TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    336 Posts 4 Posters 52.2k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Alexander @beelee
      last edited by

      @beelee The USSR is bracking for what is to come

      exp-game-2-multi-apbt-az-r-21.tsvg

      Purchase Units
      Setting uses for triggers used this phase.
      Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      2 infantry moved from Volgograd to Kazakhstan
      1 elite moved from Novosibirsk to Vologda
      1 guard_infantry moved from Novosibirsk to Vologda
      1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda
      Combat
      EDIT: Battle in Kazakhstan
      Battle in Vologda
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Turning off Edit Mode
      1 1stAirFleet moved from Russia to Vologda
      1 1stAirFleet moved from Vologda to Russia
      1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
      1 Russian_Rail moved from Russia to Caucasus
      1 elite moved from Russia to Tambov
      1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia
      1 guard_infantry moved from Russia to Novosibirsk
      2 armour moved from Urals to Russia
      1 russian_para moved from Russia to Caucasus
      1 Russian_Rail moved from Russia to Caucasus
      1 Russian_Rail and 1 aaGun moved from Caucasus to Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia
      1 infantry placed in Volgograd
      1 infantry placed in Caucasus
      2 infantry placed in Russia
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
      EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
      EDIT: Removing units owned by Russians from Russia: 1 1stCorps
      EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
      EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
      EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
      EDIT: Turning off Edit Mode
      Turn Complete
      Russians collect 18 PUs; end with 19 PUs
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
      
      T 1 Reply Last reply Reply Quote 1
      • T Offline
        Trout @Alexander
        last edited by

        @Alexander @beelee @panzerstahl-helm-0

        Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!

        Game History

        Round: 21
        
            Purchase Units - Japanese
                Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: Russians takes Buryatia from Japanese
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank
                EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East
                EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet
                EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East
                EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East
                2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East
                4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone
                2 JPNbombers and 6 fighters moved from Japan to Soviet Far East
                3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone
                2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Korea to 6 Sea Zone
                1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Amur to 5 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Soviet Far East
                1 armour moved from Malaya to Burma
                5 infantry moved from Yunnan to Burma
                2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
        
            Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers
                    Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                    Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5
                    Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2
                    Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2
                    Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5
                    Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4
                    Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1
                    Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4
                    Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                    Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry
                    Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                Battle in Burma
                    Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                    British roll AA dice in Burma : 3,2,3
                    Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6
                    British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4
                    Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2
                    British roll dice for 1 uk_armour in Burma, round 3 : 3
                    Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 4 infantry
                    Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                3 infantry moved from Kweichow to Yunnan
                2 infantry moved from Malaya to Shan State
                1 J_Rail moved from Kiangsu to Manchuria
                1 J_Rail and 1 armour moved from Manchuria to Yunnan
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Yunnan
                2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                1 fighter moved from Philippines to Kweichow
                4 NavyFighters moved from Soviet Far East to 5 Sea Zone
                2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                1 air_transport and 1 elite moved from Caroline Islands to Java
                1 air_transport and 1 elite moved from Japan to Caroline Islands
                1 air_transport and 1 infantry moved from Korea to Kweichow
                1 air_transport moved from Philippines to Korea
                2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow
                1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone
                2 JPNbombers moved from Soviet Far East to Japan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Philippines to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 5 Sea Zone
                1 Escort moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from Amur to Siberia
                2 fighters moved from Soviet Far East to Amur
                2 tactical_bombers moved from Soviet Far East to Amur
                2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
                1 fighter moved from Soviet Far East to 5 Sea Zone
                3 fighters moved from Soviet Far East to 5 Sea Zone
                6 fighters moved from Soviet Far East to Amur
                2 fighters moved from Soviet Far East to 6 Sea Zone
                3 fighters moved from Soviet Far East to Amur
        
            Place Units - Japanese
                6 TotalWarMechInfs and 1 elite placed in Japan
                1 armour and 2 infantry placed in Kweichow
                2 armour and 1 infantry placed in Shantung
                Units in Korea being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in Korea
                1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan
                Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
                Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs]
                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs]
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs]
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
        

        ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Trout
          last edited by

          @Trout @alexander @panzerstahl-helm-0

          I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. ๐Ÿ™‚

          Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway ๐Ÿ™‚

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @beelee
            last edited by

            @beelee Good to know. Well then I am glad I accidentally did the right thing ๐Ÿ˜

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Trout
              last edited by beelee

              @Trout

              heh heh Iowa Little League kicking the shit outta New Jersey lol

              They're from Davenport ๐Ÿ˜‚

              Edit
              Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

              The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

              5 hits above avg JPN Rd 1
              about 2 for USA

              1-2 above avg rd 2
              about avg USA

              so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

              @panzerstahl-helm-0 Here's the Bury fix

              ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

              Edit
              @alexander @trout @panzerstahl-helm-0

              So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

              So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

              Everyone cool with that ?

