EXP Game 9 barnee vs Trout
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Good Afternoon
A few things in the Novgo battle. You had an active Oberst3. Shoulda been an inactive Oberst as 1st Panzer was active. I removed him for a Battle calc and it came out pretty similar to the final results.
Expected German win with 8 units left.

Your TUV loss was 25 more than expected at -35 as opposed to -10 though.

I could kill off the Ober3 but there were some other issues as well that affected the outcome. The Panzer Army should have stayed intact and essentially it did because when you killed the 7 Pnzrs rd 1, you didn't kill the PG. So basically a wash there.
And yes our AG Flags would have gone sooner, actually Germany's never got killed off. That makes a big difference too, obviously.
When all said and done, G came off a little bit better I think. Idk it's hard to say. The Battle Calc isn't fully 100% accurate as you know. It'll factor in other units dying when by rule, AG Flags and Army/Corps Commanders should go as soon as their Force is disbanded.
I'm going to recreate the battle and roll it out step by step and post pics and we'll see what the results end up. As long as no funky dice or if there is can redo it again, we can decide on which result to use.
I'm fine with killing the Ober3 and going with the current. I just want to see how it would have played out and if it's to your advantage, we can adjust to that. If not we'll go with the above.
Back in a few with the battle. Don't sweat it though
These big battles are complicated 
Edit
AG North is 1st and 2nd Panzer and 1st and 2nd SS. For AG 1 it's 2nd and 3rd Corps and 6 Grds and 4 Arty or 5 Grds and a Elite. Probably doesn't really matter unless it comes down to 1 unit making the AG intact or not.I guess two 2's beter than 1 3, so we'll go with the Elite, although triplea might give the bonus to the Grd anyway but we won't worry about that.
Rd1
I didn't fire the Rockets as you said they missed. By the way you didn't use dicebot for that did you ? I saw a post at the other site. Where 2 dice were rolled. Wasn't sure what it was for.Anyway, you got 17 hits this time. 18 before. So pretty close. Your 3s and 2s above avg and your 1s below.

previous battle

Jerry takes all his Inf, Arty, PnzrGrndr, Elite and 5 Tanks. So AG North is still intact.

Jerry hits back with 17 kills

so not nearly as good as his 26 hits previously. He rolled way above avg on his 3s

so Ivan selects Inf and Conscripts and his AG remains intact as well.

Rd 2
13 more kills for ivan. Looks about avg

AG North is disbanded and sadly for Jerry he can't keep 1st Panzer intact either, so he kills all his Panzers, 2nd Waffen is destroyed. The Tac too. Doesn't leave much left. He needs a good roll

Note
Need to fight it in edit so you can kill the AG Flag. They don't get a hit. So he just dies as a extra hit. It doesn't seem like much, but a extra hp can make a difference, even with both sides having a Flag.
actually I screwed up with one too many hits

Have to be super deliberate when fighting in edit. I always double and usually triple check.
OK lets see how Jerry does.
Well not real good. Only 1 or 2 below avg though

I kept the Elite over a Grd. 1st AG is disbanded but 2nd and 3rd Corps still intact. Looks as if Jerry is gonna suffer a major defeat.

I'm gonna post now in case I hit the max.
Edit
Rd 36 hits for Ivan. About avg. Jerry is toast.

Jerry with a weak final response.

dusted another Grd and kept the Elite.
A serious ass kicking for Jerry. Guess I shoulda war gamed that out before moving everyone up there

Dice seemed pretty normal. Nothing to crazy until the last Jerry roll but there were only a few dudes left at that point.
So I think we should correct to the above outcome. The Oberst3 and the AG obviously skewed it and Jerry's insane first roll helped too in your battle.


