Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
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hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk

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@beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon
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game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg
Ok, I think I did it right now - I only needed to edit the landing craft to German manually.
(Did combat in edit to keep original rolls)
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yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.
But yea, can change them if you want.
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Ciao Italia!
My wife will not be very amused, once she found out!
Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules.BR
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turn Complete - FrenchCombat Hit Differential Summary :
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@Panzerstahl-Helm-0 Haha
Question: Does this symbol just indicate the transfer of the French forces to the UK (like the take over of Italy one), or does it actually represent the infantry and fighter? (Is there another fighter to worry about?)

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Hi Alex
It just represents the switch. The switch needs to be made manually the way LL works. It doesn't auto delete, so you need to use edit.
I guess I could make it auto delete but as you have to fire up edit to remove the French dudes anyway, it doesn't really seem worth it

When do you split for JPN ?
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@beelee Thanks, that confirmation makes this crazy plan possible!
@panzerstahl-helm-0 A few items for the German turn
Russian Land Mines: hot! 2 inf will be edited away before combat rolls

Italian Naval Mines: average, 1 battleship will take damage before combat rolls

Would you like to scramble? (Either way I should wipe the allied fleet easily)
game-2-alex-vs-panzer_operation-spring-awakening_g8_scramble.tsvg

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@beelee I leave tomorrow late in the night (~28 hrs from now) so I may be able to squeeze in 1, possibly 2 turns before going AWOL
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