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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee
      last edited by

      @alexander

      Good Evening

      Game History

      Round: 22
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
              Trigger TakeOverSpain: buyTakeOverSpain added to productionGermans
              triggerAttachmenLate1950EXP43Invert: Changer has 1 Late1950_red placed in D-Day
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Germans buy 1 Escort, 2 GermanUBoats, 1 LuftwaffeAce, 1 Repair_Tiger, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 aaGun, 1 elite, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              1 Repair_Tiger placed in Normandy Bordeaux
              Units in Germany being upgraded or consumed: 1 german_para and 1 infantry
              1 Waffen_Para and 1 waffen_infantry placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
              1 unit repaired.
                  1 Tiger_Damaged owned by the Germans removed in Normandy Bordeaux
                  1 King_Tiger owned by the Germans added in Normandy Bordeaux
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Normandy Bordeaux
              2 Me_262s moved from Southern Italy to Holland Belgium
              1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
              1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
              EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
              4 mech_infantrys moved from Germany to Holland Belgium
              EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Vologda
              2 armour moved from Belarus to Vologda
              1 mech_infantry moved from Smolensk to Vologda
              1 mech_infantry moved from Bryansk to Vologda
              1 SP_Artillery moved from Smolensk to Rostov
              1 LuftwaffeAce moved from Smolensk to Rostov
              1 mech_infantry moved from Western Ukraine to Rostov
              1 mech_infantry moved from Ukraine to Rostov
              1 Panzer_Grndrs moved from Bryansk to Rostov
              1 bomber moved from Western Germany to Rostov
      
          Combat - Germans
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Battle in Vologda
                  Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys; Changer loiter and taunt
                  Changer defend; Russians defend with 1 elite and 1 guard_infantry
                      Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys in Vologda, round 2 : 5/10 hits, 5.00 expected hits
                      Russians roll dice for 1 elite and 1 guard_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                      2 mech_infantrys owned by the Germans lost in Vologda
                      1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs and 2 armour remaining. Battle score for attacker is -1
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 elite and 1 guard_infantry
              Battle in Rostov
                  Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys
                  British defend with 2 mech_infantrys
                      Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/7 hits, 2.83 expected hits
                      Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the British lost in Rostov
                  Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
              Battle in Holland Belgium
                  Germans attack with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys
                  British defend with 1 elite and 1 mech_infantry
                      Germans roll dice for 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys in Holland Belgium, round 2 : 7/12 hits, 5.67 expected hits
                      British roll dice for 1 elite and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the British and 1 elite owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for British: 1 elite and 1 mech_infantry
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern Italy
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern Italy
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              2 Me_262s moved from Holland Belgium to Western Germany
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
              EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten
              EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
              1 infantry moved from Bessarabia to Ukraine
              1 elite moved from Eastern Poland to Bessarabia
              1 armour moved from Smolensk to Western Ukraine
              1 Waffen_Para moved from Germany to Bulgaria
              1 elite moved from Southern Italy to 97 Sea Zone
              1 elite moved from 97 Sea Zone to Greece
              2 mech_infantrys moved from Germany to Romania
              1 waffen_infantry moved from Germany to Romania
              1 bomber moved from Rostov to Romania
              1 LuftwaffeAce moved from Rostov to Smolensk
              1 LuftwaffeAce moved from Germany to Smolensk
              1 aaGun moved from Belarus to Smolensk
              1 aaGun moved from Eastern Poland to Belarus
              1 infantry moved from Poland to Eastern Poland
              1 mech_infantry moved from Karelia to Belarus
              2 infantry moved from Finland to Karelia
              1 elite moved from Poland to Eastern Poland
              1 Europe_Rail and 1 elite moved from Germany to Southern Italy
              1 G_Rail moved from Germany to Normandy Bordeaux
              1 G_Rail and 1 King_Tiger moved from Normandy Bordeaux to Southern Italy
              1 G_Rail moved from Germany to Western Germany
              1 G_Rail and 1 King_Tiger moved from Western Germany to Smolensk
              5 G_air_transports and 5 armour moved from Western Germany to Smolensk
              1 armour moved from Western Germany to Southern Italy
              1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 2 armour and 1 waffen_infantry moved from Normandy Bordeaux to Western Germany
              1 aaGun moved from Normandy Bordeaux to Holland Belgium
              2 G_air_transports moved from Belarus to Germany
              1 G_air_transport moved from Smolensk to Germany
              1 G_air_transport moved from Smolensk to Western Germany
              EDIT: 1 Waffen_Oberst and 3 waffen_infantrys moved from Smolensk to 2nd Waffen
              EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Smolensk
              EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre
              EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk
      
