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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by

      @crockett36

      Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left.

      Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee I still don't know what the first casualty should be.

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        • C Offline
          crockett36 @crockett36
          last edited by

          I'm confused by the rule about taking a hit on a carrier before the battleship.

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          • B Online
            beelee @crockett36
            last edited by beelee

            @crockett36

            Just getting on. Hockey game was actually worth watching tonight. 🙂

            I will go through an OOL an explain the CV thing again. I can't remember if you attacked yet or not 🙂

            but yea, so CVs on the attack when a BB is present, you have to take one CV hit before one BB hit. You can alternate as long as you have the units to do so or ignore the BBs or ignore the BBs and CVs and take something else as a hit.

            You just can't take a BB hit before a CV hit.

            My guess is this is so a BB heavy Fleet can't soak all the hits in battle and to supply some realism, as the CVs would be prime Enemy targets.

            Edit
            OOL
            CV
            BB
            Sink CV
            BB
            Hvy BB
            Hvy BB
            Tac
            Tac
            Ftr
            Ftr
            FTr
            Sink BB
            Sink BB
            Escrt ( can kill him earlier if your Subs are gone )
            Sink Hvy BB

            I'll remind you again, as it's been a few days and still only your second game :), Attacking Naval Ftrs can't land in USSR, even though they have the range.

            A normal Ftr would be able to.

            I had to look it up 🙂 but it is Player Enforced for the Naval Ftr movement.

            Hey, in case you haven't seen, Dan been doing some major updates. We're real close to be able to play on the 2.7 lobby.

            You actually can now with the latest prerelease but save games aren't working yet 😞

            Or maybe he fixed it tonight. I haven't checked yet 🙂

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee exp-game-1-crockett-us-8 combat result.tsvg

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @crockett36
                last edited by

                exp-game-1-crockett-us-8.tsvg

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  exp-game-1-crockett China 8.tsvg

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    exp-game-1-crockett-uk 8 attack.tsvg

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      crockett36 @crockett36
                      last edited by

                      ool? I didn't know how mines work or if it would be useful?

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        Good Morning. I will look in a bit. Here's a detailed look at LMs

                        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                        Edit
                        Oh you meant NMs.

                        https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

                        so you have to handroll for those. 6 NMs and they hit at 2 or less. Can use in game dice roller and post a screenshot of results or use dicebot at the other site.

                        If you decide to attack anyway, I'll take the Escrt first

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee You have 6 mines. I have four units. Do you target or do I choose who gets double up on?

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            Yea so you're supposed to roll one at a time, meaning that after 4 hits you'd still have 2 active NMs. I just roll all at once and then adjust accordingly.

                            Edit
                            All NMs fire regardless of the number of Ships you have. So if I got 6 hits, you'd just ignore the last two that hit and they are still active.

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @beelee
                              last edited by

                              @beelee posted a video for you on youtube. do not think I did it right. oh well.

                              1 Reply Last reply Reply Quote 1
                              • C Offline
                                crockett36
                                last edited by

                                exp-game-1-crockett-uk8.tsvg

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @crockett36
                                  last edited by beelee

                                  @crockett36

                                  Good Morning

                                  so a few things. For the battle in 98 you roll for the NMs first and remove any hits before combat takes place.

                                  I found the die rolls in my email. I almost never look at those. It's easier for your opponent to follow what's happening by posting a screenshot of the rolls.

                                  So 3 NMs hit. Subs can't be hit by NMs, so the CV and DD are sunk. You got 1 Sub hit, so I would have taken a hit on a U-boat.

                                  All 4 U-boats hit, so both Subs would be sunk, leaving 3 U-boats and the Escrt.

                                  Here it is step by step.

                                  You need to use edit if there are any NM hits. Since you only have 1 battle, triplea immediately goes to it which doesn't allow you to turn on edit.

                                  A few ways to allow for this, roll for NMs and remove hits and units at end of CM. This means you have to undo your CM, edit any hits and redo your move. Not recommended.

