First Game Newenr
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No worries. It takes a while to get the hang of. If you want post at the end of CM and I will check it
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 10 Army_Conscripts, 5 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 1stTankArmy moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Novgorod 4 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 elite and 2 infantry Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/8 hits, 3,00 expected hits Germans roll dice for 1 elite and 2 infantry in Novgorod, round 2 : 0/4 hits, 1,33 expected hits 1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 elite and 2 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Tambov Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 fighter moved from Western Ukraine to Russia 2 fighters moved from Novgorod to Archangel 2 tactical_bombers moved from Novgorod to Archangel 1 1stCorps moved from Bryansk to Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 1 infantry moved from Volgograd to Caucasus 1 guard_infantry moved from Russia to Rostov 1 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Rostov 2 infantry moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail and 1 russian_minor moved from Bryansk to Tambov 1 Russian_Rail moved from Russia to Amur 1 Russian_Rail and 1 aaGun moved from Amur to Rostov 1 R_Europe_Rail moved from Russia to Amur 1 R_Europe_Rail and 1 infantry moved from Amur to Caucasus 1 armour moved from Urals to Archangel 2 guard_infantrys moved from Russia to Archangel Place Units - Russians 3 Army_Conscripts placed in Archangel 3 Army_Conscripts placed in Tambov 4 Army_Conscripts and 1 fighter placed in Russia 1 artillery and 1 infantry placed in Volgograd 3 artilleries placed in Archangel 1 artillery placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 2,67 -
So a couple things. If you move a Fctry 1 TTy, which you did correctly, you can then only place 1 Unit there that turn.
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Also Rockets can only move 1 in NCM. You undid the move so no harm no foul. Just for fututre reference. The reason they can move 2 is for attack purposes. So the NCM of 1 is Player Enforced.
You don't need to buy a Inf. You can buy a Conscript instead. Also, you can only buy the Conscripts once a game in Early 1942. It's pretty key for the Soviets to max them out at 2 bucks a piece.
At any rate, can only place 1 Conscript in Tambov. The Inf buy gives ya a etra buck now too. So can blow it on a Rocket or 2 less Arty and can get 3 more conscripts.
If you didn't realize it's a one time shot with the Conscripts, you can redo your build. Just edit accordingly. Another thing to know about Conscripts is if you place more than the fctry can normally place e.g. Moscow can only place 10 Units and you place 10 Conscripts, you can't place anything else there.
You can still place up to 20 Conscripts in Moscow.
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let me know what you wanna do I can adjust it.
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@beelee said in First Game Newenr:
realize it's a one time shot with the Conscripts, you can redo your build. Just edit acc
Remove placment
- Inf from Volvograd +3
- Art from Volvograd +4
- Fighter from Russia +9
- Art From Russia +4
So that will give me 20 bucks
Take 10 Consripts
Put as much as you can i Volvograd and rest in capital
Also undo movem of Reail and move whole factory to Tambov -
Hi
Fctry was already in Tambov, so I left 1 Conscript there and put the other 2 in Moscow. So you Got 6 in Volgograd and 10 in Moscow 1 Tambov and 3 in Arch.
JPN after bit
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 3 Fortifications, 1 Heavy_BB, 1 Japan_destroyer, 2 armour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kweichow to Malaya 1 tactical_bomber moved from Kweichow to Kwangtung 1 bomber moved from Kwangsi to Shan State 3 fighters and 2 tactical_bombers moved from Kweichow to Shan State 1 infantry moved from Yunnan to Shan State EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Kwangsi to Philippines 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 3 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 3 infantry and 2 submarines moved from 36 Sea Zone to 37 Sea Zone 3 infantry moved from 37 Sea Zone to Malaya 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 armour and 1 mech_infantry moved from Shantung to 19 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 armour, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.67 expected hits British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 5.17 expected hits Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 Japanese_LCV, 3 artilleries, 1 bomber, 1 elite, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Americans: 1 aaGun and 4 infantry Battle in Kwangtung Japanese attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 bomber and 2 tactical_bombers moved from Shan State to Kwangsi 2 fighters moved from Shan State to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 infantry moved from Korea to Manchuria 1 infantry moved from Chahar to Jehol 2 armour and 1 mech_infantry moved from Chahar to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 artillery moved from Sikang to Szechwan 1 infantry moved from Sikang to Szechwan 1 armour moved from Sikang to Kweichow 1 armour moved from Suiyuyan to Kweichow 1 armour moved from Tsinghai to Kweichow 1 armour moved from Kansu to Kweichow 1 artillery moved from Tsinghai to Sikang 1 artillery moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Kansu 3 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 1 bomber moved from Philippines to Kwangsi 3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Escort moved from 6 Sea Zone to 18 Sea Zone 1 infantry and 3 mine_unarmeds moved from Japan to 6 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 18 Sea Zone 1 Escort, 1 infantry, 3 mine_unarmeds and 1 transport moved from 18 Sea Zone to 33 Sea Zone 1 infantry and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea Place Units - Japanese 3 Fortifications placed in Caroline Islands 2 armour and 1 infantry placed in Shantung 1 Escort, 1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caroline Islands: 3 japan_mines EDIT: Turning off Edit Mode Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ33Invert: has removed 1 Escort owned by Japanese in 33 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Trigger Japanese RemoveConvoySZ33Invert: Japanese has 1 Escort_Convoy placed in 33 Sea Zone Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 1.83 Americans AA : -0.50 British regular : 0.00busy little turn for nippon
sometimes it's hard to load the Trprts for JPN because they will always want to load the DD first once they get the ability. They also will allow Arty to load which is incorrect. Inf and Elite only.Escorts can also transport Naval Mines so that can be problematic as well when trying to load LMs on the Trprt and they are present. Have to tweak stuff around a little sometimes to get it to work.
The LMs in Carolines are at 33 SZ but that's the only place they can be so I didn't log it

