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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0

      How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

      -J

      game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

      1 Reply Last reply Reply Quote 1
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @JohnnyCat

        Guten Abend,

        good call to start over at IT1.

        BR

        Game History

        Round: 1
        
            Purchase Units - ANZAC
                ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        
            Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                2 fighters moved from New Zealand to New South Wales
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        
            Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 air_transport placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
        
            Combat Move - French
        
            Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by

          @panzerstahl-helm-0

          OK a more balanced start.

          game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by Panzerstahl-Helm 0

            @JohnnyCat


            Guten Abend,

            that Yugoslavian minor IC looks interesting!

            BR


            Game History

            Round: 2
            
                Purchase Units - Russians
                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                    Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    1 russian_para moved from Russia to Caucasus
                    1 mech_infantry moved from Bryansk to Caucasus
                    1 artillery and 1 infantry moved from Bryansk to Belarus
                    1 elite and 2 infantry moved from Russia to Bryansk
            
                Non Combat Move - Russians
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                    1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                    2 infantry moved from Ukraine to Western Ukraine
                    2 infantry moved from Rostov to Ukraine
                    1 artillery moved from Ukraine to Western Ukraine
                    1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                    1 Russian_Rail moved from Russia to Caucasus
                    1 aaGun moved from Russia to Bryansk
            
                Place Units - Russians
                    1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                    1 artillery placed in Ukraine
                    1 artillery placed in Novgorod
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Panzerstahl-Helm 0
              last edited by

              @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

              game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

              1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @JohnnyCat
                Game History

                Round: 2
                
                    Purchase Units - Americans
                        Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                
                    Non Combat Move - Americans
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                        1 transport moved from 101 Sea Zone to 11 Sea Zone
                        1 usa_fighter moved from Hawaiian Islands to Central United States
                        2 usa_fighters moved from Guam to 26 Sea Zone
                        1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                
                    Place Units - Americans
                        Units in Philippines being upgraded or consumed: 1 harbour
                        1 demo_harbour placed in Philippines
                        2 carriers and 1 transport placed in 10 Sea Zone
                        1 carrier and 1 transport placed in 101 Sea Zone
                        Americans undo move 3.
                        Americans undo move 2.
                        1 carrier and 2 transports placed in 101 Sea Zone
                        2 carriers placed in 10 Sea Zone
                
                    Turn Complete - Americans
                        Americans collect 52 PUs; end with 52 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                        4 infantry moved from Szechwan to Yunnan
                        1 fighter moved from Szechwan to Yunnan
                        1 infantry moved from Szechwan to Yunnan
                
                    Combat - Chinese
                        Battle in Yunnan
                            Chinese attack with 1 fighter and 5 infantry
                            Japanese defend with 3 infantry
                                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                1 infantry owned by the Chinese lost in Yunnan
                                Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                1 infantry owned by the Chinese lost in Yunnan
                                2 infantry owned by the Japanese lost in Yunnan
                                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                1 infantry owned by the Chinese lost in Yunnan
                                1 infantry owned by the Japanese lost in Yunnan
                            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 3 infantry
                            Casualties for Japanese: 3 infantry
                
                    Non Combat Move - Chinese
                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                        1 fighter moved from Yunnan to Sikang
                
                    Place Units - Chinese
                        6 infantry placed in Sikang
                
                    Turn Complete - Chinese
                        Chinese collect 6 PUs; end with 6 PUs
                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                
                    Purchase Units - British
                        Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                        Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                        British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                            EDIT: British takes Denmark from Germans
                            EDIT: Turning off Edit Mode
                        EDIT: 1 uk_para moved from United Kingdom to Denmark
                        1 infantry moved from Gibraltar to 92 Sea Zone
                        1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                        1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                        1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                        1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                        1 bomber moved from Gibraltar to Syria
                        1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                
                    Combat - British
                        Battle in Syria
                            British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                            Italians defend with 1 artillery and 3 infantry
                                British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                            British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                            Casualties for Italians: 1 artillery and 3 infantry
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                        1 infantry moved from Eastern Persia to Persia
                              British take Persia from Neutral_Allies
                        1 bomber moved from Syria to Egypt
                        2 uk_fighters moved from Gibraltar to 98 Sea Zone
                        1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                        1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                        1 uk_armour moved from 92 Sea Zone to Gibraltar
                        1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                        1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                        3 infantry moved from Shan State to Burma
                        1 elite moved from United Kingdom to Scotland
                
