Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Oh my, I didn't think I broke the game that hard!
Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.
Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)
Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS
Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!
I'll take a look at home tonight and see what the new setup looks like.
Do I need to do anything with the prior dice rolls or just start from scratch?
I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.
Note to self, check the engineer, move the Germans
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Hi Alex
Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things.
Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle.
When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally.
The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues.
Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook.
Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded.
You can replace TG with any surviving Tanks in NCM if needed.
So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers.
If you get more than 5, kill the Inf. If all 7 hit, I'll have to look

Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties.
You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all.
Just x out of the window and it takes you back to rolls.
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@beelee exp-game-2-multi-apbt-r-17-combat-v2.tsvg
Ok, so AA missed, TD got 1 hit (mech), 5 rocket hits - AA, 4 damage to tanks
24 hits - how would you like to assign them...this is my guess

Here are some other photos



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Good Evening
Well done. 1 minor mistake. There are 3 Waffen Pnzrs. Should only be 2 and the TD should be changed to inactive, blue barrel. I gave some confusing information, so no biggie.
What happens is the SS Pnzr will roll 2 5's (fixed for next update) while the TD would roll 1 5. So disregard the last die thrown at 5 when G rolls.

Edit
Also it looks as if you have the older WaffenArty and maybe @panzerstahl-helm-0 does also ?This the new one

makes it easier to tell apart from the Mobile Arty, SPA, as the SPA uses the old Waffen Arty image

Edit 2
I missed one. Kill the PG too. Blue dot -
@beelee Thanks, I also for got that the one plane was a TD so thanks for flagging that with your hit allocation.
Ignoring the last 5 ... so 32 hits ... seems pretty good rolls for the Germans

Retreating after 1 round of combat
The res of combat should be pretty quick and up soon.
One last question (I can edit later with my ANZAC turn) do I need to swap the JPz in West Germany and replace with one of the planes?
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I spoke too soon, feel free to adjust the rocket hit in Ukraine

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After a long fight, here is the result: exp-game-2-multi-apbt-r-17-complete.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 elite and 2 infantry moved from Nenetsia to Archangel 1 armour moved from Urals to Archangel 1 armour moved from Tambov to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 infantry moved from Tambov to Volgograd 4 artilleries and 6 infantry moved from Russia to Bryansk Turning on Edit Mode EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 6 guard_infantrys moved from 1st Army Group to Russia EDIT: 6 guard_infantrys moved from Russia to Volgograd EDIT: 1 Me_262 moved from Western Germany to Belarus EDIT: 1 WaffenPnzrJagerFS moved from 1st Waffen to Western Germany EDIT: 1 2ndWaffenArmy moved from Belarus to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupActive, 2 Waffen_Hvy_Tanks and 2 armour moved from Army Group Centre to Belarus EDIT: 1 1stWaffenPnzrArmy moved from Army Group Centre to 1st Waffen Panzer EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus EDIT: 1 2ndPanzerArmy moved from Army Group Centre to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from 2nd Panzer to Belarus EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Belarus EDIT: Russians undo move 11. EDIT: Russians undo move 10. EDIT: Russians undo move 14. EDIT: Russians undo move 9. EDIT: Russians undo move 7. EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack EDIT: Removing units owned by Russians from Russia: 1 Russian_Engineer EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 6 guard_infantrys moved from 1st Army Group to Russia EDIT: 6 guard_infantrys moved from Russia to Volgograd EDIT: Turning off Edit Mode 1 Russian_EngineerAttack and 1 armour moved from Russia to Belarus 4 artilleries and 6 infantry moved from Russia to Bryansk 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 7 Russian_Rocketss and 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 1 TankDestroyerFS, 6 armour and 1 mech_infantry moved from Russia to Belarus Turning on Edit Mode EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from 1st Army Group to Russia EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from Russia to Belarus EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank EDIT: 5 armour moved from 1st Tank to Russia EDIT: 5 armour moved from Russia to Belarus EDIT: 1 Tank_General3 moved from Overflow to Russia EDIT: 1 Tank_General3 moved from Russia to Belarus EDIT: 1 2ndTankArmy moved from 1st Army Group to 1st Tank EDIT: 1 2ndTankArmy moved from 1st Tank to 2nd Tank EDIT: 5 armour moved from 2nd Tank to Russia EDIT: 1 Tank_General moved from 2nd Tank to Russia EDIT: 1 Tank_General and 5 armour moved from Russia to Belarus EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus EDIT: 1 1stCorps moved from Russia to 1st Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 1st Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: 1 2ndCorps moved from Russia to 2nd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: 1 3rdCorps moved from Russia to 3rd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 3rd Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: Russians undo move 24. EDIT: 3 artilleries and 3 infantry moved from Russia to Bryansk EDIT: 1 infantry moved from Russia to Bryansk EDIT: Game Loaded Combat EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in Belarus EDIT: Battle in Bryansk Battle in Ukraine Battle in Volgograd Battle in Archangel Battle in Rostov Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 armour EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General3 EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 3 artilleries, 1 elite and 4 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Smolensk Turning on Edit Mode EDIT: 3 Soviet_Commisars moved from Russia to Smolensk EDIT: Turning off Edit Mode 3 aaGuns moved from Russia to Smolensk 1 aaGun moved from Nenetsia to Vologda Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 Russian_Rail moved from Russia to Yakut S.S.R. 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Smolensk 1 elite moved from Yakut S.S.R. to Buryatia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Smolensk 1 artillery moved from Buryatia to Yakut S.S.R. Russians undo move 11. Russians undo move 8. 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 infantry moved from Caucasus to Smolensk 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Belarus to Russia Russians undo move 12. 1 FighterAce moved from Belarus to Russia 1 fighter moved from Belarus to Caucasus 1 fighter and 1 tactical_bomber moved from Belarus to Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Smolensk Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 infantry placed in Caucasus 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General EDIT: Removing units owned by Russians from Smolensk: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy and 1 Tank_General EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar, 1 TankDestroyerFS2, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyerFS, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 1st Army Group: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry EDIT: Adding units owned by Russians to Smolensk: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps and 1 3rdCorps EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Game Loaded Turn Complete Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
Hi
Yea the TD should be destroyed and replaced with a plane. Not from Belarus. Just add one. What woulda happened is the inactive TD woulda defended at 5, same as the jet that got moved there.I woulda killed the TD before the jet.
I guess technically it'd look like this. TD goes back to Belarus and a jet goes back to W GER. Then the TD is replaced with a jet in Belarus.
Edit
@panzerstahl-helm-0 @alexander @trout need to register at the new dice server https://dice.triplea-game.org/dice rolls will go to spam. Need the latest triplea too https://github.com/triplea-game/triplea/releases/tag/2026-06.16.15640 I think
Edit 2
I guess I don't have Alex's email. I went ahead and registered Panzer and Trout. Need to click on the confirmation email.Once one of you guys do, we can test to see if it works. Panther says it does for him but others are still having trouble.
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you hit confirm and it said success ?
Edit
I just tested the Lobby. A new game worked as well as our save. I will do a test post in our game -
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yea it did for mre too but it worked on my end. You can do a quicktest with a combat roll in PBEM mode and see if latest save works. It'll error out in the battle if it doesn't
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