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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

      Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

      Here is a play by play if required:
      exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
      exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
      exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
      exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

      Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

      With everything done:
      exp-game-2-multi-apbt-r-18.tsvg

      History:

      Purchase Units
      Setting uses for triggers used this phase.
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports
      EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
      EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Tambov: 1 italian_para
      EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Western Germany: 5 armour
      EDIT: Adding units owned by Germans to Poland: 5 armour
      EDIT: Turning off Edit Mode
      Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
      Game Loaded
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      2 Russian_Rocketss moved from Russia to Belarus
      1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
      1 armour and 2 infantry moved from Archangel to Belarus
      3 infantry moved from Smolensk to Belarus
      1 fighter moved from Caucasus to Belarus
      Turning on Edit Mode
      EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
      EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
      EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
      EDIT: 1 infantry moved from 1st Corps to 1st Army Group
      EDIT: 1 elite moved from 1st Army Group to 1st Corps
      EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps
      EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus
      EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group
      EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
      EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus
      EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
      EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus
      EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps
      EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus
      EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Game Loaded
      Combat
      EDIT: Battle in Belarus
      EDIT: Recording Battle Statistics
      EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
      EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      Non Combat Move
      EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
      EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
      EDIT: 3 infantry moved from Caucasus to Rostov
      EDIT: 1 artillery moved from Volgograd to Rostov
      EDIT: 3 guard_infantrys moved from Volgograd to Tambov
      EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk
      EDIT: 1 armour moved from Urals to Novosibirsk
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
      EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar
      EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
      EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
      EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
      EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
      EDIT: Turning off Edit Mode
      1 elite moved from Yakut S.S.R. to Yenisey
      1 Russian_Rail moved from Russia to Caucasus
      1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R.
      2 aaGuns moved from Smolensk to Russia
      1 aaGun moved from Smolensk to Russia
      1 elite moved from Russia to Smolensk
      1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
      Russians undo move 10.
      1 Russian_Rail moved from Russia to Smolensk
      1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R.
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Game Loaded
      Place Units
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para
      EDIT: Removing units owned by Russians from Rostov: 1 infantry
      EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys
      EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
      EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost
      EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry
      EDIT: Changing ownership of Novosibirsk from Japanese to Russians
      EDIT: Changing ownership of Tambov from Germans to Russians
      EDIT: Changing ownership of Rostov from Germans to Russians
      EDIT: Turning off Edit Mode
      3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia
      1 infantry placed in Caucasus
      1 infantry placed in Caucasus
      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
      Setting uses for triggers used this phase.
      Turn Complete
      Russians collect 27 PUs; end with 27 PUs
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
      

      Missed combat

      Battle in Novosibirsk
      Russians attack with 1 armour and 3 guard_infantrys
      Japanese defend with 1 infantry
      Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5
      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1
      1 guard_infantry owned by the Russians lost in Novosibirsk
      Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3
      Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1
      1 guard_infantry owned by the Russians lost in Novosibirsk
      Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4
      Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2
      1 guard_infantry owned by the Russians lost in Novosibirsk
      1 infantry owned by the Japanese lost in Novosibirsk
      Russians takes Novosibirsk from Japanese
      Russians win
      Battle casualty summary: Battle score (TUV change) for attacker is -9
      Battle in Tambov
      Russians attack with 3 guard_infantrys
      Germans defend with 1 german_para and 1 german_paraBoost
      Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4
      Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2
      1 guard_infantry owned by the Russians lost in Tambov
      1 german_para owned by the Germans lost in Tambov
      1 german_paraBoost owned by the Germans lost in Tambov
      Russians takes Tambov from Germans
      Russians win
      Battle casualty summary: Battle score (TUV change) for attacker is 0
      Battle in Rostov
      Russians attack with 1 artillery and 3 infantry
      Germans defend with 1 Waffen_Para
      Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2
      Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3
      1 infantry owned by the Russians lost in Rostov
      1 Waffen_Para owned by the Germans lost in Rostov
      Russians takes Rostov from Germans
      Russians win
      Battle casualty summary: Battle score (TUV change) for attacker is 3
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
      
      1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beelee @trout

        Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

        0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @Alexander
          last edited by beelee

          @Alexander

          Hi Alex

          No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

          Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

          Screenshot from 2026-07-18 12-07-41.png

          I'll check the battle in a bit

          Edit
          Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

          Trout on Vacation tomorrow I think. Don't know when he'll be back.