Edit again

I guess I could roll it out in LL just to see what it'd be but I'm fine with the above outcome. It's a typical Big battle. 2-3 hits above avg and 1 or 2 below and that's how things paly out.oops another edit
I guess you might want to keep a Grd over the Elite. You can then move the Arch one in NCM
LL Edit

Fought it in LL and the reich won lol That's why I don't like LL. It's too predictable. If WWII was fought in LL UK and France woulda crushed adolph lolAnyway, it does validate me a little bit in that I thought the Wehrmacht would hold. You took the gamble though and should be rewarded

I'm gonna make the adjustments and continue on. It's still not over

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@beelee Thanks! My gut was telling me the results should have been better so I guess you validated that. I was going to let it go since I felt I should live with the results of my mistakes but thankful for the mercy
. Guess Allied cause not over just yet -
The above was getting too long

So your last save must have been done in local because I can't get it to fire up in pbem.
Do you just wanna redo SSR using the above as a guide ? or just fire it up and edit accordingly ?
Either way fine with me
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we posted at same time in case you missed latest
Edit
Your save before that works. I can edit it if you want. Actually I'll just do that. It doesn't have your NCM is all. No biggie -
@beelee Thanks- work day not over for me yet
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No worries

Here's adjusted. I think I got your NCM correct. Put the Ftr in Bryansk and kept a grd over elite and moved the Arch Elite to Novgo.
Can tweak it if needed.
EXP Game 9 Trout R 7 Revised.tsvg
Gonna go forward with JPN
Game History
Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 3 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 1 air_transport, 3 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya 1 Heavy_BB, 2 NavyFighters and 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 air_transport and 1 elite moved from Japan to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Malaya 1 aaGun moved from Korea to Manchuria EDIT: 1 Japanese_LCV moved from Korea to Japan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to French Indo China 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 45 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 elite moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 elite and 2 infantry moved from Kwangsi to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Malaya 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 2 transports moved from 37 Sea Zone to 19 Sea Zone Place Units - Japanese 3 Fortifications placed in Caroline Islands 1 Escort, 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 3 armour placed in Shantung 1 air_transport, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
@beelee Game History
Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Escort, 1 Hvycarrier, 4 TotalWarFighters, 4 TotalWarNavyFtrs and 1 carrier; Remaining resources: 5 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 FighterAceUSA moved from Eastern United States to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 FighterAceUSA, 1 submarine and 2 usa_fighters Germans defend with 1 Escort Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters Japanese defend with 1 pacific_submarine Americans win with 1 bomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 elite moved from Mexico to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 2 NavyFighters, 1 elite, 1 infantry, 1 pacific_carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 usa_fighter moved from 25 Sea Zone to Hawaiian Islands 1 SP_ArtilleryUSA moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy, 1 SP_ArtilleryUSA, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco 1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 101 Sea Zone 1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 Escort and 1 Hvycarrier placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Americans collect 50 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 7 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 uk_fighters moved from United Kingdom to Holland Belgium 1 battleship, 2 cruisers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 uk_fighter moved from Egypt to Trans-Jordan 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 uk_fighters moved from India to Burma 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Holland Belgium British attack with 1 bomber, 2 uk_fighters and 2 uk_paras Germans defend with 2 infantry British win, taking Holland Belgium from Germans with 1 bomber, 2 uk_fighters and 1 uk_para remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 uk_para Battle in 109 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 elite British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 elite Battle in Trans-Jordan British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter moved from Trans-Jordan to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 2 uk_fighters moved from Holland Belgium to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 1 uk_fighter moved from 109 Sea Zone to United Kingdom 1 uk_tactical_bomber moved from Burma to India 2 uk_fighters moved from Burma to India Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 artillery, 3 infantry and 1 uk_armour placed in India 1 uk_fighter placed in 81 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,4 British collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUsGood morning
a3bd05ba-9b32-47f8-9751-ecc64d4e2e15-exp-game-9-trout-uk7.tsvg
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Good Afternoon
Game History
Round: 7 Purchase Units - Italians Italians buy 1 NavalMine3, 3 armour, 1 fighter, 3 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 99 Sea Zone to Caucasus 1 bomber moved from Southern Italy to Caucasus EDIT: 1 italian_para moved from Persia to Caucasus 1 armour moved from Persia to West India Italians take Eastern Persia from Neutral_Allies Italians take West India from British Combat - Italians Battle in Caucasus Changer loiter and taunt; Italians attack with 1 bomber, 2 fighters and 1 italian_para Changer defend; Russians defend with 1 Army_Conscript Italians roll dice for 1 bomber, 2 fighters and 1 italian_para in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Army_Conscript in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 Army_Conscript owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 1 italian_para remaining. Battle score for attacker is 2 Casualties for Russians: 1 Army_Conscript Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 2 fighters moved from Caucasus to 99 Sea Zone 1 bomber moved from Caucasus to Romania 1 artillery and 2 infantry moved from Bessarabia to Romania 1 artillery moved from Persia to Iraq 1 artillery moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 artilleries moved from Greece to 99 Sea Zone 2 artilleries moved from 99 Sea Zone to Syria 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone EDIT: 2 italian_paras moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 2 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Albania to Greece 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Romania Place Units - Italians 1 NavalMine3, 1 fighter, 1 infantry and 1 italian_para placed in Southern Italy 3 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33Edit
I forgot to sow the NMs. Edit won't let me do it right now. Doesn't really matter but they are hanging with the other 3 defending the Suez
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@trout Hey Matey - I am trying to follow your game here along with continuing our game - difficult to do while traveling and poor internet... but I sure am enjoying watching you guys play.
HOW YOU HANDLE all the details is truly amazing tho. I just found out, for example, that air transports, which show a movement of 6, only move 5... At least that is what I thought Sir @beelee told me.
Anyway, I am at a new hotel and finally will be able to get to our USA Turn 5. I did start it but then the internet blew out and I had to move hotels.
Good Job this game - impressive stuff. Seems to me like Russia standard play would be to save 52 rubles for Russia Turn5 26 conscripts. I read that you can put 20 of them in Moscow
FROM THE RULES:
Special placement option:
Russia can place a maximum of 20 Red Army
Conscription infantry units in Moscow and a
maximum of 6 Red Army Conscription infantry
units at the Stalingrad factory in Early 1942.Red Army
Conscription40
41
This exceeds the production capacity of the
Moscow and Stalingrad industrial complexes –
even without Heavy Industry capacity.
Remember:
If Russia places more Red Army Conscription
Infantry units in Moscow and/or the Stalingrad
factory than the production capacity of these
industrial complexes, Russia cannot place any
other units there this turn.
Not even mines or rockets. -
@beelee Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 4 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 cruiser ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 cruiser Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 transport moved from 58 Sea Zone to 60 Sea Zone 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.00e49d1975-a4e5-4dc1-86e0-b91d4e83258a-exp-game-9-trout-f7.tsvg
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@johnnycat Yes correct. Biggest production decision made by R in early turns is to ensure at least 52 rubles available for the 26 poor souls conscripted into Uncle Joe's army. You'll get it right next game. Everybody makes lots of mistakes first time around. It's a complex game not for the feint of heart
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well it's not letting me remove those mines. I moved the Escort that laid them and it doesn't like that.
I'll try a couple other things during test. Might just have to live with the abnormality

Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Repair_BB, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 elite, 1 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 115 Sea Zone Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 2 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Turning on Edit Mode EDIT: Germans takes Volgograd from Russians EDIT: Turning off Edit Mode Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 115 Sea Zone 1 ElitePanzer moved from Southern France to Holland Belgium 1 artillery and 1 infantry moved from France to Holland Belgium 1 LuftwaffeAce, 1 bomber and 3 fighters moved from Western Germany to Novgorod 1 armour moved from Western Germany to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 armour, 1 elite and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 elite moved from 115 Sea Zone to Novgorod 1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Novgorod 1 Waffen_Para moved from Romania to Western Ukraine Germans take Western Ukraine from Russians EDIT: 1 Waffen_Para moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Holland Belgium Germans attack with 1 ElitePanzer, 1 artillery and 1 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 ElitePanzer, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 ElitePanzer, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Novgorod Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry Russians defend with 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry in Novgorod, round 2 : 8/13 hits, 5.17 expected hits Russians roll dice for 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys in Novgorod, round 2 : 3/14 hits, 6.67 expected hits 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod 1 Soviet_Commisar_3 owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Novgorod Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters in Novgorod, round 3 : 5/9 hits, 4.50 expected hits Russians roll dice for 1 armour and 1 elite in Novgorod, round 3 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 1 elite owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 37 Casualties for Germans: 1 elite and 2 infantry Casualties for Russians: 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus Non Combat Move - Germans Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Novgorod to Germany 1 LuftwaffeAce and 3 fighters moved from Novgorod to Karelia 1 1stWaffenPnzrArmy and 1 Elitewaffen_panzer moved from Germany to Eastern Poland EDIT: 1 1stPanzerArmy moved from Army Group North to 1st Panzer EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen EDIT: 1 2ndPanzerArmy moved from Army Group North to 2nd Panzer EDIT: 1 2ndWaffenArmy moved from Army Group North to 2nd Waffen 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Eastern Poland 1 infantry moved from Poland to Baltic States 1 elite moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 German_LCV moved from Southern France to Western Germany 2 infantry moved from Southern France to France 1 tactical_bomber moved from Gibraltar to Southern Italy 1 G_Rail moved from Germany to Western Germany 1 G_Rail moved from Western Germany to Eastern Poland 2 armour moved from Western Germany to Germany 3 armour moved from Western Germany to Poland Place Units - Germans 4 TotalWarFighters and 6 TotalWar_Tanks placed in Western Germany 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -4.83 Germans regular : 2.50 British regular : -0.50Wow tough dice in Novgo. Musta still been drunk from their Great Victory

