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    Game Engine Rules (AI Training)

    Scheduled Pinned Locked Moved Development
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    • RogerCooperR
      RogerCooper @RogerCooper
      last edited by

      There is some other questionable stuff going on in Germany's first turn.

      NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer)
      NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD
      NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD
      NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD
      NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD
      

      How did Germany make a non-combat move from 5 Sea Zone to 7 Sea Zone. Didn't the British object?

      How did the Germans load a transport in 7 Sea Zone from Germany and Southern Europe. And then unload in Western Europe.

      It would seem to be failure of basic rules and map implementation. I don't think a LLM can learn to play a game like Axis & Allies. A neural net like AlphaZero might fare better, but in either case you need to implement the rules separately from the decision-making.

      KindwindK 1 Reply Last reply
      Reply Quote 1
      • KindwindK
        Kindwind @RogerCooper
        last edited by

        @RogerCooper This one should be a little bit better. It's not an LLM yet. Neural net. 11 Round game.

        Teaching a neural net to play WW2 Revised — progress report + a full game ledger

        I've been building a machine-learning AI for TripleA and figured it was time to
        show something rather than keep tinkering. Below is a real game: my agent
        playing Axis vs WeakAi on World War II Revised, 11 rounds, ending at
        victory-city parity 6-6
        — rendered as a bank statement, both sides, in turn
        order. Excerpt here, full 11-round ledger in the reply below.

        Up front so nobody wastes their time: it does not beat WeakAi yet. 0 wins in
        ~145 evaluation games. What I want to share is the engineering, what I've
        measured, and one finding about ProAi that I think this crowd will enjoy.

        What it actually is

        Not an LLM moving the pieces — I tried that first and it failed instructively
        (three fine-tuning cycles, 0 wins in 33, and a model that would read an
        engine-computed table saying "Caucasus win = 1.00, West Russia win = 0.00" and
        then attack West Russia). The current agent is a graph neural network over the
        143 territories
        , edges from the map's own adjacency, with an action decoder
        that emits moves legal by construction: destinations come from the engine's
        validated reach, unit counts are clamped to what's actually movable, transport
        capacity is enforced from load_to. There's no retry loop and no fallback,
        because an illegal move is structurally unrepresentable.

        It learned by imitating ProAi via DAgger — ProAi shadows the positions my agent
        actually reaches and says what it would have done there. The encoding is
        player-relative, so one network plays all five nations depending on the seat.

        Two numbers I'm happy with:

        • 100% engine acceptance. Most recent evaluation batch: 3,039 moves
          proposed, 3,039 executed, 0 rejected, 0 dropped. Getting there meant a lot of
          reading MoveValidator — unloads must carry no transport map, cargo is
          selected via getTransportedBy() plus the carrier's getUnloaded() ledger,
          and a computed-empty reach has to ship as empty rather than as "unknown".
        • 29 seconds for a full 11-round game headless, ~30 ms per decision. That's
          what makes everything else affordable — 200 self-play games collected
          unattended overnight on a desktop.

        The game

        Full ledger — all 11 rounds, both sides, turn order.

        Rendered from the engine's own logs: purchases as debits, attacks flagged,
        every battle with its result and losses, placements, and a POSITION line on
        the agent's turns showing victory cities / income / territory held.

        ========================================================================
          TRIPLEA NEURAL AI  —  GAME STATEMENT
          Account: Axis (Germans + Japanese)   vs WeakAi
          Game: eval-93a3c8c5   Rounds: 11   Duration: 29s
          Result: round-cap draw (no side reached 9 victory cities)
        ========================================================================
        
        ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   24
          PURCHASE  3 infantry, 2 armour, 1 artillery .................... -  23
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Karelia S.S.R. -> West Russia  (3 inf, 1 ftr)   << ATTACK
          COMBAT    Archangel -> West Russia  (3 inf, 1 arm)   << ATTACK
          COMBAT    Caucasus -> West Russia  (3 inf, 1 art, 1 arm)   << ATTACK
          COMBAT    Russia -> West Russia  (3 inf, 2 arm, 1 ftr, 1 art)   << ATTACK
          BATTLE    West Russia: 20 vs 5  ->  Russians win   [lost 1, killed 5]
          NONCOM    7 consolidation move(s)
          PLACE     Russia: 3 inf, 2 arm, 1 art
        
        ROUND 1 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   40
          PURCHASE  5 armour, 5 infantry ................................. -  40
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Libya -> Anglo Egypt  (1 inf)   << ATTACK
          COMBAT    Libya -> Anglo Egypt  (1 arm)   << ATTACK
          COMBAT    Germany -> Anglo Egypt  (1 bmb)   << ATTACK
          BATTLE    Anglo Egypt: 3 vs 3  ->  British win   [lost 3, killed 2]
          BATTLE    Caucasus: 9 vs 3  ->  Germans win   [lost 1, killed 2]
          NONCOM    16 consolidation move(s)
          PLACE     Southern Europe: 5 inf, 1 arm | Germany: 4 arm
          POSITION .................. VC 7/5  |  income 74:92  |  24 terr, 74 PU
        
        ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   30
          PURCHASE  6 infantry, 3 artillery .............................. -  30
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    United Kingdom -> Germany  (1 bmb)   << ATTACK
          COMBAT    3 Sea Zone -> Norway  (2 inf)   << ATTACK
          BATTLE    Germany: 1 vs 3  ->  Bombing raid cost 5 PUs   [lost 0, killed 0]
          NONCOM    11 consolidation move(s)
          PLACE     United Kingdom: 6 inf, 2 art
        
        ROUND 1 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   30
          PURCHASE  1 armour, 1 factory, 1 transport ..................... -  28
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Kwantung -> China  (2 inf)   << ATTACK
          COMBAT    Japan -> China  (1 ftr)   << ATTACK
          COMBAT    Manchuria -> China  (1 inf)   << ATTACK
          COMBAT    Kwantung -> China  (1 inf)   << ATTACK
          BATTLE    China: 5 vs 3  ->  Japanese win   [lost 4, killed 3]
          BATTLE    52 Sea Zone: 3 vs 3  ->  Japanese win   [lost 2, killed 3]
          BATTLE    42 Sea Zone: 1 vs 2  ->  Japanese win   [lost 0, killed 2]
          NONCOM    6 consolidation move(s)
          PLACE     61 Sea Zone: 1 trn | Manchuria: 1 fac | Japan: 1 arm
          POSITION .................. VC 8/4  |  income 75:91  |  25 terr, 75 PU
        
        ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   42
          PURCHASE  3 transport, 3 infantry, 2 artillery ................. -  41
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    12 Sea Zone -> Algeria  (2 inf, 1 art, 1 arm)   << ATTACK
          BATTLE    Algeria: 4 vs 2  ->  Americans win   [lost 2, killed 2]
          NONCOM    4 consolidation move(s)
          PLACE     10 Sea Zone: 3 trn | Eastern United States: 3 inf, 2 art
        
        ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   27
          PURCHASE  5 infantry, 3 artillery .............................. -  27
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    West Russia -> Belorussia  (1 inf)   << ATTACK
          COMBAT    West Russia -> Caucasus  (9 inf, 4 arm, 2 art)   << ATTACK
          COMBAT    Kazakh S.S.R. -> Caucasus  (2 inf)   << ATTACK
          COMBAT    Russia -> Caucasus  (5 inf, 2 arm, 1 art)   << ATTACK
          COMBAT    Yakut S.S.R. -> Buryatia S.S.R.  (4 inf)   << ATTACK
          BATTLE    Buryatia S.S.R.: 4 vs 1  ->  Russians win   [lost 0, killed 1]
          BATTLE    Caucasus: 25 vs 6  ->  Russians win   [lost 2, killed 5]
          NONCOM    2 consolidation move(s)
          PLACE     Russia: 5 inf, 3 art
        
        ROUND 2 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   39
          PURCHASE  5 armour, 4 infantry ................................. -  37
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Ukraine S.S.R. -> Archangel  (1 arm)   << ATTACK
          BATTLE    Belorussia: 9 vs 2  ->  Germans win   [lost 1, killed 2]
          BATTLE    Norway: 13 vs 3  ->  Germans win   [lost 1, killed 3]
          BATTLE    Archangel: 1 vs 3  ->  Russians win   [lost 1, killed 0]
          NONCOM    5 consolidation move(s)
          PLACE     Southern Europe: 4 inf, 2 arm | Germany: 3 arm
          POSITION .................. VC 8/4  |  income 74:92  |  24 terr, 74 PU
        
        ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   33
          PURCHASE  3 transport, 1 infantry, 1 artillery ................. -  31
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Archangel -> Germany  (1 bmb)   << ATTACK
          COMBAT    Persia -> India  (5 inf)   << ATTACK
          BATTLE    Germany: 1 vs 3  ->  Bombing raid cost 4 PUs   [lost 0, killed 0]
          BATTLE    14 Sea Zone: 5 vs 1  ->  British win   [lost 1, killed 1]
          BATTLE    India: 5 vs 3  ->  British win   [lost 1, killed 2]
          NONCOM    3 consolidation move(s)
          PLACE     6 Sea Zone: 3 trn | United Kingdom: 1 inf, 1 art
        
        ROUND 2 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   36
          PURCHASE  2 transport, 1 factory, 1 infantry ................... -  34
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Manchuria -> China  (1 ftr)   << ATTACK
          COMBAT    French Indochina -> China  (2 ftr)   << ATTACK
          COMBAT    French Indochina -> China  (1 bmb)   << ATTACK
          COMBAT    French Indochina -> China  (2 ftr)   << ATTACK
          COMBAT    French Indochina -> China  (1 ftr)   << ATTACK
          NONCOM    5 consolidation move(s)
          PLACE     60 Sea Zone: 1 trn | 61 Sea Zone: 1 trn | Manchuria: 1 inf | French Indochina: 1 fac
          POSITION .................. VC 7/5  |  income 71:95  |  23 terr, 71 PU
        
        ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   44
          PURCHASE  4 armour, 4 infantry, 3 artillery .................... -  44
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Algeria -> Libya  (1 art)   << ATTACK
          NONCOM    6 consolidation move(s)
          PLACE     Eastern United States: 4 inf, 4 arm, 3 art
        
        ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   26
          PURCHASE  2 artillery, 2 armour, 2 infantry .................... -  24
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Caucasus -> Ukraine S.S.R.  (1 inf)   << ATTACK
          COMBAT    Caucasus -> West Russia  (13 inf, 6 arm, 3 art)   << ATTACK
          COMBAT    Russia -> West Russia  (5 inf, 3 art)   << ATTACK
          BATTLE    West Russia: 30 vs 3  ->  Russians win   [lost 2, killed 3]
          NONCOM    2 consolidation move(s)
          PLACE     Russia: 2 inf, 2 art, 2 arm
        
        ROUND 3 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   39
          PURCHASE  5 armour, 4 infantry ................................. -  37
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Norway -> Archangel  (1 arm)   << ATTACK
          BATTLE    6 Sea Zone: 2 vs 7  ->  British win   [lost 2, killed 0]
          BATTLE    14 Sea Zone: 1 vs 4  ->  British win   [lost 1, killed 0]
          BATTLE    Ukraine S.S.R.: 22 vs 1  ->  Germans win   [lost 0, killed 1]
          BATTLE    Archangel: 1 vs 3  ->  Russians win   [lost 1, killed 1]
          NONCOM    6 consolidation move(s)
          PLACE     Southern Europe: 2 arm, 1 inf | Germany: 3 arm, 3 inf
          POSITION .................. VC 7/5  |  income 68:98  |  21 terr, 68 PU
        
        ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   32
          PURCHASE  2 infantry, 2 transport, 1 artillery, 1 armour ....... -  31
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    India -> French Indochina  (1 inf)   << ATTACK
          COMBAT    6 Sea Zone -> Western Europe  (7 inf, 2 art, 1 arm)   << ATTACK
          NONCOM    3 consolidation move(s)
          PLACE     6 Sea Zone: 2 trn | United Kingdom: 2 inf, 1 art, 1 arm
        
        ROUND 3 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   32
          PURCHASE  2 armour, 2 infantry, 1 factory ...................... -  31
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Manchuria -> French Indochina  (1 bmb)   << ATTACK
          BATTLE    French Indochina: 1 vs 1  ->  British win   [lost 1, killed 1]
          NONCOM    6 consolidation move(s)
          PLACE     Manchuria: 2 inf, 1 arm | Wake Island: 1 fac | Japan: 1 arm
          POSITION ................. VC 6/6  |  income 61:105  |  20 terr, 61 PU
        
        ROUND 3 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   44
          PURCHASE  5 infantry, 3 transport, 1 armour .................... -  44
          BALANCE AFTER PURCHASE ....................................... PU    0
          NONCOM    5 consolidation move(s)
          PLACE     10 Sea Zone: 3 trn | Eastern United States: 5 inf, 1 arm
        
        ROUND 4 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   29
          PURCHASE  4 infantry, 3 artillery, 1 armour .................... -  29
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    West Russia -> Karelia S.S.R.  (10 inf, 4 arm, 3 art)   << ATTACK
          COMBAT    West Russia -> Belorussia  (6 inf, 3 art, 2 arm)   << ATTACK
          BATTLE    Belorussia: 11 vs 4  ->  Russians win   [lost 3, killed 4]
          BATTLE    Karelia S.S.R.: 17 vs 6  ->  Russians win   [lost 3, killed 6]
          NONCOM    2 consolidation move(s)
          PLACE     Russia: 4 inf, 3 art, 1 arm
        
        ROUND 4 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   40
          PURCHASE  7 infantry, 3 armour, 1 artillery .................... -  40
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Eastern Europe -> Karelia S.S.R.  (1 art)   << ATTACK
          COMBAT    Ukraine S.S.R. -> Belorussia  (1 arm)   << ATTACK
          BATTLE    Belorussia: 1 vs 8  ->  Russians win   [lost 1, killed 1]
          BATTLE    West Russia: 6 vs 6  ->  Germans win   [lost 5, killed 6]
          BATTLE    Karelia S.S.R.: 1 vs 14  ->  Russians win   [lost 1, killed 0]
          BATTLE    Caucasus: 13 vs 5  ->  Germans win   [lost 2, killed 4]
          BATTLE    Western Europe: 16 vs 10  ->  Germans win   [lost 7, killed 10]
          NONCOM    1 consolidation move(s)
          PLACE     Southern Europe: 4 inf | Germany: 3 arm, 3 inf, 1 art
          POSITION .................. VC 6/6  |  income 69:97  |  21 terr, 69 PU
        
        ROUND 4 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   40
          PURCHASE  4 infantry, 3 artillery, 3 armour .................... -  39
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    6 Sea Zone -> Norway  (2 inf, 2 art, 1 arm)   << ATTACK
          NONCOM    2 consolidation move(s)
          PLACE     United Kingdom: 4 inf, 2 art, 2 arm | French Indochina: 1 art, 1 arm
        