          Place Units - Germans
              1 Escort and 2 GermanUBoats placed in 97 Sea Zone
              1 aaGun placed in Southern Italy
              4 TotalWarAirTrprts and 6 TotalWarMechInfs placed in Western Germany
              1 LuftwaffeAce, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany
              1 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer
              EDIT: Turning off Edit Mode
              Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
              Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
              Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
              Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
              Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Germans collect 72 PUs; end with 72 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 84 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 89 Optional[PUs]
              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 92 Optional[PUs]
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.17
      Germans regular : 0.50
      British regular : -1.00
      

      exp-game-2-multi-apbt-G 22.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beelee Lots of misses, dice rolling high!

        exp-game-2-multi-apbt-r-22.tsvg

        Purchase Units
        Setting uses for triggers used this phase.
        Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
        Combat Move
        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        1 elite moved from Tambov to Bryansk
        1 infantry moved from Nenetsia to Archangel
        2 infantry moved from Russia to Vologda
        Turning on Edit Mode
        EDIT: 1 elite moved from 1st Army Group to Vologda
        EDIT: 1 AirCommander and 1 fighter moved from 1st AirFleet to Archangel
        EDIT: 1 fighter and 1 tactical_bomber moved from 1st AirFleet to Vologda
        EDIT: Turning off Edit Mode
        1 fighter and 1 tactical_bomber moved from Russia to Bryansk
        Combat
        Battle in Bryansk
        Battle in Archangel
        Battle in Vologda
        Recording Battle Statistics
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Non Combat Move
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: 1 fighter and 1 tactical_bomber moved from Vologda to Archangel
        EDIT: 1 AirCommander, 2 fighters and 1 tactical_bomber moved from Archangel to 1st AirFleet
        EDIT: 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
        EDIT: Turning off Edit Mode
        1 guard_infantry moved from Novosibirsk to Nenetsia
        1 armour moved from Urals to Russia
        1 infantry moved from Kazakhstan to Novosibirsk
        1 mech_infantry moved from Iraq to Egypt
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 1 elite
        EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
        EDIT: Removing units owned by Russians from 1st Army Group: 2 SP_ArtilleryUSSRs
        EDIT: Adding units owned by Russians to Russia: 2 SP_ArtilleryUSSRs
        EDIT: Removing units owned by Russians from Russia: 2 TotalWar_Tank_2s
        EDIT: Adding units owned by Russians to 1st Army Group: 2 armour
        EDIT: Turning off Edit Mode
        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
        Setting uses for triggers used this phase.
        Turn Complete
        Russians collect 21 PUs; end with 21 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
        
        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @Alexander
          last edited by

          @Alexander Soviets have Poland??

          A 2 Replies Last reply Reply Quote 0
          • A Offline
            Alexander @Trout
            last edited by

            @Trout Ah the move from the army boards got me there - I'll post an edit in a minute - was wondering where the extra IPCs came from

            1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @Trout
              last edited by

              @Trout exp-game-2-multi-apbt-r-22-edit.tsvg

              Fixed ownership and dropped 5 IPCs (2 for Poland, 3 for NO)

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Alexander
                last edited by beelee

                @Alexander

                Activity is fast and furious now lol

                Edit
                @trout place your 3 Inf 1st place and use them this turn. You shoulda been able to place them in Korea last turn but you uprdaded first and then it won't let you.

                Gotta place em in Korea.

                @alexander I'll check on the Total Tank but he shoulda changed.

