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    WWII Revised - Facelift

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @General_Zod
      last edited by

      @general_zod I think the biggest difference is actually the color of the sea zones. As its much brighter in the new screenshots.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum Over the years, I've noticed how greatly the brightness perception varies between users. Some would want TripleA maps being much brighter, and others have their eyes stressed by the brightness. I'm thinking older persons might see things darker (only some of them). I can't see how that is so much of a deal, as they could just adjust the general settings of their monitors or so, but maybe a per map setting to increase / decrease the brightness and the contrast (I would just increase / decrease both by the same amount, as that is about the best) might be good, tho personally I don't feel any popular TripleA maps being either too bright or too dark.

        @General_Zod TripleA actually has a few raw "blends", some of them having the ability to darken all but the units images, by a set (in map.properties) amount. You can try it in "270BC Cernel Variant", via View/Show Map Blends (that one is really darkening a lot, to create a night-time effect, but you can set it more moderate).
        Using the relief to brighten the map is definitely not what the relief are intended for (not saying it is wrong, just peculiar), tho I've actually made the opposite in Conquest of the World (but that was nothing serious).

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Cernel
          last edited by

          @cernel

          Ah.. A map (270bc cernel variant) where blend actually isn't broken. Every time in past (on various maps), blends just does something erratic or anomalous looking.

          Also I've read somewhere in help doc or elsewhere that we don't use blends anymore. Is there a list/help for settings on the following or map.properties settings in general.

          map.hasRelief=true
          map.mapBlends=false
          map.mapBlendMode=LINEAR_LIGHT
          map.mapBlendAlpha=0.5f

          @redrum I can adjust the seas to a darker shade. My main thing is unit contrast. I'm trying to make map playable from zoomed in or out perspectives. The other alternative is to modify units, but that's sounds even more tedious. If some one wants to pitch in on that, would be great.

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          • General_ZodG Offline
            General_Zod Moderators
            last edited by

            @Cernel Hmm... I may have to hijack the PU markers from 270bc. They might look nice on this map. I also like how they are located in fringe areas of the territories. Where units are less likely to be, thus not covering them.

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            • C Offline
              Cernel Moderators @General_Zod
              last edited by

              @general_zod said in WWII Revised - Facelift:

              Also I've read somewhere in help doc or elsewhere that we don't use blends anymore.

              What? I hope you are wrong. That would be a bad decision. Was it at least discussed in forum?

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              • C Offline
                Cernel Moderators @General_Zod
                last edited by

                @general_zod said in WWII Revised - Facelift:

                @cernel
                Is there a list/help for settings on the following or map.properties settings in general.

                There are some info in Napoleonic Empires map.properties.

                For a peculiar example, you can see that in Conquest of the World the blends remove the coloured ownership display, as per traditional Risk. You can set it partially, in any case. There are a few different tipologies of blends; kind of long to explain, as some are a mix of different blending on different levels.

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                • C Offline
                  Cernel Moderators @General_Zod
                  last edited by

                  @general_zod said in WWII Revised - Facelift:

                  The other alternative is to modify units, but that's sounds even more tedious. If some one wants to pitch in on that, would be great.

                  There are programs to mass-apply same changes to a bunch of images. However, WWII Revised uses the units of the TripleA assets, and I would keep the practice, for all basic maps.

                  General_ZodG 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Cernel
                    last edited by General_Zod

                    @cernel I will look around for that particular thing I read regarding blends not used anymore. I think it was one of the official map creating docs.

                    Anyways it is still supported so it's really a moot point.

                    It works on this map but makes it much darker. I could compensate with color manipulation if needed.

                    0_1522371249348_wwii_revised_gz.003_blends.PNG
                    However since I haven't tried tweaking them yet (beyond this one setting). Do you recall what settings of blend will make it brighter, not darker?

                    If you have the time maybe post those tipologies you mentioned. 🙂

                    Either way this is a cool tool for map making. Only thing is to get players to use it (game notes) on the maps, that utilize it correctly. Cause like I said ^^ many maps don't look correct when using blends.

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @General_Zod
                      last edited by

                      @Cernel

                      Almost forgot. What's the program you mentioned for mass producing image changes?

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                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by General_Zod

                        I picked this project up again. I changed the colors as suggested for Germany, Japan and oceans (and filtered rest). I also added some texture. Thanks to @Hepps for textures. I made them subtle so zoom in to see them in this image.

                        I didn't address the geometry because I have a few layers composing the relief image and I don't really want to redraw all of them. Plus this one isn't too shabby anyways.

                        If @Hepps is ok with it, I would love to use his TWW units here as well 🙂 . But most likely without the roundels. Also I will update the game notes to be very noob friendly, since this map likely draws many TripleA first timers which may be looking for Axis & Allies emulations.

                        If any one has more suggestions, post them soon or forever hold your peace 😉 .

                        My newest version.
                        0_1537302336887_WW2.Revised_GZ_Sample_001.PNG

                        Btw, I don't intend this to replace the original map just nicer map skin really. Unless the units do get replaced then it is more than a map skin alternative.

                        My previous version for comparison.
                        0_1522307617315_wwii_revised_gz.001.PNG

                        Original ww2 Revise map skin for comparison.
                        0_1521793043949_wwii_revised_original.PNG

                        C HeppsH 2 Replies Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @General_Zod
                          last edited by

                          @general_zod GIMP doesn't have anything integrated for that, but you can do batch in a number of ways. What I use is this plugin made by Alessandro Francesconi:
                          https://alessandrofrancesconi.it/projects/bimp/

                          General_ZodG 1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Cernel
                            last edited by

                            @cernel Cool, thanks this will come in handy.

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                            • C Offline
                              Cernel Moderators @General_Zod
                              last edited by

                              @general_zod Don't you feel the Japanese lime green being too bright?

                              General_ZodG 2 Replies Last reply Reply Quote 0
                              • General_ZodG Offline
                                General_Zod Moderators @Cernel
                                last edited by

                                @cernel The filter changed the shade of the yellow below it. I can adjust it to be like original yellow in final product.

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                                • General_ZodG Offline
                                  General_Zod Moderators @Cernel
                                  last edited by General_Zod

                                  @cernel Here is the new yellow.

                                  0_1537372074231_wwii_revised_gz.003.PNG

                                  HeppsH C 2 Replies Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @General_Zod
                                    last edited by

                                    @general_zod Looks more yellow. Thumbs up.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • General_ZodG Offline
                                      General_Zod Moderators
                                      last edited by General_Zod

                                      It just dawned upon me that creating a stand alone duplicate of this map will be confusing for people playing each other. The 2 versions will not be compatible. Is there any objections to replace the original with this one?

                                      Otherwise I might as well chalk this one up as a training exercise.

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                                      • C Offline
                                        Cernel Moderators @General_Zod
                                        last edited by

                                        @general_zod Why can't you make a mapskin?

                                        General_ZodG 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @General_Zod
                                          last edited by

                                          @general_zod In my opinion, the Japanese colour is still too bright, also relatively to the other ones. I'd suggest something like the Yamamoto colour of World At War, but a tad more saturated.

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                                          • General_ZodG Offline
                                            General_Zod Moderators @Cernel
                                            last edited by

                                            @cernel Well I haven't tried it yet so not 100% sure. But does it use all artwork (from all my new folders) if I make it a just a map skin?

                                            I do know I can't fix game notes and make it a mapskin however, since that's in xml.

                                            C 1 Reply Last reply Reply Quote 0

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