Did you wanna dust the stalingrad Fctry
Forgot ATrprt
EXP Game 9 Trout G 8.tsvg -
@beelee Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 3 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 Army_Conscript, 1 armour, 5 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Belarus to Novgorod 1 Army_Conscript moved from Rostov to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Baltic States 1 FighterAce moved from Bryansk to Baltic States Combat - Russians Battle in Novgorod Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 Panzer_Grndrs, 1 armour and 1 artillery Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 artillery Battle in Volgograd Russians attack with 1 Army_Conscript and 2 armour Germans defend with 1 Waffen_Para and 1 russian_minor Russians win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 Waffen_Para Battle in Baltic States Russians attack with 1 FighterAce and 2 infantry Germans defend with 1 infantry Russians win, taking Baltic States from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Changer loiter and taunt; Russians attack with 1 Army_Conscript, 1 armour, 5 infantry and 1 mech_infantry Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Caucasus from Italians with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Army_Conscript Casualties for Italians: 1 italian_para and 1 italian_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus 1 elite moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 FighterAce moved from Baltic States to Belarus 5 armour moved from Ukraine to Belarus 1 Tank_General3 moved from Ukraine to Belarus 1 armour moved from Urals to Smolensk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 4 armour moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 infantry moved from Novosibirsk to Belarus 1 Russian_Rail moved from Russia to Novosibirsk 1 Russian_Rail and 1 infantry moved from Novosibirsk to Belarus EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General3 moved from Belarus to Overflow EDIT: 4 armour moved from Belarus to 1st Tank EDIT: 1 armour moved from Belarus to 1st Tank 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 36 PUs88287842-d7f8-45f5-b446-17dc5c085763-exp-game-9-trout-r8.tsvg Nah - I'll keep the Stalingrad one
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lol Novgorod turning into a bloodbath. Must be something in the water in lenningrad. The defenders don't seem to do too good

