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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @Panzerstahl-Helm 0
      last edited by

      @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

      game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

      Purchase Units
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
      EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
      EDIT: Turning off Edit Mode
      Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
      Game Loaded
      Combat Move
      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Turning on Edit Mode
      EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
      EDIT: Turning off Edit Mode
      1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
      2 fighters moved from Southern Italy to Holland Belgium
      1 bomber moved from Southern Italy to Gibraltar
      1 armour moved from Southern Italy to 95 Sea Zone
      1 artillery moved from Northern Italy to 95 Sea Zone
      3 infantry moved from Southern Italy to 95 Sea Zone
      1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
      1 infantry moved from Southern France to 93 Sea Zone
      1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
      1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
      Combat
      Battle in Holland Belgium
      Battle in Tobruk
      Battle in Gibraltar
      Recording Battle Statistics
      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
      Turning on Edit Mode
      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
      EDIT: Turning off Edit Mode
      1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
      3 destroyers moved from 95 Sea Zone to 92 Sea Zone
      Turning on Edit Mode
      EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
      EDIT: Italians undo move 1.
      EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
      EDIT: 1 Italian_LCV moved from Southern Italy to Greece
      EDIT: Turning off Edit Mode
      1 Escort moved from 97 Sea Zone to 96 Sea Zone
      2 fighters moved from 95 Sea Zone to Western Germany
      2 fighters moved from Holland Belgium to Western Germany
      1 transport moved from 95 Sea Zone to 92 Sea Zone
      1 bomber moved from Gibraltar to Southern France
      1 mine_unarmed moved from Southern Italy to Northern Italy
      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      3 infantry placed in Southern France
      1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
      Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
      Trigger ConquerItaly: Germans takes ownership of territory Cyprus
      Trigger ConquerItaly: Germans takes ownership of territory Malta
      Trigger ConquerItaly: Germans takes ownership of territory Morocco
      Trigger ConquerItaly: Germans takes ownership of territory Algeria
      Trigger ConquerItaly: Germans takes ownership of territory Southern France
      Trigger ConquerItaly: Germans takes ownership of territory Tunisia
      Trigger ConquerItaly: Germans takes ownership of territory Tobruk
      Trigger ConquerItaly: Germans takes ownership of territory Albania
      Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
      Trigger ConquerItaly: Germans takes ownership of territory Libya
      Trigger ConquerItaly: Germans takes ownership of territory Sicily
      Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
      Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
      Trigger ConquerItaly: Germans takes ownership of territory Sardinia
      Trigger ConquerItaly: Germans takes ownership of territory Greece
      Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
      Setting uses for triggers used this phase.
      Turn Complete
      Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
      Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
      
      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @Alexander
        last edited by beelee

        @Alexander

        Hi Alex

        Yea you can't do the TakeOver because you have Italians in Tobruk.

        Edit
        I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

        You can test it out with the old save by not attacking Tobruk to see how it works.

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

          I reverted that one combat, updated version below:

          game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Alexander
            last edited by beelee

            @Alexander

            Right Arm

            Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

            So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

            Edit
            So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

            Italian TakeOver Example.tsvg

            The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

            You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

            Sometimes you will need to edit upgraded facillities.

            Screenshot from 2026-05-05 00-48-27.png

            Edit 2
            Also Mines don't change ownership. So G will have to navigate them according to the rules.

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @beelee
              last edited by

              @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

              B 1 Reply Last reply Reply Quote 0
              • B Online
                beelee @Alexander
                last edited by

                @Alexander

                hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk ๐Ÿ™‚

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

                  A 1 Reply Last reply Reply Quote 0
                  • A Offline
                    Alexander @Alexander
                    last edited by

                    game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg

                    Ok, I think I did it right now - I only needed to edit the landing craft to German manually.

                    (Did combat in edit to keep original rolls)

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @Alexander
                      last edited by

                      @Alexander

                      yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.

                      But yea, can change them if you want.

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @alexander

                        Ciao Italia!
                        My wife will not be very amused, once she found out!
                        Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules.

                        BR

                        Game History

                        Round: 7
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
                        
                            Combat Move - ANZAC
                        
                            Combat - ANZAC
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                        
                            Place Units - ANZAC
                                1 destroyer and 1 transport placed in 62 Sea Zone
                        
                            Turn Complete - ANZAC
                                ANZAC collect 15 PUs; end with 16 PUs
                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - French
                                Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        game-2-alex-vs-panzer_operation-spring-awakening_ANZ7.tsvg

                        1 Reply Last reply Reply Quote 0

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