                Edit 2
                Ahh you didn't give them time to change before adding to the AG. @trout swap the Tank for Alex please. The hacked blue one lol

                Edit 3
                Aren't Frostion's Tanks way kick ass 🙂

                Edit 4
                @alexander yea Bury gotta switch too 🙂 I know it's a pain but don't know a way around it. It's better tahn it used to be 🙂

                @trout you'll wanna change and ding SSR another buck 🙂

                Edit 5
                @trout @alexander I went ahead and did the changes. Trout you just need to place your Inf in Korea first Place and you're all dialed in 🙂

                exp-game-2-multi-apbt-r-22-edit2.tsvg

                Edit 6
                @alexander oh you forgot to sortie your Ftr Ace 😯 musta had too much distilled potato 🙂

                T A 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Thanks and good morning all. For some reason, I had trouble with putting the Korea factory underground. So I did that via Edit Mode. If one of you knows how to remove that from my production queue, feel free to do that. Otherwise, I can just let it sit there unplaced. J can't build an underground major on the board anywhere except Korea anyway, so it's impossible to place by mistake somewhere anyway. Somehow the IPC advantage Axis had last turn dried up a bit. Over to the Allies!

                  Game History

                  Round: 22
                  
                      Purchase Units - Japanese
                          Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 cruiser, 1 elite, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
                  
                      Place Units - Japanese
                          3 infantry placed in Korea
                          Japanese undo move 1.
                          2 infantry placed in Korea
                          1 infantry placed in Korea
                          Japanese undo move 2.
                          Japanese undo move 1.
                          3 infantry placed in Korea
                  
                      Combat Move - Japanese
                          Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          1 infantry moved from Siberia to Soviet Far East
                          1 NavyFighter moved from 5 Sea Zone to Soviet Far East
                          1 NavyFighter moved from 5 Sea Zone to 4 Sea Zone
                          1 NavyFighter moved from 5 Sea Zone to 7 Sea Zone
                          1 elite moved from Japan to 6 Sea Zone
                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 15 Sea Zone
                          1 Japan_destroyer and 1 elite moved from 15 Sea Zone to 8 Sea Zone
                          1 elite moved from 8 Sea Zone to Aleutian Islands
                          3 infantry moved from Yunnan to Burma
                          2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
                          2 infantry moved from Philippines to 35 Sea Zone
                          2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                          2 infantry moved from 44 Sea Zone to Celebes
                          2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone
                          2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone
                          3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
                          1 submarine moved from 35 Sea Zone to 44 Sea Zone
                          1 fighter moved from 20 Sea Zone to 44 Sea Zone
                          1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone
                          1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone
                          1 NavyFighter moved from 5 Sea Zone to Soviet Far East
                          1 fighter moved from 5 Sea Zone to Soviet Far East
                          1 fighter moved from 5 Sea Zone to 4 Sea Zone
                          1 fighter moved from 5 Sea Zone to 7 Sea Zone
                          1 submarine moved from 6 Sea Zone to 25 Sea Zone
                          2 JPNbombers moved from Japan to 25 Sea Zone
                  