        ROUND 4 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   30
          PURCHASE  2 armour, 1 factory, 1 infantry ...................... -  28
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Manchuria -> French Indochina  (2 ftr)   << ATTACK
          COMBAT    Manchuria -> French Indochina  (2 ftr)   << ATTACK
          COMBAT    Manchuria -> French Indochina  (1 ftr)   << ATTACK
          COMBAT    Manchuria -> French Indochina  (1 ftr)   << ATTACK
          BATTLE    French Indochina: 6 vs 2  ->  Japanese win   [lost 1, killed 2]
          NONCOM    5 consolidation move(s)
          PLACE     China: 1 fac | Manchuria: 2 arm, 1 inf
          POSITION .................. VC 6/6  |  income 70:96  |  23 terr, 70 PU
        
        ROUND 4 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   42
          PURCHASE  7 infantry, 3 artillery, 1 transport ................. -  41
          BALANCE AFTER PURCHASE ....................................... PU    1
          NONCOM    5 consolidation move(s)
          PLACE     10 Sea Zone: 1 trn | Eastern United States: 7 inf, 3 art
        
        ROUND 5 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   28
          PURCHASE  3 infantry, 3 artillery, 1 armour .................... -  26
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Belorussia -> Ukraine S.S.R.  (1 inf)   << ATTACK
          COMBAT    Belorussia -> Eastern Europe  (3 art, 1 arm)   << ATTACK
          COMBAT    Karelia S.S.R. -> Eastern Europe  (1 art)   << ATTACK
          COMBAT    Novosibirsk -> Sinkiang  (4 inf)   << ATTACK
          COMBAT    Belorussia -> West Russia  (1 inf, 1 arm)   << ATTACK
          COMBAT    Karelia S.S.R. -> West Russia  (1 inf, 1 arm)   << ATTACK
          BATTLE    Eastern Europe: 5 vs 1  ->  Russians win   [lost 1, killed 1]
          BATTLE    West Russia: 4 vs 1  ->  Russians win   [lost 1, killed 1]
          BATTLE    Sinkiang: 4 vs 1  ->  Russians win   [lost 0, killed 1]
          NONCOM    1 consolidation move(s)
          PLACE     Russia: 3 inf, 3 art, 1 arm
        
        ROUND 5 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   40
          PURCHASE  5 infantry, 4 armour, 1 artillery .................... -  39
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Germany -> Eastern Europe  (1 arm)   << ATTACK
          COMBAT    Germany -> Eastern Europe  (4 inf)   << ATTACK
          COMBAT    Germany -> Eastern Europe  (1 art)   << ATTACK
          COMBAT    Germany -> Eastern Europe  (1 inf)   << ATTACK
          COMBAT    Germany -> Eastern Europe  (2 arm)   << ATTACK
          BATTLE    Eastern Europe: 9 vs 15  ->  Russians win   [lost 9, killed 4]
          BATTLE    Ukraine S.S.R.: 2 vs 1  ->  Germans win   [lost 0, killed 1]
          NONCOM    1 consolidation move(s)
          PLACE     Southern Europe: 3 inf, 1 art | Germany: 4 arm, 2 inf
          POSITION .................. VC 6/6  |  income 67:99  |  22 terr, 67 PU
        
        ROUND 5 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   37
          PURCHASE  3 artillery, 2 armour, 2 infantry, 1 transport ....... -  36
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Persia -> Caucasus  (1 inf)   << ATTACK
          COMBAT    6 Sea Zone -> Western Europe  (3 inf, 2 arm, 1 ftr, 1 art)   << ATTACK
          BATTLE    Western Europe: 7 vs 2  ->  British win   [lost 1, killed 2]
          NONCOM    4 consolidation move(s)
          PLACE     6 Sea Zone: 1 trn | United Kingdom: 3 art, 2 inf, 2 arm
        
        ROUND 5 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   35
          PURCHASE  4 armour, 2 infantry, 1 transport .................... -  34
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    China -> India  (1 ftr)   << ATTACK
          COMBAT    China -> India  (1 ftr)   << ATTACK
          NONCOM    3 consolidation move(s)
          PLACE     60 Sea Zone: 1 trn | China: 2 inf | Manchuria: 3 arm | Japan: 1 arm
          POSITION ................. VC 5/7  |  income 62:104  |  23 terr, 62 PU
        
        ROUND 5 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   41
          PURCHASE  3 infantry, 2 armour, 2 transport, 1 artillery ....... -  39
          BALANCE AFTER PURCHASE ....................................... PU    2
          NONCOM    7 consolidation move(s)
          PLACE     10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 arm, 1 art
        
        ROUND 6 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   30
          PURCHASE  4 infantry, 2 artillery, 2 armour .................... -  30
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Eastern Europe -> Balkans  (1 inf)   << ATTACK
          COMBAT    Eastern Europe -> Ukraine S.S.R.  (3 art, 1 arm)   << ATTACK
          COMBAT    West Russia -> Ukraine S.S.R.  (2 arm, 1 inf)   << ATTACK
          COMBAT    Sinkiang -> Kazakh S.S.R.  (4 inf)   << ATTACK
          COMBAT    Russia -> Kazakh S.S.R.  (6 inf, 5 art, 1 arm)   << ATTACK
          COMBAT    Russia -> Evenki National Okrug  (1 inf, 1 art, 1 arm)   << ATTACK
          BATTLE    Ukraine S.S.R.: 7 vs 1  ->  Russians win   [lost 1, killed 1]
          BATTLE    Kazakh S.S.R.: 16 vs 5  ->  Russians win   [lost 2, killed 5]
          BATTLE    Evenki National Okrug: 3 vs 1  ->  Russians win   [lost 1, killed 1]
          PLACE     Russia: 4 inf, 2 art, 2 arm
        