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

            I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Alexander
              last edited by

              @Alexander

              Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

              The in Game Help tab has some info on them as well

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee I think you have my email already right?

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @Trout
                  last edited by

                  @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                  1. Took back DNG
                  2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                  3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                  4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                  Over to Allies!

                  a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

                  B 1 Reply Last reply Reply Quote 1
                  • B Online
                    beelee @Trout
                    last edited by

                    @Trout

                    I thought you got rid of your proton mail ? Are you using the gmail one now ?

                    major disaster here. I didn't get the one room with carpet cleaned out in time and a mold attack has taken place.

                    I had to seal off the basement. I'm already feeling it. Had to turn off the AC too. Hot AF

                    Me and OM need to go see Doctor. Might have to farm the cleanup out. Fuck that's gonna cost shitloads.

                    Well hopefully I can get it tore out tomorrow but I got no energy now. We've had floods before but nothing like this ever happened.

                    Well anyway, safe travels. I might be out of commission for a while

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Good Morning. My Proton email is dead but I was able to register the Gmail one with the dice server. So that worked successfully with the dice bot land mine rolling for Burma. Good luck with the doctor

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Trout
                        last edited by beelee

                        @Trout

                        right on. will try adding your gmail to the save and see if it works now or I guess @panzerstahl-helm-0 Panzer up next so he can try if he wants.

                        yea still not feeling good. At least the Mold guy didn't thing it was the end of the world like the ai bitch

                        Still a little concerned. we'll see what they say tomorrow .

                        Enjoy the Vacay 👍

                        @alexander @panzerstahl-helm-0 @trout lolI frgot new dice roller you can only have 2 emails. You have to pick a Captain and then just use their email

                        1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Online
                          Panzerstahl-Helm 0
                          last edited by

                          @beelee

                          Ciao.
                          Scramble in SZ91?

                          acf8c679-a408-4bf0-8c3a-bea965ed0f66-image.jpeg

                          a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18_scramble.tsvg

                          B 1 Reply Last reply Reply Quote 1
                          • B Online
                            beelee @Panzerstahl-Helm 0
                            last edited by beelee

                            @Panzerstahl-Helm-0

                            Ciao

                            No scramble

                            Edit
                            @alexander @trout @panzerstahl-helm-0

                            Just a heads up guys. Can't have an Army and the Air Fleet both active unless it's Capital defense. That musta got changed when they were updated.

                            Screenshot from 2026-07-26 15-07-49.png

                            I assume it's the same for attacking, although I don't see it. Ahh here it is

                            Screenshot from 2026-07-26 15-14-53.png

                            This is also noteworthy

                            Screenshot from 2026-07-26 15-11-59.png

                            So I think I was doing it wrong 🙂

                            1 Reply Last reply Reply Quote 0
                            • Panzerstahl-Helm 0P Online
                              Panzerstahl-Helm 0
                              last edited by Panzerstahl-Helm 0

                              @alexander
                              @beelee
                              @trout

                              Ciao,

                              greetings from SZ97

                              BR

                              Game History

                              Round: 18
                              
                                  Purchase Units - Americans
                                      Americans buy 1 AirCommander, 2 Escorts, 1 USA_TankGeneral, 1 artillery, 2 carriers, 1 elite, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
                              
                                  Place Units - Americans
                                      Units in Eastern United States being upgraded or consumed: 1 infantry
                                      1 marine placed in Eastern United States
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      1 infantry moved from Siberia to Sakha
                                      6 usa_fighters moved from Soviet Far East to Sakha
                                      1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                      8 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                      EDIT: 1 USA2ndAirFleet moved from Morocco to 2nd USA AirFleet
                                      EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 2nd USA AirFleet to Gibraltar
                                      EDIT: 2 USA_Hvy_Bombers and 2 usa_fighters moved from Morocco to Gibraltar
                                      1 artillery, 1 elite, 5 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
                                      2 Heavy_Transports, 1 artillery, 2 carriers, 1 destroyer, 1 elite, 5 infantry and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                                      1 artillery, 1 elite, 5 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                                      2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                      1 Escort moved from 101 Sea Zone to 91 Sea Zone
                              
