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    EXP Game 12 barnee vs Trout

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    • T
      Trout @beelee
      last edited by

      @beelee Hi there! Finally could carve out some time for our hobby today. Russia hanging on by a commie thread! Over to the Emperor's gang
      86899fbe-d521-4cb4-877d-a65320a463d3-exp-game-12-trout-r9.tsvg

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      • B
        beelee @Trout
        last edited by beelee

        @Trout

        Good Morning

        EXP Game 12 Trout J 9.tsvg

        There was error that wouldn't load JPN Trprts in NCM so I had to edit. I vaguely remember seeing that after the update and it was fixed.

        Forgot how weak JPN is. Well they have one job. Give the Germans enough time to get to Moscow lol We'll see how it goes 🙂

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        • B
          beelee @Trout
          last edited by

          @Trout

          Reminder this one still going on too 🙂

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          • T
            Trout @beelee
            last edited by

            @beelee Yep. Working on it now. Finished USA & China but need to go back to yard work before doing UK. I might forget later so wanted to let you know two things for now:

            1. I did an Edit on China turn because I forgot to move the Elite & Infantry to Morocco from British Guyana
            2. There is some kind of glitch which is causing an Elite that should be in SZ 16 (that's where I moved the USN) to pop up mysteriously in Manchuria. It appears that it's not effecting the game in terms of the game knows the Elite is in SZ 16 but visually the Elite is eating rice in Manchuria behind enemy lines. You'll see it when I post the turn after I finish UK
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              beelee @Trout
              last edited by

              @Trout

              Right arm. That's weird about the Elite. Maybe it's just an overflow placement of some sort. I had some sort of issue with JPN Trprts in what game I can't remember, but I think that has been fixed

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              • T
                Trout @beelee
                last edited by Trout

                @beelee 8b0b5558-575e-453b-a7bc-68ccf0893c7f-exp-game-12-trout-uk9.tsvg

                Allies finished. Over to Italy now. Okay, another weird wrinkle. So I noticed that my USA bomber was still in SZ 16, I guess because he could land on the Heavy Carrier. But it was my intention to put him back at the Midway air base. So when I did that, the elite stopped eating rice in Manchuria and went back to his correct location in SZ 16. But the tank in SZ 16 decided to take its place in Manchuria. Again, if you hover over SZ 16, it shows the tank being there so I think all is correct except the tank appearing in Manchuria.

                I think you're right about it being an overflow issue

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                  beelee @Trout
                  last edited by beelee

                  @Trout

                  Right on I'll take a look in a bit. Just getting on for the day.

                  Edit
                  I had an incorrect placement. Here's the new one

                  place.txt

                  open you downloadedMaps and UHD Boxes, then map. Replace the old one with the new one.

                  @panzerstahl-helm-0 @alexander I had incorrect placement for 16 SZ that Trout found. New one is listed above.

                  Edit
                  you need to register your email with the dice server. I think I can then use our latest save and start a pbem game with it.

                  Italy coming up directly

                  8b0b5558-575e-453b-a7bc-68ccf0893c7f-exp-game-12-trout-I 9.tsvg

                  Not a whole lot going on. Took Smolensk failed in Vologda with a Parra attack

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                  • T
                    Trout @beelee
                    last edited by

                    @beelee Good morning. Downloaded 2.5.9 but that US tank still is in Manchuria. ANZAC decided to get a little frisky this turn

                    35c695ca-239d-4259-9c9e-f1013c86206c-exp-game-12-trout-f9.tsvg

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                    • B
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Hi
                      Yea I didn't update the map to git. You need to manually replace the place.txt

                      So DL in above post.
                      Open triplea folder
                      Open downloadedMaps, it's next to your saved Games
                      Open UHD Boxes
                      Open Map

                      place.txt will be in there. Remove that one and put in new one and your good to go OR open existing place.txt and go to 16 Sea Zone.

                      Remove the one that starts with a 7 I think it was. Yea second from end

                      Screenshot from 2026-08-10 11-44-28.png

                      either way will work. Probably easier to just replace. Don't need to use a editor then.

                      Edit
                      Be careful not to remove "pu_place.txt" instead.

                      Edit 2
                      Here's the new one again place.txt

                      Yea the tide has turned. I don't think the Reich gonna breakout in time.

                      Nippon about to crumble. Was feeling good early but I could see it start to change a couple turns ago. Try and get it out before I split

                      35c695ca-239d-4259-9c9e-f1013c86206c-exp-game-12-trout-G 10.tsvg

                      1 LM hit Screenshot from 2026-08-10 13-15-12.png

                      Basically reinforced Smolensk with a small Rostov attack and Vologda. Counter in HOL

                      If you register your email we can use the save to start a game with the dice server

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                      • T
                        Trout @beelee
                        last edited by

                        @beelee Yeah, I am actually kind of shocked that I may actually win as a few turns back I was convinced that it was a lost cause. I am registered with the dice server but had to do it with the email address that I use when we email each other. I was not able to recover my proton email address

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                        • B
                          beelee @Trout
                          last edited by

                          @Trout

                          yea that's the email I tried, your gmail one. I would check it. If it says you are, unsuscribe and try again. You'll need to activate the link in the confirmation email after you subscribe.

                          Yea it'll take a bit yet but you're about to dominate the Pacific

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                          • T
                            Trout @beelee
                            last edited by Trout

                            @beelee How about if I test it with starting a next game with you since I will be Axis? I think if I start a new game with the Gmail address, all should work fine. Because this game may be over soon unless we want to use the Total Victory conditions

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                            • B
                              beelee @Trout
                              last edited by beelee

                              @Trout

                              It doesn't matter. I just did it with the multi game using my and Panzers emails and it worked.