        ROUND 6 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   37
          PURCHASE  6 infantry, 3 armour, 1 artillery .................... -  37
          BALANCE AFTER PURCHASE ....................................... PU    0
          BATTLE    6 Sea Zone: 3 vs 12  ->  British win   [lost 3, killed 0]
          BATTLE    Balkans: 3 vs 1  ->  Germans win   [lost 0, killed 1]
          BATTLE    Western Europe: 18 vs 5  ->  Germans win   [lost 2, killed 5]
          NONCOM    1 consolidation move(s)
          PLACE     Southern Europe: 3 inf | Germany: 3 arm, 3 inf, 1 art
          POSITION ................. VC 6/6  |  income 64:102  |  22 terr, 64 PU
        
        ROUND 6 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   43
          PURCHASE  3 artillery, 3 infantry, 2 transport, 1 armour ....... -  42
          BALANCE AFTER PURCHASE ....................................... PU    1
          NONCOM    4 consolidation move(s)
          PLACE     6 Sea Zone: 2 trn | United Kingdom: 3 art, 2 inf, 1 arm
        
        ROUND 6 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   37
          PURCHASE  4 armour, 3 infantry, 1 transport .................... -  37
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Yakut S.S.R. -> Evenki National Okrug  (1 inf)   << ATTACK
          COMBAT    Yakut S.S.R. -> Evenki National Okrug  (1 inf)   << ATTACK
          BATTLE    Evenki National Okrug: 2 vs 2  ->  Russians win   [lost 2, killed 1]
          NONCOM    3 consolidation move(s)
          PLACE     36 Sea Zone: 1 trn | French Indochina: 2 inf | Manchuria: 2 arm, 1 inf | China: 2 arm
          POSITION .................. VC 7/5  |  income 67:99  |  23 terr, 67 PU
        
        ROUND 6 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   44
          PURCHASE  3 infantry, 2 artillery, 2 armour, 2 transport ....... -  43
          BALANCE AFTER PURCHASE ....................................... PU    1
          NONCOM    7 consolidation move(s)
          PLACE     10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 art, 2 arm
        
        ROUND 7 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   32
          PURCHASE  3 infantry, 3 artillery, 2 armour .................... -  31
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Eastern Europe -> Balkans  (3 arm, 2 art, 1 inf)   << ATTACK
          COMBAT    Ukraine S.S.R. -> Balkans  (3 art, 3 arm)   << ATTACK
          COMBAT    Kazakh S.S.R. -> Novosibirsk  (4 inf, 1 art)   << ATTACK
          COMBAT    Evenki National Okrug -> Novosibirsk  (1 arm)   << ATTACK
          COMBAT    Russia -> Novosibirsk  (4 inf, 2 art, 2 arm)   << ATTACK
          COMBAT    Kazakh S.S.R. -> Sinkiang  (4 inf, 4 art, 1 arm)   << ATTACK
          BATTLE    Novosibirsk: 14 vs 1  ->  Russians win   [lost 1, killed 1]
          BATTLE    Balkans: 12 vs 3  ->  Russians win   [lost 1, killed 3]
          BATTLE    Sinkiang: 9 vs 4  ->  Russians win   [lost 2, killed 4]
          PLACE     Russia: 3 inf, 3 art, 2 arm
        
        ROUND 7 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   29
          PURCHASE  4 infantry, 3 armour ................................. -  27
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Germany -> Eastern Europe  (1 ftr)   << ATTACK
          BATTLE    Eastern Europe: 1 vs 6  ->  Russians win   [lost 1, killed 1]
          BATTLE    Balkans: 17 vs 11  ->  Germans win   [lost 8, killed 11]
          PLACE     Southern Europe: 1 inf | Germany: 3 arm, 3 inf
          POSITION ................. VC 7/5  |  income 63:103  |  21 terr, 63 PU
        
        ROUND 7 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   34
          PURCHASE  5 infantry, 3 artillery, 1 armour .................... -  32
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    6 Sea Zone -> Western Europe  (3 art, 2 inf, 1 arm)   << ATTACK
          BATTLE    Western Europe: 6 vs 3  ->  British win   [lost 0, killed 3]
          NONCOM    3 consolidation move(s)
          PLACE     United Kingdom: 5 inf, 2 art, 1 arm
        
        ROUND 7 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   38
          PURCHASE  5 armour, 4 infantry ................................. -  37
          BALANCE AFTER PURCHASE ....................................... PU    1
          BATTLE    Sinkiang: 8 vs 7  ->  Japanese win   [lost 3, killed 7]
          NONCOM    8 consolidation move(s)
          PLACE     Manchuria: 3 inf | China: 1 arm, 1 inf | French Indochina: 3 arm | Japan: 1 arm
          POSITION ................. VC 6/6  |  income 60:106  |  22 terr, 60 PU
        
