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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.

      Question: What is the benefit of having 2 or more AA guns?

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      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout @beelee

        Guys I want you to help me understand where all the Russian units are.

        I see one territory that has two LABELS (1st AG amd 2nd) whatever those are.

        Screenshot 2026-03-23 at 8.53.24 AM.png

        Meanwhile there are a thousand ruskies placed in this upper bar.

        Screenshot 2026-03-23 at 8.53.18 AM.png

        As you can see, THERE IS NO WAY TO ASSOCIATE the units in the upper bar with the two little icons that look so small and innocent but likely have 500 armor units in them hahaha

        Also want to know what a 1AG is. What is AG

        and are there special flying units too? THANKS

        B T 3 Replies Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          AG means Army Group. 1st AG is 1st Army Group. 2nd with red star token is 2nd corps. Those units are listed in the 2nd Corps Box.

          If you hover on the icon unit or token it will give a more detailed explanation of what it is. Game Notes and/or rulebook for complete info on them.

          I'm not certain but I hear rumor the Americans may be working on a secret Flying unit. Still trying to find out more.

          Lexi is on the job

          67a587a9-809c-4c83-9a71-ff766902f81f-image.png

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          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat AG’s are in the rule book of course. They contain two armies and ten other units. So Belarus has an AG with 1st Army and 1st Tank Army plus the dudes/army’s in the box plus 2nd Army plus everything else in Belarus

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat For your AAA question, each AAA can shoot at 3. Two AAAs can shoot at six, etc. AAA don’t shoot when just flying over them. Not realistic but that’s the rule in every single Axis/Allies game; not just G40

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Trout
                last edited by

                @trout

                Actually i think one of the early A&As had AA on all the time. They changed it because it shot the shit outta everything lol

                Or maybe that was just a triplea option 🙂

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                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout @beelee

                  I think my question must of not been very clear so I will try again.

                  NOTE: When I hover my mouse pointer over those symbols I DO NOT see any description.

                  1. Could you please take a screen shot of that for me so I can see that is not being shown on my Mac?

                  2. What is the symbol "2nd" in Belarus? What does it stand for and where are those units actually located?

                  3. Are there 18 units or 24 units in the First Army Group ?

                  4. What is "3rd Korps" in the upper box and why is there a one soviet commissar in the box there?

                  5. The rules talk about "Army Groups" being comprised of two "armies" and 10 land units.

                  What is an "Armie? Those 4-unit things or those 6-unit tank things?

                  1. This is important so I will ask another way:

                  Where does the 6-unit armor group fit into the Army Group? OR Does the 6-unit armor group NOT fit into the Army Group?

                  1. The upper box has 6 tank units inside a box titled, "first tank", yet I do not see a symbol for this "1st tank" anywhere?

                  THANK YOU very much. I just want to make sense of this because intuitively there is a huge gap between reality and what I see on my game board.

                  PS Had the session today and despite my thinking that all would be good now, it aint. 😞

                  B 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 5
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Escort, 1 air_transport, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
                    
                        Combat Move - ANZAC
                            Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar
                            2 fighters moved from Queensland to 35 Sea Zone
                    
                        Combat - ANZAC
                            Battle in 35 Sea Zone
                                ANZAC attack with 2 fighters
                                Japanese defend with 1 Japan_destroyer and 1 transport
                                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 Japan_destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                                    1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                    Japanese roll dice for 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                                    1 transport owned by the Japanese lost in 35 Sea Zone
                                Japanese win with no units remaining. Battle score for attacker is -5
                                Casualties for ANZAC: 2 fighters
                                Casualties for Japanese: 1 Japan_destroyer and 1 transport
                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                            Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            1 transport moved from 42 Sea Zone to 54 Sea Zone
                    
                        Place Units - ANZAC
                            1 fighter placed in Queensland
                            1 Escort and 1 submarine placed in 54 Sea Zone
                            1 destroyer placed in 62 Sea Zone
                            1 air_transport placed in New South Wales
                    
                        Turn Complete - ANZAC
                            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                            ANZAC collect 17 PUs; end with 18 PUs
                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                    
                        Combat Move - French
                    
                        Combat - French
                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                    
                        Non Combat Move - French
                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                            Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    
                        Turn Complete - French
                    

                    Combat Hit Differential Summary :

                    Japanese regular : 1.17
                    ANZAC regular : 0.00
                    

                    df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-f5.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Screenshot from 2026-03-24 06-08-14.png

                      Screenshot from 2026-03-24 06-08-23.png

                      Screenshot from 2026-03-24 06-10-15.png

                      Screenshot from 2026-03-24 06-10-41.png

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee thanks

                        Ok so the program I have on the Mac is different but I think I get it. 18 guys in the 1 army group and 6 armor in the 1st armor group for a total of 24 units.

                        Correct?

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat 1st AG is 6 (tank army) + 4 (1st commissar army) + 6 dudes + 3 arty + 1 mech = 20. 2nd Army is 1 commissar + 1 guard + 2 tanks =4. So somehow your total math is correct in that it's 24 for the AG and 2nd Army. Belarus has all of that plus whatever is showing up as being there

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout thank you for das Clarification

                            So an army group is 10 land units plus 2 little armies. Little armies meaning : 4-unit OR 6-unit armor

                            So 20 units

                            But it could be 18 if your second little army was a 4-unit thing yes?

                            Cannot be 24 units ? 10 land plus two tank armies?

                            But the way
                            The confusion lies in the graphics. I am expecting to see some connection between what you have in the upper boxes and a clear unambiguous label down in the map and that is just not the case.