              Edit again
              Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so thatโ€™s why I rolled it with USA activating both?

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  yea only one unless defending Capital. That was updated a while back. They're easy to miss.

                  I've asked him to use a change log when shit changes but ... yea

                  Also you have to activate the Ftrs as well if youre gonna have the AF active.

                  Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol

                  Edit
                  Here's latest

                  https://www.axisandallies.org/forums/assets/uploads/files/1782373338360-16.g40-air-fleet-commander-rules.pdf

                  Screenshot from 2026-08-23 18-34-56.png

                  So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.

                  so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters ๐Ÿ™‚

                  I guess he really doesn't want to see any Capitals fall ๐Ÿ™‚

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @Trout
                      last edited by

                      @Trout

                      Oh yea you came out above expected ๐Ÿ™‚

                      Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

                      Unless you're some sorta photographic memory genius type person ๐Ÿ™‚

                      The Tourney gonna play way different I think. A lot fewer rules than we use ๐Ÿ™‚ Overall strats could be the same but how one goes about achieving them will be different ๐Ÿ™‚

                      I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

                      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by Panzerstahl-Helm 0

                        @alexander
                        @beelee
                        @trout

                        Hello gentlemen,

                        things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
                        Anyway, this game is even as it can be and can go on for a bunch rounds.

                        BR

                        Game History

                        Round: 21
                        
                            Purchase Units - Americans
                                Turning on Edit Mode
                                EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
                                EDIT: Turning off Edit Mode
                                Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                1 transport moved from 3 Sea Zone to 2 Sea Zone
                                1 usa_armour moved from Alaska to 2 Sea Zone
                                1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                                4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                3 usa_fighters moved from Gibraltar to 92 Sea Zone
                                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                                1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                                1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                        
                            Combat - Americans
                                Battle in Soviet Far East
                                    Americans attack with 4 NavyFighters and 1 usa_armour
                                    Japanese defend with 1 armour
                                        Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                                        Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                                        1 armour owned by the Japanese lost in Soviet Far East
                                    Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5
                                    Casualties for Japanese: 1 armour
                                Battle in 92 Sea Zone
                                    Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters
                                    Germans defend with 1 Escort
                                        Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                                        Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
                                        Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                    Units damaged: 1 carrier owned by the Americans
                                        1 Escort owned by the Germans lost in 92 Sea Zone
                                    Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                                    Casualties for Germans: 1 Escort
                                Battle in 110 Sea Zone
                                    Americans attack with 2 USA_Hvy_Bombers and 1 submarine
                                    Germans defend with 1 Escort
                                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                                        Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                        1 submarine owned by the Americans lost in 110 Sea Zone
                                        1 Escort owned by the Germans lost in 110 Sea Zone
                                    Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0
                                    Casualties for Americans: 1 submarine
                                    Casualties for Germans: 1 Escort
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                                2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom
                                1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                1 usa_fighter moved from 91 Sea Zone to Gibraltar
                                1 elite moved from Morocco to Algeria
                                1 Escort moved from 104 Sea Zone to 92 Sea Zone
                                2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone
                                4 usa_fighters moved from Western United States to 3 Sea Zone
                                1 Escort moved from 10 Sea Zone to 3 Sea Zone
                                1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska
                                6 Rails moved from Eastern United States to Central United States
                                6 Rails and 6 mech_infantrys moved from Central United States to Alaska
                                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                                1 usa_fighter moved from 54 Sea Zone to Sumatra
                                1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                                1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                                4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska
                                4 NavyFighters moved from Soviet Far East to 3 Sea Zone
                        
                            Place Units - Americans
                                1 TotalWar_Tank placed in Eastern United States
                                5 TotalWar_Tanks placed in Central United States
                                1 USA_TankGeneral and 1 elite placed in Eastern United States
                                1 Escort and 1 USANC placed in 10 Sea Zone
                                1 Escort placed in 10 Sea Zone
                                5 infantry placed in Western United States
                        
                            Turn Complete - Americans
                                Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone
                                Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone
                                Americans collect 52 PUs; end with 52 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs]
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy nothing; Remaining resources: 10 PUs; 
                        
                            Combat Move - Chinese
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        
                            Turn Complete - Chinese
                                Chinese collect 0 PUs; end with 10 PUs
                        
