Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
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@panzerstahl-helm-0 How do I make Tyoko a heavy underground factory? (it is currently a heavy factory) is it just the 1 3 ipc upgrade or do I need to downgrade and then upgrade?

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Good Morning
Yea you lose the Hvy Ind when you go Undrg.

So you have to edit in units so you can place the Upgrades.
Edit in a Major Fctry and a Major Undrg Fctry. Buy a Undrg Major and a Undrg Hvy Ind. That should allow you to place both during 1st Place.
Then delete everything except the Undrg Hvy
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@beelee game-2-alex-vs-panzer_operation-spring-awakening_jap-5_edit.tsvg
Purchase Units Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Setting uses for triggers used this phase. Japanese buy 1 Escort, 2 Fortifications, 1 UndrgroundFctry, 1 aaGun, 2 armour, 1 elite, 1 factory_minor, 1 fighter, 4 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Japan being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Japan 1 factory_minor placed in Kiangsu Japanese undo move 2. Politics Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Setting uses for triggers used this phase. Combat Move Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: 1 japanese_para moved from Amur to Yakut S.S.R. 1 infantry moved from Timguska to Yenisey 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Siberia Japanese undo move 7. 1 artillery moved from Amur to Sakha 1 infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State Japanese undo move 13. 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer and 1 infantry moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 elite moved from Shensi to Sikang 10 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Sikang 3 japanese_paras moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 5 artilleries moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from Anhwe to Sikang 2 JPNbombers moved from Jehol to Sikang 1 infantry moved from Szechwan to Sikang 1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone Japanese undo move 23. 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to 38 Sea Zone Japanese undo move 32. 1 fighter moved from 37 Sea Zone to Shan State 1 submarine moved from 42 Sea Zone to 38 Sea Zone Combat Battle in Celebes Battle in 6 Sea Zone Battle in 38 Sea Zone Battle in New Guinea Battle in Buryatia Battle in Shan State Battle in Sikang Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Sikang to Anhwe 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 1 tactical_bomber moved from Sikang to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 2 JPNbombers moved from Sikang to Suiyuyan Japanese undo move 6. 2 JPNbombers moved from Sikang to Shensi 1 mech_infantry moved from Timguska to Shensi 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe 1 aaGun moved from Kwangsi to Kwangtung 2 J_Rails moved from Kiangsu to Amur 2 J_Rails, 1 artillery and 1 elite moved from Amur to Kiangsi Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 Japan_destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 Japan_destroyer EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Japan to Kiangsu EDIT: Turning off Edit Mode 2 artilleries moved from Amur to Manchuria 1 Heavy_BB moved from 5 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer, 3 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone Japanese undo move 26. 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Caroline Islands to 19 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Japanese undo move 9. 1 aaGun moved from Kwangsi to Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsi Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 mine_unarmeds EDIT: Adding units owned by Japanese to Japan: 3 mine_armeds EDIT: Turning off Edit Mode 2 Fortifications placed in Caroline Islands 1 factory_minor placed in Kiangsu 1 aaGun, 2 armour, 1 elite, 1 fighter, 4 infantry and 1 mine_unarmed placed in Japan 1 Escort placed in 6 Sea Zone Turn Complete Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Setting uses for triggers used this phase. Japanese collect 57 PUs; end with 57 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 58 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs] -
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@panzerstahl-helm-0 Happy Easter!
