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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Trout
      last edited by

      @Trout

      I thought you got rid of your proton mail ? Are you using the gmail one now ?

      major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

      I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

      Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

      Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

      Well anyway, safe travels. I might be out of commission for a while

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

          yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

          Still a little concerned. we'll see what they say tomorrow .

          Enjoy the Vacay 👍

          @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email

          1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            Ciao.
            Scramble in SZ91?

            acf8c679-a408-4bf0-8c3a-bea965ed0f66-image.jpeg

            a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              Ciao

              No scramble

              Edit
              @alexander @trout @panzerstahl-helm-0

              Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

              Screenshot from 2026-07-26 15-07-49.png

              I assume it's the same for attacking, although I don't see it. Ahh here it is

              Screenshot from 2026-07-26 15-14-53.png

              This is also noteworthy

              Screenshot from 2026-07-26 15-11-59.png

              So I think I was doing it wrong 🙂

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by Panzerstahl-Helm 0

                @alexander
                @beelee
                @trout

                Ciao,

                greetings from SZ97

                BR

                Game History

                Round: 18
                
                    Purchase Units - Americans
                        Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
                
                    Place Units - Americans
                        Units in Eastern United States being upgraded or consumed: 1 infantry
                        1 marine placed in Eastern United States
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        1 infantry moved from Siberia to Sakha
                        6 usa_fighters moved from Soviet Far East to Sakha
                        1 Escort moved from 10 Sea Zone to 25 Sea Zone
                        8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                        EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
                        EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
                        EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
                        1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                        2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                        1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                        2 usa_fighters moved from Eastern United States to 91 Sea Zone
                        1 Escort moved from 101 Sea Zone to 91 Sea Zone
                
                    Combat - Americans
                        Battle in 25 Sea Zone
                            Americans attack with 1 Escort and 8 NavyFighters
                            Japanese defend with 1 Escort
                                Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                                Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 Escort owned by the Americans lost in 25 Sea Zone
                                1 Escort owned by the Japanese lost in 25 Sea Zone
                            Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                            Casualties for Americans: 1 Escort
                            Casualties for Japanese: 1 Escort
                        Battle in Sakha
                            Americans attack with 1 infantry and 6 usa_fighters
                            Japanese defend with 1 infantry
                                Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                                Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Sakha
                            Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                        Battle in Gibraltar
                            Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                            Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                                Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                                Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                                Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                                5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                                1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                                Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                                Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                                2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                                4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                                Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                                Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                                1 usa_fighterAF owned by the Americans lost in Gibraltar
                                2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                            Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                            Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                            Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                        2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
                        1 usa_fighter moved from Caucasus to India
                        1 Escort moved from 101 Sea Zone to 104 Sea Zone
                        1 mech_infantry moved from Central United States to Southeast Mexico
                        2 Rails moved from Eastern United States to Western United States
                        2 Rails and 2 infantry moved from Western United States to Southeast Mexico
                        3 air_transports moved from Soviet Far East to Southeast Mexico
                        1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
                        2 usa_fighters moved from Alaska to 26 Sea Zone
                        2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                        8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                        1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                        1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
                        2 usa_fighters moved from 54 Sea Zone to New Guinea
                        1 USA_Hvy_Bomber moved from Queensland to India
                        2 usa_fighters moved from Soviet Far East to British Columbia
                        1 Escort moved from 10 Sea Zone to 25 Sea Zone
                        1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
                        1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
                        6 usa_fighters moved from Sakha to Soviet Far East
                        1 elite moved from Soviet Far East to Siberia
                
                    Place Units - Americans
                        2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
                        1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                        1 artillery and 3 infantry placed in Western United States
                
                    Turn Complete - Americans
                        Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                        Americans collect 54 PUs; end with 54 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                        Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy nothing; Remaining resources: 10 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                
                    Turn Complete - Chinese
                        Chinese collect 0 PUs; end with 10 PUs
                
                    Purchase Units - British
                        British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                
                    Combat - British
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
                        2 uk_armours moved from West India to India
                        1 uk_fighter moved from Persia to India
                        1 air_transport and 1 infantry moved from Persia to India
                        2 infantry moved from Eastern Persia to West India
                        1 infantry moved from Northwest Persia to Caucasus
                        2 Rails moved from Union of South Africa to Trans-Jordan
                        2 Rails and 2 infantry moved from Trans-Jordan to India
                        2 uk_fighters moved from Caucasus to India
                        3 uk_fighters moved from Smolensk to Russia
                        1 UK_Hvy_Bomber moved from Russia to India
                        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                
                    Place Units - British
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        3 mech_infantrys placed in Persia
                        1 artillery and 5 infantry placed in India
                        1 UK_Hvy_Bomber placed in United Kingdom
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 2
                            Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                        British collect 36 PUs (2 lost to blockades); end with 36 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                

                Combat Hit Differential Summary :

                Americans regular : -6,50
                Japanese regular : 0,33
                Germans AA : -0,50
                Germans regular : 0,83
                

                a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

                A T 2 Replies Last reply Reply Quote 0
                • A Offline
                  Alexander @Panzerstahl-Helm 0
                  last edited by

