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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.

      Good catch. Of course they weren’t in their little special units so I forget all about that.

      I truly love this game but I doubt many more people will learn to play it.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.

        JohnnyCatJ 2 Replies Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout
          could you send me the file with it set up? Or photos of what to do?

          There are commissars all over the top bar - some can be moved but I have no idea what to do to get it to work.

          Maybe if you show me what I am trying to do - with the correct units in that territory the game will roll correctly?

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg

            So the game appears to have given your 19 units 21 defense rolls.

            Screenshot 2026-03-12 at 7.03.05 PM.png

            But I am not good enough to read this table and know much more than that.

            So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .

            B T 3 Replies Last reply Reply Quote 1
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Hi Cat

              That looks correct. An extra roll for the Commisar and 1 for the Tank adds up to 21

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee I still lost two planes!

                But I have no idea now what was to be expected. I guess the normal TripleA battle computer does not work or would it? I did not even check, I just rolled the battle and saw that there were 21 defense rolls.

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee So did we find out why the Tank General disappeared ?

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    Yea the battle calc isn't a 100 %

                    Something got corrupted in your G3 save. I couldn't find where it happened.

                    You said you did a save from History ? maybe ? If so that coulda been the culprit as History saves are kinda scketch/delicate.

                    You can also go to auto save and restart a game from there. There will be a lot to sort through but 🙂 ... yea Idk maybe I misunderstood what happened.

                    At any rate, I couldn't find any reason why it went wrong.

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee OK I bet that history save was the culprit.

                      This game is the most amazing game yet!!!

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .

                        You should git hub some of your skills and improve it 🙂

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by Trout

                          @johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game 👎 😠 😧 😲

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout

                            A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).

                            According to the scouts, China and the Evil Commies colluded to clearly do something evil.

                            They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.

                            The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!

                            Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"

                            So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 3
                              
                                  Purchase Units - Americans
                                      Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              
                                  Combat - Americans
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                      1 elite moved from Western United States to 10 Sea Zone
                                      1 infantry moved from Western United States to 10 Sea Zone
                                      2 carriers moved from 10 Sea Zone to 26 Sea Zone
                                      2 usa_fighters moved from Western United States to 26 Sea Zone
                                      1 carrier moved from 31 Sea Zone to 26 Sea Zone
                                      1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                      1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                      1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                      1 elite moved from 26 Sea Zone to Hawaiian Islands
                                      1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                      1 transport moved from 26 Sea Zone to 10 Sea Zone
                                      2 infantry moved from Central United States to Eastern United States
                                      1 artillery moved from Central United States to Eastern United States
                              
                                  Place Units - Americans
                                      2 usa_fighters placed in Eastern United States
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                                      EDIT: Adding units owned by Americans to Western United States: 1 elite
                                      EDIT: Turning off Edit Mode
                                      1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                                      1 transport placed in 10 Sea Zone
                                      1 elite placed in Eastern United States
                              
                                  Turn Complete - Americans
                                      Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                      Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                      Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                      Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                      Americans collect 52 PUs; end with 52 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      1 infantry moved from Kansu to Suiyuyan
                                            Chinese take Suiyuyan from Japanese
                                      1 infantry moved from Kansu to Tsinghai
                              
                                  Combat - Chinese
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                              
                                  Place Units - Chinese
                                      3 infantry placed in Tsinghai
                              