                                  Combat - Americans
                                      Battle in 25 Sea Zone
                                          Americans attack with 1 Escort and 8 NavyFighters
                                          Japanese defend with 1 Escort
                                              Americans roll dice for 1 Escort and 8 NavyFighters in 25 Sea Zone, round 2 : 3/9 hits, 4,17 expected hits
                                              Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                              1 Escort owned by the Americans lost in 25 Sea Zone
                                              1 Escort owned by the Japanese lost in 25 Sea Zone
                                          Americans win with 8 NavyFighters remaining. Battle score for attacker is 0
                                          Casualties for Americans: 1 Escort
                                          Casualties for Japanese: 1 Escort
                                      Battle in Sakha
                                          Americans attack with 1 infantry and 6 usa_fighters
                                          Japanese defend with 1 infantry
                                              Americans roll dice for 1 infantry and 6 usa_fighters in Sakha, round 2 : 1/7 hits, 3,17 expected hits
                                              Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                                              1 infantry owned by the Japanese lost in Sakha
                                          Americans win, taking Sakha from Japanese with 1 infantry and 6 usa_fighters remaining. Battle score for attacker is 3
                                          Casualties for Japanese: 1 infantry
                                      Battle in Gibraltar
                                          Americans attack with 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                          Germans defend with 2 G_air_transports, 3 Me_262s, 1 aaGun, 1 airfield, 6 armour, 1 harbour and 4 infantry
                                              Germans roll AA dice in Gibraltar : 0/3 hits, 0,50 expected hits
                                              Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 artillery, 1 elite, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 2 : 7/21 hits, 8,67 expected hits
                                              Germans roll dice for 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry in Gibraltar, round 2 : 7/13 hits, 6,83 expected hits
                                              5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Gibraltar
                                              1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 armour owned by the Germans lost in Gibraltar
                                              Americans roll dice for 1 AirCommanderFtr, 2 USA_Hvy_Bombers, 1 elite, 2 usa_fighters and 3 usa_fighterAFs in Gibraltar, round 3 : 6/14 hits, 7,00 expected hits
                                              Germans roll dice for 2 G_air_transports, 3 Me_262s and 4 armour in Gibraltar, round 3 : 5/7 hits, 4,50 expected hits
                                              2 usa_fighters owned by the Americans, 1 AirCommanderFtr owned by the Americans and 2 usa_fighterAFs owned by the Americans lost in Gibraltar
                                              4 armour owned by the Germans and 2 Me_262s owned by the Germans lost in Gibraltar
                                              Americans roll dice for 2 USA_Hvy_Bombers, 1 elite and 1 usa_fighterAF in Gibraltar, round 4 : 3/7 hits, 3,50 expected hits
                                              Germans roll dice for 2 G_air_transports and 1 Me_262 in Gibraltar, round 4 : 1/1 hits, 0,83 expected hits
                                              1 usa_fighterAF owned by the Americans lost in Gibraltar
                                              2 G_air_transports owned by the Germans and 1 Me_262 owned by the Germans lost in Gibraltar
                                          Americans win, taking Gibraltar from Germans with 2 USA_Hvy_Bombers and 1 elite remaining. Battle score for attacker is 47
                                          Casualties for Americans: 1 AirCommanderFtr, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 3 usa_fighterAFs
                                          Casualties for Germans: 2 G_air_transports, 3 Me_262s, 1 aaGun, 6 armour and 4 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                                      2 USA_Hvy_Bombers moved from Gibraltar to Caucasus
                                      1 usa_fighter moved from Caucasus to India
                                      1 Escort moved from 101 Sea Zone to 104 Sea Zone
                                      1 mech_infantry moved from Central United States to Southeast Mexico
                                      2 Rails moved from Eastern United States to Western United States
                                      2 Rails and 2 infantry moved from Western United States to Southeast Mexico
                                      3 air_transports moved from Soviet Far East to Southeast Mexico
                                      1 SP_ArtilleryUSA, 5 air_transports and 4 mech_infantrys moved from Alaska to Soviet Far East
                                      2 usa_fighters moved from Alaska to 26 Sea Zone
                                      2 usa_fighters moved from 26 Sea Zone to Hawaiian Islands
                                      8 NavyFighters moved from 25 Sea Zone to 26 Sea Zone
                                      1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                                      1 pacific_destroyer moved from 54 Sea Zone to 55 Sea Zone
                                      2 usa_fighters moved from 54 Sea Zone to New Guinea
                                      1 USA_Hvy_Bomber moved from Queensland to India
                                      2 usa_fighters moved from Soviet Far East to British Columbia
                                      1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                      1 Heavy_Transport moved from 10 Sea Zone to 26 Sea Zone
                                      1 Heavy_Transport moved from 54 Sea Zone to 26 Sea Zone
                                      6 usa_fighters moved from Sakha to Soviet Far East
                                      1 elite moved from Soviet Far East to Siberia
                              