                  @Panzerstahl-Helm-0 @beelee @trout

                  ANZAK done and France did nothing again.

                  exp-game-2-multi-apbt-az-fr18.tsvg

                  Purchase Units
                  ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; 
                  Combat Move
                  Resetting and Giving Bonus Movement to Units
                  Combat
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
                  1 air_transport and 1 infantry moved from New Britain to New Guinea
                  3 air_transports and 3 infantry moved from Queensland to New Guinea
                  Cleaning up during movement phase
                  Place Units
                  1 air_transport placed in Queensland
                  2 Escorts placed in 54 Sea Zone
                  1 infantry placed in New South Wales
                  Turn Complete
                  Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
                  Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                  Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
                  Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                  ANZAC collect 14 PUs; end with 14 PUs
                  
                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Alexander
                    last edited by beelee

                    @Alexander

                    Good Afternoon

                    Forgot PBEM doesn't work anymore lol

                    EXP Game 2 Multi APbT G 19.tsvg

                    Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.

                    A 1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Just checking if you did the mine rolls in the south?

                      Will be sending Panzer some plans and will thus complete my turn in a day or so

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Alexander
                        last edited by

                        @Alexander

                        Hi Alex

                        I dodged the mines. E POL/BESS is not mined, so they had to take an indirect rail route but they didn't cross any minefields.

                        A 1 Reply Last reply Reply Quote 1
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee Sounds good, was hoping to get lucky!

                          exp-game-2-multi-apbt-ussr-19.tsvg

                          Purchase Units
                          Setting uses for triggers used this phase.
                          Turning on Edit Mode
                          EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 Me_262s
                          EDIT: Adding units owned by Germans to Western Germany: 1 2ndLuftflotten
                          EDIT: Removing units owned by Germans from 2nd Luftflotten: 1 2ndLuftflotten
                          EDIT: Adding units owned by Germans to 2nd Luftflotten: 1 GAirCommanderMe_262 and 3 Me_262AFs
                          EDIT: Removing units owned by Germans from GermanFlow: 2 GAirCommanderMe_262s and 3 Me_262AFs
                          EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_5
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Germans from Norway: 2 German_LCVs
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Adding units owned by Germans to Western Germany: 1 German_LCV
                          EDIT: Adding units owned by Germans to Germany: 1 German_LCV
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Germans from Eastern Poland: 1 G_air_transport and 1 armour
                          EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                          EDIT: Adding units owned by Germans to Poland: 1 armour
                          EDIT: Turning off Edit Mode
                          Russians buy 1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                          Game Loaded
                          Combat Move
                          Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Setting uses for triggers used this phase.
                          Resetting and Giving Bonus Movement to Units
                          Cleaning up during movement phase
                          Turning on Edit Mode
                          EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                          EDIT: Turning off Edit Mode
                          1 1stAirFleet moved from Russia to Smolensk
                          1 1stAirFleet moved from Smolensk to Russia
                          1 FighterAce moved from Russia to Bryansk
                          1 fighter and 1 tactical_bomber moved from Russia to Rostov
                          1 guard_infantry moved from Tambov to Bryansk
                          1 guard_infantry moved from Tambov to Smolensk
                          1 elite and 2 infantry moved from Caucasus to Rostov
                          1 armour moved from Russia to Bryansk
                          1 armour moved from Urals to Smolensk
                          1 armour moved from Russia to Smolensk
                          4 armour moved from Russia to Rostov
                          1 SP_ArtilleryUSSR moved from Russia to Rostov
                          1 elite moved from Russia to Smolensk
                          Combat
                          Battle in Smolensk
                          Battle in Bryansk
                          Battle in Rostov
                          Recording Battle Statistics
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Non Combat Move
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                          EDIT: Turning off Edit Mode
                          1 Russian_Rail moved from Russia to Yakut S.S.R.
                          1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Novosibirsk
                          1 armour moved from Novosibirsk to Russia
                          1 Russian_Rail moved from Russia to Archangel
                          1 Russian_Rail and 1 elite moved from Archangel to Kazakhstan
                          1 elite moved from Yenisey to Evenkiyskiy
                          2 aaGuns moved from Caucasus to Rostov
                          1 R_Europe_Rail moved from Russia to Vologda
                          1 R_Europe_Rail and 1 aaGun moved from Vologda to Caucasus
                          1 FighterAce moved from Bryansk to Russia
                          1 fighter and 1 tactical_bomber moved from Rostov to Russia
                          1 mech_infantry moved from Egypt to Iraq
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                          Setting uses for triggers used this phase.
                          Cleaning up during movement phase
                          Place Units
                          2 infantry placed in Caucasus
                          1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                          Turn Complete
                          Russians collect 27 PUs; end with 27 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                          
                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Alexander
                            last edited by

                            @Alexander

                            heh heh you a young stud. You get lucky all the time 🙂

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Alexander @beelee
                              last edited by

                              @beelee Yea, I got some lucky dice keeping all my units alive there - now I wish I sent more elsewhere...