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@beelee Scramble?
exp-game-1-newenr-j-52.tsvg -
no thanks. Lads are just gonna drink sake and watch the fireworks

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@beelee aaaa submerge?
made a mistake remo9ve dd -
hmm ... not sure what happened here. The Trprt shouldn't be part of the battle when attacking. And on defense should be taken last as casualty. That's Player Enforced.
Well just go ahead and submerge and will get it sorted.
Big sports day today. Hockey and Football American style. I'll be off and on. Hockey in intermission. Football half hour yet
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@beelee DD was there, but i put him as casualties and open door for submerge
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 artillery, 3 bombers, 1 carrier, 4 infantry, 1 transport, 1 usa_armour and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_tactical_bomber moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Guam to 20 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 Heavy_BB, 1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Western United States to Hawaiian Islands 3 usa_fighters moved from Western United States to Hawaiian Islands 1 usa_tactical_bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Brazil to 86 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 33 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort_Convoy and 1 transport Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 8/13 hits, 6,17 expected hits Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Americans 1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines, 1 transport, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Escort_Convoy and 1 transport Battle in 20 Sea Zone Americans attack with 1 usa_fighter Japanese defend with 2 transports Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 transports in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 2 transports in 20 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 usa_fighter in 20 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 usa_fighter owned by the Americans lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 3 Casualties for Japanese: 2 transports Casualties for Americans: 1 usa_fighter Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 16 Sea Zone to Midway 2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to French West Africa Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 cruiser placed in 101 Sea Zone 2 usa_fighters placed in Western United States 1 artillery, 4 infantry and 1 usa_armour placed in Eastern United States 3 bombers placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Place Units - Chinese 3 infantry placed in Himalayas Chinese undo move 1. 3 infantry placed in Himalayas Chinese undo move 1. 3 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 bombers moved from United Kingdom to 119 Sea Zone 2 infantry and 1 uk_armour moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 cruiser moved from 101 Sea Zone to 118 Sea Zone 1 submarine moved from 88 Sea Zone to 101 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone 2 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone 1 GermanUBoat owned by the Germans submerged British win, taking 109 Sea Zone from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 2 GermanUBoats and 1 Wolfpack British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 2 GermanUBoats and 1 Wolfpack Battle in 119 Sea Zone British attack with 2 bombers and 1 destroyer Germans defend with 2 GermanUBoats British roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 GermanUBoats owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in Tanganyika Territory British attack with 2 infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 uk_armour in Tanganyika Territory, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 2 infantry and 1 uk_armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from 119 Sea Zone to United Kingdom 1 uk_fighter moved from United Kingdom to Scotland 1 uk_fighter moved from United Kingdom to Scotland 1 infantry moved from Quebec to New Brunswick Nova Scotia 2 uk_armours moved from India to Burma 1 mech_infantry moved from India to Burma 5 infantry moved from India to Burma 1 aaGun moved from India to Burma 2 artilleries moved from India to Burma 1 uk_fighter moved from Burma to India 1 bomber moved from 119 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer and 2 submarines placed in 106 Sea Zone 2 artilleries and 4 infantry placed in India 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]Combat Hit Differential Summary :
Americans regular : 2,67 Italians regular : -0,67 Japanese regular : 0,17 Germans regular : 1,17 British regular : 1,17 -
lol the chinese are chillin in the Himalayas :face_with_tears_of_joy:
Edit
So Trprts can't attack so you shouldn't send them into battle. If they happen to be in the combat zone at the start of the turn and don't move out of it, then you can't take them as a casualty.They are always taken as casualties last. Usually, as in almost never, will they be present during an attack.
Anyway, I'm gonna dust your CA and put the Trprt back. Also you had some Air in London that didn't do anything. You shoulda sent them in on the attack too.
Well as I have said many times already, it's a learning game
Other than that, everything is clean. Well the chinese are a little whacked but we can deal with that when/if china gets liberated 
You should check out some Paratroopers for UK. You can threaten W EUR then. LCVs too. Takes a surface Ship, Trprts included to block them. Subs don't block them.
At any rate, I'll try and get Italia out. Football team fckn up but Hockey team won
Beat canada. That always makes me happy 
Oh I know why china can place in Himalayas. That's their Capital. They need one for certain stuff to work.

