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    EXP Game 2 Panzer vs. Trout

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    • Panzerstahl-Helm 0P Online
      Panzerstahl-Helm 0
      last edited by

      @Trout

      Ahoi,

      Stalin placed 2 tanks worth of 10 IPC in Bryansk at the end of his turn.
      They went straight to 1st Corp

      BR

      Game History

      Round: 5
      
          Purchase Units - Russians
              Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
              Trigger Army Conscript: buyArmy_Conscript added to productionRussians
              Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
              Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
              Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
                  EDIT: Russians takes Bulgaria from Germans
                  EDIT: Turning off Edit Mode
              3 infantry moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Baltic States
              3 infantry moved from Western Ukraine to Ukraine
              1 tactical_bomber moved from Russia to Ukraine
              EDIT: 1 russian_para moved from Caucasus to Bulgaria
              2 artilleries and 8 infantry moved from Karelia to Finland
              1 fighter moved from Caucasus to Bessarabia
              3 infantry moved from Western Ukraine to Bessarabia
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 3 infantry and 1 tactical_bomber
                  Germans defend with 1 german_para, 1 german_paraBoost and 1 russian_minor
                      Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                      Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                      1 infantry owned by the Russians lost in Ukraine
                      1 german_paraBoost owned by the Germans lost in Ukraine
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 0,83 expected hits
                      Germans roll dice for 1 german_para in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 3/3 hits, 0,83 expected hits
                      Germans roll dice for 1 german_para in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                      1 german_para owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 german_para and 1 german_paraBoost
              Battle in Finland
                  Russians attack with 2 artilleries and 8 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 2/10 hits, 2,33 expected hits
                      Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                      2 infantry owned by the Russians lost in Finland
                      2 infantry owned by the Germans lost in Finland
                      Russians roll dice for 2 artilleries and 6 infantry in Finland, round 3 : 3/8 hits, 2,00 expected hits
                      Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Finland
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 3 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - Russians
              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
              1 armour moved from Belarus to Bryansk
              20 mine_unarmeds moved from Bryansk to Belarus
              1 fighter moved from Baltic States to Novgorod
              1 artillery moved from Belarus to Smolensk
              1 russian_para moved from Russia to Novgorod
              1 elite moved from Russia to Smolensk
              2 armour moved from Urals to Smolensk
              1 armour moved from Bryansk to Smolensk
              1 Soviet_Commisar moved from Russia to Smolensk
              1 tactical_bomber moved from Ukraine to Bryansk
              1 fighter moved from Bessarabia to Bryansk
              3 infantry moved from Western Ukraine to Ukraine
              2 artilleries moved from Western Ukraine to Bryansk
              10 mine_unarmeds moved from Russia to Smolensk
              5 infantry moved from Belarus to Smolensk
              1 elite moved from Bryansk to Belarus
      
          Place Units - Russians
              20 Army_Conscripts placed in Russia
              6 Army_Conscripts placed in Volgograd
              Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
              Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
              Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
              Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
      
          Turn Complete - Russians
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Russians collect 39 PUs; end with 39 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1,83
      Russians regular : 1,00
      

      28ecc47d-a185-4ea6-ae43-566827314703-exp-game-2-trout-vs.panzer-R5.tsvg

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 Game History

        Round: 5
        
            Purchase Units - Japanese
                Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                Japanese buy 1 Heavy_BB, 2 Japan_Engineers, 1 Japan_destroyer, 2 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Politics - Japanese
                Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                3 armour, 3 artilleries and 10 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                4 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
                4 fighters and 3 tactical_bombers moved from Hopei to Tsinghai
                3 infantry and 1 mech_infantry moved from Shan State to Malaya
                2 armour moved from Yunnan to Malaya
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from British
                1 bomber moved from Philippines to Malaya
                1 bomber moved from Philippines to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to Malaya
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
        
            Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 7 armour, 3 artilleries, 6 fighters, 11 infantry and 5 tactical_bombers
                    Chinese defend with 1 fighter and 19 infantry
                    Japanese win, taking Tsinghai from Chinese with 7 armour, 3 artilleries, 6 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 8 infantry
                    Casualties for Chinese: 1 fighter and 19 infantry
                Battle in Malaya
                    Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from British with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                1 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Malaya to Kwangsi
                1 bomber moved from Malaya to Kwangsi
                1 aaGun moved from Kweichow to Yunnan
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                2 armour moved from Shantung to Kweichow
                2 armour moved from Kiangsu to Kweichow
                6 fighters and 5 tactical_bombers moved from Tsinghai to Kweichow
                1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 elite moved from Korea to Yunnan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Shantung to Jehol
                1 elite moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone
                1 elite moved from 33 Sea Zone to Caroline Islands
                1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 elite moved from Celebes to 44 Sea Zone
                1 elite and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 elite moved from 20 Sea Zone to Kwangtung
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
        