                                  Roll for NMs and if no hits, just go to battle phase normally. If there are hits, turn on edit and then go to battle. Also not recommended, as you have to fight the entire battle in edit then.

                                  Preferred way or how I'd do it, create a dummy battle so there is more than 1 battle. Then you can turn edit on at beginning of battle.
                                  Can add a solo Inf or use an existing unit and replace after battle phase.

                                  In this case I sent a Mech to Tobruck.

                                  Screenshot from 2026-05-15 04-52-35.png

                                  Now end CM and go to battle. Turn on Edit and roll for all 6 NMs.

                                  Screenshot from 2026-05-15 05-03-53.png

                                  Screenshot from 2026-05-15 05-05-15.png

                                  and post a shot for your opponent. Obviously, these weren't your rolls but 3 NMs did hit in your battle. So 2 hits CV and 1 on DD as Subs can't be hit by NMs.

                                  Remove the Ships and NMs, turn off edit and start the battle. Actually, go ahead and remove the Mech from the dummy battle and replace him too.

                                  Screenshot from 2026-05-15 05-09-26.png

                                  Then turn off edit and fight normally.

                                  Since you no longer have a DD, you can't prevent the U-boat First Strike. In this example there are 3 hits, there was 4 in your battle, so both Subs are sunk before they can fire.

                                  Screenshot from 2026-05-15 05-11-21.png

                                  So, if you want to cancel your attack, that is fine with me. If you would've attacked anyway, well, as you can see, it's not a good result 🙂

                                  The other thing, is when you use the Air Trprt, click on A Trprt and then click on the unit you want to move. You don't need to use edit.
                                  If you don't want to transport anything, hit cancel and he will then fly empty. Remember, movement is PlayerEnforced.

                                  Obviously you undid the move, so you didn't move it anyway, just a heads up on how they work.

                                  So this is what 98 should look like

                                  Screenshot from 2026-05-15 05-24-22.png

                                  You only had the one combat, so with the new information on how NMs work, you can redo your UK turn if you want or I'll make the adjustment to 98.

                                  Edit
                                  Just saw your video rightarm.png

                                  You were close, almost had it right 🙂

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    crockett36 @beelee
                                    last edited by

                                    @beelee I'm going to need help with this. I am not sure how to solve the 98 problem and my cpu is pretty occupied with other things in life. I'm assuming the minefield is across the Suez. What would you do? Go the other way. I took 7 casualties in that round. Seems unbreakable. Please advise.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @crockett36
                                      last edited by beelee

                                      @crockett36

                                      Good Morning

                                      Yes it's a tough battle problem. As you can see, you are able to place in 98 to avoid the NMs but you can only place 3 a turn.
                                      That makes them susceptible to a counterattack. Your Sub is safe, as there is no DD but the Escrts are probably sunk. They might get lucky and take a Ftr with them.

                                      An AB where you can scramble to help defend 98 placements and sending Escorts up from S AF to sweep the NMs or attempt to, would be the best bet to break through.

                                      That takes a lot of resources and time though. The AB, which can be upgraded to scramble 4, the Fctry can't be upgraded to build 4, would probably be your best bet. If you can survive with 1 surface ship, Italy can't place anymore NMs until the SZ is clear. Subs don't stop them.

                                      So, basically you're in an Arms Race then with Italy and the Reich can produce out of S FRA as well. If Germany sends Air with it's U-boats, it's gonna be that much harder.

                                      It will take power away from USSR, although the Air can still hit it.

                                      It's hard to break through once they get established, the Naval Mines. 92/91 and 113/112 are the other chokepoints.

                                      At any rate, Idk. It's up to you if you wanna invest that much into trying to break into the Med but I think your attack was ill advised last turn and I wouldn't have launched it.

                                      It does prevent him from sewing anymore NMs this turn though, unless Italy just sends all Air at the Escorts. Which is a gamble but something they could consider.

                                      You need some Escorts in 81 to go in and sweep as mentioned earlier, so, yea 🙂 Idk what to say 🙂 It will take a combined effort and won't be cheap or easy.

