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    Mega New Elk WIP

    Scheduled Pinned Locked Moved Maps & Mods
    409 Posts 8 Posters 285.6k Views 6 Watching
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    • wc_sumptonW Offline
      wc_sumpton @beelee
      last edited by

      @beelee, @Black_Elk

      Wow guys! Thumbs up to you both! 👍👍

      Making me feel lazy! (Mega New Elk, S&G 1914, North Africa, maybe I just need something to do, like a new project.)

      Just fantastic! 🙌

      Cheers...

      1 Reply Last reply Reply Quote 3
      • B Offline
        beelee
        last edited by

        Eastern Front getting a little crowded, but sometimes you're just gonna have a little bit of that 🙂

        Screenshot from 2025-02-24 14-36-38.png

        1 Reply Last reply Reply Quote 2
        • B Offline
          beelee
          last edited by beelee

          well I was gonna try and not spam out the thread but I guess I already have lol

          4 more and mainland europe will be done for the reich. Silesia turned out nicely 🙂

          Screenshot from 2025-02-24 15-14-16.png

          Start on the commies next. Actually, I guess I should do those fascist bastards in Italy as long as I'm in Europe. Gotta do Scandanavia too.

          Well, I guess it doesn't matter what order it gets done in lol

          wc_sumptonW 1 Reply Last reply Reply Quote 2
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @beelee

            Looking good!

            I would think about commenting out unitInitialize section while doing this to get a cleaner look at the map.

            Cheers...

            B 1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by beelee

              @wc_sumpton

              hee hee East Prussia last one for mainland G. I'll update to git so I don't get to far in front of my skis.

              Snowmobile the way to go anyway. That's still a workout though 🙂

              I was gonna be a pit dude on the ALCAN 200 for this guy but he punked out lol.

              Sorry roads closed. Wtf ? Snowmachine race. Had to fry at the KPI in Haines Junction lol

              They don't like outsiders 🙂

              Black_ElkB 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee
                last edited by

                got G done for mainland europe. I'll upload to git in a bit

                @VictoryFirst here's how your G start looks now 🙂

                Screenshot from 2025-02-24 17-32-12.png

                1 Reply Last reply Reply Quote 3
                • B Offline
                  beelee
                  last edited by

                  hmm .. maybe Danzig PU should go a bit higher
                  well w/e lol

                  1 Reply Last reply Reply Quote 2
                  • Black_ElkB Offline
                    Black_Elk @beelee
                    last edited by

                    Looking cool! I would just call those marshes Pripet for simplicity, might have been a typo when flying to knock out that original key.

                    I wish I could offer more guidance on the labels, but I think short and sweet makes sense, since the space is at a premium. There is some awkwardness in that Hepster's initial draft (that I built from) alternated between regional labels and then metro labels. So sometimes you'd have one territory named for say a province or a state, other times for a major city or geographical feature, and it's not terribly consistent there. I also wasn't considering the actual display in GCD, since we knew there that they'd only display during the mouse over with the cursor. Then there are some instances where it seemed to make sense to use a more generic name, like North X, East X, South X, West, Central X, whatever, just to try and be more catch-all and since those were easier to simplify N.W.S.E. Cen. Though I'll admit I find that a bit lackluster at times, since it's rather less useful as an educational tool or as an aid to memory. I feel like it's just this endless can of worms though, where it's pretty hard to find a satisfactory compromise, and people will of course have opinions on it all. On the one hand there's some definite jingoism in defaulting to English conventions, but I feel like this is unavoidable if we want it feel consistent across the board, or especially if using Abbreviations for stuff. Anyhow, if something seems questionable, I would default to whatever seems most familiar to you. We can always go back and make adjustments for that stuff later on. Whatever is easy

                    Nice work!

                    B 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @Black_Elk
                      last edited by beelee

                      @black_elk

                      heh heh yea I'm just kinda winging it on the names. Figure if I can undertand it, most others can.

                      It's a pretty low bar 🙂

                      Well gonna git and then Scandanavia. Still need N Africa but w/e it can wait lol

                      Gotta reup 🙂 back in a few

                      Edit
                      Updated to git https://github.com/beelee1/mega_new_elk/pull/15

                      1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee
                        last edited by beelee

                        Struggled hard with Bergen-Vestland lol took an hour lol

                        Screenshot from 2025-02-24 20-08-49.png

                        It'd be nice to move the Names. Well, we can deal with it in the future

                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @beelee
                          last edited by

                          @beelee said in Mega New Elk:

                          It'd be nice to move the Names. Well, we can deal with it in the future

                          Create a new folder called "territoryNames". Select "Map Creator Tools" and set the map folder. Next select "Step 2: Map Utilities". Then select "Run The Decoration Placer" and select pu_place to start, after the PUs are loaded on the screen select "Save Current and Keep Them On The Map and Load New File" and select name_place for the next file. Make sure you select "Text File Full of Points" because the default will be "Folder Full of Images". It should load a default "TerritoryName" image. This will show you where all the territory name are being printed on the map and also where you place the PUs marker. Move the names at your leisure. Do not reload the PUs because things will start getting confusing. Save, quit then reload. If you want to do PUs, load territory names first and then load PUs.

                          Hope this is helpful.

                          Cheers...

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @wc_sumpton
                            last edited by

                            @wc_sumpton said in Mega New Elk:

                            "Text File Full of Points" because the default

                            hmm ... I'm not familiar with that. Will check it out

                            wc_sumptonW 1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Offline
                              wc_sumpton @beelee
                              last edited by

                              @beelee

                              When you created the pu_place "Text File Full of Points" was the default selection. You are creating the name_place the same way, just creating a text file with points. Without the png for all the names the xml/stored text name will be used at the selected location.

