place, so I would change those locations using the center-picker, save the changes (not closing the picker window). Copy the center file over the name_place and pu_place. Then reload the map. Etc... Etc...

                                  I think this looks pretty good. I can still retrieve the old name_place and pu_place if that is what is wanted.

                                  Cheers...

                                  Black_ElkB 1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk @wc_sumpton
                                    last edited by

                                    @wc_sumpton Looks Fantastic! Excellent work! 🙂

                                    We can lock in around that for sure! Aces

                                    wc_sumptonW 2 Replies Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @Black_Elk
                                      last edited by

                                      @black_elk

                                      So, once we settle on the name locations, some names like Washington D.C., San Francisco and Sydney Canberra are very long and the PUs or VC star seem missed place. These can be adjusted to look like:
                                      UHD WIP 1940-45-x1.36.2.zip

                                      centers, name_place, pu_place, vc files to show how some locations can be adjusted.

                                      1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @Black_Elk
                                        last edited by wc_sumpton

                                        @black_elk

                                        I copied all the flag/roundels, added "_large":
                                        Screenshot 2025-03-17 201544.png
                                        Now capitals don't look so bad. I also nudge E. Romania:
                                        Screenshot 2025-03-17 202402.pngScreenshot 2025-03-17 202852.png
                                        But Italian Somaliland really gave me troubles.

                                        Still, it was all fun!

                                        Cheers...

                                        Black_ElkB 1 Reply Last reply Reply Quote 3
                                        • Black_ElkB Offline
                                          Black_Elk @wc_sumpton
                                          last edited by Black_Elk

                                          @wc_sumpton Looks excellent to me!

                                          I took a big long nap, just woke up to this and grinned, cause it's nice and sharp 🙂

                                          I think the Frostion flag pucks look pretty good at that size! It's also possible for the Capital markers to utilize the Decoration place, if we wanted a different graphic to display for National Capitals (often the vanilla games will use the standard Air Roundels from OOB for that) though I preferred the designs that suggested more the national banner, and Frostion's flag pucks looked pretty clean in the UI menus, so I used those. I modified some of these when I did the tinted units, like to fix the star spangled banner so it would have the 48 star field, and a few others to look a bit more period. Should be good to go. It pretty easy to change flag graphics, or to switch settings in the props. I've encouraged peeps to try different Hexes as a why to stylize to their custom tastes, although I'm not sure many players would delve that deep, probably they'd just roll with whatever defaults we provide for map.props. Or also, if we wanted to preserve the option to use 'hidden capitals' for things like indicating to the Hard/FastAI which territories to prioritize, or if wanting to keep the display for those invisible via map.props. None of these are in effect right now for this board. The latter approach was used in the other map, although I'm not terribly familiar with that stuff under the hood. Also not sure how such hidden capital sea zones or territories would be weighted compared to actual capitals that do the cash capture/thing? The other scenario didn't use a capital cash capturing mechanic, so it wasn't impacting that at all, but it might be an issue if the computer was say weighting a capital like Moscow in the exact same way as some less critical hiddencapital territory or sz. Or similarly if it's like an all or nothing thing, where cash trades hands over those hidden territories too, which would sorta undermine the preeminence of the national capital in standard play. Here it's sorta necessary for how France is set up to fall on G1. Like if that attack were to fail basically Axis would instantly lose the game, hopefully not one the computer will be edging hehe.

                                          In the standard maps all other mechanics are subordinated to the capital capture dynamic, since it's the most impactful thing that can happen in those games. It supersedes VC control, TUV trade, and just about every other thing that a player might be focusing on, since as soon as a capital trades hands the board resets dramatically, or the game simply concludes if the opponent cannot trade capitals elsewhere in the same round as an offset. Either way though we got the option, if exploring other methods outside the capital cash thing or some lesser bonus awarded perhaps (say treating all VCs as mini-capitals for a smaller pile) though again those would be novel House Rules type approaches from the standpoint of the vanilla games.

                                          Heheh yeah I agree some of those names can be rough, particularly when it has the long national qualifier up front. I think perhaps a convention which abbreviates Br. for British, Fr. for French, It. for Italian in territories where that might make sense. There are only a couple such spots left on the board now, but examples would be like It. Somaliland, Fr. Somaliland, Br. Somaliland, or Fr. Guiana. and Br. Guiana. then we got Dutch Guiana as well. Other options might be Djibouti, Berbera, Obbia etc. Then Cayenne and Georgetown (Guayana), or Paramaribo (Suriname). If wanting to use the more metro type labelling. Though the space savings there would be sorta minimal. I think the abbreviated thing would work well enough. Could be used elsewhere for spots that make sense, and if the abreviation is sorta obvious. Say something like Gbr. for Gibraltar or similar. In cases like that it might make sense to use the labelling system of tripleA with separate label graphics for only those spots, so it'd still display more fully on cursor over, but then we run into the old issue of not being able to use font-size dynamically, since graphics are locked at whatever dimensions. I think prob the more simple text and just using abbreviations sparingly. Example might be something like D.C. for 'Washington D.C'. or situations like that if it gives nice space savings.

                                          wc_sumptonW 1 Reply Last reply Reply Quote 2
                                          • wc_sumptonW Offline
                                            wc_sumpton @Black_Elk
                                            last edited by

                                            @black_elk

                                            UHD WIP 1940-45-1.36.3.zip

                                            Territory name changes; French/Fr., British/Br., Italians/It., Dutch/Dt., Northwestern/NW., Cen./C. they may have been some others.

                                            harbor change: "isAA" this will allow harbors to occupy the first place in place (thanks @TheDog).
                                            Screenshot 2025-03-18 085659.png Screenshot 2025-03-18 085502.png
                                            The first picture show Leningrad as it is pictured now. The second picture is with the "isAA" update and an updated place.

                                            Most 2/3 PUs shore territories would need to be check. Lot of work.

                                            Cheers...

                                            Black_ElkB 1 Reply Last reply Reply Quote 2

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