        ROUND 7 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   41
          PURCHASE  6 infantry, 3 artillery, 2 armour .................... -  40
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Persia -> India  (3 inf, 2 art)   << ATTACK
          BATTLE    India: 5 vs 3  ->  Americans win   [lost 2, killed 3]
          NONCOM    7 consolidation move(s)
          PLACE     Eastern United States: 6 inf, 3 art, 2 arm
        
        ROUND 8 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   35
          PURCHASE  4 infantry, 3 artillery, 2 armour .................... -  34
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Novosibirsk -> Yakut S.S.R.  (1 inf)   << ATTACK
          COMBAT    Novosibirsk -> Sinkiang  (4 inf, 2 art, 1 arm)   << ATTACK
          COMBAT    Novosibirsk -> Evenki National Okrug  (2 inf, 1 art, 1 arm)   << ATTACK
          COMBAT    Russia -> Evenki National Okrug  (3 inf, 3 art, 2 arm)   << ATTACK
          BATTLE    Evenki National Okrug: 12 vs 1  ->  Russians win   [lost 0, killed 1]
          BATTLE    Sinkiang: 7 vs 2  ->  Russians win   [lost 1, killed 2]
          NONCOM    1 consolidation move(s)
          PLACE     Russia: 3 inf, 3 art, 2 arm | Caucasus: 1 inf
        
        ROUND 8 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   27
          PURCHASE  4 infantry, 2 armour, 1 artillery .................... -  26
          BALANCE AFTER PURCHASE ....................................... PU    1
          BATTLE    Western Europe: 19 vs 6  ->  Germans win   [lost 2, killed 6]
          PLACE     Southern Europe: 2 inf | Germany: 2 arm, 2 inf, 1 art
          POSITION ................. VC 6/6  |  income 59:107  |  19 terr, 59 PU
        
        ROUND 8 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   38
          PURCHASE  4 artillery, 3 armour, 2 infantry .................... -  37
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Eastern Europe -> Balkans  (1 inf)   << ATTACK
          NONCOM    3 consolidation move(s)
          PLACE     United Kingdom: 4 art, 2 inf, 2 arm
        
        ROUND 8 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   42
          PURCHASE  4 armour, 4 infantry, 1 transport .................... -  40
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    China -> Sinkiang  (2 inf)   << ATTACK
          COMBAT    French Indochina -> Sinkiang  (1 arm)   << ATTACK
          BATTLE    Sinkiang: 3 vs 6  ->  Americans win   [lost 3, killed 1]
          BATTLE    India: 10 vs 3  ->  Japanese win   [lost 1, killed 3]
          NONCOM    4 consolidation move(s)
          PLACE     61 Sea Zone: 1 trn | China: 2 inf | Manchuria: 2 inf, 1 arm | French Indochina: 3 arm
          POSITION ................. VC 7/5  |  income 59:107  |  19 terr, 59 PU
        
        ROUND 8 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   41
          PURCHASE  3 transport, 2 armour, 1 infantry, 1 artillery ....... -  41
          BALANCE AFTER PURCHASE ....................................... PU    0
          NONCOM    8 consolidation move(s)
          PLACE     10 Sea Zone: 3 trn | Eastern United States: 2 arm, 1 inf, 1 art
        
        ROUND 9 ------------------------------------- RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   33
          PURCHASE  4 artillery, 4 infantry, 1 armour .................... -  33
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Yakut S.S.R. -> Soviet Far East  (1 inf)   << ATTACK
          NONCOM    5 consolidation move(s)
          PLACE     Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art
        
        ROUND 9 -------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   26
          PURCHASE  4 infantry, 2 armour, 1 artillery .................... -  26
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    Germany -> Eastern Europe  (2 arm)   << ATTACK
          BATTLE    Eastern Europe: 2 vs 17  ->  Russians win   [lost 2, killed 1]
          BATTLE    Balkans: 14 vs 1  ->  Germans win   [lost 1, killed 1]
          PLACE     Germany: 4 inf, 2 arm, 1 art
          POSITION ................. VC 7/5  |  income 61:105  |  19 terr, 61 PU
        
        ROUND 9 -------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   37
          PURCHASE  5 infantry, 2 armour, 1 artillery, 1 transport ....... -  37
          BALANCE AFTER PURCHASE ....................................... PU    0
          COMBAT    6 Sea Zone -> Western Europe  (4 art, 3 inf, 1 arm)   << ATTACK
          BATTLE    Western Europe: 8 vs 5  ->  British win   [lost 3, killed 5]
          NONCOM    1 consolidation move(s)
          PLACE     6 Sea Zone: 1 trn | United Kingdom: 4 inf, 2 arm, 1 art
        