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@beelee Ye i was thinking it was funny so that why i put them

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It's funny af lol
Well if China liberates you can just edit them in to wherever. I usually don't buy anything if I can't place, as in already conquered. No harm no foul

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Zdravo
Hope I got that right. Had to look it up
Is that your native language ? I've never met any Eastern Euros before. Or Idk maybe Poland counts ?Well anyway Hello

Edit
Actually you said Balkan. So I guess there's probably a difference ? I'm just a dumb American trying to be polite
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 3 armour, 6 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Morocco from French EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Algeria Italians take Algeria from French EDIT: 1 italian_para moved from Tunisia to Morocco 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians Combat - Italians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia 1 infantry moved from Alexandria to Egypt 2 fighters moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 italian_paras moved from Tunisia to Tobruk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 Escort moved from 97 Sea Zone to 98 Sea Zone 1 armour and 2 infantry moved from Northern Italy to Southern France 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 mech_infantry moved from Northern Italy to Eastern Poland 4 armour moved from Romania to Eastern Poland 1 artillery moved from Anglo Egyptian Sudan to Kenya Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 Escort placed in 97 Sea Zone 1 infantry and 3 mine_unarmeds placed in Southern Italy 2 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Italians collect 26 PUs; end with 26 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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@beelee sorry bro i am little bit slow these days, i run into rabbit hole with this.
:)) first two boys -
@beelee ye Zdravo is Hello
so itβs fine -
right arm
The dudes look awesome ! Nice job. Yea you got a good pace going don't sweat it. This is basically just learning how all the units interact and how triplea handles it 
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 46 Sea Zone Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 3 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 armour, 1 elite, 6 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 1 armour 1 WaffenPnzrGrndr and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Romania to Novgorod 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod 1 fighter, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Western Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 4 GermanUBoats and 1 Wolfpack British defend with 1 battleship and 1 transport Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 4 GermanUBoats remaining. Battle score for attacker is 21 Casualties for British: 1 battleship and 1 transport Casualties for Germans: 1 Wolfpack Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits, 4.33 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 elite, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Non Combat Move - Germans Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Novgorod to Romania 1 bomber moved from Novgorod to Germany 3 GermanUBoats and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway EDIT: 1 3rdWaffenArmy moved from Eastern Poland to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from 3rd Waffen to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Germany EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Belarus 1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Belarus EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 ElitePanzer moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 1 Panzer_Grndrs moved from Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 ElitePanzer moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Germany to Poland EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 SP_Artillery moved from Germany to Western Germany 1 SP_Artillery moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania Place Units - Germans 2 Atlantic_Walls placed in Norway 3 GermanUBoats placed in 113 Sea Zone 1 ElitePanzer, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany 1 infantry placed in Germany 2 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00So I didn't scramble UK because they can't hit Subs or in this case U-boats, without a DD.
Mass Tanks coming up this turn for the Soviets

page 43

It's a good idea to look at the TimeTable before Purchase each turn so you can see what's coming up. If you hover on the dude it'll give more info.

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