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    EXP G40 Game 2 Trout vs. JohnnyCat

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    • B Online
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      you should post the save too so he can see what other attacks, if any, you did.

      Probably doesn't matter in this case but sometimes it will 🙂

      Edit
      Remember to take Transports as casualties last. That is Player Enforced

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee yes of course. Actually I took a photo of the map but the file was too large

        Now I’m driving

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @JohnnyCat
          last edited by

          @johnnycat

          oh ? The picture showed up for me but yea don't respond while driving 🙂 Especially if on the I 5 Battlezone 🙂

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee No scramble- playing you is a lot of fun. Your strategies are all new to me. Panzer is a player similar to you in that way. Always springing surprises on me!!

            JohnnyCatJ 2 Replies Last reply Reply Quote 1
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout surprise? Dude I think I’m doing the only thing possible.

              These opening moves seem similar to chess. In chess One either pushes the kings pawn two squares or the queen pawn.

              Anything else is in the 1 percent. And Japan 1 seems like very little options. I guess I should study more games.

              T 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                Standard Jap Turn 1 as far as I can tell. Although I recall you did not bother with the Philippines , hmmm. Hope I am not sticking my neck out too far with that move.

                1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes J1.txt

                Where do you get the fancy title to your game save file?

                /1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1. <--- ???

                1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1.tsvg

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Getting Philippines cheaply before I can fortify or destroy the naval and air bases is the biggest advantage of doing it. People that don’t do J1 attack normally focus on fighting China in the beginning. Unless your name is Panzer, he does his own thing and somehow still wins a lot of games

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Unfortunately, I don't know how to do the cool screenshots but need scramble instructions for SZ 97 and for SZ 111, would you like your U-Boat to submerge or fight?

                    c80f7039-cd34-4eae-a59d-8df0b41638ab-exp-game-2-jc-uk1.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout I dont get it. I thought Uboats dont have SAMs. What am I Missing?

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @trout so why would they "fight". I saw that in the AI while playing the computer and figured that was a bug.

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Well, the U-Boat can submerge and survive since no destroyer. Since it's just a fighter and Batt against your U-Boat and damaged Batt, I could see where the U-Boat could help sink my Batt but he only hits with a 1 on defense so odds not in your favor. I would probably submerge but I don't think it's a horrible thing to fight. For example, let's say I roll average and get 1 hit, you roll average and get 1 hit. For losses, I have a damaged Batt and you lose the U-Boat. Then on round 2, I get a hit and so do you. In that situation, we both lose our Batts on round 2 and that would not have happened without the U-Boat. OR you can just kill my Batt easily on G2 by having a U-Boat wolfpack finish him off on that turn.

                          Anyhow, 9.5 times out of 10, a sub would submerge and survive but I could see where you would choose to have him participate. Your choice sir

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout OK the sub in 111 stays - maybe we'll get lucky

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Got it and for SZ 97, scramble or no scramble. How would Italy like their eggs?

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout Oh My - I did not even consider all that. OK all the planes that can fly out to destroy you... mooohahaha

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 1
                                  
                                      Purchase Units - Americans
                                          Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                                          Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                                          Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                                          Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                                          Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                                          Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                                          Americans buy 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 4 PUs; 
                                  
                                      Combat Move - Americans
                                          Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                          1 submarine moved from 26 Sea Zone to 6 Sea Zone
                                  
                                      Combat - Americans
                                          Battle in 6 Sea Zone
                                              Americans attack with 1 submarine
                                              Japanese defend with 2 transports
                                              Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 12
                                              Casualties for Japanese: 2 transports
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Americans
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                          1 infantry moved from Eastern United States to 101 Sea Zone
                                          1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                                          1 infantry moved from 86 Sea Zone to Brazil
                                                Americans take Brazil from Neutral_Allies
                                          1 artillery moved from Western United States to 10 Sea Zone
                                          1 infantry moved from Mexico to 10 Sea Zone
                                          1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                                          1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                          1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                          1 infantry moved from Mexico to Western United States
                                          1 USAbomber moved from Central United States to Hawaiian Islands
                                  
                                      Place Units - Americans
                                          1 Heavy_BB, 1 carrier and 1 transport placed in 10 Sea Zone
                                          1 destroyer placed in 101 Sea Zone
                                          1 elite placed in Eastern United States
                                  
                                      Turn Complete - Americans
                                          Americans collect 52 PUs; end with 56 PUs
                                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs
                                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs
                                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          2 infantry moved from Szechwan to Yunnan
                                          1 infantry moved from Szechwan to Yunnan
                                          1 fighter moved from Szechwan to Yunnan
                                  