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Alexander
                                last edited by

                                @Alexander

                                well I was thinking of the Frauleins not the dice 🙂

                                A 1 Reply Last reply Reply Quote 1
                                • A Offline
                                  Alexander @beelee
                                  last edited by

                                  @beelee Hahahaha - I now see it!

                                  Jury is deliberating on that front right now, I guess we shall see how it goes later...

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @Alexander
                                    last edited by

                                    @Alexander

                                    We wish you well in this Noblest of all pursuits.

                                    🫡

                                    1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee
                                      last edited by beelee

                                      I'm just gonna ping everyone here

                                      @panzerstahl-helm-0 @trout @alexander @victoryfirst Pizza gets an invite to

                                      From The Captain

                                      The Captain
                                      Hi barnee - we are planning an Axis & Allies G40 HRE event in Early 2028.

                                      Our plan is to have a G40 HRE Qualification Tournament on TripleA.
                                      The winner of this tournament will be invited to Denmark - with 100 % travel costs refunded upon arrival to Denmark by the Danish Axis & Allies Association.

                                      In Denmark we will have a similar board game Tournament.
                                      The winner of this tournament will play against the winner on TripleA.

                                      Can you set up this tournament on TripleA - and follow it through to the end ?
                                      How do we announce this event on the forum (text etc.)
                                      This tournament must begin in Early October 2026 and end in Late October 2027.
                                      The time span for each game on TripleA depends on how many players who join.

                                      Hi Captain

                                      Interesting idea and would be a lot of fun but … a few questions

                                      I probably could and would be the logical choice I suppose. Too bad Victory not active with EXP currently. He set one up with Panzer and I and would be perfect 🙂
                                      I’m still in the middle of dealing with the flood so things are about to get busy when we can move back in to the house.

                                      Still should have time if people wanna do it. Of course I could kick off at any time too lol

                                      2)I think you would just announce under “Events” like you do with your Wiking thing.

                                      I would be hesitant as in wouldn’t 🙂 want to have anyone that hasn’t already played on triplea be part of it.

                                      The mod is complex enough to require constant rule compliance, so I don’t think it’d be the proper place for teaching new players. Which I know you agree with.

                                      So we have maybe 4 or 5,6 if Victory and Trouts kid wanted to play. Idk about Pizza Emperor but he has played on triplea and is a couple years older now.

                                      Victory, who knows. Doubtful but I would reach out to him. He can always forfeit if he ghosts and if he wins it won’t be much for a train ticket for him lol

                                      @victoryfirst heh heh hope you not the sensitive type brother 🙂 You should come game with us again. We got the A-Bomb now lol

                                      ABomb.png Nuke.png

                                      Thanks to Veqryn and Joe Pants for the images 🙂

                                      T 1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trout @beelee
                                        last edited by

                                        @beelee @alexander @panzerstahl-helm-0 Hey everybody! I am back now. Got back on Tuesday but still dealing with jet lag and trying to catch up with life and work since I got two weeks behind with the family vacay. I took a look at this game but need some rules clarification with engineers before I determine what I do in Southeast Asia. For now, I can say that the US/UK moves on the last turn are successful in keeping me away from any thoughts of capturing India.

                                        Thanks for everyone's patience while I have been away

                                        1 Reply Last reply Reply Quote 3
                                        • T Offline
                                          Trout
                                          last edited by

                                          @beelee @alexander @panzerstahl-helm-0 Good morning to all. Not too much of note on this turn. US built two carriers in Pacific so I did the same. Lots of boats everywhere in the Pacific now. Advanced a bit in Soviet Union. Retreated a bit in the South Pacific. UK needs to review their LM laying procedures in Southeast Asia. 8 total LM rolls last two turns and no hits. Engineers cleared two of them so three left. Over to the Allies!

                                          987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-j19.tsvg

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @Trout
                                            last edited by beelee

                                            @Trout

                                            It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.

                                            I thought maybe you would have to stay in either Burma or Yunnan.

                                            Edit
                                            One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up 😂

                                            Edit 2
                                            Here's an update on the Tourney. My reply to the Captain

                                            Just heard from Alex. He is in as well, so we have 5. I guess we’ll see if any of you guys wanna give triplea a spin.

                                            You know how to play the mod which is the main thing 🙂

                                            I don’t want anyone who hasn’t played the mod before. I will play a learning game separately if they want 🙂

                                            So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.

                                            Some games will go quicker and I doubt much longer. If we get anymore, we’ll probably need to split into two divisions and have the winners go at it.

                                            We’re all fairly even from a competition standpoint as in we’ve all defeated each other 🙂 so probably just some random draw to pick the divisions if needed.

                                            Anyway, Panzer can use his Teutonic talents on setting it up 🙂

                                            Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together 🙂

                                            Anyway, looking forward to what rules you gonna use. Hopefully you add a few more 🙂

                                            rock-on.png

                                            T Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 2

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