As much I would like to, I will decline the invite and let the escort go down solo
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Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 3 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USA_TankGeneral, 2 artilleries, 2 destroyers, 1 elite, 3 infantry, 1 usa_fighter and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 5 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 USAbomber moved from Midway to 6 Sea Zone 1 usa_fighter moved from Midway to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 USAbomber, 1 destroyer, 6 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Escort Americans roll dice for 1 USAbomber, 1 destroyer, 6 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone 1 Escort owned by the Japanese lost in 6 Sea Zone Americans win with 1 USAbomber, 6 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Escort Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Southeast Mexico 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 ArmoredInfantry moved from Eastern United States to Southeast Mexico 5 Rails, 1 elite and 4 infantry moved from Eastern United States to Southeast Mexico 1 artillery and 7 infantry moved from Iwo Jima to 17 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 7 infantry and 4 transports moved from 17 Sea Zone to 5 Sea Zone 1 artillery and 7 infantry moved from 5 Sea Zone to Soviet Far East 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 6 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 5 Sea Zone 1 USAbomber moved from 6 Sea Zone to Soviet Far East 1 USANC, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 2 usa_fighters moved from Western United States to 5 Sea Zone 1 usa_fighter moved from 5 Sea Zone to Soviet Far East 1 USANC, 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 usa_fighter moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 2 usa_fighters moved from 109 Sea Zone to United Kingdom 1 ArmoredInfantry moved from Western United States to Southeast Mexico 1 Rail moved from Eastern United States to Western United States 1 Rail and 1 infantry moved from Western United States to Southeast Mexico 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Western United States to British Columbia 2 submarines moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 usa_fighter moved from 5 Sea Zone to Soviet Far East Place Units - Americans 1 elite placed in Eastern United States 2 destroyers, 1 usa_fighter and 1 usa_tactical_bomber placed in 10 Sea Zone 3 ArmoredInfantrys and 3 SP_ArtilleryUSAs placed in Western United States 1 USA_TankGeneral placed in Eastern United States 1 SP_ArtilleryUSA, 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 51 PUs; end with 51 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 Escort, 1 FrenchUK, 1 UK_LCV, 1 carrier, 1 elite and 7 infantry; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: British takes Normandy Bordeaux from Germans EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium EDIT: 3 uk_paras moved from United Kingdom to Norway EDIT: British undo move 2. EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux EDIT: British undo move 1. EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 uk_fighters and 2 uk_tactical_bombers moved from Egypt to 98 Sea Zone 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to French Indo China British take French Indo China from Japanese 1 infantry moved from Burma to Shan State 2 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - British Strategic bombing raid in Gibraltar Italians roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 5 damage total. Battle in Malaya Battle in 98 Sea Zone British attack with 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers Italians defend with 1 transport British roll dice for 1 destroyer, 2 uk_fighters and 2 uk_tactical_bombers in 98 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Italians roll dice for 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win, taking Malaya from Japanese with 2 uk_fighters and 2 uk_tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 destroyer Casualties for Italians: 1 transport Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 Escort_Convoy moved from 81 Sea Zone to 98 Sea Zone 2 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone 8 infantry moved from Egypt to Alexandria 1 artillery and 1 uk_armour moved from Egypt to Alexandria 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Northwest Persia to Iraq 6 infantry moved from Burma to Yunnan 6 infantry and 2 mine_unarmeds moved from India to Burma 1 bomber moved from Gibraltar to British Guiana EDIT: 2 uk_fighters moved from 91 Sea Zone to 98 Sea Zone 2 uk_fighters moved from United Kingdom to 91 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East Place Units - British Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort and 1 carrier placed in 98 Sea Zone 1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom 6 infantry placed in India Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,3 British collect 54 PUs (5 lost to blockades); end with 56 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 62 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 3,33 Italians regular : 0,83 Japanese regular : 0,50 Germans regular : -0,17 British regular : 1,33 Italians AA : -0,17game-2-alex-vs-panzer_operation-spring-awakening_USUK -5.tsvg
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@panzerstahl-helm-0 Italy is up to some wild plans