                            Not complaining but suggesting that Whoever is in charge of that could benefit all by updating the upper box names and upper box label with the markers that are put on the map @beelee

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                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout

                              This is becoming our most interesting game I feel

                              df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-GERMANY_5.tsvg

                              Now that I understand it I was very careful to fill up my two army groups this entire game. And it looks like I just made it correct with the Army group center being able to all move 2 while the army group north is slowed down by all the walking zombies. 🙂

                              T 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Yep - after you learn all of the rules and the TripleA mechanics It’s a blast. Congratulations for sticking with it and graduating to the next level 😁👍

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 6
                                  
                                      Purchase Units - Russians
                                          Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                          Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                          Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                          Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                          Russians buy 1 FighterAce, 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; 
                                  
                                      Combat Move - Russians
                                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                          1 guard_infantry moved from Kazakhstan to Shensi
                                          1 armour moved from Tsinghai to Kansu
                                                Chinese take Kansu from Japanese
                                          1 armour moved from Kansu to Shensi
                                          4 infantry moved from Tsinghai to Shensi
                                          1 infantry moved from Amur to Korea
                                                Russians take Korea from Japanese
                                          1 artillery and 11 infantry moved from Amur to Manchuria
                                          1 infantry moved from Northwest Persia to Iraq
                                                Russians take Iraq from Germans
                                          2 infantry moved from Belarus to Baltic States
                                          1 tactical_bomber moved from Belarus to Baltic States
                                          2 fighters moved from Belarus to Baltic States
                                  
                                      Combat - Russians
                                          Battle in Manchuria
                                              Russians attack with 1 artillery and 11 infantry
                                              Japanese defend with 2 infantry
                                              Russians win, taking Manchuria from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                                              Casualties for Russians: 1 infantry
                                              Casualties for Japanese: 2 infantry
                                          Battle in Shensi
                                              Russians attack with 1 armour, 1 guard_infantry and 4 infantry
                                              Japanese defend with 3 infantry
                                              Russians win, taking Shensi from Japanese with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 9
                                              Casualties for Japanese: 3 infantry
                                          Battle in Baltic States
                                              Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                              Germans defend with 1 infantry
                                              Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                              Casualties for Germans: 1 infantry
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                  
                                      Non Combat Move - Russians
                                          Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                          Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                          Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                          2 fighters moved from Baltic States to Belarus
                                          1 tactical_bomber moved from Baltic States to Belarus
                                          3 Army_Conscripts and 1 elite moved from Bryansk to Belarus
                                          2 infantry moved from Volgograd to Kazakhstan
                                          4 infantry moved from Volgograd to Caucasus
                                          1 SP_ArtilleryUSSR moved from Vologda to Belarus
                                          1 Russian_Rail and 1 infantry moved from Russia to Belarus
                                          1 Russian_Rail and 1 infantry moved from Russia to Belarus
                                          1 R_Europe_Rail and 1 infantry moved from Russia to Belarus
                                          6 infantry moved from Russia to Bryansk
                                          2 infantry moved from Russia to Smolensk
                                          1 infantry moved from Russia to Samara
                                          3 infantry moved from Russia to Bryansk
                                          1 infantry moved from Russia to Smolensk
                                          1 infantry moved from Russia to Samara
                                          1 armour moved from Urals to Smolensk
                                  
                                      Place Units - Russians
                                          Units in Russia being upgraded or consumed: 1 factory_major
                                          3 Mass_Tankss, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras placed in Russia
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Russians to Russia: 1 FighterAce
                                          EDIT: Turning off Edit Mode
                                          1 SP_ArtilleryUSSR placed in Bryansk
                                          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  
                                      Turn Complete - Russians
                                          Total Cost from Convoy Blockades: 3
                                              Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,4,1,4,5,3,2,1,3,5,5,2
                                          Russians collect 37 PUs (3 lost to blockades); end with 44 PUs
                                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
                                  

                                  8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

                                  JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout said in EXP G40 Game 4 Trout vs JCat:

                                    8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

                                    From what I see I can take India, wipe our your USA fleet, and then figure we will HAVE THE GAME THAT I HAVE BEEN LOOKING FORWARD TO ...

                                    What I mean is that even if these two battles goes as the odds say, this game will be far far from over.

                                    Panzer and I were talking about this - this game just ends too soon to really use all that great stuff so we are hoping to play till turn 20-something.

                                    Anyway, I need your order of losses for that armada that you currently have next to the Center of the Universe of the Rising Sun.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout @beelee
                                      And it looks like you have 3 or 4 land mines active but I am not sure...

                                      So we will need to roll those for the India Invasion.

                                      Good Night.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout One more thing. I again read the rules about Carriers and Battleships together so I also want to confirm how this is done in a large battle like this one.

                                        T 2 Replies Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Good morning. I don't have the file open at this time but I remember that the airplanes in Kwangsi can reach due to the airbase but that's their max distance. Rules require that any planes participating in the fight have a legal landing place (unless they are being suicided via kamikaze and if you are doing that we need to check with Beelee as I am not sure how that works). So can't send all of them. You just have to work out your Combat Move to where any planes attacking the US Navy have a legal place to land before being able to fight. TripleA won't do that automatically for you. Of course any planes who can't reach from Kwangsi due to not having a legal landing place can attack India if you decide to attack there. I seem to remember that the landing space rules will make it close to mutual destruction or something approaching that if you attack the USN since naval battles favor the defense. Naval battles favor the defense since carriers defend at 2 and attack at 0. Transports can defend at 1 also but not attack.

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                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat For carriers/batts just need to have carrier hits greater than or equal to batt hits at all times. Some people on the attack choose to not send in carriers because of that rule, but if you hold them back and attack USN this turn, that will lessen your ability to absorb hits.

                                            JohnnyCatJ 4 Replies Last reply Reply Quote 0

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