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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Trout
      last edited by

      @Trout @alexander @panzerstahl-helm-0

      I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. ๐Ÿ™‚

      Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway ๐Ÿ™‚

      T 1 Reply Last reply Reply Quote 0
      • T Online
        Trout @beelee
        last edited by

        @beelee Good to know. Well then I am glad I accidentally did the right thing ๐Ÿ˜

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Trout
          last edited by beelee

          @Trout

          heh heh Iowa Little League kicking the shit outta New Jersey lol

          They're from Davenport ๐Ÿ˜‚

          Edit
          Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

          The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

          5 hits above avg JPN Rd 1
          about 2 for USA

          1-2 above avg rd 2
          about avg USA

          so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

          @panzerstahl-helm-0 Here's the Bury fix

          ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

          Edit
          @alexander @trout @panzerstahl-helm-0

          So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

          So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

          Everyone cool with that ?

          Edit again
          Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

          T 1 Reply Last reply Reply Quote 0
          • T Online
            Trout @beelee
            last edited by

            @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so thatโ€™s why I rolled it with USA activating both?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Trout
              last edited by beelee

              @Trout

              yea only one unless defending Capital. That was updated a while back. They're easy to miss.

              I've asked him to use a change log when shit changes but ... yea

              Also you have to activate the Ftrs as well if youre gonna have the AF active.

              Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol

              Edit
              Here's latest

              https://www.axisandallies.org/forums/assets/uploads/files/1782373338360-16.g40-air-fleet-commander-rules.pdf

              Screenshot from 2026-08-23 18-34-56.png

              So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.

              so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters ๐Ÿ™‚

              I guess he really doesn't want to see any Capitals fall ๐Ÿ™‚

              T 1 Reply Last reply Reply Quote 0
              • T Online
                Trout @beelee
                last edited by

                @beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by

                  @Trout

                  Oh yea you came out above expected ๐Ÿ™‚

                  Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

                  Unless you're some sorta photographic memory genius type person ๐Ÿ™‚

                  The Tourney gonna play way different I think. A lot fewer rules than we use ๐Ÿ™‚ Overall strats could be the same but how one goes about achieving them will be different ๐Ÿ™‚

                  I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @alexander
                    @beelee
                    @trout

                    Hello gentlemen,

                    things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
                    Anyway, this game is even as it can be and can go on for a bunch rounds.

                    BR

                    Game History

                    Round: 21
                    
                        Purchase Units - Americans
                            Turning on Edit Mode
                            EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
                            EDIT: Turning off Edit Mode
                            Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 transport moved from 3 Sea Zone to 2 Sea Zone
                            1 usa_armour moved from Alaska to 2 Sea Zone
                            1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                            4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                            1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                            3 usa_fighters moved from Gibraltar to 92 Sea Zone
                            1 submarine moved from 91 Sea Zone to 110 Sea Zone
                            1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                            1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                    
                        Combat - Americans
                            Battle in Soviet Far East
                                Americans attack with 4 NavyFighters and 1 usa_armour
                                Japanese defend with 1 armour
                                    Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                                    Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                                    1 armour owned by the Japanese lost in Soviet Far East
                                Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5
                                Casualties for Japanese: 1 armour
                            Battle in 92 Sea Zone
                                Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters
                                Germans defend with 1 Escort
                                    Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                                    Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
                                    Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                Units damaged: 1 carrier owned by the Americans
                                    1 Escort owned by the Germans lost in 92 Sea Zone
                                Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                                Casualties for Germans: 1 Escort
                            Battle in 110 Sea Zone
                                Americans attack with 2 USA_Hvy_Bombers and 1 submarine
                                Germans defend with 1 Escort
                                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 submarine owned by the Americans lost in 110 Sea Zone
                                    1 Escort owned by the Germans lost in 110 Sea Zone
                                Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0
                                Casualties for Americans: 1 submarine
                                Casualties for Germans: 1 Escort
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                            2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom
                            1 usa_fighter moved from 92 Sea Zone to Gibraltar
                            1 usa_fighter moved from 92 Sea Zone to Gibraltar
                            1 usa_fighter moved from 91 Sea Zone to Gibraltar
                            1 elite moved from Morocco to Algeria
                            1 Escort moved from 104 Sea Zone to 92 Sea Zone
                            2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone
                            4 usa_fighters moved from Western United States to 3 Sea Zone
                            1 Escort moved from 10 Sea Zone to 3 Sea Zone
                            1 Escort moved from 10 Sea Zone to 25 Sea Zone
                            1 submarine moved from 10 Sea Zone to 26 Sea Zone
                            1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska
                            6 Rails moved from Eastern United States to Central United States
                            6 Rails and 6 mech_infantrys moved from Central United States to Alaska
                            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                            1 usa_fighter moved from 54 Sea Zone to Sumatra
                            1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                            1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                            4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska
                            4 NavyFighters moved from Soviet Far East to 3 Sea Zone
                    