                    Place Units - British
                        1 carrier placed in 98 Sea Zone
                        2 infantry placed in Egypt
                        2 artilleries and 4 infantry placed in India
                        2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                
                    Turn Complete - British
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        Total Cost from Convoy Blockades: 1
                            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                        British collect 52 PUs (1 lost to blockades); end with 52 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 0,50
                Italians regular : -1,33
                Japanese regular : 0,67
                British regular : -0,00
                

                1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                  1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                  game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                  I have no idea what to do with Italy

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                    I have no idea what to do with Italy

                    crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                    🙂

                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee That is the PERFECT ANSWER

                      1 Reply Last reply Reply Quote 2
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @JohnnyCat

                        Guten Abend,

                        Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                        BR

                        game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                          game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                          1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0

                            Gute Abend Field Marshall Panzerstahl

                            I am wondering if you are finding our game interesting.

                            1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0
                              last edited by

                              @JohnnyCat

                              Guten Abend der Herr,

                              The game is very interesting, and you are making some interesting moves and have a different playing style.

                              Regarding your move in Germany—landing crafts can only cross one sea zone, as there is no port in Germany. The idea is good, but the turn illegal.

                              5d091e66-34d0-4931-afb7-afb417dd9bf1-{28241CA8-6CE5-4260-834F-C1469C0FF535}.png

                              You can move only to Norway (1 Seazone >> territory) and to Finland next turn.

                              The boxes of the SS units look good and are so far correct, but you could have 1 Oberst "3" (to support the SS-Artillery) activated in Poland.

                              So let me know where to move you troops in Finland coming from Germany via LVC, or send me your adjusted Germany turn.

                              Sorry for the delay. Spring is coming fast and the world seems to turn even faster from month to month...
                              Stay tuned and enjoy the first sunny days!

                              BR

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0 OK thanks

                                I just redid the turn.
                                1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3-1.tsvg

                                I sent the luftwaffe to Egypt and WOW just one round of battle and I was sure to NOT take the transports as losses... so I hope I did that correct.

                                Before I continue I need to get you to answer this box questions about where to move your planes.

                                Screenshot 2026-03-12 at 8.20.22 PM.png

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0

                                  Ok the game moved your planes so all is good.

                                  1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3.tsvg

                                  Commies Up

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    yea always gotta take the Trprts as hits last. Player Enforced

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee OK I will double check - my planes only hit one time so if we have to adjust the ships taken that is fine.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee Seems to be correct. 2 transports and a wounded BB are remaining with his planes going to Egypt

                                        1 Reply Last reply Reply Quote 1
                                        • Panzerstahl-Helm 0P Offline
                                          Panzerstahl-Helm 0
                                          last edited by

                                          @JohnnyCat

                                          Guten Abend,

                                          the battle in SZ98 was very efficient and solid German work 🙂

                                          BR

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 air_transport and 1 carrier; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  1 transport moved from 42 Sea Zone to 45 Sea Zone
                                                  1 infantry moved from Dutch New Guinea to 45 Sea Zone
                                                  1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                                          
                                              Combat - ANZAC
                                                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                          
                                              Non Combat Move - ANZAC
                                                  Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol
                                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                  1 infantry moved from 44 Sea Zone to Celebes
                                                        ANZAC take Celebes from Dutch
                                                  2 infantry moved from New South Wales to 62 Sea Zone
                                                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                                                  2 infantry moved from 42 Sea Zone to Java
                                                  1 air_transport moved from New South Wales to New Zealand
                                          
                                              Place Units - ANZAC
                                                  1 carrier placed in 62 Sea Zone
                                                  1 air_transport placed in New South Wales
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 17 PUs; end with 17 PUs
                                                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                          
                                              Combat Move - French
                                          
                                              Combat - French
                                                  Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                          
                                              Non Combat Move - French
                                                  Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol
                                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                  1 infantry moved from French Central Africa to French Equatorial Africa
                                                  1 infantry moved from Syria to Trans-Jordan
                                          
                                              Turn Complete - French
                                          

                                          Combat Hit Differential Summary :

                                          1772820341326-game-1-johnnycat-vs-panzer-us-Russia_3.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Panzerstahl-Helm 0
                                            last edited by

                                            @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                            1772820341326-game-1-johnnycat-vs-panzer-us-Russia_3.tsvg

                                            1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-JAPAN_3.tsvg

                                            1 Reply Last reply Reply Quote 0

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