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    • newenr85N Offline
      newenr85
      last edited by

      TripleA Manual Gamesave Post: French round 2

      TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
              1 destroyer moved from 60 Sea Zone to 41 Sea Zone
              1 submarine moved from 60 Sea Zone to 41 Sea Zone
              1 cruiser moved from 56 Sea Zone to 41 Sea Zone
      
          Combat - ANZAC
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 artillery moved from 42 Sea Zone to Java
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
      
          Combat Move - French
              1 destroyer moved from 78 Sea Zone to 41 Sea Zone
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Tunisia to Libya
              1 infantry moved from Algeria to Tunisia
              1 fighter moved from United Kingdom to Algeria
              1 infantry moved from United Kingdom to Scotland
      
          Combat - French
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - French
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @newenr85
        last edited by

        @newenr85

        Good Morning

        Looks like another clean turn. :thumbs_up: Was odd that DNG was able to be activated during Combat Move as usually the Dutch and Pro Neutrals only activate in NCM but I'm not gonna worry about it 🙂

        G after bit

        newenr85N 1 Reply Last reply Reply Quote 0
        • newenr85N Offline
          newenr85 @beelee
          last edited by

          @beelee Good morning.
          I am suing combat move and non combat move in same way regarding moving units (no-attack). So now i am trying to play like it should be played, combat move should be only when attack will happen (result of move is zone in conflict), all other moves are should be played in NCM.
          i think developers should implement that constraint, its just order of play and it force player to respect order of play and give NCM more power 🙂

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @newenr85
            last edited by beelee

            @newenr85

            Yea triplea can't do it. It's not a huge issue it's just easier to follow along.

            Doing G now

            Game History

            Round: 3
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                    triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                    triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                    Germans buy 1 G_air_transport, 1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 1 Waffen_Oberst, 1 airfield_Hvy, 2 armour, 1 destroyer, 1 elite, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Western Germany being upgraded or consumed: 1 airfield
                    1 airfield_Hvy placed in Western Germany
                    Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry
                    1 Waffen_Oberst and 1 waffen_infantry placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    2 GermanUBoats moved from 110 Sea Zone to 109 Sea Zone
                    1 GermanUBoat moved from 108 Sea Zone to 119 Sea Zone
                    2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
            
                Combat - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            
                Non Combat Move - Germans
                    Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer
                    EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer
                    EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                    EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 2nd Waffen
                    EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Germany
                    EDIT: 1 1stPanzerArmy and 1 2ndWaffenArmy moved from Germany to Slovakia Hungary
                    1 fighter moved from Northern Italy to Romania
                    2 german_paras moved from Germany to Romania
                    2 tactical_bombers moved from Western Germany to Romania
                    2 Panzer_Grndrss moved from Germany to Slovakia Hungary
                    1 infantry moved from Romania to Slovakia Hungary
                    1 G_Rail and 1 German_LCV moved from Germany to Romania
                    1 elite and 1 infantry moved from Norway to Finland
                    1 artillery and 1 elite moved from Germany to 113 Sea Zone
                    1 artillery and 1 elite moved from 113 Sea Zone to Norway
                    1 infantry moved from Germany to Poland
                    1 mech_infantry moved from Normandy Bordeaux to Western Germany
                    1 G_Rail moved from Germany to Bulgaria
                    1 G_Rail and 1 infantry moved from Bulgaria to Poland
                    3 infantry moved from Bulgaria to Romania
                    1 infantry moved from Slovakia Hungary to Poland
                    1 infantry moved from Slovakia Hungary to Poland
                    2 infantry moved from Romania to Slovakia Hungary
                    1 infantry moved from Western Germany to France
                    1 infantry moved from Western Germany to Germany
            
                Place Units - Germans
                    1 destroyer placed in 113 Sea Zone
                    1 German_LCV, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany
                    1 G_air_transport and 2 infantry placed in Western Germany
                    1 infantry placed in Western Germany
                    1 infantry placed in Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans collect 42 PUs; end with 42 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            

            Combat Hit Differential Summary :

            EXP Game 1 newenr G 3.tsvg

            Not a whole lot happening. I did upgrade the AB in W GER so it can scramble 4 now. Note the Paras and the LCV can cross the Black Sea

            Edit
            lol I forgot to move the Panzers 🙂

            EXP Game 1 newenr G 3edit.tsvg

            newenr85N 1 Reply Last reply Reply Quote 0
            • newenr85N Offline
              newenr85 @beelee
              last edited by newenr85

              @beelee How do i activate mine?

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @newenr85
                last edited by beelee

                @newenr85

                LMs require a lot of edit. Check the in Game Notes

                Screenshot from 2026-01-19 03-16-36.png

                basically you need to edit in a "Changer" LM and remove the Players unarmed LM. A lot of high use areas have specific LMs for where they defend.

                For example say you have LMs in Belarus and want to defend against E POL go to Edit "Add Units" click on Belarus then click on Changer.

                Screenshot from 2026-01-19 03-21-45.png

                add the correct amount. Then when you hover on it you can see where it's defending

                Screenshot from 2026-01-19 03-23-52.png

                Edit
                Changer is allied to everyone so if the TTy where the LMs are gets conquered, it won't cause a battle.

                Edit 2
                So they can move 1 in NCM or use Rail. An Engnr can transport 3 LMs up to 2 spaces. The Engnr can also move into a newly conquered TTy and arm them immediately. Otherwise you can only Arm them in TTys you control at the start of your turn

                newenr85N 1 Reply Last reply Reply Quote 0
                • newenr85N Offline
                  newenr85 @beelee
                  last edited by

                  @beelee So, option only that are define by changer are available?
                  My Baltic mine and Caucasus is not? Right or?
                  ce5938a2-c652-445c-9129-91b6f47d7999-image.png

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @newenr85
                    last edited by beelee

                    @newenr85

                    Not quite. I will post a save using our game.

                    Edit
                    LM Example.tsvg

                    So Balt STs didn't have a spefic one so I used a Generic LM and stated in the Comment Log where it defends.

                    Comment Log is under "View" top left. You can also make the map look a little lighter by turning on "Map Blends" which is also under View. In case you prefer a lighter look. Some units are easier to see that way Imo.

                    Edit 2
                    When going through History and Edit turns on, you need to click back on History top right to see the Edit move.

                    newenr85N 1 Reply Last reply Reply Quote 1
                    • newenr85N Offline
                      newenr85 @beelee
                      last edited by

                      @beelee Thanks got it, this is total manual work thanks.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @newenr85
                        last edited by

                        @newenr85

                        yea takes a bit to get used to them. And then in battle you have to handroll them and remove any hits before Combat starts. It's usually easier to fight the battle in edit then otherwise you have to undo your move remove the hits and redo the move.

                        If you have more than 1 battle, you can turn Edit remove the hits turn off edit and then fight the battle normal. If only 1 battle, you have to be in edit at the end of CM because triplea will immediately start the battle in Combat phase and you can't turn edit on then.

                        newenr85N 1 Reply Last reply Reply Quote 0
                        • newenr85N Offline
                          newenr85 @beelee
                          last edited by newenr85

                          @beelee one more question, i am doing my NCM, and i did put them where i wanted, now i want to arm them but i am getting this error
                          c412775d-f26d-42a8-a56b-c5c654628947-image.png
                          Should i finish my NCM then edit?

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @newenr85
                            last edited by beelee

                            @newenr85

                            Yea you have to wait and arm them during place. It won't let you edit anything if you moved into a TTy.

                            Edit
                            Here's a more detailed explanation but some of it is dated now. I need to do a new one but then I need to do a lot of things lol

                            https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                            Be sure to read the in Game Notes and The Captain's Rulebook. I have a window with the rulebook up all the time. Actually two. One for Table of contents and one to scroll for the answer.