and the Red Air Force is back

Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 2 Fortifications, 1 Hvy_Ind_2, 4 TotalWarNavyFtrs, 2 armour, 1 elite, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 Escort moved from 16 Sea Zone to 25 Sea Zone 1 elite moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 pacific_transport moved from 6 Sea Zone to 31 Sea Zone 1 Banzai moved from Japan to Wake Island 1 elite and 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 2 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Wake Island, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai, 1 elite and 2 infantry in Wake Island, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 Escort, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Escort, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 Escort, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 42 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy, 1 Heavy_BB and 1 pacific_BB moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Shan State to Malaya 1 elite moved from Yunnan to Burma 1 infantry moved from Yunnan to Shan State 2 infantry moved from Kweichow to Yunnan 3 armour moved from Shantung to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Malaya 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to Malaya 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Korea 2 armour and 1 mech_infantry placed in Shantung 2 Escorts and 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite and 5 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 74 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00 -
@beelee Scramble SZ 33??
d7db8267-c879-4cab-b850-96bb6283521e-exp-game-9-trout-uk8.tsvg
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@beelee Game History
Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Americans buy 1 Heavy_Transport, 6 TotalWar_Artys, 2 USA_Hvy_Bombers, 2 infantry and 2 submarines; Remaining resources: 8 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 usa_fighters moved from 54 Sea Zone to Caroline Islands 2 usa_tactical_bombers moved from 54 Sea Zone to Caroline Islands 2 NavyFighters moved from 54 Sea Zone to 33 Sea Zone 1 pacific_submarine moved from 54 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 54 Sea Zone to 33 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 2 destroyers, 1 elite, 4 infantry, 1 pacific_cruiser and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 elite moved from 33 Sea Zone to Caroline Islands 4 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 NavyFighter moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone 1 SP_ArtilleryUSA moved from Morocco to 91 Sea Zone 1 elite moved from Morocco to 91 Sea Zone 1 usa_armour moved from Morocco to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 ArmoredInfantry, 2 Escort_Convoys, 1 FighterAceUSA, 1 SP_ArtilleryUSA, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 elite, 4 infantry, 1 submarine, 4 transports, 1 usa_armour and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine and 4 transports Japanese defend with 1 Japan_destroyer Americans win with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 2 destroyers, 1 pacific_cruiser, 1 pacific_submarine and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 31 Sea Zone Americans attack with 2 NavyFighters and 1 bomber Japanese defend with 1 Japan_destroyer and 1 pacific_transport Americans win with 2 NavyFighters and 1 bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 pacific_transport Battle in 25 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 Escort Americans win with 1 usa_fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Escort Battle in Caroline Islands Changer loiter and taunt; Americans attack with 1 artillery, 1 elite, 6 infantry, 4 usa_fighters and 2 usa_tactical_bombers Changer defend; Japanese defend with 11 Fortifications, 2 aaGuns, 1 air_transport, 1 airfield, 1 elite, 2 fighters, 1 harbour and 11 infantry 1 usa_fighter owned by the Americans and 2 usa_tactical_bombers owned by the Americans retreated Japanese win with 11 Fortifications, 1 air_transport, 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery, 1 elite, 6 infantry and 3 usa_fighters Casualties for Japanese: 2 aaGuns and 10 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter moved from Caroline Islands to 33 Sea Zone 2 usa_tactical_bombers moved from Caroline Islands to 33 Sea Zone 3 carriers moved from 54 Sea Zone to 33 Sea Zone 2 NavyFighters moved from 31 Sea Zone to 33 Sea Zone 1 usa_fighter moved from 25 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 Escort_Convoy moved from 26 Sea Zone to 33 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 4 NavyFighters and 1 pacific_BB moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 usa_fighter moved from 101 Sea Zone to 118 Sea Zone 1 usa_fighter moved from Western United States to 118 Sea Zone 3 usa_fighters moved from Western United States to Hawaiian Islands 1 pacific_carrier moved from 26 Sea Zone to 10 Sea Zone 1 Hvycarrier moved from 10 Sea Zone to 26 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 4 infantry and 1 usa_armour moved from 110 Sea Zone to United Kingdom Place Units - Americans 2 USA_Hvy_Bombers placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 Heavy_Transport placed in 101 Sea Zone 6 TotalWar_Artys placed in Eastern United States 2 infantry placed in Western United States Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Americans collect 50 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 69 PUs Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 PUs; end with 67 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 elite, 10 infantry and 1 uk_armour; Remaining resources: 7 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Morocco to Algeria 1 uk_armour moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 4 Seafires, 1 battleship, 2 carriers, 1 cruiser and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 elite moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 elite moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 2 uk_fighters moved from India to West India 1 uk_tactical_bomber moved from India to West India 1 infantry moved from India to West India 4 artilleries, 11 infantry and 5 uk_armours moved from India to Burma 3 infantry moved from Egypt to 81 Sea Zone 1 uk_armour moved from Egypt to 81 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 uk_armours moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 2 transports, 1 uk_armour and 1 uk_fighter moved from 81 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 1 uk_armour moved from 80 Sea Zone to Iraq 1 uk_fighter moved from 80 Sea Zone to Iraq 1 uk_fighter moved from Egypt to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq Combat - British Battle in Holland Belgium British attack with 1 bomber, 1 elite, 2 infantry and 3 uk_fighters Germans defend with 1 ElitePanzer, 1 artillery and 1 infantry British win, taking Holland Belgium from Germans with 1 bomber, 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 ElitePanzer, 1 artillery and 1 infantry Battle in West India British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 armour British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Algeria British attack with 1 artillery, 2 infantry and 1 uk_armour Italians defend with 1 mech_infantry British win, taking Algeria from Italians with 1 artillery, 2 infantry and 1 uk_armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Burma British attack with 4 artilleries, 11 infantry and 5 uk_armours Japanese defend with 1 elite British win, taking Burma from Japanese with 4 artilleries, 10 infantry and 5 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 elite Battle in Iraq British attack with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 armour, 3 artilleries and 2 infantry British win, taking Iraq from Italians with 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 3 artilleries and 2 infantry Battle in Trans-Jordan British attack with 1 artillery, 3 infantry and 3 uk_armours Italians defend with 1 infantry British win, taking Trans-Jordan from Italians with 1 artillery, 3 infantry and 3 uk_armours remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from Iraq to Egypt 1 uk_tactical_bomber moved from Iraq to Egypt 1 uk_fighter moved from Iraq to 80 Sea Zone 1 uk_tactical_bomber moved from West India to India 1 uk_fighter moved from West India to India 3 aaGuns moved from India to Burma 1 bomber moved from Holland Belgium to United Kingdom 3 uk_fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_fighter moved from West India to India Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 5 infantry and 1 uk_armour placed in India 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 1 elite and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4 British collect 40 PUs (5 lost to blockades); end with 47 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsHopefully ANZAC gets Carolines on their turn. Then you can counter attack my stack to see who wins the Pacific