                                      Combat - Chinese
                                          Battle in Yunnan
                                              Chinese attack with 1 fighter and 3 infantry
                                              Japanese defend with 1 artillery and 1 infantry
                                              Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                              Casualties for Chinese: 1 infantry
                                              Casualties for Japanese: 1 artillery and 1 infantry
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Chinese
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                          1 fighter moved from Yunnan to Shensi
                                          2 infantry moved from Kweichow to Shensi
                                          2 infantry moved from Suiyuyan to Shensi
                                          3 infantry moved from Szechwan to Shensi
                                  
                                      Place Units - Chinese
                                          5 infantry placed in Shensi
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 9 PUs; end with 9 PUs
                                          Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
                                  
                                      Purchase Units - British
                                          Trigger Seafire: buySeafire added to productionBritish
                                          British buy 1 Repair_BB, 1 UndrgroundFctry, 1 elite, 4 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Place Units - British
                                          Units in United Kingdom being upgraded or consumed: 1 factory_major
                                          1 UndrgroundFctry placed in United Kingdom
                                          1 Repair_BB placed in 110 Sea Zone
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          1 unit repaired.
                                          Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone
                                          1 battleship moved from 110 Sea Zone to 111 Sea Zone
                                          1 uk_fighter moved from Scotland to 111 Sea Zone
                                          2 uk_fighters moved from United Kingdom to 97 Sea Zone
                                          1 bomber moved from United Kingdom to 97 Sea Zone
                                          1 uk_fighter moved from Malta to 97 Sea Zone
                                          1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                                          1 uk_fighter moved from Gibraltar to 96 Sea Zone
                                          1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                                          1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                                          1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                                          1 infantry moved from Burma to Shan State
                                          1 uk_fighter moved from Burma to Shan State
                                          1 uk_tactical_bomber moved from India to Shan State
                                          1 uk_fighter moved from India to Shan State
                                  
                                      Combat - British
                                          Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                                          Battle in 111 Sea Zone
                                              British attack with 1 battleship and 1 uk_fighter
                                              Germans defend with 1 GermanUBoat and 1 battleship
                                              Units damaged: 1 battleship owned by the British
                                              British win with 1 battleship and 1 uk_fighter remaining. Battle score for attacker is 19
                                              Casualties for Germans: 1 GermanUBoat and 1 battleship
                                          Battle in 96 Sea Zone
                                              British attack with 1 cruiser and 1 uk_fighter
                                              Italians defend with 1 destroyer and 1 transport
                                              British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13
                                              Casualties for Italians: 1 destroyer and 1 transport
                                          Battle in 97 Sea Zone
                                              British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                                              Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                                              Units damaged: 1 battleship owned by the Italians
                                              Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -38
                                              Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                                              Casualties for Italians: 1 cruiser and 2 fighters
                                          Battle in Shan State
                                              British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                              Japanese defend with 1 infantry
                                              British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                              Casualties for British: 1 infantry
                                              Casualties for Japanese: 1 infantry
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                                          1 uk_tactical_bomber moved from Shan State to India
                                          2 uk_fighters moved from Shan State to India
                                          1 battleship moved from 37 Sea Zone to 39 Sea Zone
                                          4 infantry moved from India to Burma
                                          1 artillery moved from India to Burma
                                          1 transport moved from 39 Sea Zone to 79 Sea Zone
                                          1 infantry moved from West India to 79 Sea Zone
                                          1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                                          1 infantry moved from India to 39 Sea Zone
                                          1 infantry moved from India to Burma
                                          2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                          2 infantry moved from 41 Sea Zone to Sumatra
                                                British take Sumatra from Dutch
                                          1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                                          1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                                          1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                                          1 carrier moved from 98 Sea Zone to 81 Sea Zone
                                          1 infantry moved from Alexandria to 98 Sea Zone
                                          1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                                          1 infantry moved from 80 Sea Zone to Persia
                                                British take Persia from Neutral_Allies
                                          1 uk_fighter moved from 96 Sea Zone to Malta
                                          1 uk_fighter moved from 111 Sea Zone to United Kingdom
                                          2 infantry moved from Scotland to United Kingdom
                                          1 aaGun moved from Scotland to United Kingdom
                                          1 infantry moved from Quebec to 106 Sea Zone
                                          1 uk_armour moved from Quebec to 106 Sea Zone
                                          1 infantry moved from Ontario to Quebec
                                          1 artillery moved from Ontario to Quebec
                                          1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                          1 uk_armour moved from 91 Sea Zone to Gibraltar
                                          1 infantry moved from 91 Sea Zone to Gibraltar
                                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                          1 infantry moved from Anglo Egyptian Sudan to Egypt
                                          1 infantry moved from Alexandria to Egypt
                                          1 uk_armour moved from Alexandria to Egypt
                                          1 artillery moved from Alexandria to Egypt
                                          1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                  
                                      Place Units - British
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          1 elite, 2 infantry, 1 uk_fighter and 1 uk_para placed in United Kingdom
                                          1 infantry and 1 uk_armour placed in India
                                          1 infantry and 1 uk_armour placed in Union of South Africa
                                  