                        Place Units - Americans
                            1 TotalWar_Tank placed in Eastern United States
                            5 TotalWar_Tanks placed in Central United States
                            1 USA_TankGeneral and 1 elite placed in Eastern United States
                            1 Escort and 1 USANC placed in 10 Sea Zone
                            1 Escort placed in 10 Sea Zone
                            5 infantry placed in Western United States
                    
                        Turn Complete - Americans
                            Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone
                            Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone
                            Americans collect 52 PUs; end with 52 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                            Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                            Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs]
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy nothing; Remaining resources: 10 PUs; 
                    
                        Combat Move - Chinese
                    
                        Combat - Chinese
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    
                        Turn Complete - Chinese
                            Chinese collect 0 PUs; end with 10 PUs
                    
                        Purchase Units - British
                            British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            2 infantry moved from Iraq to Trans-Jordan
                            1 UK_Hvy_Bomber moved from India to Trans-Jordan
                            1 UK_Hvy_Bomber moved from India to 70 Sea Zone
                            1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                            5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                            3 mech_infantrys moved from Caucasus to Rostov
                            1 UK_Hvy_Bomber moved from Russia to Rostov
                            EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium
                            3 uk_fighters moved from United Kingdom to Holland Belgium
                    
                        Combat - British
                            Battle in 70 Sea Zone
                                British attack with 1 UK_Hvy_Bomber and 1 destroyer
                                Germans defend with 1 GermanUBoat
                                    British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                    Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                    1 GermanUBoat owned by the Germans lost in 70 Sea Zone
                                British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4
                                Casualties for Germans: 1 GermanUBoat
                            Battle in Holland Belgium
                                British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters
                                Germans defend with 1 Panzer_Grndrs and 1 armour
                                    British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                                    Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
                                    1 UK_LCV owned by the British lost in Holland Belgium
                                    1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                                British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6
                                Casualties for British: 1 UK_LCV
                                Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                            Battle in Rostov
                                British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                                Germans defend with 1 Panzer_Grndrs
                                    British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                                    Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                    1 mech_infantry owned by the British lost in Rostov
                                    1 Panzer_Grndrs owned by the Germans lost in Rostov
                                British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                                Casualties for British: 1 mech_infantry
                                Casualties for Germans: 1 Panzer_Grndrs
                            Battle in Burma
                                British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber
                                Japanese defend with 1 armour and 1 infantry
                                    British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits
                                    Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                                    1 mech_infantry owned by the British lost in Burma
                                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                                British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                Casualties for British: 1 mech_infantry
                                Casualties for Japanese: 1 armour and 1 infantry
                            Battle in Trans-Jordan
                                British attack with 1 UK_Hvy_Bomber and 2 infantry
                                Germans defend with 1 Waffen_Para
                                    British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
                                    Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                                    1 infantry owned by the British lost in Trans-Jordan
                                    1 Waffen_Para owned by the Germans lost in Trans-Jordan
                                British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3
                                Casualties for British: 1 infantry
                                Casualties for Germans: 1 Waffen_Para
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - British
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                            1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus
                            4 uk_fighters moved from Persia to Russia
                            1 UK_Hvy_Bomber moved from Rostov to Caucasus
                            1 air_transport and 1 infantry moved from Persia to Russia
                            3 mech_infantrys moved from Persia to Caucasus
                            3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                            1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa
                            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                            3 uk_fighters moved from Holland Belgium to United Kingdom
                            EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States
                    