                      Combat - Japanese
                          Battle in Aleutian Islands
                          Battle in Soviet Far East
                              Japanese attack with 2 NavyFighters, 1 fighter and 1 infantry
                              Americans defend with 1 usa_armour
                              Japanese roll dice for 2 NavyFighters, 1 fighter and 1 infantry in Soviet Far East, round 2 : 4,3,2,4
                              Russians roll dice for 1 usa_armour in Soviet Far East, round 2 : 6
                              Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 2 NavyFighters, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                              Casualties for Americans: 1 usa_armour
                          Battle in 7 Sea Zone
                              Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                              Americans defend with 1 Escort
                              Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 6,4,5
                              Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 4
                              Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1,2,3
                              Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 3
                              Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 Escort
                          Battle in 4 Sea Zone
                              Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber
                              Americans defend with 1 Escort
                              Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1,6,4
                              Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 3
                              Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 Escort
                          Battle in 44 Sea Zone
                              Japanese attack with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport
                              ANZAC defend with 2 transports
                              Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1
                              Japanese roll dice for 2 NavyFighters, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3,3,5
                              ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 2
                              Japanese win, taking 44 Sea Zone from Neutral with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                              Casualties for ANZAC: 2 transports
                          Battle in Celebes
                              Changer loiter and taunt; Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                              Changer defend; ANZAC defend with 2 artilleries and 1 infantry
                              Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 1,5,1,2,6,4,6,2
                              ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1,4,6
                              Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                              Casualties for Japanese: 1 infantry
                              Casualties for ANZAC: 2 artilleries and 1 infantry
                          Battle in Burma
                              Japanese attack with 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber
                              British defend with 4 mech_infantrys
                              Japanese roll dice for 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2,6,5,3,3,2,3,6
                              British roll dice for 4 mech_infantrys in Burma, round 2 : 2,2,4,6
                              Japanese roll dice for 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4,4,4,6,4,1
                              British roll dice for 1 mech_infantry in Burma, round 3 : 6
                              Japanese win, taking Burma from British with 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                              Casualties for Japanese: 2 infantry
                              Casualties for British: 4 mech_infantrys
                          Battle in 45 Sea Zone
                              Japanese attack with 2 NavyFighters
                              ANZAC defend with 1 transport
                              Japanese roll dice for 2 NavyFighters in 45 Sea Zone, round 2 : 1,6
                              ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 2
                              Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6
                              Casualties for ANZAC: 1 transport
                          Battle in 25 Sea Zone
                              Japanese attack with 2 JPNbombers and 1 submarine
                              Americans defend with 1 Escort
                              Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 6
                              Japanese roll dice for 2 JPNbombers in 25 Sea Zone, round 2 : 1,5
                              Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2
                              Japanese win with 2 JPNbombers remaining. Battle score for attacker is 0
                              Casualties for Japanese: 1 submarine
                              Casualties for Americans: 1 Escort
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  
                      Non Combat Move - Japanese
                          Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                          2 JPNbombers moved from 25 Sea Zone to Japan
                          2 infantry moved from Korea to Amur
                          1 artillery moved from Kweichow to Yunnan
                          3 infantry moved from Kweichow to Yunnan
                          1 infantry moved from Kweichow to Shensi
                          2 fighters moved from Amur to Kweichow
                          2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Burma to Kweichow
                          1 carrier moved from 20 Sea Zone to 35 Sea Zone
                          2 fighters moved from 6 Sea Zone to Philippines
                          3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                          2 NavyFighters moved from 45 Sea Zone to 35 Sea Zone
                          2 NavyFighters and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
                          1 fighter moved from 5 Sea Zone to 35 Sea Zone
                          1 Escort, 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JPN_Pacific_DD, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 pacific_cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone
                          1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
                          1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                          2 NavyFighters and 1 fighter moved from Soviet Far East to 6 Sea Zone
                          1 tactical_bomber moved from Amur to 6 Sea Zone
                          3 fighters moved from Amur to Japan
                          1 fighter moved from Amur to 6 Sea Zone
                          1 tactical_bomber moved from Amur to 6 Sea Zone
                          2 fighters moved from Amur to Japan
                          2 fighters moved from Amur to Kweichow
                          1 fighter moved from Amur to Japan
                          2 armour moved from Shantung to Kweichow
                          1 J_Rail moved from Kiangsu to Shantung
                          1 J_Rail and 1 infantry moved from Shantung to Yunnan
                          1 J_Rail moved from Kiangsu to Korea
                          1 J_Rail and 1 infantry moved from Korea to Siberia
                          3 air_transports and 3 mech_infantrys moved from Japan to Kweichow
                          1 air_transport moved from Kweichow to Japan
                          2 air_transports and 2 infantry moved from Japan to Philippines
                          1 air_transport moved from Caroline Islands to Japan
                          1 air_transport moved from Kweichow to Japan
                          1 air_transport moved from Kweichow to Japan
                          1 air_transport moved from Java to Philippines
                          1 Escort moved from 6 Sea Zone to 35 Sea Zone
                          1 infantry moved from Shan State to Malaya
                          1 infantry moved from Shan State to Malaya
                          1 mech_infantry moved from Japan to 6 Sea Zone
                          1 mech_infantry moved from 6 Sea Zone to Korea
                          1 mech_infantry moved from Japan to 6 Sea Zone
                          1 mech_infantry moved from 6 Sea Zone to Korea
                  