                                  Place Units - Americans
                                      2 Escorts, 2 carriers and 2 transports placed in 10 Sea Zone
                                      1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                                      1 artillery and 3 infantry placed in Western United States
                              
                                  Turn Complete - Americans
                                      Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                      Americans collect 54 PUs; end with 54 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
                                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs]
                                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs]
                                      Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 61 Optional[PUs]
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy nothing; Remaining resources: 10 PUs; 
                              
                                  Combat Move - Chinese
                              
                                  Combat - Chinese
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              
                                  Turn Complete - Chinese
                                      Chinese collect 0 PUs; end with 10 PUs
                              
                                  Purchase Units - British
                                      British buy 1 UK_Hvy_Bomber, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              
                                  Combat - British
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India
                                      2 uk_armours moved from West India to India
                                      1 uk_fighter moved from Persia to India
                                      1 air_transport and 1 infantry moved from Persia to India
                                      2 infantry moved from Eastern Persia to West India
                                      1 infantry moved from Northwest Persia to Caucasus
                                      2 Rails moved from Union of South Africa to Trans-Jordan
                                      2 Rails and 2 infantry moved from Trans-Jordan to India
                                      2 uk_fighters moved from Caucasus to India
                                      3 uk_fighters moved from Smolensk to Russia
                                      1 UK_Hvy_Bomber moved from Russia to India
                                      1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                              
                                  Place Units - British
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                      3 mech_infantrys placed in Persia
                                      1 artillery and 5 infantry placed in India
                                      1 UK_Hvy_Bomber placed in United Kingdom
                              
                                  Turn Complete - British
                                      Total Cost from Convoy Blockades: 2
                                          Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2
                                      British collect 36 PUs (2 lost to blockades); end with 36 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 42 Optional[PUs]
                                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                              

                              Combat Hit Differential Summary :

                              Americans regular : -6,50
                              Japanese regular : 0,33
                              Germans AA : -0,50
                              Germans regular : 0,83
                              

                              a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-US UK18.tsvg

                              A T 2 Replies Last reply Reply Quote 0
                              • A Offline
                                Alexander @Panzerstahl-Helm 0
                                last edited by

                                @Panzerstahl-Helm-0 @beelee @trout

                                ANZAK done and France did nothing again.

                                exp-game-2-multi-apbt-az-fr18.tsvg

                                Purchase Units
                                ANZAC buy 2 Escorts, 1 air_transport and 1 infantry; Remaining resources: 0 PUs; 
                                Combat Move
                                Resetting and Giving Bonus Movement to Units
                                Combat
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                Non Combat Move
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                1 Escort_Convoy moved from 54 Sea Zone to 46 Sea Zone
                                1 air_transport and 1 infantry moved from New Britain to New Guinea
                                3 air_transports and 3 infantry moved from Queensland to New Guinea
                                Cleaning up during movement phase
                                Place Units
                                1 air_transport placed in Queensland
                                2 Escorts placed in 54 Sea Zone
                                1 infantry placed in New South Wales
                                Turn Complete
                                Trigger ANZAC RemoveANZACConvoySZ46: has removed 1 Escort_Convoy owned by ANZAC in 46 Sea Zone
                                Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                Trigger ANZAC RemoveANZACConvoySZ46: ANZAC has 1 Escort placed in 46 Sea Zone
                                Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                ANZAC collect 14 PUs; end with 14 PUs
                                
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                                • B Online
                                  beelee @Alexander
                                  last edited by beelee

                                  @Alexander

                                  Good Afternoon

                                  Forgot PBEM doesn't work anymore lol

                                  EXP Game 2 Multi APbT G 19.tsvg

                                  Forgot to move the LCVs so a couple edits at the end as well as a A Trprt. Need 2 in Berlin.

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                                  • A Offline
                                    Alexander @beelee
                                    last edited by

                                    @beelee Just checking if you did the mine rolls in the south?