                                      Something else to consider, is you can run the gauntlet so to speak, if you have a fairly sizable Force in 81. Not all Mines are gonna hit and they might all miss too. Once you get Ships in 81 and can hold it, you'll have succeeded.

                                      Edit
                                      Something else you can do, is use Air and Subs to take out his Escrts. Forces him to keep buying more of them then.

                                      Sometimes you just have to concede the Med or as you say, keep hitting GIB but it's hard to pry them off the Rock as well. And they'll start mining 92 if threatened.

                                      It all takes resources away from SSR though, so there is that. Just depends if you think it's worth it or if your money would be more effective spent elsewhere

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                                      • C Offline
                                        crockett36
                                        last edited by

                                        exp-game-1-crockett UK 8.tsvg

                                        Thanks for letting me have a do-over.

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @crockett36
                                          last edited by beelee

                                          @crockett36

                                          Good Morning

                                          Happy retirement Monday ! Although I guess Monday was a day off for you anyway 🙂

                                          Game History

                                          Round: 8
                                          
                                              Purchase Units - Italians
                                                  Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Italians
                                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                  1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
                                                  1 armour moved from Romania to Western Ukraine
                                                  1 infantry moved from Eastern Poland to Western Ukraine
                                                  1 armour moved from Belarus to Western Ukraine
                                          
                                              Combat - Italians
                                                  Battle in Alexandria
                                                      Italians attack with 1 armour, 2 artilleries and 1 infantry
                                                      French defend with 2 infantry
                                                          Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
                                                          British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                                                          1 infantry owned by the Italians lost in Alexandria
                                                          1 infantry owned by the French lost in Alexandria
                                                          Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits
                                                          British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the French lost in Alexandria
                                                      Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                                                      Casualties for Italians: 1 infantry
                                                      Casualties for French: 2 infantry
                                                  Battle in Western Ukraine
                                                      Italians attack with 2 armour and 1 infantry
                                                      Russians defend with 1 guard_infantry
                                                          Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                                                          Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 infantry owned by the Italians lost in Western Ukraine
                                                          1 guard_infantry owned by the Russians lost in Western Ukraine
                                                      Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1
                                                      Casualties for Italians: 1 infantry
                                                      Casualties for Russians: 1 guard_infantry
                                                  Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                          
                                              Non Combat Move - Italians
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                                                  1 infantry moved from Belarus to Eastern Poland
                                                  1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                                  1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone
                                                  1 bomber moved from Algeria to Southern Italy
                                                  1 Escort moved from 98 Sea Zone to 97 Sea Zone
                                                  1 air_transport and 1 infantry moved from Tobruk to Gibraltar
                                                  2 fighters moved from Tobruk to Gibraltar
                                                  1 italian_para moved from Tobruk to Tunisia
                                                  1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                                  EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                                                  EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France
                                                  1 armour moved from Northern Italy to Southern France
                                                  1 armour moved from Northern Italy to Romania
                                                  1 infantry moved from Northern Italy to Yugoslavia
                                                  1 Europe_Rail moved from Southern Italy to Northern Italy
                                                  1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                                          
                                              Place Units - Italians
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3
                                                  EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort
                                                  EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines
                                                  EDIT: Turning off Edit Mode
                                                  1 destroyer placed in 97 Sea Zone
                                                  1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy
                                                  2 infantry placed in Northern Italy
                                          
                                              Turn Complete - Italians
                                                  Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia
                                                  Italians collect 15 PUs; end with 15 PUs
                                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                                                  Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Italians regular : 1.17
                                          Russians regular : 0.50
                                          British regular : 0.00
                                          

                                          EXP Game 1 Crockett I 8.tsvg

                                          Let me know if you decide to attack the IJN in 54 and I'll give you a OOL

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                                          • C Offline
                                            crockett36
                                            last edited by

                                            exp-game-1-crockett-fr 8.tsvg

                                            B 1 Reply Last reply Reply Quote 0

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