game-2-alex-vs-panzer_operation-spring-awakening_it-5.tsvg
Purchase Units Italians buy 2 Escorts, 3 NavalMines, 1 aaGun, 3 infantry, 1 mech_infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: 1 bomber moved from Greece to 100 Sea Zone EDIT: 1 bomber moved from 100 Sea Zone to Caucasus EDIT: Italians undo move 2. EDIT: Italians undo move 1. EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus 1 bomber moved from Greece to Caucasus Combat Battle in Caucasus Recording Battle Statistics Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 bomber moved from Caucasus to Southern Italy Turning on Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Tobruk to Malta EDIT: Turning off Edit Mode 1 armour moved from Tobruk to Tunisia Turning on Edit Mode EDIT: Turning off Edit Mode 1 Escort moved from 95 Sea Zone to 96 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Morocco to Algeria Turning on Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Algeria EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Tobruk to Northern Italy Italians undo move 8. 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern France Italians undo move 5. 1 artillery moved from Morocco to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 aaGun moved from France to Southern France Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 NavalMines, 1 aaGun, 2 infantry and 3 mine_unarmeds placed in Southern Italy Italians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows COMMENT: 3 yellow sea mines in 96 are along 98 EDIT: Adding units owned by Changer to Southern Italy: 3 italy_mine_Reds EDIT: Turning off Edit Mode 3 NavalMines, 1 aaGun and 3 mine_unarmeds placed in Southern Italy 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3 and 4 mine_unarmeds EDIT: Adding units owned by Italians to Southern Italy: 1 mine_unarmed EDIT: Turning off Edit Mode 1 Escort placed in 97 Sea Zone 1 Escort placed in 95 Sea Zone Turn Complete Italians collect 19 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 23 Optional[PUs] Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 2 air_transports and 2 infantry moved from Queensland to Java 1 fighter moved from Java to 62 Sea Zone Place Units - ANZAC 1 Escort, 1 tactical_bomber and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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@panzerstahl-helm-0 I messed up and didn't see the 1st Corp so I did the extra roll with dice (miss):


Not my finest hour...
game-2-alex-vs-panzer_operation-spring-awakening_ger-6.tsvg
Research Technology Game Loaded Purchase Units Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. Germans buy 2 Atlantic_Walls, 3 GermanUBoats, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 4 armour, 1 elite, 1 german_paraBoost and 2 infantry; Remaining resources: 0 PUs; Place Units Units in Germany being upgraded or consumed: 1 Panzer_Grndrs 1 WaffenPnzrGrndr placed in Germany Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Greece to Caucasus 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Baltic States to Novgorod 1 armour, 1 artillery and 9 infantry moved from Finland to Vyborg 1 infantry moved from Karelia to Vyborg 1 elite and 1 infantry moved from Western Germany to Denmark 2 Me_109Ts moved from 112 Sea Zone to Denmark 1 artillery and 1 elite moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 3 tactical_bombers moved from Western Germany to Vyborg 1 GAirCommander moved from Germany to Vyborg 2 bombers moved from Western Germany to Vyborg 1 armour moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 GermanUBoat moved from 106 Sea Zone to 101 Sea Zone 1 GermanUBoat moved from 122 Sea Zone to 106 Sea Zone Germans undo move 7. 1 Me_109T moved from 112 Sea Zone to Denmark 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone Germans undo move 20. Germans undo move 19. Turning on Edit Mode EDIT: 1 german_para moved from Eastern Poland to Archangel EDIT: 1 Me_109T moved from 112 Sea Zone to Denmark Combat EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Battle in 101 Sea Zone Battle in Vyborg Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Western Ukraine Battle in Denmark Recording Battle Statistics Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Non Combat Move Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Turning on Edit Mode EDIT: 1 armour, 1 artillery and 3 infantry moved from Karelia to Finland EDIT: Turning off Edit Mode 1 GermanUBoat moved from 112 Sea Zone to 123 Sea Zone 2 Me_109Ts moved from Denmark to 112 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 GAirCommander and 1 fighter moved from Vyborg to Finland 2 tactical_bombers moved from Vyborg to Finland 2 bombers moved from Vyborg to Eastern Poland 1 infantry moved from France to Holland Belgium 1 elite moved from Germany to Western Germany 1 ElitePanzer moved from Germany to Western Germany 3 mine_unarmeds moved from Western Germany to France 3 mine_unarmeds moved from Germany to Western Germany 2 infantry moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 1 artillery and 4 infantry moved from Romania to Bulgaria 1 aaGun moved from Romania to Bulgaria Germans undo move 13. 2 mine_unarmeds moved from Western Germany to France 1 German_Engineer and 1 WaffenPioneer moved from Germany to Eastern Poland 1 WaffenPnzrGrndr moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 1 G_Rail moved from Germany to France 1 G_Rail and 1 infantry moved from France to Denmark 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 aaGun moved from Western Germany to Northern Italy Germans undo move 25. Germans undo move 24. 