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    WWII Revised - Facelift

    Scheduled Pinned Locked Moved Maps & Mods
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    • General_ZodG Offline
      General_Zod Moderators @Hepps
      last edited by

      @hepps @redrum

      Cool, I'll start preparing the meth lab. haha. Just try it , 1st ones free. 😉

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @General_Zod
        last edited by

        @general_zod Sounds eerily familiar... almost like something my dealer said to me.

        "A joyous heart sours with the burden of expectation"
        Hepster

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Hepps
          last edited by General_Zod

          @hepps

          I'm trying to not deviate to much from A&A revised map. But it is an improvement. Let me know what you think. And then I'll run the map utilities

          0_1512748654685_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.5.png

          Btw, make any changes you want.

          1 Reply Last reply Reply Quote 3
          • General_ZodG Offline
            General_Zod Moderators
            last edited by

            @general_zod said in AA revised - possible upgrades:

            Just a reminder I do have a new map for revised. 🙂 I wish I had it ready for your tournament.

            https://forums.triplea-game.org/topic/423/wwii-revised-facelift

            0_1512748654685_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.5.png

            Suggestions welcome. Also proofing my territories borders for accuracy of connections is welcome.

            1 Reply Last reply Reply Quote 1
            • General_ZodG Offline
              General_Zod Moderators
              last edited by General_Zod

              Here's what I have so far. Skin and decorations are next.

              0_1521793013564_wwii_revised_gz.PNG
              I'm trying to keep it similar to the original Axis & Allies version. Just so it doesn't look like something unfamiliar. Yet less deformed.

              0_1521793043949_wwii_revised_original.PNG

              Here's the original TripleA version for comparison.

              redrumR 1 Reply Last reply Reply Quote 2
              • DeltiumD Offline
                Deltium Moderators
                last edited by

                well done!

                TripleA Tournament Director

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @General_Zod
                  last edited by

                  @general_zod Seems like a step in the right direction. I would recommend trying to get some of the veteran revised players to give thoughts as they tend to not like change...

                  @Panther Thoughts here?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  PantherP 1 Reply Last reply Reply Quote 0
                  • PantherP Offline
                    Panther Admin Moderators @redrum
                    last edited by Panther

                    @redrum

                    I appreciate much the love and the work that has been put into the redesign.

                    This map is in context with every wwII map - so are we going to change the design of wwIIv3, wwIIv4, wwIIv5, wwIIv6 and wwII_1940_global (together with pacific_1940 and europe_1940), too?

                    And at least on axisandallies.org some of the maps mentioned by me are way more popular than the revised (wwIIv2) one, which actually is rarely played there.

                    Personally, I don't care too much about cosmetics, but maybe others do. And changing habits, changing things one is used to, is always difficult...
                    ... but maybe it is not much of an issue.

                    I see of course the argument of the map looking more similar to the original.

                    All in all I don't share the impression that a change is "much needed".

                    Sorry, I don't want to sound like a grinch... but I have been asked 😉

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                    C 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators
                      last edited by General_Zod

                      Here's how the map skin is coming along.

                      New
                      0_1522307617315_wwii_revised_gz.001.PNG

                      0_1521793043949_wwii_revised_original.PNG
                      Original

                      Unless, some one has some constructive suggestions, this will be the final version once territory names, PU values, sea zone names, vc, capital markers are all positioned.

                      And maybe I can redo some of the auto placements, since some are really bad.

                      PantherP 1 Reply Last reply Reply Quote 0
                      • PantherP Offline
                        Panther Admin Moderators @General_Zod
                        last edited by

                        @general_zod Out of curiosity: What is your reason for turning away from the more decent color scheme?

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @Panther
                          last edited by General_Zod

                          @panther Those color schemes are nearly exactly same as units. The units don't have very much contrast if placed on indentical colors.

                          However, the original color scheme will be available with map details off.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @Panther
                            last edited by

                            @panther It's not a big deal as, involving no game's changes, they all can be made into alternative skins (a really neat and much under-utilized feature, I best most people don't even know about).
                            A good idea, when a new original skin is made, is to keep the old one available in download list as a mapskin, and opening a poll about if the old one is preferred.
                            Maybe the poll should be made before changing the original skin, but I'm guessing it's hard to get enough people to give their opinion, if you don't throw the new version at their faces first.
                            Not being a Revised player, I'd abstain on this one.

