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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee @trout

      Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

      0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @Alexander
        last edited by beelee

        @Alexander

        Hi Alex

        No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

        Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

        Screenshot from 2026-07-18 12-07-41.png

        I'll check the battle in a bit

        Edit
        Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

        Trout on Vacation tomorrow I think. Don't know when he'll be back.

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        • A Offline
          Alexander @beelee
          last edited by

          @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

          I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Alexander
            last edited by

            @Alexander

            Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

            The in Game Help tab has some info on them as well

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee I think you have my email already right?

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @Trout
                last edited by

                @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                1. Took back DNG
                2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                Over to Allies!

                a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

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                • B Online
                  beelee @Trout
                  last edited by

                  @Trout

                  I thought you got rid of your proton mail ? Are you using the gmail one now ?

                  major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

                  I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

                  Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

                  Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

                  Well anyway, safe travels. I might be out of commission for a while

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

                      yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

                      Still a little concerned. we'll see what they say tomorrow .

                      Enjoy the Vacay 👍

                      @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email

                      1 Reply Last reply Reply Quote 1
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        Ciao.
                        Scramble in SZ91?

                        acf8c679-a408-4bf0-8c3a-bea965ed0f66-image.jpeg

                        a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Panzerstahl-Helm 0
                          last edited by beelee

                          @Panzerstahl-Helm-0

                          Ciao

                          No scramble

                          Edit
                          @alexander @trout @panzerstahl-helm-0

                          Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

                          Screenshot from 2026-07-26 15-07-49.png

                          I assume it's the same for attacking, although I don't see it. Ahh here it is

                          Screenshot from 2026-07-26 15-14-53.png

                          This is also noteworthy

                          Screenshot from 2026-07-26 15-11-59.png

                          So I think I was doing it wrong 🙂

                          1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by Panzerstahl-Helm 0

                            @alexander
                            @beelee
                            @trout

                            Ciao,

                            greetings from SZ97

                            BR

                            Game History

                            Round: 18
                            
                                Purchase Units - Americans
                                    Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
                            
                                Place Units - Americans
                                    Units in Eastern United States being upgraded or consumed: 1 infantry
                                    1 marine placed in Eastern United States
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    1 infantry moved from Siberia to Sakha
                                    6 usa_fighters moved from Soviet Far East to Sakha
                                    1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                    8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                    EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
                                    EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
                                    EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
                                    1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                                    2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                                    1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                                    2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                    1 Escort moved from 101 Sea Zone to 91 Sea Zone
                            
                                Combat - Americans
                                    Battle in 25 Sea Zone
                                        Americans attack with 1 Escort and 8 NavyFighters
                                        Japanese defend with 1 Escort
                                            Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                                            Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            1 Escort owned by the Americans lost in 25 Sea Zone
                                            1 Escort owned by the Japanese lost in 25 Sea Zone
                                        Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                                        Casualties for Americans: 1 Escort
                                        Casualties for Japanese: 1 Escort
                                    Battle in Sakha
                                        Americans attack with 1 infantry and 6 usa_fighters
                                        Japanese defend with 1 infantry
                                            Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                                            Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                                            1 infantry owned by the Japanese lost in Sakha
                                        Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                    Battle in Gibraltar
                                        Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                        Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                                            Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                                            Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                                            Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                                            5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                                            1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                                            Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                                            Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                                            2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                                            4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                                            Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                                            Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                                            1 usa_fighterAF owned by the Americans lost in Gibraltar
                                            2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                                        Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                                        Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                        Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                                    2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
                                    1 usa_fighter moved from Caucasus to India
                                    1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                    1 mech_infantry moved from Central United States to Southeast Mexico
                                    2 Rails moved from Eastern United States to Western United States
                                    2 Rails and 2 infantry moved from Western United States to Southeast Mexico
                                    3 air_transports moved from Soviet Far East to Southeast Mexico
                                    1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
                                    2 usa_fighters moved from Alaska to 26 Sea Zone
                                    2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                    8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                                    1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                                    1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
                                    2 usa_fighters moved from 54 Sea Zone to New Guinea
                                    1 USA_Hvy_Bomber moved from Queensland to India
                                    2 usa_fighters moved from Soviet Far East to British Columbia
                                    1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                    1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
                                    1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
                                    6 usa_fighters moved from Sakha to Soviet Far East
                                    1 elite moved from Soviet Far East to Siberia
                            