                      Place Units - Japanese
                          6 TotalWar_Tanks placed in Korea
                          1 Japan_destroyer and 1 cruiser placed in 6 Sea Zone
                          2 Japanese_LCVs and 1 elite placed in Japan
                          3 infantry placed in Kweichow
                          2 infantry and 1 mech_infantry placed in Shantung
                          3 infantry placed in Japan
                          1 infantry placed in Korea
                          1 infantry placed in Japan
                          Turning on Edit Mode
                          EDIT: Adding units owned by Japanese to Korea: 1 UndrgroundFctry
                          EDIT: Removing units owned by Japanese from Korea: 1 factory_upgrade
                          EDIT: Turning off Edit Mode
                          Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea
                          Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea
                  
                      Turn Complete - Japanese
                          Total Cost from Convoy Blockades: 1
                              Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
                          Japanese collect 67 PUs (1 lost to blockades); end with 69 PUs
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                          Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs]
                          Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs]
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs]
                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                  

                  ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22.tsvg

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                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    Good Morning

                    Yea place a major in korea or JPN and then it should let you place, Then delete both.

                    Edit
                    yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too.

                    Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn.

                    You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess.

                    Edit 2
                    Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too.

                    Edit 3
                    So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade.

                    I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it.

                    Edit 4
                    And lastly 🙂 one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does 🙂

                    hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol

                    @panzerstahl-helm-0 here's a save with the corrections.

                    ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg

                    Edit again lol
                    The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises.

                    Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way.

                    At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin 🙂

                    Right Arm. Victory is already on it 🙂

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                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol.

                      Yeah, that fighter ace was supposed to combat in my planned turn ... oh well

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                      • B beelee referenced this topic
                      • A Offline
                        Alexander @Alexander
                        last edited by

                        @panzerstahl-helm-0 @trout @beelee I have updated my name to Alexander The Great on both forums - not sure if I can fully do it on Triple A too?

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                        • T Offline
                          Trout @Alexander
                          last edited by

                          @Alexander Hah! Love the name change. Interesting tidbit for you maybe. I was deployed to Southern Afghanistan in TDY status for about a month back in 2013. Briefly stood about 2 miles from a palace that Alexander the Great built and it's still there! Very sad item in human history though as it could be a tourist bonanza for a country that needs it. Instead it was used as a hideout for Afghan guerilla fighters & not being used for tourism of any kind. Well, anyway. Congrats on learning a very difficult game very quickly. Shows that on the human intelligence bell curve, you are in the top half sir 🙂

                          Standing by for Allied Turn 22. I think this game will break a record for mass casualties 😁

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                          • B Offline
                            beelee @Alexander
                            last edited by

                            @Alexander

                            If you have trouble changing your name ask Panther. I assume you can change your name anyway 🙂 You might need to reregister with the dice roller or actually that's email. Yea you fine there 🙂

                            @trout I hope you called in some Heavy airstrikes on those bastards 🙂 Thanks for going over there and keeping them in line.

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                            • A Offline
                              Alexander @Trout
                              last edited by

                              @Trout @beelee Thanks, figgured I needed to update it to something more historically interesting. Especially since I'm finally getting my local buddies to try playing online - I'm hoping to use the OOB version as a gateway to the larger HRE 🙂

                              Yes it is a tragedy, there is so much history and culture that is being lost there.

                              Thanks, I'll reach out to him if needed.

                              I just sent Panzer some feedback so I'm guessing the USA/UK will be up tomorrow

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                              • B Offline
                                beelee @Alexander
                                last edited by beelee

                                @Alexander

                                heh heh beelee was our steelhead fishing guide in the Olympics. Total idiot but knows how to fish 🙂

                                barney or barnee now at the other site was my buddy's dog lol. had a buzz on when I signed up 🙂

                                Yea make sure you got 2.6 I updated today. Fixes A-Bomb. I put a new save out too. Wiking-Con World Tournament Qualifier 2027 Triplea Game Start.tsvg

                                I can't post at the Tournament thread 😞

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                                • B Offline
                                  beelee @Alexander
                                  last edited by

                                  @Alexander said:

                                  I'm hoping to use the OOB version as a gateway to the larger HRE

                                  I recommend Elk's UHD for OOB 🙂 And remember the Captain has a basic version too but as you know, we just toss everyone in the deep end with all options on lol

                                  Screenshot from 2026-08-29 22-55-15.png

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