        ROUND 9 ------------------------------------- JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   39
          PURCHASE  5 armour, 4 infantry ................................. -  37
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    India -> Persia  (4 arm)   << ATTACK
          COMBAT    India -> Persia  (2 arm)   << ATTACK
          BATTLE    Soviet Far East: 1 vs 1  ->  Japanese win   [lost 0, killed 1]
          BATTLE    Persia: 6 vs 11  ->  British win   [lost 6, killed 4]
          NONCOM    2 consolidation move(s)
          PLACE     Manchuria: 3 inf | French Indochina: 3 arm | China: 1 inf, 1 arm | Japan: 1 arm
          POSITION ................. VC 6/6  |  income 58:108  |  20 terr, 58 PU
        
        ROUND 9 ------------------------------------ AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   42
          PURCHASE  6 infantry, 3 armour, 2 artillery .................... -  41
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Persia -> India  (1 inf)   << ATTACK
          NONCOM    8 consolidation move(s)
          PLACE     Eastern United States: 6 inf, 3 arm, 2 art
        
        ROUND 10 ------------------------------------ RUSSIANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   33
          PURCHASE  4 infantry, 4 artillery, 1 armour .................... -  33
          BALANCE AFTER PURCHASE ....................................... PU    0
          NONCOM    5 consolidation move(s)
          PLACE     Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art
        
        ROUND 10 ------------------------------------- GERMANS (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   25
          PURCHASE  3 infantry, 2 armour, 1 artillery .................... -  23
          BALANCE AFTER PURCHASE ....................................... PU    2
          COMBAT    Balkans -> Ukraine S.S.R.  (3 inf)   << ATTACK
          COMBAT    Balkans -> Ukraine S.S.R.  (1 art)   << ATTACK
          BATTLE    Ukraine S.S.R.: 4 vs 8  ->  Russians win   [lost 4, killed 2]
          BATTLE    Western Europe: 19 vs 5  ->  Germans win   [lost 2, killed 5]
          PLACE     Southern Europe: 1 inf | Germany: 2 arm, 2 inf, 1 art
          POSITION ................. VC 6/6  |  income 61:105  |  20 terr, 61 PU
        
        ROUND 10 ------------------------------------- BRITISH (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   36
          PURCHASE  3 infantry, 2 artillery, 2 armour, 1 transport ....... -  35
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Eastern Europe -> Balkans  (1 inf)   << ATTACK
          COMBAT    Eastern Europe -> Germany  (5 art, 4 inf, 3 arm, 1 ftr)   << ATTACK
          BATTLE    Germany: 13 vs 9  ->  British win   [lost 4, killed 7]
          NONCOM    2 consolidation move(s)
          PLACE     7 Sea Zone: 1 trn | United Kingdom: 3 inf, 2 art, 2 arm
        
        ROUND 10 ------------------------------------ JAPANESE (AXIS / NeuralAI)
          BALANCE BROUGHT FORWARD ...................................... PU   41
          PURCHASE  5 armour, 5 infantry ................................. -  40
          BALANCE AFTER PURCHASE ....................................... PU    1
          BATTLE    India: 7 vs 1  ->  Japanese win   [lost 0, killed 1]
          NONCOM    3 consolidation move(s)
          PLACE     Manchuria: 3 inf | China: 2 inf | French Indochina: 3 arm | Japan: 2 arm
          POSITION ................. VC 6/6  |  income 57:109  |  23 terr, 57 PU
        
        ROUND 10 ----------------------------------- AMERICANS (ALLIES / WeakAi)
          BALANCE BROUGHT FORWARD ...................................... PU   41
          PURCHASE  2 armour, 2 artillery, 2 transport, 2 infantry ....... -  40
          BALANCE AFTER PURCHASE ....................................... PU    1
          COMBAT    Persia -> India  (7 inf, 1 art)   << ATTACK
          COMBAT    Caucasus -> Kazakh S.S.R.  (4 arm, 1 inf, 1 art)   << ATTACK
          BATTLE    Kazakh S.S.R.: 6 vs 1  ->  Americans win   [lost 0, killed 1]
          BATTLE    India: 8 vs 4  ->  Americans win   [lost 3, killed 4]
          NONCOM    6 consolidation move(s)
          PLACE     10 Sea Zone: 2 trn | Eastern United States: 2 inf, 2 art, 2 arm
        
        ========================================================================
          CLOSING POSITION: victory cities held to the round cap.
        ========================================================================
        
        RogerCooperR H 2 Replies Last reply
        Reply Quote 2
        • RogerCooperR
          RogerCooper @Kindwind
          last edited by

          @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model

          As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play).

          However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.

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          • RogerCooperR RogerCooper referenced this topic
          • H
            husky81 @Kindwind
            last edited by

            @Kindwind Are you still working on this project? I recently started creating a vibe coded bot. it's not that great yet, but i'm still working, I'm curious to hear how you're doing?

            KindwindK 1 Reply Last reply
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            • KindwindK
              Kindwind @husky81
              last edited by

              @husky81 it was beyond my IQ. Ran into a lot of math and positions questions.

              B H 2 Replies Last reply
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              • B
                beelee @Kindwind
                last edited by

                @Kindwind

                It's good you gave it a go 👍

                KindwindK 1 Reply Last reply
                Reply Quote 1
                • KindwindK
                  Kindwind @beelee
                  last edited by

                  @beelee thanks! Gave it the old college try!