                            General_ZodG PantherP 2 Replies Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Cernel
                              last edited by General_Zod

                              @cernel I'm not sure, but I think it's possible to place all map skins in one game folder. But the zip will be much larger since it will have double the files.

                              Since xml is same, unless I tweak game notes for noobs.

                              I ve done multiple map skins in one folder in past. But they were all the same base image files.

                              1 Reply Last reply Reply Quote 0
                              • PantherP Offline
                                Panther Admin Moderators @Cernel
                                last edited by Panther

                                @cernel Indeed, good point. I would very much welcome keeping the old (=today's) skin aside (not a habit, but my eyes prefer more decent colors). More then ever in case the new look should become a prototype for all the other wwII-maps.

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                General_ZodG 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @Panther
                                  last edited by

                                  @panther No worries, for colors. The original color scheme will be available too.

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    Colour scheme being what it is.... and I understand your reasoning.

                                    I like the fact that you made many land features far more recognizable and realistic. One question. Why are so many of the territory dividing lines now so geometric? It feels much more blocky now. The old version the lines were more organic. It made them feel more natural.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    General_ZodG 1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @Hepps
                                      last edited by General_Zod

                                      @hepps

                                      Yeah I used more straight borders than my previous attempts (^^). They just looked like something was badly skewed in that area. So I tried to fix that skew and during the process it seemed that the adding curves here and there was causing it.

                                      So figured. I'd give something more basic a try. That also was supported by the reasoning to just go for maximum placement space in that, most active area of the map.

                                      The territories that looked strange no matter what I did were, Germany, Belorussia and West Russia. And actually those still pop out, hehe. To make those look nicer (more curves) in proportion to rest of the map, seemed to leave those territories on the small side. Because my continent proportions are more in line with real world than the original map, space is at a premium in that area.

                                      Since the graphics process is extremely tedious, I really don't wanna reshape continents or enlarge the map on this project. But I am open to changing those inside borders if you have a drawing.

                                      0_1522350905168_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.13.0.0.7.zip

                                      On the colors, I do use the original colors so I can have the map with 2 color schemes. Traditional scheme with map details=off and vivid scheme with map details=on.

                                      Aesthetically, it seems to give a nice friendly board game feel as is. It seems to say... hey, try me, "I'm easy and put out on the first date. Haha 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • General_ZodG Offline
                                        General_Zod Moderators
                                        last edited by General_Zod

                                        Here's what it will look like with map details = off.

                                        0_1522351464375_World.War.II.Revised_new.base.image_3773x1830_v.1.0.0.0.13.0.0.15_MD-off.png

                                        I suppose I can tweak japans color to be more yellow for traditional. The filters really changed the shade.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @General_Zod
                                          last edited by

                                          @general_zod I think the biggest difference is actually the color of the sea zones. As its much brighter in the new screenshots.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @redrum
                                            last edited by

                                            @redrum Over the years, I've noticed how greatly the brightness perception varies between users. Some would want TripleA maps being much brighter, and others have their eyes stressed by the brightness. I'm thinking older persons might see things darker (only some of them). I can't see how that is so much of a deal, as they could just adjust the general settings of their monitors or so, but maybe a per map setting to increase / decrease the brightness and the contrast (I would just increase / decrease both by the same amount, as that is about the best) might be good, tho personally I don't feel any popular TripleA maps being either too bright or too dark.

                                            @General_Zod TripleA actually has a few raw "blends", some of them having the ability to darken all but the units images, by a set (in map.properties) amount. You can try it in "270BC Cernel Variant", via View/Show Map Blends (that one is really darkening a lot, to create a night-time effect, but you can set it more moderate).
                                            Using the relief to brighten the map is definitely not what the relief are intended for (not saying it is wrong, just peculiar), tho I've actually made the opposite in Conquest of the World (but that was nothing serious).

                                            General_ZodG 1 Reply Last reply Reply Quote 0

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