EXP G40 Game 4 Trout vs JCat
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@johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game

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A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).
According to the scouts, China and the Evil Commies colluded to clearly do something evil.
They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.
The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!
Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"
So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."
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@johnnycat Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 artillery moved from Central United States to Eastern United States Place Units - Americans 2 usa_fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Western United States: 1 elite EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France 1 artillery moved from Kenya to 72 Sea Zone 1 uk_armour moved from Kenya to 72 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from 80 Sea Zone to Iraq 1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 uk_armour moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq 2 uk_fighters moved from Egypt to Iraq 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 72 Sea Zone to 80 Sea Zone 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 106 Sea Zone Battle in Iraq British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 4 infantry British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in Iraq British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter moved from Iraq to 81 Sea Zone 1 uk_fighter moved from Iraq to 81 Sea Zone 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail moved from Union of South Africa to Rhodesia 1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan 3 mine_unarmeds moved from India to Burma 1 infantry moved from Quebec to 106 Sea Zone 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 uk_tactical_bomber moved from Iraq to Persia Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Units in Egypt being upgraded or consumed: 1 harbour 1 demo_harbour placed in Egypt 2 artilleries and 2 uk_armours placed in India 1 infantry and 3 uk_armours placed in Union of South Africa 1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2 British collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -1.001db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg
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1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
It will be interesting to see if you can build enough in South Africa to counter the Mafia
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Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device)

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Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
2-dice symbols and the last two Tank units at each of the 1-dice symbols.
The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
“Panzer General”)So if I put an Elite tank in the group do I get 11 dice rolls?
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Hi Cat
Elites can't be part of a Panzer Army

Edit
The Guys in the 1st Corps Box are where the 1st Corps token is -
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Good Afternoon
Trout offline today. PHI is worth 5 bucks once it is conquered, otherwise just 2. Any of the enemys TTys that have a Green value that you conquer, you get the green amount.
Any of yours that get conquered and you lose the green amount.
Triplea counts the game start PU level and uses a trigger to generate the extra income.
Page 25 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
I will load the save and look for his token. If it's not there go back through history and see where he made the change. Maybe you can cipher it from there.
Edit
History shows that they were in Szechwan. They just got readded to the Box when the Token was moved, so they are dead and should be removed. -
@beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...
PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !
If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.
Cheers,
-JC -
@johnnycat Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 4 Fortifications and 1 battleship; Remaining resources: 2 PUs; Place Units - ANZAC Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 Fortifications placed in Java 2 Fortifications placed in Celebes 1 battleship placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Howdy from Texas. Or at the moment from New Mexico. Nazis up
5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg
1773795641404-5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-GERMANY_4.tsvg
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@johnnycat Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Turning on Edit Mode EDIT: Adding units owned by Russians to Amur: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 50 to 55 EDIT: Turning off Edit Mode Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Novgorod to Poland EDIT: 1 russian_para moved from Caucasus to Bulgaria 2 fighters moved from Russia to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 armour moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol Combat - Russians Battle in Jehol Russians attack with 1 armour Japanese defend with 1 aaGun Russians win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 russian_para moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 elite moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 1 elite moved from Bryansk to Belarus 5 armour moved from Russia to Belarus EDIT: 1 russian_minor moved from Ukraine to Bryansk EDIT: 1 russian_minor moved from Novgorod to Archangel EDIT: 1 Tank_General moved from Russia to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to Belarus EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus 1 armour moved from Urals to Russia 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 4 infantry moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 russian_para moved from Caucasus to Iraq 1 infantry moved from Russia to Bryansk 1 Russian_Rail and 1 elite moved from Russia to Volgograd 1 artillery moved from Russia to Bryansk 1 infantry moved from Western Ukraine to Ukraine Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Changer to Belarus: 10 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds EDIT: Turning off Edit Mode 1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2,3,3,4,4,3,1,6,4 Russians collect 38 PUs (3 lost to blockades); end with 60 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUsee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg
I got a couple suckers (inf) walking into Burma from Yunnan and you appeared to have laid 3 land mines. You MONSTER.
Ok what is the procedure for rolling those guys? Do I use a special dice roller thingies?
And can I walk in more guy if the first ones get their legs blown off? Or do I have to commit to the battle then see if enough of the suckers got through?
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Hi Cat
yea you do the CombatMove (CM) and roll for all LandMines (LM) s before combat takes place. Here is a detailed explanantion.
I thought I had already posted that for you. You must have forgot.

Hope all is well or improving. I'm slacking on the upgrade

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@beelee sorry. I meant only where in a dice rolling tool I can use to roll the land mines.
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@beelee yes things might be improving here and will know tomorrow.
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I need to double check something
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