            Place Units - Japanese
                2 Japan_Engineers and 1 elite placed in Japan
                1 armour and 2 infantry placed in Shantung
                1 armour and 2 infantry placed in Kiangsu
                1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone
                1 infantry placed in Japan
        
            Turn Complete - Japanese
                Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                Japanese collect 57 PUs; end with 57 PUs
                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
        

        China is conquered. I figured out another part of your strategy. You want to make me taking Belarus very painful 🙂 79d29cde-3fd6-41db-90a5-66cd230feb17-exp-game-2-trout-vs.panzer-j5.tsvg

        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0 @Trout
          last edited by

          @trout

          Hello sir,

          it seems you sent a wrong file. The save only contains Japans Combat move.

          BR

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Sorry about that, try this one

            3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-j5.tsvg

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Online
              Panzerstahl-Helm 0
              last edited by Panzerstahl-Helm 0

              @Trout

              Ahoi,

              you must be mistaken about Belarus. My Russian boys are just dig up the field and plant a few potatoes or something. Your troops are very welcome to join 🙂
              In secret I am trying to guide your troops around to show them the beautiful landscape everywhere except Moscow.
              Meanwhile your boys are exploring Iceland and the 1st US Air Fleet Commander has landed in Gibraltar.
              Italy is bringing Pizza and Pasta to the Middle East. Time will tell if they like it or not....

              BR

              Game History

              Round: 5
              
                  Purchase Units - Americans
                      Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                      Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                      Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                      Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                      Americans buy 1 AirCommander, 2 Escorts, 2 Fortifications, 1 USA_TankGeneral, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
                      1 bomber moved from Eastern United States to 123 Sea Zone
                      1 elite moved from Eastern United States to 101 Sea Zone
                      1 artillery, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
                      1 artillery, 1 elite, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                      1 artillery, 1 elite, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
              
                  Combat - Americans
                      Americans creates battle in territory 106 Sea Zone
                      Battle in Morocco
                      Battle in 16 Sea Zone
                          Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win, taking 106 Sea Zone from Germans, taking Morocco from Italians with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in 123 Sea Zone
                          Americans attack with 1 bomber
                          Germans defend with 1 transport
                              Americans roll dice for 1 bomber in 123 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                              Germans roll dice for 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                              1 transport owned by the Germans lost in 123 Sea Zone
                          Americans win with 1 bomber remaining. Battle score for attacker is 6
                          Casualties for Germans: 1 transport
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 bomber moved from 123 Sea Zone to United Kingdom
                      1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                      3 usa_fighters moved from Eastern United States to Gibraltar
                      1 Escort_Convoy, 1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                      EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet
                      EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                      1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
              
                  Place Units - Americans
                      1 Fortification placed in Wake Island
                      1 Fortification placed in Guam
                      1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                      1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
                      1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                      Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                      Americans collect 51 PUs; end with 51 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy nothing; Remaining resources: 4 PUs; 
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 4 PUs
              
                  Purchase Units - British
                      Trigger FrenchUK: buyFrenchUK added to productionBritish
                      British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 mech_infantrys, 4 mine_unarmeds, 1 uk_armour and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                          EDIT: British takes Normandy Bordeaux from Germans
                          EDIT: British takes Holland Belgium from Germans
                          EDIT: British takes Denmark from Germans
                          EDIT: Turning off Edit Mode
                      1 infantry moved from Northwest Persia to Iraq
                      1 infantry moved from Persia to Iraq
                      1 mech_infantry moved from Egypt to Iraq
                      1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq
                      3 infantry and 1 uk_fighter moved from India to Burma
                      2 infantry moved from Egypt to 98 Sea Zone
                      2 uk_fighters moved from 98 Sea Zone to Algeria
                      1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                      2 infantry moved from 92 Sea Zone to Algeria
                      EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                      EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                      EDIT: 1 uk_para moved from United Kingdom to Denmark
              