                                  Turn Complete - Chinese
                                      Chinese collect 4 PUs; end with 4 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                              
                                  Purchase Units - British
                                      British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Place Units - British
                                      Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                                      1 Hvy_Ind_1 placed in Union of South Africa
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      Turning on Edit Mode
                                          EDIT: British takes Holland Belgium from Germans
                                          EDIT: British takes Southern France from Germans
                                          EDIT: Turning off Edit Mode
                                      EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                      EDIT: 1 uk_para moved from United Kingdom to Southern France
                                      1 artillery moved from Kenya to 72 Sea Zone
                                      1 uk_armour moved from Kenya to 72 Sea Zone
                                      2 infantry moved from India to 39 Sea Zone
                                      2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                                      1 infantry moved from Persia to Iraq
                                      2 infantry moved from 80 Sea Zone to Iraq
                                      1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                                      1 uk_armour moved from 80 Sea Zone to Iraq
                                      1 artillery moved from 80 Sea Zone to Iraq
                                      1 uk_tactical_bomber moved from Egypt to Iraq
                                      2 uk_fighters moved from Egypt to Iraq
                                      1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                                      1 battleship moved from 72 Sea Zone to 80 Sea Zone
                                      1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                                      1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                                      1 mech_infantry moved from Kenya to Ethiopia
                                            British take Ethiopia from Italians
                              
                                  Combat - British
                                      British creates battle in territory 106 Sea Zone
                                      Battle in Iraq
                                          British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                          Italians defend with 4 infantry
                                              British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                                              British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                                              Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                                              3 infantry owned by the Italians lost in Iraq
                                              British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                                              Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Italians lost in Iraq
                                          British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                                          Casualties for Italians: 4 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - British
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                      1 uk_fighter moved from Iraq to 81 Sea Zone
                                      1 uk_fighter moved from Iraq to 81 Sea Zone
                                      1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                                      1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
                                      2 uk_armours moved from Union of South Africa to Belgian Congo
                                      1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                      1 Rail moved from Union of South Africa to Rhodesia
                                      1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
                                      3 mine_unarmeds moved from India to Burma
                                      1 infantry moved from Quebec to 106 Sea Zone
                                      1 uk_armour moved from Quebec to 106 Sea Zone
                                      1 artillery moved from Ontario to Quebec
                                      1 infantry moved from Ontario to Quebec
                                      1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                      1 infantry moved from 91 Sea Zone to Gibraltar
                                      1 uk_armour moved from 91 Sea Zone to Gibraltar
                                      1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                      1 uk_tactical_bomber moved from Iraq to Persia
                              
                                  Place Units - British
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Units in Egypt being upgraded or consumed: 1 harbour
                                      1 demo_harbour placed in Egypt
                                      2 artilleries and 2 uk_armours placed in India
                                      1 infantry and 3 uk_armours placed in Union of South Africa
                                      1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
                              
                                  Turn Complete - British
                                      Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Total Cost from Convoy Blockades: 2
                                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
                                      British collect 57 PUs (2 lost to blockades); end with 57 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
                              

                              Combat Hit Differential Summary :

                              Italians regular : -1.67
                              British regular : -1.00
                              

                              1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

                              JohnnyCatJ 4 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout

                                1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
                                It will be interesting to see if you can build enough in South Africa to counter the Mafia 🙂

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                                  Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout @beelee

                                    Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
                                    General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
                                    2-dice symbols and the last two Tank units at each of the 1-dice symbols.
                                    The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
                                    “Panzer General”)

                                    So if I put an Elite tank in the group do I get 11 dice rolls?

                                    B T 2 Replies Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      Hi Cat

                                      Elites can't be part of a Panzer Army

                                      Screenshot from 2026-03-14 02-19-54.png

                                      Edit
                                      The Guys in the 1st Corps Box are where the 1st Corps token is

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee Thanks @trout has hid the white token?

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                                          Hey Mate, I see you have put 4 guys into their super commie army thing so that they get 2 more dice rolls.

                                          @beelee BUT WHERE IS THE TOKEN SHOWING WHERE THIS UNIT IS LOCATED ON THE MAP? I cannot find it anywhere

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat
                                            last edited by

                                            @beelee

                                            Screenshot 2026-03-14 at 4.00.03 AM.png

                                            How much is this worth? There are two numbers 2 and 5

                                            Thanks

                                            B 1 Reply Last reply Reply Quote 0

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