                            🙂

                            1 Reply Last reply Reply Quote 0
                            • newenr85N Offline
                              newenr85
                              last edited by

                              TripleA Manual Gamesave Post: Russians round 3

                              TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 3
                              
                                  Purchase Units - Russians
                                      Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                      Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                      Trigger TankGeneral: buyTank_General added to productionRussians
                                      Russians buy 1 Tank_General, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Place Units - Russians
                                      1 Tank_General placed in Russia
                                      1 fighter and 1 mech_infantry placed in Russia
                                      1 mech_infantry placed in Ukraine
                                      1 infantry placed in Novgorod
                                      1 infantry placed in Ukraine
                                      2 infantry placed in Volgograd
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              
                                  Combat - Russians
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Urals
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Belarus
                                      1 infantry moved from Novgorod to Baltic States
                                      1 infantry moved from Volgograd to Caucasus
                                      1 mech_infantry moved from Volgograd to Caucasus
                                      1 artillery moved from Rostov to Caucasus
                                      1 mech_infantry moved from Caucasus to Rostov
                                      1 infantry moved from Volgograd to Caucasus
                                      1 infantry moved from Volgograd to Rostov
                                      1 mech_infantry moved from Russia to Volgograd
                                      1 fighter moved from Russia to Volgograd
                                      2 infantry moved from Russia to Smolensk
                                      1 mech_infantry moved from Russia to Smolensk
                                      1 Tank_General moved from Russia to Bryansk
                                      1 armour moved from Ukraine to Bryansk
                                      1 infantry moved from Karelia to Novgorod
                                      2 infantry moved from Vyborg to Novgorod
                                      1 mech_infantry moved from Russia to Smolensk
                                      1 R_Europe_Rail moved from Russia to Urals
                                      1 R_Europe_Rail moved from Urals to Amur
                                      1 R_Europe_Rail and 1 infantry moved from Amur to Urals
                                      1 armour moved from Urals to Smolensk
                                      1 cruiser moved from 113 Sea Zone to 114 Sea Zone
                                      1 submarine moved from 113 Sea Zone to 114 Sea Zone
                                      1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                                      1 submarine moved from 125 Sea Zone to 123 Sea Zone
                                      2 infantry moved from Buryatia to Amur
                                      1 infantry moved from Rostov to Caucasus
                                      1 infantry moved from Ukraine to Rostov
                                      1 infantry moved from Bryansk to Belarus
                                      EDIT: Russians undo move 31.
                                      1 Russian_Rail and 2 mine_unarmeds moved from Russia to Belarus
                                      2 Russian_Rails and 4 mine_unarmeds moved from Russia to Belarus
                                      3 mine_unarmeds moved from Russia to Bryansk
                              
                                  Turn Complete - Russians
                                      Russians collect 37 PUs; end with 37 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              newenr85N B 2 Replies Last reply Reply Quote 0
                              • newenr85N Offline
                                newenr85 @newenr85
                                last edited by newenr85

                                @newenr85 fck... I dont know can you place paratroopers in capital now? And again i did wrong place move.... used first not second i know this will not have impact but i need to take more care about sequence of moves....

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @newenr85
                                  last edited by

                                  @newenr85

                                  heh heh don't sweat it. It's only RD 3 of your first game. You already doing better than a lot of first time players 🙂 After 2-3 games it'll start becoming 2nd Nature.

                                  Yea Paras only place in Capital and have a Max build limit. Triplea does that correctly

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @newenr85
                                    last edited by

                                    @newenr85

                                    Yea so 1 Rail can only move 1 Unit including LMs. Triplea doesn't Enforce that. I need to clarify that in the Notes for next update. So I'll move 2 LMs from Belarus to Bryansk.

                                    Also, not sure how you do it but it's best to run a turn in Local Mode and get it how you like it and then do your real turn. Still have to change stuff sometimes but it should go a lot smoother for you that way.

                                    It makes it easier to read in History as well 🙂 Normally I just check Purchase and Combat and End Turn. But with new players I go through the whole turn to make sure they're doing it correctly.