                  Combat - British
                      Battle in Algeria
                          British attack with 2 infantry and 2 uk_fighters
                          Italians defend with 1 artillery and 1 infantry
                              British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1,17 expected hits
                              British roll dice for 2 infantry and 2 uk_fighters in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                              Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                              1 infantry owned by the British lost in Algeria
                              1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                          British win, taking Algeria from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
                          Casualties for British: 1 infantry
                          Casualties for Italians: 1 artillery and 1 infantry
                      Battle in Iraq
                          British attack with 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
                          Neutral_Axis defend with 3 infantry
                              British roll dice for 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
                              Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                              2 infantry owned by the British lost in Iraq
                              3 infantry owned by the Neutral_Axis lost in Iraq
                          British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for British: 2 infantry
                          Casualties for Neutral_Axis: 3 infantry
                      Battle in Burma
                          British attack with 3 infantry and 1 uk_fighter
                          Japanese defend with 1 infantry
                              British roll dice for 3 infantry and 1 uk_fighter in Burma, round 2 : 1/4 hits, 1,00 expected hits
                              Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                              1 infantry owned by the British lost in Burma
                              1 infantry owned by the Japanese lost in Burma
                          British win, taking Burma from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - British
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
                      1 uk_fighter moved from Burma to India
                      1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                      1 artillery, 1 commando and 4 infantry moved from Alexandria to Egypt
                      1 uk_armour moved from Anglo Egyptian Sudan to Egypt
                      2 uk_fighters moved from Algeria to 92 Sea Zone
                      EDIT: 2 Rails moved from Union of South Africa to India
                      2 Rails and 2 infantry moved from India to Persia
              
                  Place Units - British
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      2 UK_LCVs and 3 uk_paras placed in United Kingdom
                      2 mech_infantrys and 1 uk_armour placed in Egypt
                      1 artillery, 3 infantry and 4 mine_unarmeds placed in India
              
                  Turn Complete - British
                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      Total Cost from Convoy Blockades: 4
                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                      British collect 47 PUs (4 lost to blockades); end with 47 PUs
                      Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 46 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
              

              Combat Hit Differential Summary :

              Americans regular : -0,50
              Italians regular : 0,33
              Japanese regular : 0,00
              Germans regular : -0,17
              Neutral_Axis regular : 1,00
              British regular : 0,83
              

              3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-US UK5.tsvg

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              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Oh great! Thanks for clarifying that. It must be potato season there because that's an awful lot of digging going on. Yes, we thought Iraq and NW Persia would like some pizza and gelato also. So we decided to visit them too. Allied navies in the Mediterranean look a little less peaceful though. I don't think they are just there for fishing. I guess I will take up your brilliant advice and go visit Baltic States and Ukraine instead of Belarus next. Wouldn't want to interrupt the potato harvest there

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                • T Offline
                  Trout @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 Game History

                  Round: 5
                  
                      Purchase Units - Italians
                          Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
                  
                      Place Units - Italians
                  
                      Politics - Italians
                          Italians takes Political Action: Political Action Axis To War With Russians
                              Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                              EDIT: Italians takes Northwest Persia from British
                              EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          EDIT: 1 italian_para moved from Syria to Northwest Persia
                          1 infantry moved from Syria to Iraq
                          1 artillery moved from Syria to Iraq
                          EDIT: 1 Italian_LCV moved from Syria to Cyprus
                          EDIT: 1 Italian_LCV moved from Cyprus to Greece
                          1 italian_para moved from Syria to Iraq
                          1 bomber moved from Southern Italy to Iraq
                          1 battleship moved from 95 Sea Zone to 98 Sea Zone
                          1 submarine moved from 95 Sea Zone to 98 Sea Zone
                          1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                          1 battleship moved from 95 Sea Zone to 98 Sea Zone
                  