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                  • H
                    husky81 @Kindwind
                    last edited by

                    @Kindwind Too bad. I'm starting mine, I plays and completes games, but it still loses to pre built (fast) AI, it can beat easy. When you said that you beat the hard AI, do you mean that you were able to make a bot that was stronger Than the Hard AI that ships with Triple A? or something else.

                    If you can beat the Hard AI currently in game that's not a bad result at all.

                    KindwindK 1 Reply Last reply
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                    • KindwindK
                      Kindwind @husky81
                      last edited by

                      @husky81 I was able to beat random not the hard ai. All kinds of odd bits and odd stalemates. The AI would buy all artillery it was really whacky. It was a good attempt on my part but I didn't know what I was doing math wise. Which in turn messed up my data. Finding signals is nigh impossible and a signal is something the ml really needs. The win conditions were another problem. Game state search was another problem. Aircraft carrier logic. Valid moves was another. The rust engine was a lot harder than it looked I was never really sure if mine was right. I worked on it for about a year or so.

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                      • H
                        husky81 @Kindwind
                        last edited by

                        @Kindwind I don't know what ai model you were using when you tried the project, but Opus 5.5 is better than what was available back then. I'm not sure if you had Fable back then. I don't have a Fable account, only Opus 5.5.

                        Opus was able to build a python rules engine pretty much in one shot (no GUI) so i can't see the games, but it will simulate games and write reports. My bot can play in Triple A as well by passing the moves generated by the python code to triple A and checking for rejected moves. That's how I validated my rules engine, and caught the errors and omissions around transports and aircraft carriers.

                        I'm not currently using machine learning, other than tuning some parameters my bot uses by running simulated games. But I may give a more ML approach a go in future.

                        KindwindK 1 Reply Last reply
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                        • RogerCooperR
                          RogerCooper
                          last edited by

                          On maps that are similar to the published A&A games, the Hard AI is only modestly better than the Fast AI. The Hard AI superiority is in games with more complex combat systems, where the simulation of the actual battles is a substantial advantage.

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                            husky81 @RogerCooper
                            last edited by

                            @RogerCooper said:

                            mplex co

                            Thank you for this note. I have seen that empirically. In testing the two in game ai's perform similarly. I was not fully aware of what made hard "better", but the ability to handle customized combat rules makes a lot of sense. I was aware that it simulated alot of battles.

                            KindwindK 1 Reply Last reply
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                            • KindwindK
                              Kindwind @husky81
                              last edited by

                              @husky81 that is amazing! I had fable 5.1 and opus. What did was had Fable play some games and then export the games fable played to a triplea save file that I could open and then verify. I was able to look at the buys and the attacks and if transports were moving. Now there might be other ways that you know of that I don't. The project is a near PhD level project and if you can get it to work your name will go down in history as the 1st person to do so! That is how hard this is to do. It was really beyond me. I believe in you though! AI is getting good! After you get all the good data you can then move it over to a local LLM and that is where the good stuff is for our community! Peoples play would increase leaps and bounds. If you need help or want colab let me know I can lend a hand to help!

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                              • KindwindK
                                Kindwind @husky81
                                last edited by

                                @husky81 Jev is really speaking to me on this as well but I don't know. Jev's set up seems much better over all suited to axis and allies. Just a thought!

                                H 1 Reply Last reply
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                                • H
                                  husky81 @Kindwind
                                  last edited by

                                  @Kindwind said:

                                  speaking to me on this as well but I don't know. Jev

                                  Jev seems a bit above my paygrade when it comes to coding.

                                  Right now I have been hitting a bit of a wall. I have a bunch of systems that at least sound good on paper, but they have trouble functioning together. That is one issue that I'm having.

                                  I have moved from the 1942 SE map to the minimap, which someone suggested. I played a game or two there i stomped the fast bot. I then asked Claude code to examine my behaviour and try to extract some rules to help it play better tactics. It does ok, and has scored a few wins vs fast. but it still either loses or fails to close most games.

                                  H 1 Reply Last reply
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                                  • H
                                    husky81 @husky81
                                    last edited by

                                    A next idea that i want to try is having a sort of message board amongst my bot modules, so purchase, combat move, non combat move, ect. they can share requirements or requests with each other. Each module would run recursively on a loop and try to reach a consensus about the shape of the turn before doing anything.

                                    There would have to be some type of executive module to harmonize everything to prevent infinite recursion. The bot would therefore formulate a plan for the turn before doing anything. After combat, non combat move and placement would have to run again, going off of the actual battle results and decide where the plan needs changing.

                                    I'll ask Claude if he can build something like that the next time I get some more tokens.

                                    RogerCooperR 1 Reply Last reply
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                                    • RogerCooperR
                                      RogerCooper @husky81
                                      last edited by

                                      @husky81 It would make more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.

                                      H 1 Reply Last reply
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                                      • H
                                        husky81 @RogerCooper
                                        last edited by

                                        @RogerCooper said:

                                        more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.

                                        I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.)

                                        My account is drained of tokens now, so progress is on temporary hiatus.

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