                              send a DD and a Elite to AK

                              No will play this as is. We can do it next game. We still have a few turns to go here.

                              So select the save, PBEM, enter our emails and Test Server, we should be good to go

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                              • T
                                Trout @beelee
                                last edited by

                                @beelee Actually Moscow and Tokyo may fall in the same turn. You could still win for sure. I should win SZ 6 this upcoming turn but taking Tokyo as well is a different matter

                                4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-r10.tsvg I think I screwed up and should have gotten a Tank General instead of another three tanks.

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                                • B
                                  beelee @Trout
                                  last edited by beelee

                                  @Trout

                                  Good Morning

                                  You want to try and reregister your email. Still says you're not registerd.

                                  https://dice.triplea-game.org/

                                  JPN coming up directly

                                  4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-J10.tsvg

                                  Forgot and bought an Elite. Had to do some Edit shuffle at the end there.

                                  Hit Shan ST and SFE. Max defense Tokyo

                                  Edit
                                  You'll need to Edit Home Defense and the 2 Dudes if you attack JPN

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                                  • T
                                    Trout @beelee
                                    last edited by

                                    @beelee Scramble instructions for SZ 6? Amphib invasion of Korea - not Japan

                                    a125e603-f958-4511-99f9-b23a73274ddc-exp-game-12-trout-uk10.tsvg

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                                    • B
                                      beelee @Trout
                                      last edited by beelee

                                      @Trout

                                      Max scramble

                                      Edit
                                      You need to change your NC to a Red C for it to activate

                                      Edit 2
                                      Remember to take CV as hit first and then alternate with BBs.

                                      Probably best to just post a save after your rd 1 hits but I'll go something like

                                      OOL
                                      CV hit
                                      BB hit
                                      Hvy CV hit
                                      Pac BB hit
                                      Hvy CV hit ( the unhit one )
                                      Hvy CV hit
                                      Hvy CV hit ( they both have 2 hits now )
                                      Sink CV
                                      Sink Hvy CV
                                      Sink DDs
                                      Sink CA
                                      Kill Tac
                                      Escrt
                                      Naval Ftrs
                                      Last Hvy CV
                                      BBs
                                      Ftrs
                                      Trprts

                                      That most likely won't change but want to make sure you got your dudes maxed out and take the right hits for the NC.

                                      Have to adjust the hits potentially as you can't sink NC too early like a PG. Just wouldn't count his supporting rolls is all.

                                      A little tricky but you pretty much know how these Big ones go 🙂

                                      NC just a little new yet

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                                      • T
                                        Trout @beelee
                                        last edited by

                                        @beelee IJN has been sunk but Tokyo still yellow. Me thinks this will be a game like I had with Pizza back in May where Tokyo and Moscow fell together. In that one, Allies won but were in a better position than they are in this game. Will be a game to remember however it ends. Over to Il Duce!!

                                        c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-uk10.tsvg

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                                        • B
                                          beelee @Trout
                                          last edited by beelee

                                          @Trout

                                          and a heads up to @panzerstahl-helm-0 and @alexander

                                          I just noticed the Hvy Bmbr didn't add 2 to it's dice rolls. I will max the Fctry and put it on the list of things to fix

                                          Forgot to move A Trprt hence the edit.

                                          c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-I10.tsvg

                                          Edit
                                          I registered your gmail. Hit the confirmation link they send you and you will be good to go

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                                          • T
                                            Trout @beelee
                                            last edited by

                                            @beelee Not completely sure but my PBEM seems to be working fine now
                                            Game History

                                            Round: 10
                                            
                                                Purchase Units - ANZAC
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by Italians from Belarus: 1 air_transport
                                                    EDIT: Adding units owned by Italians to Southern France: 1 air_transport
                                                    EDIT: Turning off Edit Mode
                                                    ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    3 infantry moved from Java to 42 Sea Zone
                                                    2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                                                    1 artillery moved from Java to 42 Sea Zone
                                                    1 carrier moved from 42 Sea Zone to 35 Sea Zone
                                                          ANZAC take 35 Sea Zone from Japanese
                                                    2 fighters moved from 42 Sea Zone to Philippines
                                                    2 infantry moved from 35 Sea Zone to Philippines
                                                    2 infantry moved from Queensland to 54 Sea Zone
                                                    2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                                                    1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                                                    1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya
                                            
                                                Combat - ANZAC
                                                    Battle in Philippines
                                                        Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry
                                                        Changer defend; Japanese defend with 1 airfield and 1 elite
                                                            ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                                                            Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                                                            2 infantry owned by the ANZAC lost in Philippines
                                                            1 elite owned by the Japanese lost in Philippines
                                                        ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                                                        Casualties for ANZAC: 2 infantry
                                                        Casualties for Japanese: 1 elite
                                                    Battle in Malaya
                                                        ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                                                        Japanese defend with 1 elite and 1 harbour
                                                            ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                                                            ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                                                            1 elite owned by the Japanese lost in Malaya
                                                        ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Japanese: 1 elite
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    2 fighters moved from Philippines to 35 Sea Zone
                                                    1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
                                                    1 carrier moved from 54 Sea Zone to 35 Sea Zone
                                                    2 fighters moved from 54 Sea Zone to 35 Sea Zone
                                                    2 fighters moved from Malaya to 37 Sea Zone
                                            
                                                Place Units - ANZAC
                                                    2 fighters placed in Queensland
                                                    1 submarine placed in 54 Sea Zone
                                                    1 destroyer placed in 62 Sea Zone
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 17 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                                                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs]
                                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Japanese regular : 0.67
                                            ANZAC regular : -1.50
                                            

                                            b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg

                                            B 1 Reply Last reply Reply Quote 1

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