                                    No biggie just wanted to mention it 🙂

                                    JPN here in a bit

                                    newenr85N 1 Reply Last reply Reply Quote 0
                                    • newenr85N Offline
                                      newenr85 @beelee
                                      last edited by

                                      @beelee I was able two move 2 but not 3, so was thinking that was normal.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @newenr85
                                        last edited by beelee

                                        @newenr85

                                        no worries. I'll check the code on it. I mighta fckd up 🙂

                                        Game History

                                        Round: 3
                                        
                                            Purchase Units - Japanese
                                                Japanese buy 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                        
                                            Combat Move - Japanese
                                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                3 armour moved from Shantung to Hopei
                                                1 artillery and 6 infantry moved from Chahar to Hopei
                                                2 bombers moved from Kwangsi to Shensi
                                                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                                                1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi
                                                2 infantry moved from Yunnan to Szechwan
                                                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                                                1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
                                        
                                            Combat - Japanese
                                                Battle in Shensi
                                                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                                                    Chinese defend with 1 infantry
                                                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 7/18 hits, 6.17 expected hits
                                                        Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Japanese lost in Shensi
                                                        1 infantry owned by the Chinese lost in Shensi
                                                    Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                    Casualties for Japanese: 1 infantry
                                                    Casualties for Chinese: 1 infantry
                                                Battle in Hopei
                                                    Japanese attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                                                    Chinese defend with 1 infantry
                                                        Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Hopei, round 2 : 5/12 hits, 4.17 expected hits
                                                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Japanese lost in Hopei
                                                        1 infantry owned by the Chinese lost in Hopei
                                                    Japanese win, taking Hopei from Chinese with 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                    Casualties for Japanese: 1 infantry
                                                    Casualties for Chinese: 1 infantry
                                                Battle in Szechwan
                                                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                                                    Chinese defend with 1 infantry
                                                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/8 hits, 3.83 expected hits
                                                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Japanese lost in Szechwan
                                                        1 infantry owned by the Chinese lost in Szechwan
                                                    Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                                                    Casualties for Japanese: 1 infantry
                                                    Casualties for Chinese: 1 infantry
                                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - Japanese
                                                Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Chahar
                                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                                2 fighters moved from Kwangsi to 36 Sea Zone
                                                1 artillery moved from Yunnan to Kwangsi
                                                3 fighters and 3 tactical_bombers moved from Szechwan to Kweichow
                                                1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
                                                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                                                2 bombers moved from Shensi to Kwangsi
                                                1 aaGun moved from Chahar to Hopei
                                                1 J_Rail moved from Kiangsu to Korea
                                                1 J_Rail and 1 elite moved from Korea to Chahar
                                                1 J_Rail moved from Kiangsu to Korea
                                                1 J_Rail and 1 Japanese_LCV moved from Korea to Kwangsi
                                                1 infantry moved from Manchuria to Jehol
                                                1 infantry moved from Korea to Manchuria
                                                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                                                1 elite and 3 infantry moved from Japan to 6 Sea Zone
                                                1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                                                1 elite and 3 infantry moved from 33 Sea Zone to Caroline Islands
                                                2 transports moved from 19 Sea Zone to 6 Sea Zone
                                                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                                                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                                                EDIT: 1 Japanese_LCV, 1 aaGun and 1 infantry moved from Japan to Korea
                                        
                                            Place Units - Japanese
                                                1 carrier and 1 transport placed in 6 Sea Zone
                                                2 armour and 1 mech_infantry placed in Shantung
                                                1 air_transport, 1 elite and 4 infantry placed in Japan
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 34 PUs; end with 34 PUs
                                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
                                                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Chinese regular : 2.00
                                        Japanese regular : 1.83
                                        

                                        EXP Game 1 newenr J 3.tsvg

                                        I moved the TG back to Moscow too. Can't place and then move the dudes 🙂 We won't worry about the other guys. It's a test game 🙂

                                        newenr85N 1 Reply Last reply Reply Quote 0
                                        • newenr85N Offline
                                          newenr85 @beelee
                                          last edited by

                                          @beelee Yes, that was a problem man, i know that i had to have some unites in capital and i was confused how my capital was empty at the end turn.....

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @newenr85
                                            last edited by

                                            @newenr85

                                            No Sweat 🙂

                                            1 Reply Last reply Reply Quote 0

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