                      Combat - Italians
                          Battle in Iraq
                              Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para
                              British defend with 1 mech_infantry
                              Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 1
                              Casualties for Italians: 1 infantry
                              Casualties for British: 1 mech_infantry
                          Battle in 98 Sea Zone
                              Italians attack with 2 battleships, 1 cruiser and 1 submarine
                              French defend with 1 destroyer
                              Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                              Casualties for French: 1 destroyer
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                          1 bomber moved from Iraq to Greece
                          1 mech_infantry moved from Tunisia to Libya
                          1 armour moved from Tunisia to Libya
                          1 transport moved from 95 Sea Zone to 96 Sea Zone
                          1 infantry moved from Malta to 96 Sea Zone
                          1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                          1 infantry moved from 97 Sea Zone to Greece
                          1 transport moved from 95 Sea Zone to 97 Sea Zone
                          1 infantry moved from Northern Italy to Southern France
                          1 aaGun moved from Northern Italy to Southern France
                          1 armour moved from Northern Italy to Southern Italy
                          1 infantry moved from Northern Italy to 95 Sea Zone
                          1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                          1 infantry moved from 97 Sea Zone to Greece
                          1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                          1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                          1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                          1 Rail moved from Southern Italy to Slovakia Hungary
                          1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy
                  
                      Place Units - Italians
                          1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                          Italians collect 13 PUs; end with 13 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                          Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
                  

                  7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-it5.tsvg

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                  • Panzerstahl-Helm 0P Online
                    Panzerstahl-Helm 0
                    last edited by

                    @Trout

                    Game History

                    Round: 5
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Escort, 1 carrier and 1 submarine; Remaining resources: 4 PUs; 
                    
                        Combat Move - ANZAC
                    
                        Combat - ANZAC
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                            Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            1 air_transport and 1 infantry moved from Queensland to Java
                            1 air_transport and 1 infantry moved from New South Wales to Queensland
                            3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                    
                        Place Units - ANZAC
                            1 Escort, 1 carrier and 1 submarine placed in 62 Sea Zone
                    
                        Turn Complete - ANZAC
                            Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                            Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                            ANZAC collect 14 PUs; end with 18 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                    
                        Non Combat Move - French
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                            Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            1 infantry moved from Anglo Egyptian Sudan to Egypt
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-ANZ5.tsvg

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                      83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                      B Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @trout

                        Hi Guys

                        Been going through latest and I'll clarify how Air Commanders work and there's also a couple other things 🙂

                        It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                        Screenshot from 2025-05-03 01-21-51.png
                        Screenshot from 2025-05-03 01-22-21.png

                        Back in a bit. I decided to cook tonight and supper is done 🙂

                        Edit
                        So at start of G6, 1st Panzer and 1st Luftfloffen (sp) should be active in their Boxes.

                        Screenshot from 2025-05-03 01-32-15.png
                        Screenshot from 2025-05-03 01-34-27.png

                        Also, it'd probably be better to activate the Tac instead of the Ftr since it is attacking. Get 2 at 4 that way. You can reconfigure during ncm for defense.

                        oops I might have messed up 🙂 If you want the Tac to get the bonus rolls you need to activate one of the Ftrs too. Actually should just activate everything in the Air fleet, except the Tac if you want the Ftr to get the extra roll.

                        Hmm ... I need to look at that again myself. 🙂

                        brb

                        yea I think I made it so all units in the Air Fleet should be active so they won't interact with outside units. However, how to have the AC choose between a Tac and a Ftr, I don't think I did.

                        This would require a separate AC for each. Well, for now, we won't worry about it 🙂

                        Getting back to your game, if Panzer scrambles, he can't scramble the Air Fleet as the AB can't be Heavy Boosted. So you'd just use normal Air Units or don't use the AC himself, as none of the other Units will activate without him.

                        So use edit to move the dudes out of 1st USA Air Fleet but don't move the AC if they scramble.
                        If there was a Tac in the Air Fleet, you'd have to edit out the AC and add a regular Ftr.

                        Confused yet ? I am lol

                        I will test this again, but I think I need a separate AC for Tac and Ftr

                        So before CM the Boxes should look like this

                        Screenshot from 2025-05-03 02-04-38.png

                        Then move them in edit as needed. I can't remember but I think triplea will auto select the Tac for attack as it's more powerful.

                        And Ftr for Defense for same reason. We won't need a separate AC if that's the case. I kinda remeber that's how it worked during testing but not certain.

                        I'll test now

                        Edit
                        Oh yea while I'm thinking about it 🙂 @Trout you only need to move one Para boost and all the Paras will get the bonus. Same with the wolfpack thingy.

                        Wolfpack overproduces but I haven't tried to fix it as it has no impact other than maybe visual. That and it would blow what's left of my brain to pieces trying to solve lol

                        OK I'm in the middle of testing your turn right now 🙂

                        Edit
                        @Trout also I don't think you can directly edit the Para Boost into the attack and have it work. It'll show up but not fire or boost in this case.