                              Take your time, since both files can be loaded, you can compare the location of both. Just remember that only the last selection can be moved on the map. That is why I advise saving and exiting before changing the locations of PUs/Territory Names.

                              Cheers...

                              B 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @wc_sumpton
                                last edited by

                                @wc_sumpton said in Mega New Elk:

                                That is why I advise saving and exiting before changing the locations of PUs/Territory Names.

                                yea that's how I'm doing it. Struggling in Scandinavia 🙂

                                Thanks for the help

                                Black_ElkB 1 Reply Last reply Reply Quote 2
                                • Black_ElkB Offline
                                  Black_Elk @beelee
                                  last edited by Black_Elk

                                  Love it!

                                  This is surely the hardest part for me honestly. Carving up the board is entertainment, but then working up the coordinates in the place is like the stuff of mini nightmares hehe.

                                  Hopefully gets somewhat easier the more it gets it blocked in. Upside is that I made this one more or less in the following sequence, over the course of about 10 years or so: Great War, Domination with surtur, v3 with zero pilot etc, then that same projection again for PoP 1914 with hepps, then reworked for the GCD 1941 with the dog, but the basic projection is very similar. So by making all the little tile blocks across a couple timelines for the contours it becomes easier for me to sorta ballpark where everything might go.

                                  I mean they're all very comparable in the sweep and so stuff can sorta slot in or break apart along similar lines. Takes a small eternity to actually assign all the connections and rework the place though, like when the overall dimensions of the board change in each upscale, say from like v3 or the Dom, to something larger/taller/longer in terms of the overall pixel count, then the place has to be entirely redone each time. This latest iteration is at the very high end for a display resolution, meaning about as large as I could manage in GIMP, and based on the unit size somewhat wider 54 tall up to about twice the width of the standard 48px square at 96px for say the longer ships. I think it's a decent scale for a board that's pretty carved up with units at that size. I mean of course it's easier to add in new divisions and such once something is in place and sorta rocking along.

                                  I still like the idea of eventually getting around to another WW1 themed map, or an interwar type map maybe. Also cold war 1950's ish, since it's not too hard to get there from something like this. Or to something that might work for other periods as well. But I mean who knows where it ends up when all is said and done. I think UFO's and such could be a winning angle too or zombies for the afterlife lol

                                  If someone wanted to try WW1 style labeling or divisions they could key it off the PoP 1914 which was the Hepster take on the Dom project. Similar sweep for the map projection there, but different time period.

                                  But yeah, sorta the idea just to have a framework for a similarly carved up beast, except with a more late 30s into the 40s or beyond type board. Could probably service a HBG style 1936-9 vibe as well, following a similar warp. I can see a few different options there, but in any case hopefully fairly adaptive for different purposes.

                                  I can tap back in when we get to the point where map or graphics type tweaks are required for whatever else, or just to tool around with the scenarios and riff.

                                  Nice work 🙂

                                  Have a blast!

                                  ps. Just fired it up what was on the GIT. Killer! 🙂

                                  https://drive.google.com/file/d/1chi-BgJJhbJ54Vl3cr1HbGw2sHJlBrW1/view?usp=sharing

                                  TheDogT 1 Reply Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @Black_Elk
                                    last edited by

                                    @beelee
                                    On your eastern front & GCD, it is very crowded and to speed up the AIs first turn I put all/most of the move 2+ units back one TT from the front line.

                                    Also early on in GCD development I decided not to show TT / SZ names, to reduce map clutter.

                                    I also wanted NOT to show PU values in a TT, but Black_Elk persuaded me to show them. (Im a bit of a minimalist as both are on the status bar) 🙄

                                    Keep up the good work! :thumbs_up:

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    B 1 Reply Last reply Reply Quote 3
                                    • B Offline
                                      beelee @TheDog
                                      last edited by

                                      @thedog

                                      yea that's a good idea on the M2 dudes. Victory did the setup mostly. And Elk a little bit. I gave the capitals some dudes when I started. I just try and make the dudes show up without running in to each other. 🙂

                                      Your work on GCD is definitely a godsend. It's basically the blueprint 🙂

                                      1 Reply Last reply Reply Quote 3
                                      • B Offline
                                        beelee
                                        last edited by

                                        Yea the white names look better. Idk if I can make it a default. Gotta change it under "View" map font and color.

                                        Forgot Wallachia. Never heard of it. Not real familiar with eastern euro 🙂

                                        Screenshot from 2025-02-25 11-59-52.png

                                        1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          beelee
                                          last edited by beelee

                                          Got Wallachia dialed in. Thought they could pull a fast one on the reich. That's not how they roll though. Everybody has got to be in line lol

                                          Screenshot from 2025-02-25 13-29-54.png

                                          Black_ElkB 1 Reply Last reply Reply Quote 2
                                          • Black_ElkB Offline
                                            Black_Elk @beelee
                                            last edited by Black_Elk

                                            Cool digs

                                            I think it should be something in the map.properties. Saying something like text color = 00000 (for black) where you'd want it to say color = FFFFFF (for white) not sure what to type out, or if it'd need to be added in, or maybe under some other heading.

                                            The hex colors for the national colors are usually at the top, but I'd guess that would go somewhere near the bottom. I wouldn't know what I'm looking for though, other than the Hex colors there. For that # 00000 is 100% black, # FFFFFF is 100% white and something like font or text or territory name

                                            Black_ElkB 1 Reply Last reply Reply Quote 2

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