                                    Will be sending Panzer some plans and will thus complete my turn in a day or so

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                                      beelee @Alexander
                                      last edited by

                                      @Alexander

                                      Hi Alex

                                      I dodged the mines. E POL/BESS is not mined, so they had to take an indirect rail route but they didn't cross any minefields.

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                                      • A Offline
                                        Alexander @beelee
                                        last edited by

                                        @beelee Sounds good, was hoping to get lucky!

                                        exp-game-2-multi-apbt-ussr-19.tsvg

                                        Purchase Units
                                        Setting uses for triggers used this phase.
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 Me_262s
                                        EDIT: Adding units owned by Germans to Western Germany: 1 2ndLuftflotten
                                        EDIT: Removing units owned by Germans from 2nd Luftflotten: 1 2ndLuftflotten
                                        EDIT: Adding units owned by Germans to 2nd Luftflotten: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                        EDIT: Removing units owned by Germans from GermanFlow: 2 GAirCommanderMe_262s and 3 Me_262AFs
                                        EDIT: Adding units owned by Germans to 1st Waffen: 1 Waffen_Oberst_5
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from Norway: 2 German_LCVs
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Germans to Western Germany: 1 German_LCV
                                        EDIT: Adding units owned by Germans to Germany: 1 German_LCV
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from Eastern Poland: 1 G_air_transport and 1 armour
                                        EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                                        EDIT: Adding units owned by Germans to Poland: 1 armour
                                        EDIT: Turning off Edit Mode
                                        Russians buy 1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                        Game Loaded
                                        Combat Move
                                        Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Normandy Bordeaux
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        Setting uses for triggers used this phase.
                                        Resetting and Giving Bonus Movement to Units
                                        Cleaning up during movement phase
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                        EDIT: Turning off Edit Mode
                                        1 1stAirFleet moved from Russia to Smolensk
                                        1 1stAirFleet moved from Smolensk to Russia
                                        1 FighterAce moved from Russia to Bryansk
                                        1 fighter and 1 tactical_bomber moved from Russia to Rostov
                                        1 guard_infantry moved from Tambov to Bryansk
                                        1 guard_infantry moved from Tambov to Smolensk
                                        1 elite and 2 infantry moved from Caucasus to Rostov
                                        1 armour moved from Russia to Bryansk
                                        1 armour moved from Urals to Smolensk
                                        1 armour moved from Russia to Smolensk
                                        4 armour moved from Russia to Rostov
                                        1 SP_ArtilleryUSSR moved from Russia to Rostov
                                        1 elite moved from Russia to Smolensk
                                        Combat
                                        Battle in Smolensk
                                        Battle in Bryansk
                                        Battle in Rostov
                                        Recording Battle Statistics
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        Non Combat Move
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                        EDIT: Turning off Edit Mode
                                        1 Russian_Rail moved from Russia to Yakut S.S.R.
                                        1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Novosibirsk
                                        1 armour moved from Novosibirsk to Russia
                                        1 Russian_Rail moved from Russia to Archangel
                                        1 Russian_Rail and 1 elite moved from Archangel to Kazakhstan
                                        1 elite moved from Yenisey to Evenkiyskiy
                                        2 aaGuns moved from Caucasus to Rostov
                                        1 R_Europe_Rail moved from Russia to Vologda
                                        1 R_Europe_Rail and 1 aaGun moved from Vologda to Caucasus
                                        1 FighterAce moved from Bryansk to Russia
                                        1 fighter and 1 tactical_bomber moved from Rostov to Russia
                                        1 mech_infantry moved from Egypt to Iraq
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Kazakhstan
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
                                        Setting uses for triggers used this phase.
                                        Cleaning up during movement phase
                                        Place Units
                                        2 infantry placed in Caucasus
                                        1 Elitearmour, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 elite and 3 guard_infantrys placed in Russia
                                        Turn Complete
                                        Russians collect 27 PUs; end with 27 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                                        
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                                        • B Online
                                          beelee @Alexander
                                          last edited by

                                          @Alexander

                                          heh heh you a young stud. You get lucky all the time 🙂

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                                          • A Offline
                                            Alexander @beelee
                                            last edited by

                                            @beelee Yea, I got some lucky dice keeping all my units alive there - now I wish I sent more elsewhere...

                                            B 1 Reply Last reply Reply Quote 1

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