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Southern France to Northern Italy Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 Atlantic_Walls placed in Norway Turning on Edit Mode EDIT: Adding units owned by Changer to Western Germany: 2 G_mine_WGER_112s EDIT: Removing units owned by Germans from Western Germany: 2 mine_unarmeds EDIT: Turning off Edit Mode 3 GermanUBoats placed in 112 Sea Zone 2 infantry placed in France 1 Panzer_General, 1 Panzer_Grndrs, 4 armour, 1 elite and 1 german_paraBoost placed in Germany Turn Complete Trigger ParaBoost atArchangel: Germans has 1 german_paraBoost placed in Archangel Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 1 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 62 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
@alexander said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:
@panzerstahl-helm-0 I messed up and didn't see the 1st Corp so I did the extra roll with dice (miss):


No biggie! This happened to all of us.
Did you roll only 1 dice for 1st Corps? It should be 6 dices (all at 2)
The Partisans are blooming everywhere!
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 4 Soviet_Partisans, 1 UndrgroundFctry, 1 aaGun, 1 elite and 1 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 5 Russian_Rocketss moved from Bryansk to Archangel 5 Russian_Rocketss moved from Bryansk to Baltic States 1 infantry moved from Belarus to Novgorod 1 fighter and 2 infantry moved from Vyborg to Novgorod 1 elite and 4 infantry moved from Bryansk to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 infantry moved from Bryansk to Ukraine 4 infantry moved from Volgograd to Caucasus 1 bomber moved from Russia to Caucasus 1 fighter moved from Bryansk to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 3 infantry Germans defend with 1 airfield, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 bomber, 1 elite and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 bomber, 1 elite and 4 infantry in Western Ukraine, round 2 : 1/7 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 3 : 1/6 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 4 : 0/6 hits, 1,50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 5 : 0/6 hits, 1,50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 bomber, 1 elite and 3 infantry in Western Ukraine, round 6 : 1/6 hits, 1,50 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 elite and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 5 Russian_Rocketss Germans defend with 1 german_para and 1 german_paraBoost Russians roll dice for 5 Russian_Rocketss in Archangel, round 2 : 1/5 hits, 1,67 expected hits 1 german_para owned by the Germans lost in Archangel 5 Russian_Rocketss owned by the Russians lost in Archangel 1 german_paraBoost owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 german_para and 1 german_paraBoost Casualties for Russians: 5 Russian_Rocketss Battle in Baltic States Russians attack with 5 Russian_Rocketss Germans defend with 1 mech_infantry Russians roll dice for 5 Russian_Rocketss in Baltic States, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 5 Russian_Rocketss owned by the Russians lost in Baltic States Germans win with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 5 Russian_Rocketss Battle in Caucasus Russians attack with 1 bomber and 4 infantry Germans defend with 1 German_LCV, 1 artillery and 1 infantry Russians roll dice for 1 bomber and 4 infantry in Caucasus, round 2 : 3/5 hits, 1,33 expected hits Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 German_LCV owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 German_LCV, 1 artillery and 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Germany Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger JapaneseParaBoost atYakut S.S.R.: Japanese has 1 japanese_paraBoost placed in Yakut S.S.R. Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara 1 bomber moved from Caucasus to Russia 1 bomber moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Bryansk to Belarus 2 mine_unarmeds moved from Russia to Bryansk 1 fighter moved from Novgorod to Vyborg 10 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Samara 1 fighter moved from Volgograd to Samara 2 infantry moved from Volgograd to Samara 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Rail and 1 russian_minor moved from Volgograd to Samara 3 guard_infantrys moved from Urals to Samara 1 armour moved from Urals to Russia 1 armour, 1 mech_infantry and 2 russian_paras moved from Iraq to Egypt Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar, 4 Soviet_Partisans and 1 elite placed in Russia 1 aaGun and 1 infantry placed in Vyborg Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -5,17 -
@panzerstahl-helm-0 said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:
Did you roll only 1 dice for 1st Corps? It should be 6 dices (all at 2)
Yes, I realize when I counted the number of dice rolled in history and then looked at the units in the area the casualties had already been removed so I thought it was just the 'bonus' roll that was missing. I now see that I missed rolling those 5 extra ones
I can roll those extra 5 dices at 2 with Japan...not sure if that would change your Russian plans though
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Howdy.
