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    EXP G40 Game 4 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      Those paras are a pita 🙂

      Edit
      another reason that AA Guns are so valuable. I still never by enough

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee dont understand. Was ist "pita"

        B 1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg @trout

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat said in EXP G40 Game 4 Trout vs JCat:

              @beelee dont understand. Was ist "pita"

              well it's not a mexican snack 🙂

              PainInTheAss PITA

              Edit
              Wow ! What a bloodbath this is 🙂

              Reich pushed back to Berlin, still powerful though.

              I'll have to watch the finish 🙂

              Someone definitely needs to do a Game report on this one 🙂

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee

                SLOVAK HUNGARY HOW TO COMPUTE.tsvg

                I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

                How do I do this rolling?

                If I just put the units down they will NOT get the extra dice rolls.

                If you have a moment please tell me how to do this.

                Thanks

                Cat

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  Yea so you have the dudes in Berlin to create 4th SS. Easiest way is to edit the Oberst out and edit in Oberst 3 as he gives the SS PnzrGrndr a extra Die roll as well as himself.

                  Screenshot from 2026-04-01 16-23-16.png

                  Then just move in to attack normally. No edit needed to move as long as you do this before anything else in CM.

                  Screenshot from 2026-04-01 16-24-08.png

                  Also you need to switch the AB and Fctry in France to German

                  Edit
                  Note that if the battle goes south you have to take the Oberst as a casualty first once the Army is disbanded.

                  Otherwise it will incorrectly continue to give it's bonus.

                  E.g.

                  Germans get 1 hit and Soviets get 2.

                  SSR loses 1 Inf and G has to lose the Oberst and one other unit as there is no way for the Army to still be active.

                  So when the army or Corps goes inactive, first casualty has to be the Oberst or commisar to prevent the Bonus going forward.

                  In some situations, you can swap out any surviving members of the Army/Corps to replace the Oberst/Commisar.

                  Or if you wanna get ultra technical you can handroll it 🙂

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee

                    What does this mean: edit in Oberst 3 as

                    Are you referring to that top bar? You mean that one of the Oberst there is special?

                    OK

                    This was was a sample not a real game.

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      just edit directly to Berlin in this case. Ignore the Box

                      Edit
                      Go to edit and add Oberst 3 and remove Oberst in Berlin then do turn at start of CM

                      I am going to remove the overflow Boxes as they are to confusing.

                      Actually I am going to make a option if one wants to use it but have it turned off by default

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee Sorry mate BUT I DO NOT UNDERSTAND

                        When I put the units on the map and run the battle THEY DO NOT get extra rollls.

                        Are you telling me to replace my Oberst unit with some special Oberst unit?

                        If so, where do I get that?

                        THANK YOU VERY MUCH. I really need to learn how to do this. ANd how do I get the extra rolls from the ARMY GROUP?

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          show me what you did with a save.

                          If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

                          3 at 3 and 3 at 2

                          Test that and see if it works

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee

                            What is "Oberst 3" and what is "start of CM". what is CM?

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee

                              I FIGURED IT OUT. THank you.

                              Yes I had to drag down that Oberst unit from the upper boxes.

                              Are there other units that are special up there?

                              JohnnyCatJ B 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @JohnnyCat
                                last edited by

                                @beelee @trout. WOW

                                So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

                                B T 2 Replies Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.

                                  I think I will remove them or have them as an option turned off by default next update.

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                    @beelee

                                    I FIGURED IT OUT. THank you.

                                    Yes I had to drag down that Oberst unit from the upper boxes.

                                    Are there other units that are special up there?

                                    Yea just the most used ones. Commisar 3 and Oberst 3

                                    Edit

                                    CM = CombatMove

                                    Edit 2
                                    The TankGenerals too =TG

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 8
                                      
                                          Purchase Units - Americans
                                              Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                                              Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                                              Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                                              Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                                              Americans buy 4 Fortifications, 1 Heavy_Transport, 1 Hvycarrier, 6 TotalWar_Artys, 2 USA_Hvy_Bombers and 1 destroyer; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Americans
                                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                              2 submarines moved from 91 Sea Zone to 92 Sea Zone
                                              1 usa_tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                                              1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone
                                              1 AirCommander moved from 91 Sea Zone to 93 Sea Zone
                                              1 FighterAceUSA moved from 91 Sea Zone to 92 Sea Zone
                                              2 usa_fighters moved from Morocco to 92 Sea Zone
                                      