                        Place Units - British
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            3 mech_infantrys placed in Persia
                            4 UK_LCVs and 1 elite placed in United Kingdom
                            6 infantry placed in India
                            1 infantry placed in Union of South Africa
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 3
                                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                            British collect 39 PUs (3 lost to blockades); end with 39 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                    

                    Combat Hit Differential Summary :

                    Americans regular : 0,33
                    Japanese regular : -0,33
                    Germans regular : 1,67
                    British regular : 2,83
                    

                    ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

                    1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0 @beelee
                      last edited by

                      @beelee
                      @trout
                      @alexander

                      Hello lads,

                      I am working on a "one-pager" and have added it to the doc file.
                      https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

                      I collected the content via AI but havenยดt reviewed all the data yet, so may contain some errors or missing data.
                      The layout (colors, filter) is still in progress and I am open for ideas.
                      Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
                      Due to the size I canยดt upload it here noch online. I am worling on a solution.

                      BR

                      B 2 Replies Last reply Reply Quote 1
                      • B Offline
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @Panzerstahl-Helm-0

                        Outstanding Herr Panzer. Get you a case of beer for that one.

                        ๐Ÿ™‚

                        Edit
                        yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Panzerstahl-Helm 0
                          last edited by

                          @Panzerstahl-Helm-0 said:

                          Due to the size I canยดt upload it here noch online. I am worling on a solution.

                          can you put it in a zip file ? I can't remember if nodeBB accepts those

                          A 1 Reply Last reply Reply Quote 0
                          • B beelee referenced this topic
                          • A Offline
                            Alexander @beelee
                            last edited by

                            @beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Alexander @Alexander
                              last edited by

                              Turns out my laptop has the old version of the game vs my desktop... problem bypassed:

                              exp-game-2-multi-apbt-az-fr21.tsvg

                              I got nervous with all the misses in the first rounds of combat

                              Purchase Units
                              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                              Combat Move
                              Resetting and Giving Bonus Movement to Units
                              2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                              2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                              2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                              1 armour moved from Queensland to 54 Sea Zone
                              1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                              1 infantry moved from Solomon Islands to 49 Sea Zone
                              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                              1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                              3 infantry moved from New Guinea to Dutch New Guinea
                              1 fighter moved from 54 Sea Zone to Dutch New Guinea
                              Combat
                              Battle in Dutch New Guinea
                              Battle in Celebes
                              Recording Battle Statistics
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Non Combat Move
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Turning on Edit Mode
                              EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification
                              EDIT: Turning off Edit Mode
                              1 air_transport and 1 infantry moved from Queensland to New Guinea
                              1 fighter moved from Dutch New Guinea to New Guinea
                              1 air_transport and 1 infantry moved from Sumatra to India
                              1 air_transport moved from Sumatra to Queensland
                              ANZAC undo move 4.
                              1 air_transport moved from Sumatra to New Britain
                              1 Escort moved from 62 Sea Zone to 54 Sea Zone
                              2 infantry moved from Egypt to Alexandria
                              Cleaning up during movement phase
                              Place Units
                              1 artillery and 1 infantry placed in Queensland
                              1 transport placed in 54 Sea Zone
                              Turn Complete
                              ANZAC collect 17 PUs; end with 18 PUs
                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                              Combat Move
                              Resetting and Giving Bonus Movement to Units
                              Combat
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Non Combat Move
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Cleaning up during movement phase
                              Turn Complete
                              
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