It would not have affected my Russian turn.
You can do the missing rolls on you J-turn and adjust the casualities.
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@panzerstahl-helm-0 Thanks, I got lucky and only took one extra hit (removed in my 1st place phase):

Things are shaping up weird in the East!
game-2-alex-vs-panzer_operation-spring-awakening_jap-6.tsvg
Also, I realised I messed up and clicked the download rather than open--> play by email this turn.
Purchase Units Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Setting uses for triggers used this phase. Japanese buy 2 Escorts, 2 Fortifications, 1 Heavy_BB, 2 NavyFighters, 1 elite, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Turning off Edit Mode Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 pacific_cruiser moved from 6 Sea Zone to 26 Sea Zone Japanese undo move 1. 1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Banzai moved from Japan to Hawaiian Islands Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 elite and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer, 1 elite, 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 elite and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 Banzai moved from Japan to Hawaiian Islands 1 Japan_destroyer moved from 44 Sea Zone to 46 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 1 artillery moved from Sakha to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kiangsi to Kwangsi 1 elite moved from Kiangsi to Hunan 1 JPNbomber moved from Shensi to Szechwan 1 JPNbomber moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 artillery moved from Buryatia to Amur 3 fighters moved from Japan to 6 Sea Zone Combat Battle in 46 Sea Zone Battle in 6 Sea Zone Battle in Hawaiian Islands Battle in Hunan Battle in Kwangsi Battle in Amur Battle in Kweichow Battle in Szechwan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Hawaiian Islands Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. 2 fighters moved from 46 Sea Zone to Caroline Islands 3 fighters moved from 6 Sea Zone to Japan 1 japanese_para moved from Yakut S.S.R. to Yenisey 1 artillery moved from Buryatia to Sakha 1 infantry moved from Buryatia to Yakut S.S.R. 1 Heavy_BB moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 2 carriers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone Japanese undo move 14. Japanese undo move 15. Japanese undo move 13. Japanese undo move 12. Japanese undo move 11. 2 armour, 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 armour, 1 elite, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu Japanese undo move 14. 1 elite moved from Kiangsu to Anhwe 1 J_Rail and 1 Japanese_LCV moved from Kiangsu to Korea 5 artilleries moved from Sikang to Shensi 1 elite moved from Sikang to Shensi 3 japanese_paras moved from Sikang to Shensi Japanese undo move 14. 1 elite moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 2 armour, 1 elite and 1 infantry moved from 19 Sea Zone to Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Japanese undo move 10. 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 6 Sea Zone 2 cruisers moved from 19 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone Japanese undo move 24. Japanese undo move 23. Japanese undo move 20. Japanese undo move 20. Japanese undo move 20. 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Anhwe to 19 Sea Zone Japanese undo move 18. 1 artillery moved from Kiangsu to Shantung 2 artilleries moved from Manchuria to Jehol Japanese undo move 22. 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 artillery moved from Manchuria to Shantung 1 artillery moved from Manchuria to Jehol 3 tactical_bombers moved from 19 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 tactical_bombers moved from Anhwe to Shantung 1 tactical_bomber moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi Japanese undo move 23. Japanese undo move 21. 2 tactical_bombers moved from Shantung to Kiangsu 1 artillery moved from Kiangsu to Kiangsi 1 J_Rail and 1 artillery moved from Manchuria to Kiangsi 1 JPNbomber moved from Szechwan to Kiangsu 1 JPNbomber moved from Kwangsi to Shensi Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Korea Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 factory_minor placed in Shantung 1 Fortification placed in Philippines 1 Fortification placed in Celebes Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 mine_armed EDIT: Removing units owned by Japanese from Japan: 1 mine_unarmed EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 1 mine_unarmed placed in Japan 2 Escorts, 1 Heavy_BB and 2 NavyFighters placed in 6 Sea Zone Turn Complete Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 52 PUs; end with 52 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 51 Optional[PUs] Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 55 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Hello,
indeed is this game, especially in the East and Asia, different than other games I played so far.

Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 3 SP_ArtilleryUSAs, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from United Kingdom to 119 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from Southeast Mexico to 89 Sea Zone 2 ArmoredInfantrys, 1 elite, 5 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from United Kingdom to 119 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry Italians defend with 1 aaGun, 1 armour, 3 artilleries and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 7 infantry in Gibraltar, round 2 : 4/13 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 1 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2,83 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 ArmoredInfantrys, 2 artilleries, 1 elite and 6 infantry in Gibraltar, round 3 : 5/12 hits, 3,00 expected hits Italians roll dice for 1 armour and 3 artilleries in Gibraltar, round 3 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 ArmoredInfantrys, 2 artilleries, 1 elite and 5 infantry remaining. Battle score for attacker is 28 Casualties for Americans: 2 infantry Casualties for Italians: 1 aaGun, 1 armour, 3 artilleries and 4 infantry Battle in 26 Sea Zone Americans attack with 1 pacific_submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 1 pacific_submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 pacific_submarine owned by the Americans lost in 26 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 pacific_submarine Casualties for Japanese: 1 Japan_destroyer and 1 transport Battle in 119 Sea Zone Americans attack with 2 usa_fighters Germans defend with 1 GermanUBoat 1 GermanUBoat owned by the Germans submerged Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico 2 usa_fighters moved from 119 Sea Zone to United Kingdom 1 SP_ArtilleryUSA and 1 USA_TankGeneral moved from Eastern United States to Southeast Mexico 2 Rails, 1 elite and 1 infantry moved from Eastern United States to Southeast Mexico 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 aaGun moved from 3 Sea Zone to Soviet Far East 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 4 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 5 Sea Zone to 3 Sea Zone 1 USANC, 1 carrier and 2 submarines moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter moved from 3 Sea Zone to 1 Sea Zone 1 usa_tactical_bomber moved from 3 Sea Zone to 1 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 aaGun and 3 infantry moved from British Columbia to Alaska 3 ArmoredInfantrys and 3 SP_ArtilleryUSAs moved from Western United States to Alaska Place Units - Americans 1 Escort, 1 submarine and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 artillery and 3 infantry placed in Western United States 3 ArmoredInfantrys, 1 FighterAceUSA and 2 SP_ArtilleryUSAs placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ91Invert: has removed 1 Escort owned by Americans in 91 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ91Invert: Americans has 1 Escort_Convoy placed in 91 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Trigger Americans Loses HawaiianIslands: Americans met a national objective for an additional -3 PUs; end with 58 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 3 UK_LCVs, 1 artillery, 5 infantry, 2 transports, 2 uk_armours and 2 uk_paras; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone British take 42 Sea Zone from Japanese 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - British Battle in Dutch New Guinea Changer loiter and taunt; British attack with 2 infantry Changer defend; Japanese defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Dutch New Guinea 1 artillery owned by the Japanese lost in Dutch New Guinea British win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from French Indo China to Kwangsi 6 infantry moved from Burma to Yunnan 6 infantry moved from India to Burma 1 infantry moved from Iraq to Persia 1 mech_infantry moved from Syria to Persia Place Units - British Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 transports placed in 98 Sea Zone 1 infantry placed in Egypt 1 artillery, 2 infantry and 2 uk_armours placed in India 3 UK_LCVs, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 British collect 49 PUs (3 lost to blockades); end with 58 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 64 PUs Trigger British Liberates DNG: British met a national objective for an additional 2 PUs; end with 66 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 3,67 Japanese regular : 1,00 Italians regular : -2,33 British regular : -0,17game-2-alex-vs-panzer_operation-spring-awakening_US UK-6.tsvg
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@panzerstahl-helm-0 I believe that Germany can take over Italy this comming turn - if not I may have missplayed!