                                      Turn Complete - British
                                          Total Cost from Convoy Blockades: 2
                                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,5,4,2
                                          British collect 45 PUs (2 lost to blockades); end with 45 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
                                  

                                  Well, your Italians scored a major victory in that your scramble paid off. You successfully fought off the Taranto Raid and in doing so killed the majority of the RAF. The U-Boat not submerging didn't pay off but killing the RAF hurts Mr. Churchill badly. Will need to munch about 100 additional cigars to help salve the pain of that. Speaking of Italy, Mafia up

                                  85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout said in EXP G40 Game 2 Trout vs. JohnnyCat:

                                    85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-uk1.tsvg

                                    DAMMIT

                                    So what does one do when the darn pieces don't do what I thought? I tried to take Malta and only 1 of the 4 guys landed... I pressed shift and only 1 tank landed and not all 4 attackers. I guess I missed it?

                                    Anyway check it out? Maybe Master @beelee could give us some advice on this one?

                                    1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-I1.tsvg

                                    EDIT

                                    I figured out what to do from the axis allies group here in San Jose.

                                    They said to “just do what you would do if playing the board game!”

                                    Which makes sense.
                                    So they say to just finish the intended battle before closing the turn.

                                    So we save the one tank destroyed by your guy but have to roll the other tank and 2 inf.

                                    Other things to consider are you might have even scored another hit so we have to check that. And does the BB get to do that barrage thing or probably not cause there was a fleet battle?

                                    Anyway, I just don’t know how to do this extra roll stuff.

                                    How you think ?

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      These small TTys can be easy to miss sometimes as the Units will overflow into the SZ. There's a couple ways to do it but you being on a mac it might do it different as Idk what shift does.

                                      On linux I click on an empty space in the TTy or SZ and it will list my Units.

                                      Screenshot from 2026-01-24 07-01-37.png

                                      You then select the ones you want to move and move them to the TTy.

                                      Screenshot from 2026-01-24 07-05-16.png

                                      Or you can manually click on each unit and then move them to the TTy.

                                      Anyway your Tank missed and UK got 2 hits. Since I'm a neutral party, I will roll it out with the Dice Roller. If your opponent should not agree for some reason, then you would want to use Dicebot.

                                      Seeing how this is a Gentleman's game, I will use the dice roller.

                                      So we need to roll for 2 Inf and 1 Tank that didn't land. The first 2 dice are for the Inf.

                                      Screenshot from 2026-01-24 07-11-26.png

                                      1 Tank gets a hit. So UK takes the AA Gun as casualty and the 2 Italian Inf are killed for the 2 hits that UK got.

                                      That leaves 2 Tanks against a Inf and a Ftr The first two dice are the Tanks then Inf Ftr

                                      Screenshot from 2026-01-24 07-14-49.png

                                      So 1 Tank gets a hit and the Inf and Ftr miss leaving 2 tanks against 1 Ftr

                                      Screenshot from 2026-01-24 07-16-22.png

                                      Both Tanks hit and the Ftr misses again. Italy takes Malta with 2 Tanks.

                                      At start of NCM use edit to remove the UK Units and change Ownership to Malta. Add 2 Tanks to Malta. Remove the unlanded Units and Trprts, otherwise triplea won't let you remove them and then add the 2 Trprts back in.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee OK. THANK YOU

                                        So should we know how to do separate dice rolls? I don't yet see how to do that.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Online
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat
                                          I just did the rolls for you using the dice roller.

                                          Edit
                                          Dice Roller is under "game" top left

                                          Dicebot is here https://www.axisandallies.org/forums/topic/42075/game-1-global-40-exp-alexander-allies-vs-panzer-axis/228?_=1769262358738

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by JohnnyCat

                                            @trout
                                            Mafia turn 1 complete. Aussies (and French) next; show me how to run the ANZAC correctly cause I had no idea in our first game and had you not let me snipe a Jap Transport I would not have known what to do with them. They are more pathetic than Italy.

                                            Thanks to @beelee for fixing that amphibious landing problem (and also my new group of 18 AA players here in San Jose).

                                            1769182061375-011ca8aa-510c-48ed-bf99-d45d1b19789a-exp-game-2-jc-J1Turn Notes MAFIA 1.txt

                                            So as the game notes state, there is very little Italy can do early on - only 10 PUs ! Wow that is tiny, can Germany lend them some cash?

                                            I do have my first ever NAVAL MINE - I can't wait to deploy that somewhere cool, like off the coast of New York.

                                            1769228692655-85638cae-d5d7-4106-8abe-3f6258312070-exp-game-2-jc-MAFIA1.tsvg

                                            1 Reply Last reply Reply Quote 0

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