                                          Combat - Americans
                                              Battle in 93 Sea Zone
                                                  Americans attack with 1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber
                                                  Italians defend with 1 cruiser
                                                  Americans win with 1 AirCommander and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
                                                  Casualties for Americans: 1 usa_fighter
                                                  Casualties for Italians: 1 cruiser
                                              Battle in 92 Sea Zone
                                                  Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 submarines and 2 usa_fighters
                                                  Changer defend; Italians defend with 2 Escorts
                                                  Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                                  Casualties for Americans: 1 submarine
                                                  Casualties for Italians: 2 Escorts
                                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - Americans
                                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                              EDIT: 1 AirCommander moved from 93 Sea Zone to 1st USA AirFleet
                                              EDIT: 2 usa_fighters moved from 92 Sea Zone to 1st USA AirFleet
                                              EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                                              EDIT: 1 usa_tactical_bomber moved from 93 Sea Zone to 1st USA AirFleet
                                              1 FighterAceUSA moved from 92 Sea Zone to Morocco
                                              1 elite moved from Eastern United States to 101 Sea Zone
                                              1 infantry moved from Eastern United States to 101 Sea Zone
                                              1 aaGun moved from Eastern United States to 101 Sea Zone
                                              1 infantry moved from Eastern United States to 101 Sea Zone
                                              4 usa_fighters moved from Eastern United States to 91 Sea Zone
                                              1 aaGun, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                                              1 elite moved from 91 Sea Zone to Morocco
                                              1 infantry moved from 91 Sea Zone to Morocco
                                              1 infantry moved from 91 Sea Zone to Gibraltar
                                              1 aaGun moved from 91 Sea Zone to Gibraltar
                                              1 transport moved from 91 Sea Zone to 101 Sea Zone
                                              1 transport moved from 91 Sea Zone to 101 Sea Zone
                                              1 infantry moved from Gibraltar to 91 Sea Zone
                                              1 infantry moved from Gibraltar to 91 Sea Zone
                                              2 infantry moved from 91 Sea Zone to Morocco
                                              2 infantry moved from Western United States to 10 Sea Zone
                                              1 destroyer, 2 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
                                              4 usa_fighters moved from Western United States to Hawaiian Islands
                                              2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                              1 Rail moved from Eastern United States to Alaska
                                              1 Rail and 1 infantry moved from Alaska to Western United States
                                      
                                          Place Units - Americans
                                              6 TotalWar_Artys and 2 USA_Hvy_Bombers placed in Eastern United States
                                              1 Hvycarrier placed in 10 Sea Zone
                                              1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
                                              4 Fortifications placed in Iwo Jima
                                              Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
                                              Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
                                      
                                          Turn Complete - Americans
                                              Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                              Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                                              Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                                              Americans collect 53 PUs; end with 53 PUs
                                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 65 PUs
                                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                                      
                                          Purchase Units - Chinese
                                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                                      
                                          Combat Move - Chinese
                                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      
                                          Combat - Chinese
                                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - Chinese
                                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                              1 infantry moved from Shensi to Sikang
                                      
                                          Place Units - Chinese
                                              1 infantry placed in Manchuria
                                              4 infantry placed in Shensi
                                      
                                          Turn Complete - Chinese
                                              Chinese collect 8 PUs; end with 9 PUs
                                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
                                      
                                          Purchase Units - British
                                              Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                                              Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                                              British buy 1 UK_Hvy_Bomber, 1 artillery, 2 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                      
                                          Combat Move - British
                                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                              Turning on Edit Mode
                                                  EDIT: British takes Southern France from Italians
                                                  EDIT: Turning off Edit Mode
                                              EDIT: 1 uk_para moved from United Kingdom to Norway
                                              EDIT: 1 uk_para moved from United Kingdom to Southern France
                                      
                                          Combat - British
                                              Battle in Norway
                                                  British attack with 1 uk_para
                                                  Germans defend with 1 aaGun
                                                  British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 5
                                                  Casualties for Germans: 1 aaGun
                                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - British
                                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                              2 infantry moved from Quebec to 106 Sea Zone
                                              2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                                              2 infantry moved from 91 Sea Zone to Morocco
                                              1 uk_fighter moved from Anglo Egyptian Sudan to Belgian Congo
                                              3 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
                                              2 uk_armours moved from Union of South Africa to Belgian Congo
                                              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                                              1 submarine moved from 76 Sea Zone to 80 Sea Zone
                                      
                                          Place Units - British
                                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              1 UK_Hvy_Bomber, 1 artillery and 2 uk_paras placed in United Kingdom
                                              2 infantry and 2 uk_armours placed in Union of South Africa
                                      
                                          Turn Complete - British
                                              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                              British collect 32 PUs; end with 44 PUs
                                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                                              Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 49 PUs
                                      

                                      e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout said in EXP G40 Game 4 Trout vs JCat:

                                        e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                                        Morning - I'm going out now with my fiance so will complelte turn tonight.

                                        But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

                                        Screenshot 2026-04-03 at 7.58.08 AM.png

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Hi Cat

                                          The AA has to handroll at Paras and edit accordingly.

                                          Screenshot from 2026-04-03 10-29-32.png

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee ok so we use that dice bot right?

                                            @trout I just want to know if you did that. So many rules it seems easy to overlook something.

                                            And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

                                            Cheers

                                            T 1 Reply Last reply Reply Quote 1

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