game-2-alex-vs-panzer_operation-spring-awakening_it-6.tsvg
Purchase Units Italians buy 1 NavalMine3, 1 battleship, 1 infantry, 1 mine_unarmed and 1 transport; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone 1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine EDIT: Removing units owned by Italians from Southern Italy: 2 NavalMines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians undo move 4. EDIT: Italians undo move 3. EDIT: Italians undo move 2. EDIT: Italians undo move 1. EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMineBlues COMMENT: Blue Sea Mines in SZ92 along SZ91 EDIT: Turning off Edit Mode 1 Italian_LCV and 2 infantry moved from Algeria to 92 Sea Zone 1 Italian_LCV, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 Italian_LCV, 1 armour, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 Escort moved from 95 Sea Zone to 92 Sea Zone 1 Italian_LCV, 1 armour, 2 fighters and 2 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Southern France 1 Europe_Rail and 1 mine_unarmed moved from Southern Italy to Southern France 2 mine_unarmeds moved from Southern Italy to Northern Italy 1 fighter moved from Northern Italy to Southern Italy Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 NavalMine3, 1 infantry and 1 mine_unarmed placed in Southern Italy 1 battleship and 1 transport placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs] Game Loaded -
Hello sir,
I am afraid you are 1 turn to early.
On the next turn you need to prepare the take over by purchasing the "Take Over Italy" token and place it in 2nd placement phase.
This will convert most of the Italian units into German units. Some need to be changed manually (LCV, Air transports mainly)Feel free to adjust and re-do you Italian turn.
BR
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@panzerstahl-helm-0 Sounds good, I will take a look and get back with a new Italy (likely tomorrow)
Ok to clarify, so if I wanted to do the takeover this turn then I would need to have bought the token with Germany? Or am I just too too early on the timeline?
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Hi Alex
The Token should show up in Italys purchase window when it's ready. Buy it for free and place 2nd place. You'll need to add up the Italian income by hand and roll for any convoy damage too.
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@beelee Ok so next turn I could do it then? (as Italy, so not my next German turn, but the one after would be when they can "double move")
I though it was easy to just change via edit (moved the one escort, put the planes back on the carrier, dug in mines/undid one move of the mine).
game-2-alex-vs-panzer_operation-spring-awakening_it-6-tweaked.tsvg
Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs] Turning on Edit Mode EDIT: Adding units owned by Changer to Northern Italy: 3 italy_mine_Yellows EDIT: Removing units owned by Italians from Northern Italy: 2 mine_unarmeds EDIT: Removing units owned by Italians from Southern France: 1 mine_unarmed COMMENT: Italy yellow mines dug in along SZ 97 EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort and 2 fighters EDIT: Removing units owned by Italians from 96 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode -
yea the Takeover takes place a turn early so that when it's G's turn, it's already to go.
Panzer can walk you through it. My machine still down. I got one more thing to try and if that doesn't work, I'll have to take it to a tech guy.
I mean it's supposed to be a easy fix but that's if you know how to do it lol

