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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0
      last edited by Panzerstahl-Helm 0

      @alexander
      5 LM in Normandy defent against SZ110:

      ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

      1 hit

      3 LM in Yunnan defend against Burma

      8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

      0 hits

      hmm...I didn´t get a turn overview at the end of UKs turn.
      It smells like an Italian Take Over...

      BR

      game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @Panzerstahl-Helm 0
        last edited by

        @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

        game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

        Purchase Units
        Setting uses for triggers used this phase.
        Turning on Edit Mode
        EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
        EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
        EDIT: Turning off Edit Mode
        Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
        Game Loaded
        Combat Move
        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        Turning on Edit Mode
        EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
        EDIT: Turning off Edit Mode
        1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
        2 fighters moved from Southern Italy to Holland Belgium
        1 bomber moved from Southern Italy to Gibraltar
        1 armour moved from Southern Italy to 95 Sea Zone
        1 artillery moved from Northern Italy to 95 Sea Zone
        3 infantry moved from Southern Italy to 95 Sea Zone
        1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
        1 infantry moved from Southern France to 93 Sea Zone
        1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
        1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
        Combat
        Battle in Holland Belgium
        Battle in Tobruk
        Battle in Gibraltar
        Recording Battle Statistics
        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
        Turning on Edit Mode
        EDIT: 1 Italian_LCV moved from Southern Italy to Greece
        EDIT: Turning off Edit Mode
        1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
        3 destroyers moved from 95 Sea Zone to 92 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
        EDIT: Italians undo move 1.
        EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
        EDIT: 1 Italian_LCV moved from Southern Italy to Greece
        EDIT: Turning off Edit Mode
        1 Escort moved from 97 Sea Zone to 96 Sea Zone
        2 fighters moved from 95 Sea Zone to Western Germany
        2 fighters moved from Holland Belgium to Western Germany
        1 transport moved from 95 Sea Zone to 92 Sea Zone
        1 bomber moved from Gibraltar to Southern France
        1 mine_unarmed moved from Southern Italy to Northern Italy
        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        3 infantry placed in Southern France
        1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
        Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
        Trigger ConquerItaly: Germans takes ownership of territory Cyprus
        Trigger ConquerItaly: Germans takes ownership of territory Malta
        Trigger ConquerItaly: Germans takes ownership of territory Morocco
        Trigger ConquerItaly: Germans takes ownership of territory Algeria
        Trigger ConquerItaly: Germans takes ownership of territory Southern France
        Trigger ConquerItaly: Germans takes ownership of territory Tunisia
        Trigger ConquerItaly: Germans takes ownership of territory Tobruk
        Trigger ConquerItaly: Germans takes ownership of territory Albania
        Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
        Trigger ConquerItaly: Germans takes ownership of territory Libya
        Trigger ConquerItaly: Germans takes ownership of territory Sicily
        Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
        Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
        Trigger ConquerItaly: Germans takes ownership of territory Sardinia
        Trigger ConquerItaly: Germans takes ownership of territory Greece
        Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
        Setting uses for triggers used this phase.
        Turn Complete
        Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
        Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
        
        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Alexander
          last edited by beelee

          @Alexander

          Hi Alex

          Yea you can't do the TakeOver because you have Italians in Tobruk.

          Edit
          I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

          You can test it out with the old save by not attacking Tobruk to see how it works.

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

            I reverted that one combat, updated version below:

            game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Alexander
              last edited by beelee

              @Alexander

              Right Arm

              Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

              So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

              Edit
              So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

              Italian TakeOver Example.tsvg

              The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

              You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

              Sometimes you will need to edit upgraded facillities.

              Screenshot from 2026-05-05 00-48-27.png

              Edit 2
              Also Mines don't change ownership. So G will have to navigate them according to the rules.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

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                • B Offline
                  beelee @Alexander
                  last edited by

                  @Alexander

                  hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

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                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

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                    • A Offline
                      Alexander @Alexander
                      last edited by

                      game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg

                      Ok, I think I did it right now - I only needed to edit the landing craft to German manually.

                      (Did combat in edit to keep original rolls)

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Alexander
                        last edited by

                        @Alexander

                        yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.

                        But yea, can change them if you want.

                        1 Reply Last reply Reply Quote 0

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