                        So edit in a boost to ROM before moving anything and then move normally. You won't need to be in edit to move it.

                        Edit
                        OK so this replicates your CM Trout or close to it. It's a little sloppy but yea w/e lol
                        Anyway, I moved all the dudes from AG North Box too. otherwise you can't use the Flag.

                        Trout Panzer Air Commander CM G 6.tsvg

                        Now I will test the combat and see if the Air Fleet works correctly. Gonna max scramble for first one.

                        Edit Combat
                        Yay so far so good 🙂 As you can see triplea selected the Tac for 2 rolls at 4 along with the Bmbrs making for 4 at 4 total.
                        U-boats already fired so we get 8 at 3 with none of the Tacs being boosted by the Air Fleet Ftrs and the AC getting 2 rolls.

                        Works correctly 🙂

                        Screenshot from 2025-05-03 03-07-50.png

                        The Yank AF Ftrs roll correctly with no bonus. So far so good, except the Allies took a major beating 🙂
                        Screenshot from 2025-05-03 03-19-49.png

                        I will test a defense scenario next with a mixed Air Fleet but I think we're good. I kinda remember it now.

                        Sorry to spam out on your game 😊

                        Last Edit
                        Feel like I'm overachieving but here's ncm. Trout Panzer Air Commander NCM G 6.tsvg
                        Note I changed Yank AC in GIB to inactive and had to use edit to move 1st Luftflotten as it had been moved in edit in CM.

                        I think that's why anyway. They act a litle funky for move when you move other planes too.

                        Moved the dudes back to AG North.

                        Anyway, I'll quit buggin 🙂

                        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee
                          last edited by beelee

                          Sadly triplea defaults to the Tac on Defense as well. Maybe because it's more expensive ?

                          At any rate, this will require separate air Commanders for Tacs and Fts making the game yet more complex. 😞

                          Well that's how the commisars and Oberst work too. Disappointing. I guess just roll the battles in edit for now and adjust as needed.

                          This will take a while. I'm wondering about a easier solution. Idk if it'd be better to just swap a Ftr in for D and swap back ? Idk that's pretty hack.

                          Maybe make a Tac D4 ? swap it out. That'd take almost as much work. I guess a separate AC. GD it

                          Actually something messed up. I'm only getting 5 rolls on D no matter the combination. Maybe I just screwed up the Yanks and there is still hope 🙂

                          Edit
                          ok it's doing the same thing for Germany on Defense. You'll have to fight the battles or the defensive ones in edit.

                          Edit Again
                          The Sun is coming up but there is Good News 🙂 I had the German supportAttachment only supporting German Tacs and not German Ftrs. They were supporting non German Ftrs and that is something they can't do anyways 🙂

                          I just tested and preliminary results were a success 🙂
                          I still need to go through SSR and USA but I think we can keep it to a Single Active Air Commander for both Ftrs and Tacs.

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                          • Panzerstahl-Helm 0P Online
                            Panzerstahl-Helm 0 @beelee
                            last edited by Panzerstahl-Helm 0

                            @beelee said in EXP Game 2 Panzer vs. Trout:

                            Hiho,

                            many thanks for your explanation.
                            Very appreciated!

                            Honestly I am reading the rules a bit different, and only IC that existed from game start can be upgraded, hence no new build IC can be upgraded.
                            On the other hand, I read that there is no such restriction for ABs, but that all ABs are allowed to be upgraded (regardless if they existed right from the beginning or were build during the game).
                            Perhaps The Captain can clarify this.

                            @trout

                            Hi Guys

                            It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                            Screenshot from 2025-05-03 01-21-51.png
                            Screenshot from 2025-05-03 01-22-21.png

                            BR

                            EDIT 1: I asked The Captain in the Axis and allies forum.

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Panzerstahl-Helm 0
                              last edited by beelee

                              @panzerstahl-helm-0

                              yea i had the initial thought as you as well but then started second guessing myself 🙂 Either way it'd be good for the Captain to clarify.

