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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • B Offline
      beelee @Alexander
      last edited by beelee

      @Alexander

      Hi Alex

      Yea you can't do the TakeOver because you have Italians in Tobruk.

      Edit
      I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

      You can test it out with the old save by not attacking Tobruk to see how it works.

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

        I reverted that one combat, updated version below:

        game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Alexander
          last edited by beelee

          @Alexander

          Right Arm

          Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

          So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

          Edit
          So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

          Italian TakeOver Example.tsvg

          The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

          You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

          Sometimes you will need to edit upgraded facillities.

          Screenshot from 2026-05-05 00-48-27.png

          Edit 2
          Also Mines don't change ownership. So G will have to navigate them according to the rules.

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Alexander
              last edited by

              @Alexander

              hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @Alexander
                  last edited by

                  game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg

                  Ok, I think I did it right now - I only needed to edit the landing craft to German manually.

                  (Did combat in edit to keep original rolls)

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Alexander
                    last edited by

                    @Alexander

                    yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.

                    But yea, can change them if you want.

                    1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0
                      last edited by

                      @alexander

                      Ciao Italia!
                      My wife will not be very amused, once she found out!
                      Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules.

                      BR

                      Game History

                      Round: 7
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Combat - ANZAC
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                              1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                              1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                      
                          Place Units - ANZAC
                              1 destroyer and 1 transport placed in 62 Sea Zone
                      
                          Turn Complete - ANZAC
                              ANZAC collect 15 PUs; end with 16 PUs
                              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      game-2-alex-vs-panzer_operation-spring-awakening_ANZ7.tsvg

                      A 1 Reply Last reply Reply Quote 1
                      • A Offline
                        Alexander @Panzerstahl-Helm 0
                        last edited by

                        @Panzerstahl-Helm-0 Haha

                        Question: Does this symbol just indicate the transfer of the French forces to the UK (like the take over of Italy one), or does it actually represent the infantry and fighter? (Is there another fighter to worry about?)

                        8f3bbece-f092-4e20-8c3f-21da9cb92286-image.jpeg

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Alexander
                          last edited by

                          @Alexander

                          Hi Alex

                          It just represents the switch. The switch needs to be made manually the way LL works. It doesn't auto delete, so you need to use edit.

                          I guess I could make it auto delete but as you have to fire up edit to remove the French dudes anyway, it doesn't really seem worth it 🙂

                          When do you split for JPN ?

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