                                Place Units - Americans
                                    2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
                                    1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                                    1 artillery and 3 infantry placed in Western United States
                            
                                Turn Complete - Americans
                                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                    Americans collect 54 PUs; end with 54 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                                    Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy nothing; Remaining resources: 10 PUs; 
                            
                                Combat Move - Chinese
                            
                                Combat - Chinese
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            
                                Turn Complete - Chinese
                                    Chinese collect 0 PUs; end with 10 PUs
                            
                                Purchase Units - British
                                    British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            
                                Combat - British
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
                                    2 uk_armours moved from West India to India
                                    1 uk_fighter moved from Persia to India
                                    1 air_transport and 1 infantry moved from Persia to India
                                    2 infantry moved from Eastern Persia to West India
                                    1 infantry moved from Northwest Persia to Caucasus
                                    2 Rails moved from Union of South Africa to Trans-Jordan
                                    2 Rails and 2 infantry moved from Trans-Jordan to India
                                    2 uk_fighters moved from Caucasus to India
                                    3 uk_fighters moved from Smolensk to Russia
                                    1 UK_Hvy_Bomber moved from Russia to India
                                    1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                            
                                Place Units - British
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    3 mech_infantrys placed in Persia
                                    1 artillery and 5 infantry placed in India
                                    1 UK_Hvy_Bomber placed in United Kingdom
                            
                                Turn Complete - British
                                    Total Cost from Convoy Blockades: 2
                                        Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                                    British collect 36 PUs (2 lost to blockades); end with 36 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                            

                            Combat Hit Differential Summary :

                            Americans regular : -6,50
                            Japanese regular : 0,33
                            Germans AA : -0,50
                            Germans regular : 0,83
                            

                            a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

                            A T 2 Replies Last reply Reply Quote 0
                            • A Offline
                              Alexander @Panzerstahl-Helm 0
                              last edited by

                              @Panzerstahl-Helm-0 @beelee @trout

                              ANZAK done and France did nothing again.

                              exp-game-2-multi-apbt-az-fr18.tsvg

                              Purchase Units
                              ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; 
                              Combat Move
                              Resetting and Giving Bonus Movement to Units
                              Combat
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              Non Combat Move
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
                              1 air_transport and 1 infantry moved from New Britain to New Guinea
                              3 air_transports and 3 infantry moved from Queensland to New Guinea
                              Cleaning up during movement phase
                              Place Units
                              1 air_transport placed in Queensland
                              2 Escorts placed in 54 Sea Zone
                              1 infantry placed in New South Wales
                              Turn Complete
                              Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                              ANZAC collect 14 PUs; end with 14 PUs
                              
                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @Alexander
                                last edited by beelee

                                @Alexander

                                Good Afternoon

                                Forgot PBEM doesn't work anymore lol

                                EXP Game 2 Multi APbT G 19.tsvg

                                Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.

                                A 1 Reply Last reply Reply Quote 0
                                • A Offline
                                  Alexander @beelee
                                  last edited by

                                  @beelee Just checking if you did the mine rolls in the south?

                                  Will be sending Panzer some plans and will thus complete my turn in a day or so

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @Alexander
                                    last edited by

                                    @Alexander

                                    Hi Alex

                                    I dodged the mines. E POL/BESS is not mined, so they had to take an indirect rail route but they didn't cross any minefields.

                                    A 1 Reply Last reply Reply Quote 1
                                    • A Offline
                                      Alexander @beelee
                                      last edited by

                                      @beelee Sounds good, was hoping to get lucky!

                                      exp-game-2-multi-apbt-ussr-19.tsvg

                                      Purchase Units
                                      Setting uses for triggers used this phase.
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 Me_262s
                                      EDIT: Adding units owned by Germans to Western Germany: 1 2ndLuftflotten
                                      EDIT: Removing units owned by Germans from 2nd Luftflotten: 1 2ndLuftflotten
                                      EDIT: Adding units owned by Germans to 2nd Luftflotten: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                      EDIT: Removing units owned by Germans from GermanFlow: 2 GAirCommanderMe_262s and 3 Me_262AFs
                                      EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_5
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Norway: 2 German_LCVs
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Germans to Western Germany: 1 German_LCV
                                      EDIT: Adding units owned by Germans to Germany: 1 German_LCV
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Eastern Poland: 1 G_air_transport and 1 armour
                                      EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                                      EDIT: Adding units owned by Germans to Poland: 1 armour
                                      EDIT: Turning off Edit Mode
                                      Russians buy 1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                      Game Loaded
                                      Combat Move
                                      Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Setting uses for triggers used this phase.
                                      Resetting and Giving Bonus Movement to Units
                                      Cleaning up during movement phase
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                      EDIT: Turning off Edit Mode
                                      1 1stAirFleet moved from Russia to Smolensk
                                      1 1stAirFleet moved from Smolensk to Russia
                                      1 FighterAce moved from Russia to Bryansk
                                      1 fighter and 1 tactical_bomber moved from Russia to Rostov
                                      1 guard_infantry moved from Tambov to Bryansk
                                      1 guard_infantry moved from Tambov to Smolensk
                                      1 elite and 2 infantry moved from Caucasus to Rostov
                                      1 armour moved from Russia to Bryansk
                                      1 armour moved from Urals to Smolensk
                                      1 armour moved from Russia to Smolensk
                                      4 armour moved from Russia to Rostov
                                      1 SP_ArtilleryUSSR moved from Russia to Rostov
                                      1 elite moved from Russia to Smolensk
                                      Combat
                                      Battle in Smolensk
                                      Battle in Bryansk
                                      Battle in Rostov
                                      Recording Battle Statistics
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Non Combat Move
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                      EDIT: Turning off Edit Mode
                                      1 Russian_Rail moved from Russia to Yakut S.S.R.
                                      1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Novosibirsk
                                      1 armour moved from Novosibirsk to Russia
                                      1 Russian_Rail moved from Russia to Archangel
                                      1 Russian_Rail and 1 elite moved from Archangel to Kazakhstan
                                      1 elite moved from Yenisey to Evenkiyskiy
                                      2 aaGuns moved from Caucasus to Rostov
                                      1 R_Europe_Rail moved from Russia to Vologda
                                      1 R_Europe_Rail and 1 aaGun moved from Vologda to Caucasus
                                      1 FighterAce moved from Bryansk to Russia
                                      1 fighter and 1 tactical_bomber moved from Rostov to Russia
                                      1 mech_infantry moved from Egypt to Iraq
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                                      Setting uses for triggers used this phase.
                                      Cleaning up during movement phase
                                      Place Units
                                      2 infantry placed in Caucasus
                                      1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                                      Turn Complete
                                      Russians collect 27 PUs; end with 27 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                                      
                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @Alexander
                                        last edited by

                                        @Alexander

                                        heh heh you a young stud. You get lucky all the time 🙂

                                        A 1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Alexander @beelee
                                          last edited by

                                          @beelee Yea, I got some lucky dice keeping all my units alive there - now I wish I sent more elsewhere...

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @Alexander
                                            last edited by

                                            @Alexander

                                            well I was thinking of the Frauleins not the dice 🙂

                                            A 1 Reply Last reply Reply Quote 1

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