7898dab1-9030-47d4-8682-292bc722c49f-exp-game-9-trout-uk8.tsvg
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yea thought that was the plan. You didn't block me then ?
Overachieved last night. Just getting on

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@beelee I honestly just didn't consider the blockers. Instead just hoping that the dice favor me if you do attack. Maybe that will prove to be an unwise move
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@trout
just getting ready to look at it. My Avs and the Clones both just won
Edit
You forgot to move the LCV to HOL
You wanna just dust it and put a Inf there ?I will just do that as it's the obvious move

Dam Italians didn't do much in Iraq lol Yea ANZC should be able to complete the conquest. Have to see if IJN has enough power to risk it or not

Edit 2
Ahh my Bad. You used the Trprt not the LCV
Game History
Round: 8 Purchase Units - Italians Italians buy 1 NavalMine3, 3 armour, 1 fighter, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from Russians EDIT: 1 italian_para moved from Greece to Rostov EDIT: 1 italian_para moved from Greece to Ukraine 2 fighters moved from 99 Sea Zone to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Southern Italy to Ukraine 3 armour, 1 bomber and 1 mech_infantry moved from Romania to Baltic States Combat - Italians Battle in Ukraine Italians attack with 3 fighters, 1 infantry and 1 italian_para Russians defend with 1 elite Italians roll dice for 3 fighters, 1 infantry and 1 italian_para in Ukraine, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 elite in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ukraine 1 elite owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 3 fighters and 1 italian_para remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 elite Battle in Baltic States Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber moved from Baltic States to Western Germany 2 artilleries and 3 infantry moved from Romania to Bessarabia 2 fighters moved from Ukraine to 99 Sea Zone 1 fighter moved from Ukraine to Bessarabia 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 artillery moved from Syria to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 armour and 2 infantry moved from Northern Italy to Southern France 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 armour moved from Northern Italy to Greece 1 armour moved from Northern Italy to Romania 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Italians to 97 Sea Zone: 1 Escort EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to 98 Sea Zone: 6 ITA_SeaMines EDIT: Turning off Edit Mode 1 NavalMine3, 1 fighter, 1 infantry and 1 italian_para placed in Southern Italy 3 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atUkraine: Italians has 1 italian_paraBoost placed in Ukraine Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,4,4,5,1,2,6 Italians collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : 0.67well still can't get rid of those NMs lol oh well

So 9 NMs in 98 are armed. The other ones are bs

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