                            Purchase Units - British
                                British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                2 infantry moved from Iraq to Trans-Jordan
                                1 UK_Hvy_Bomber moved from India to Trans-Jordan
                                1 UK_Hvy_Bomber moved from India to 70 Sea Zone
                                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                                5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                                3 mech_infantrys moved from Caucasus to Rostov
                                1 UK_Hvy_Bomber moved from Russia to Rostov
                                EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium
                                3 uk_fighters moved from United Kingdom to Holland Belgium
                        
                            Combat - British
                                Battle in 70 Sea Zone
                                    British attack with 1 UK_Hvy_Bomber and 1 destroyer
                                    Germans defend with 1 GermanUBoat
                                        British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                        Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                        1 GermanUBoat owned by the Germans lost in 70 Sea Zone
                                    British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4
                                    Casualties for Germans: 1 GermanUBoat
                                Battle in Holland Belgium
                                    British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters
                                    Germans defend with 1 Panzer_Grndrs and 1 armour
                                        British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                                        Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
                                        1 UK_LCV owned by the British lost in Holland Belgium
                                        1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                                    British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6
                                    Casualties for British: 1 UK_LCV
                                    Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                                Battle in Rostov
                                    British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                                    Germans defend with 1 Panzer_Grndrs
                                        British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                                        Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                        1 mech_infantry owned by the British lost in Rostov
                                        1 Panzer_Grndrs owned by the Germans lost in Rostov
                                    British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                                    Casualties for British: 1 mech_infantry
                                    Casualties for Germans: 1 Panzer_Grndrs
                                Battle in Burma
                                    British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber
                                    Japanese defend with 1 armour and 1 infantry
                                        British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits
                                        Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                                        1 mech_infantry owned by the British lost in Burma
                                        1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                                    British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                    Casualties for British: 1 mech_infantry
                                    Casualties for Japanese: 1 armour and 1 infantry
                                Battle in Trans-Jordan
                                    British attack with 1 UK_Hvy_Bomber and 2 infantry
                                    Germans defend with 1 Waffen_Para
                                        British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
                                        Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                                        1 infantry owned by the British lost in Trans-Jordan
                                        1 Waffen_Para owned by the Germans lost in Trans-Jordan
                                    British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for British: 1 infantry
                                    Casualties for Germans: 1 Waffen_Para
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - British
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus
                                4 uk_fighters moved from Persia to Russia
                                1 UK_Hvy_Bomber moved from Rostov to Caucasus
                                1 air_transport and 1 infantry moved from Persia to Russia
                                3 mech_infantrys moved from Persia to Caucasus
                                3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                                1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa
                                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                3 uk_fighters moved from Holland Belgium to United Kingdom
                                EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States
                        
                            Place Units - British
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                3 mech_infantrys placed in Persia
                                4 UK_LCVs and 1 elite placed in United Kingdom
                                6 infantry placed in India
                                1 infantry placed in Union of South Africa
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 3
                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                                British collect 39 PUs (3 lost to blockades); end with 39 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                        

                        Combat Hit Differential Summary :

                        Americans regular : 0,33
                        Japanese regular : -0,33
                        Germans regular : 1,67
                        British regular : 2,83
                        

                        ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

                        1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0 @beelee
                          last edited by

                          @beelee
                          @trout
                          @alexander

                          Hello lads,

                          I am working on a "one-pager" and have added it to the doc file.
                          https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

                          I collected the content via AI but havenยดt reviewed all the data yet, so may contain some errors or missing data.
                          The layout (colors, filter) is still in progress and I am open for ideas.
                          Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
                          Due to the size I canยดt upload it here noch online. I am worling on a solution.

                          BR

                          B 2 Replies Last reply Reply Quote 1
                          • B Online
                            beelee @Panzerstahl-Helm 0
                            last edited by beelee

                            @Panzerstahl-Helm-0

                            Outstanding Herr Panzer. Get you a case of beer for that one.

                            ๐Ÿ™‚

                            Edit
                            yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

                            1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by

                              @Panzerstahl-Helm-0 said:

                              Due to the size I canยดt upload it here noch online. I am worling on a solution.

                              can you put it in a zip file ? I can't remember if nodeBB accepts those

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better ๐Ÿ’—

                              Register Login
                              • 1
                              • 2
                              • 12
                              • 13
                              • 14
                              • 15
                              • 16
                              • 17
                              • 14 / 17
                              • First post
                                Last post
                              Powered by NodeBB Forums