TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 14.8k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 7
      
          Purchase Units - Americans
              Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
              Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
              Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
              Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
              Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
              Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
              Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
              Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
              Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
              Americans buy 8 TotalWarFighters, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 infantry moved from Morocco to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber moved from Morocco to Gibraltar
              2 usa_fighters moved from 91 Sea Zone to Gibraltar
              1 elite and 3 infantry moved from Southeast Mexico to 89 Sea Zone
              2 infantry moved from Brazil to 86 Sea Zone
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 FighterAceUSA moved from Eastern United States to 104 Sea Zone
              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
              1 elite, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber
                  Germans defend with 1 G_air_transport, 1 fighter and 1 infantry; Italians defend with 1 armour
                  Americans win, taking Gibraltar from Italians with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 21
                  Casualties for Italians: 1 armour
                  Casualties for Germans: 1 G_air_transport, 1 fighter and 1 infantry
              Battle in 104 Sea Zone
                  Americans attack with 1 FighterAceUSA and 1 destroyer
                  Germans defend with 1 GermanUBoat
                  Americans win with 1 FighterAceUSA and 1 destroyer remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 GermanUBoat
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
              1 usa_tactical_bomber moved from Gibraltar to 91 Sea Zone
              1 AirCommander moved from Gibraltar to 91 Sea Zone
              1 usa_fighter moved from Gibraltar to 91 Sea Zone
              2 usa_fighters moved from Gibraltar to Morocco
              2 infantry moved from Western United States to 10 Sea Zone
              1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 battleship, 1 destroyer, 2 infantry, 1 pacific_carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              4 TotalWarFighters and 2 infantry placed in Western United States
              4 TotalWarFighters and 2 infantry placed in Eastern United States
              1 transport placed in 101 Sea Zone
              1 destroyer and 1 transport placed in 10 Sea Zone
              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
      
          Turn Complete - Americans
              Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
              Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
              Americans collect 53 PUs; end with 54 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Shensi to Kweichow
                    Chinese take Kweichow from Japanese
              1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Chinese
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      
          Place Units - Chinese
              3 infantry placed in Shensi
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 13 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
              Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
              Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
              Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
              Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
              Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
              Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
              Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
              Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
              British buy 1 harbour, 5 infantry, 1 transport, 2 uk_armours and 1 uk_para; Remaining resources: 18 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 harbour placed in Gibraltar
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 uk_armour moved from Anglo Egyptian Sudan to 81 Sea Zone
              3 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan
              1 uk_fighter moved from Anglo Egyptian Sudan to Trans-Jordan
              1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
              1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
      
          Combat - British
              Battle in Trans-Jordan
                  British attack with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                  Germans defend with 4 german_paras and 1 mech_infantry
                  British win, taking Trans-Jordan from Germans with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for Germans: 4 german_paras and 1 mech_infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              1 uk_fighter moved from Trans-Jordan to Anglo Egyptian Sudan
              1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
              1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
              1 submarine moved from 71 Sea Zone to 81 Sea Zone
              2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 uk_armour moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 transport placed in 106 Sea Zone
              2 infantry placed in Quebec
              2 infantry and 2 uk_armours placed in Union of South Africa
              1 infantry and 1 uk_para placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
              British collect 31 PUs (1 lost to blockades); end with 49 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
      

      775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-uk7.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout
        Such an incredible game.

        EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

        775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

        Please let me know if you put vessels (non subs) across the 6 naval mines.

        From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

        This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Game History

          Round: 7
          
              Purchase Units - ANZAC
                  ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
          
              Combat Move - ANZAC
                  1 artillery moved from New South Wales to Queensland
                  1 infantry moved from New South Wales to Queensland
          
              Combat - ANZAC
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 air_transport and 1 infantry moved from New Zealand to Queensland
          
              Place Units - ANZAC
                  1 battleship and 1 fighter placed in 54 Sea Zone
                  1 infantry placed in Queensland
          
              Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 20 PUs
                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout

            ok
            1774911521928-a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-GERMANY_endTurn8.tsvg

            still confused about multiple armies and army groups but will just continue and see what happens

            EDIT I removed the 6 mines

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 8
              
                  Purchase Units - Russians
                      Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                      Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Syria: 2 German_LCVs
                      EDIT: Removing units owned by Italians from Southern Italy: 6 NavalMines
                      EDIT: Adding units owned by Germans to Greece: 2 German_LCVs
                      EDIT: Turning off Edit Mode
                      Russians buy 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                          EDIT: Russians takes Bulgaria from Germans
                          EDIT: Turning off Edit Mode
                      1 infantry moved from Eastern Poland to Romania
                      1 infantry moved from Eastern Poland to Slovakia Hungary
                      1 infantry moved from Eastern Poland to Poland
                      1 Army_Conscript moved from Baltic States to Novgorod
                      1 FighterAce moved from Russia to Novgorod
                      1 Army_Conscript moved from Baltic States to Novgorod
                      1 infantry moved from Eastern Poland to Romania
                      EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps
                      EDIT: 1 guard_infantry moved from 2nd Corps to Romania
                      EDIT: 2 armour moved from 2nd Corps to Romania
                      EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania
                      EDIT: 1 russian_para moved from Eastern Poland to Bulgaria
                      1 FighterAce moved from Belarus to Slovakia Hungary
                      1 fighter moved from Belarus to Poland
                      1 tactical_bomber moved from Belarus to Poland
                      1 elite moved from Eastern Poland to Poland
                      1 infantry moved from Eastern Poland to Slovakia Hungary
                      1 fighter moved from Belarus to Novgorod
                      1 submarine moved from 111 Sea Zone to 109 Sea Zone
                      1 infantry moved from Suiyuyan to Chahar
                            Chinese take Chahar from Japanese
              
