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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Alright, lets see if I got this one better.

      Please let me know if I need to redo the set-up or just edit a few dice?

      exp-game-2-multi-apbt-r-18precombat.tsvg

      exp-game-2-multi-apbt-r-18combat.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @Alexander
        last edited by beelee

        @Alexander

        Hi Alex

        A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.

        So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.

        I copied your build and did a max attack on Belarus. I sent the AG Flag too.

        AG consists of
        Flag
        5 Inf
        1 Elite
        3 Arty
        2 TD ( 1 active )
        1 Tank
        1 Elite Tank
        2 Commisars
        1 Commisar3 ( he activates the Tank in 1st Corps )

        So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
        So plan on killing it after first rd. Remember it doesn't count as a hp.

        MY OOL
        4 hits on the Tiger/King Tigers
        aaGun
        Inf
        SPA
        Elite
        2 SS Inf
        Oberst
        Kill the 2 Tigers
        4 Me262s
        Kill Ftr Ace
        SS TD
        Active SS PG
        2 SS Pnzrs
        Elite SS Pnzr
        SS PG Blue
        King Tigers

        Finish your other CMs and you're good to go.

        EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg

        If uncertain about anything, post a save before you kill anything 🙂 You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.

        A 2 Replies Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

          Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

          Here is a play by play if required:
          exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
          exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
          exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
          exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

          Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

          With everything done:
          exp-game-2-multi-apbt-r-18.tsvg

          History:

          Purchase Units
          Setting uses for triggers used this phase.
          Turning on Edit Mode
          EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports
          EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
          EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Removing units owned by Germans from Tambov: 1 italian_para
          EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Removing units owned by Germans from Western Germany: 5 armour
          EDIT: Adding units owned by Germans to Poland: 5 armour
          EDIT: Turning off Edit Mode
          Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
          Game Loaded
          Combat Move
          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          2 Russian_Rocketss moved from Russia to Belarus
          1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
          1 armour and 2 infantry moved from Archangel to Belarus
          3 infantry moved from Smolensk to Belarus
          1 fighter moved from Caucasus to Belarus
          Turning on Edit Mode
          EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
          EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
          EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
          EDIT: 1 infantry moved from 1st Corps to 1st Army Group
          EDIT: 1 elite moved from 1st Army Group to 1st Corps
          EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps
          EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus
          EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group
          EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
          EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus
          EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
          EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus
          EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps
          EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus
          EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Game Loaded
          Combat
          EDIT: Battle in Belarus
          EDIT: Recording Battle Statistics
          EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
          EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          Non Combat Move
          EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
          EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
          EDIT: 3 infantry moved from Caucasus to Rostov
          EDIT: 1 artillery moved from Volgograd to Rostov
          EDIT: 3 guard_infantrys moved from Volgograd to Tambov
          EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk
          EDIT: 1 armour moved from Urals to Novosibirsk
          EDIT: Turning off Edit Mode
          Turning on Edit Mode
          EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
          EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
          EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar
          EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
          EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
          EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
          EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
          EDIT: Turning off Edit Mode
          1 elite moved from Yakut S.S.R. to Yenisey
          1 Russian_Rail moved from Russia to Caucasus
          1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R.
          2 aaGuns moved from Smolensk to Russia
          1 aaGun moved from Smolensk to Russia
          1 elite moved from Russia to Smolensk
          1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
          Russians undo move 10.
          1 Russian_Rail moved from Russia to Smolensk
          1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R.
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Game Loaded
          Place Units
          Turning on Edit Mode
          EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para
          EDIT: Removing units owned by Russians from Rostov: 1 infantry
          EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys
          EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
          EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost
          EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry
          EDIT: Changing ownership of Novosibirsk from Japanese to Russians
          EDIT: Changing ownership of Tambov from Germans to Russians
          EDIT: Changing ownership of Rostov from Germans to Russians
          EDIT: Turning off Edit Mode
          3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia
          1 infantry placed in Caucasus
          1 infantry placed in Caucasus
          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
          Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
          Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
          Setting uses for triggers used this phase.
          Turn Complete
          Russians collect 27 PUs; end with 27 PUs
          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
          

          Missed combat

          Battle in Novosibirsk
          Russians attack with 1 armour and 3 guard_infantrys
          Japanese defend with 1 infantry
          Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5
          Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1
          1 guard_infantry owned by the Russians lost in Novosibirsk
          Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3
          Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1
          1 guard_infantry owned by the Russians lost in Novosibirsk
          Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4
          Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2
          1 guard_infantry owned by the Russians lost in Novosibirsk
          1 infantry owned by the Japanese lost in Novosibirsk
          Russians takes Novosibirsk from Japanese
          Russians win
          Battle casualty summary: Battle score (TUV change) for attacker is -9
          Battle in Tambov
          Russians attack with 3 guard_infantrys
          Germans defend with 1 german_para and 1 german_paraBoost
          Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4
          Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2
          1 guard_infantry owned by the Russians lost in Tambov
          1 german_para owned by the Germans lost in Tambov
          1 german_paraBoost owned by the Germans lost in Tambov
          Russians takes Tambov from Germans
          Russians win
          Battle casualty summary: Battle score (TUV change) for attacker is 0
          Battle in Rostov
          Russians attack with 1 artillery and 3 infantry
          Germans defend with 1 Waffen_Para
          Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2
          Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3
          1 infantry owned by the Russians lost in Rostov
          1 Waffen_Para owned by the Germans lost in Rostov
          Russians takes Rostov from Germans
          Russians win
          Battle casualty summary: Battle score (TUV change) for attacker is 3
          Recording Battle Statistics
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
          1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee @trout

            Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

            0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Alexander
              last edited by beelee

              @Alexander

              Hi Alex

              No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

              Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

              Screenshot from 2026-07-18 12-07-41.png

              I'll check the battle in a bit

              Edit
              Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

              Trout on Vacation tomorrow I think. Don't know when he'll be back.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

                I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Alexander
                  last edited by

                  @Alexander

                  Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                  The in Game Help tab has some info on them as well

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee I think you have my email already right?

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @Trout
                      last edited by

                      @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                      1. Took back DNG
                      2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                      3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                      4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                      Over to Allies!

                      a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Trout
                        last edited by

                        @Trout

                        I thought you got rid of your proton mail ? Are you using the gmail one now ?

                        major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

                        I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

                        Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

                        Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

                        Well anyway, safe travels. I might be out of commission for a while

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Trout
                            last edited by

                            @Trout

                            right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

                            yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

                            Still a little concerned. we'll see what they say tomorrow .

                            Enjoy the Vacay 👍

                            1 Reply Last reply Reply Quote 0

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