                              Well this has turned into a going on 8 hour fiasco but I think I got it on the run. Thought that before too though lol

                              Sadly, we'll need two Air Commanders. One for Tacs and one for Ftrs. Just tested G and got the desired results so ... here's hoping 🙂

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                              • B Offline
                                beelee
                                last edited by

                                OK G is done

                                GAirCommanderFtr.png GAirCommanderTac.png

                                Yanks and commies will go faster but sadly won't work for your game 😞

                                Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                                • Panzerstahl-Helm 0P Online
                                  Panzerstahl-Helm 0 @Trout
                                  last edited by Panzerstahl-Helm 0

                                  @trout said in EXP Game 2 Panzer vs. Trout:

                                  @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                                  83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                                  No scramble.
                                  It doesnt matter if AC can be activated or not
                                  ...although I am tempted to scramble. ðŸĪŠ

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                                  • Panzerstahl-Helm 0P Online
                                    Panzerstahl-Helm 0 @beelee
                                    last edited by

                                    @beelee said in EXP Game 2 Panzer vs. Trout:

                                    OK G is done

                                    GAirCommanderFtr.png GAirCommanderTac.png

                                    Yanks and commies will go faster but sadly won't work for your game 😞

                                    looks awesome! good idea with the marked parts.

                                    B T 2 Replies Last reply Reply Quote 1
                                    • B Offline
                                      beelee @Panzerstahl-Helm 0
                                      last edited by

                                      @panzerstahl-helm-0

                                      heh heh thought the bomb looked pretty cool 🙂 Frostion is a professional computer artist. He Totally Rocks
                                      Rock On !!!.png We are so lucky to have his dudes to draw from.

                                      @Black_Elk got his permission too so we're all dialed in there. Of course we credit him as hard as we can
                                      🙂

                                      T 1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trout @beelee
                                        last edited by

                                        @beelee Wow! You've been active all night on this! Yes, I can see the complications in getting Air Commander rules into Triple A format. My reasoning on having the fighter get the AC bonus is because I only have two fighters who can reach the SZ. So having the fighter with the bonus allowed me to pair it with the two TB's in the Luftflotte and have a fighter who can die (instead of a bomber) and still have the Luftflotte be intact. What I was unclear on is does he pair with Tac B for the bonus also?? If so, then probably should always have two TB's/one fighter in the Luftflotte with TB getting the bonus which would allow you to attack with 6 drolls @4. I saw where no scramble so that takes care of that.

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                                        • B Offline
                                          beelee
                                          last edited by beelee

                                          @trout

                                          Hi Trout

                                          I got called into an appliance issue and had to pull off for a bit. My solutution is to call somebody and have them fix it before I really screw stuff up lol

                                          Yea so, Air Fleet has to be together at start of ncm. I think your comment implied that. I better read it again lol

                                          So you have to have all 4 of the planes intact for the Air Commander to give his bonus. If you take a hit on the Air Fleet you have to take the AC as a hit or he'll keep giving the bonus.

                                          You can then replace him in ncm by offing a Ftr or Tac if needed. Same as Oberst, Commiesars and PGs.

                                          Anyway, G was a success. i'm gonna try and finish before I lose my stamina lol
                                          Still have some other stuff to fix too and hockey tonight :astonished_face:

                                          So probably won't be getting the update done today

                                          Edit
                                          So you have to have all 4 of the planes intact for the Air Commander to give his bonus.

                                          At the start of CM

                                          Heh heh in the same territory lol. Maybe I should take a nap 🙂

                                          Edit
                                          last try 🙂

                                          At the start of CM all the planes in the Air Fleet have to be in the same TTy

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                                          • B Offline
                                            beelee @beelee
                                            last edited by beelee

                                            @Trout

                                            uggh I'm failing lol

                                            so the ideal composition is 2 Ftrs 1 Tac. The AC always gets 2 rolls and he can pick one other so, Tac would get 2 rolls supported by a Ftr gives it 2 at 4. For offense.

                                            I guess 2 Tacs and a Ftr would give you the same 🙂 The AC only boosts rolls not the Tac/Ftr interaction unless it's not in a Air Fleet then it does.

                                            lol

                                            For max defense 2 Ftr Aces and a Ftr would be a 8 hitter at 4 🙂

                                            heh heh can only have one active though 🙂 unless in your Capital

                                            Screenshot from 2025-05-03 10-35-25.png

                                            armour.png

                                            How cool is that ! I mean no way ! How do you do that lol
                                            Frostion Rocks

                                            You know who else Rocks @Black_Elk

                                            harbour.png

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