                  Combat - Russians
                      Battle in Novgorod
                          Russians attack with 2 Army_Conscripts, 1 FighterAce and 1 fighter
                          Germans defend with 1 airfield, 1 elite and 1 harbour
                          Russians win, taking Novgorod from Germans with 1 Army_Conscript, 1 FighterAce and 1 fighter remaining. Battle score for attacker is 1
                          Casualties for Russians: 1 Army_Conscript
                          Casualties for Germans: 1 elite
                      Battle in Romania
                          Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 2 infantry
                          Germans defend with 1 infantry
                          Russians win, taking Romania from Germans with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 infantry
                      Battle in Poland
                          Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                          Germans defend with 1 infantry
                          Russians win, taking Poland from Germans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Battle in Slovakia Hungary
                          Russians attack with 1 FighterAce and 2 infantry
                          Germans defend with 1 infantry
                          Russians win, taking Slovakia Hungary from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Eastern Poland
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                      1 FighterAce moved from Slovakia Hungary to Belarus
                      1 fighter moved from Poland to Belarus
                      1 tactical_bomber moved from Poland to Belarus
                      1 FighterAce moved from Novgorod to Belarus
                      1 fighter moved from Novgorod to Belarus
                      5 infantry moved from Caucasus to Northwest Persia
                      1 elite moved from Caucasus to Northwest Persia
                      1 artillery moved from Caucasus to Northwest Persia
                      1 3rdCorps moved from Volgograd to Caucasus
                      3 infantry moved from Novosibirsk to Urals
                      1 infantry moved from Western Ukraine to Eastern Poland
                      1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                      1 Elitearmour moved from Russia to Belarus
                      EDIT: 1 Tank_General moved from Russia to 2nd Tank
                      EDIT: 4 armour moved from Russia to 2nd Tank
                      EDIT: 2 armour moved from Russia to 2nd Tank
                      EDIT: Russians undo move 16.
                      EDIT: 1 armour moved from Russia to 2nd Tank
                      EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus
                      1 armour moved from Russia to Urals
                      1 armour moved from Urals to Kansu
                      1 armour moved from Yenisey to Buryatia
                      4 infantry moved from Belarus to Eastern Poland
                      1 infantry moved from Belarus to Eastern Poland
              
                  Place Units - Russians
                      3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                      Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
              
                  Turn Complete - Russians
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Russians collect 45 PUs; end with 45 PUs
                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
              

              f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

              JohnnyCatJ 3 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout said in EXP G40 Game 4 Trout vs JCat:

                f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

                never mind...

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  Those paras are a pita 🙂

                  Edit
                  another reason that AA Guns are so valuable. I still never by enough

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee dont understand. Was ist "pita"

                    B 1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg @trout

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                          @beelee dont understand. Was ist "pita"

                          well it's not a mexican snack 🙂

                          PainInTheAss PITA

                          Edit
                          Wow ! What a bloodbath this is 🙂

                          Reich pushed back to Berlin, still powerful though.

                          I'll have to watch the finish 🙂

                          Someone definitely needs to do a Game report on this one 🙂

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee

                            SLOVAK HUNGARY HOW TO COMPUTE.tsvg

                            I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

                            How do I do this rolling?

                            If I just put the units down they will NOT get the extra dice rolls.

                            If you have a moment please tell me how to do this.

                            Thanks

                            Cat

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat

                              Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

                              Screenshot from 2026-04-01 16-23-16.png

                              Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

                              Screenshot from 2026-04-01 16-24-08.png

                              Also you need to switch the AB and Fctry in France to German

                              Edit
                              Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

                              Otherwise it will incorrectly continue to give it's bonus.

                              E.g.

                              Germans get 1 hit and Soviets get 2.

                              SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

                              So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

                              In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

                              Or if you wanna get ultra technical you can handroll it 🙂

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee

                                What does this mean: edit in Oberst 3 as

                                Are you referring to that top bar? You mean that one of the Oberst there is special?

                                OK

                                This was was a sample not a real game.

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  just edit directly to Berlin in this case. Ignore the Box

                                  Edit
                                  Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

                                  I am going to remove the overflow Boxes as they are to confusing.

                                  Actually I am going to make a option if one wants to use it but have it turned off by default

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee Sorry mate BUT I DO NOT UNDERSTAND

                                    When I put the units on the map and run the battle THEY DO NOT get extra rollls.

                                    Are you telling me to replace my Oberst unit with some special Oberst unit?

                                    If so, where do I get that?

                                    THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      show me what you did with a save.

                                      If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                                      3 at 3 and 3 at 2

                                      Test that and see if it works

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee

                                        What is "Oberst 3" and what is "start of CM". what is CM?

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee

                                          I FIGURED IT OUT. THank you.

                                          Yes I had to drag down that Oberst unit from the upper boxes.

                                          Are there other units that are special up there?

                                          JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @JohnnyCat
                                            last edited by

                                            @beelee @trout. WOW

                                            So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

                                            B T 2 Replies Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 8 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums